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Messages - Kasigi_Yabu

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gibe loomz  :mrgreen:

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Character Name: Norr_of_Nordvegr

package sent ✔

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General Discussion / Re: Bring it on
« on: August 17, 2021, 12:47:06 pm »
 mercs is dying, oportunity to grab a playerbase

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General / Re: Let's talk fondly about OKAM.
« on: December 23, 2018, 11:56:16 pm »
Had some fun waiting for the game I hoped it would become

This memory is particularly good:

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General Off Topic / Re: Thread of Medieval Movies and TV shows
« on: December 20, 2018, 10:39:15 am »
Watched this recently- Rise of the Clans-Documentary First episode is documentary of the events in Outlaw King
Surprised how Outlaw King follows this very closely for the most part, a good half an hour where it basically describes the film!
Then it turns out the film's events should have actually happened over 8 years

Still I'm impressed

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General Off Topic / Re: Netflix to Produce The Witcher TV Series
« on: September 05, 2018, 11:04:51 am »
This video made me feel happier about it, aside from Joe's fanboy with henry, Cavil seems to be a big fan of Witcher, which can only be a good thing


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Great Documentary of behind the scenes making the game, contains lots of cool info
e.g. "Full priced game with free updates, micro-transactions for cosmetics only to help fund the game's updates, which can also be unlocked through playing" Sounds good to me!


Also, some great insight onto the Nuclear weapons mechanic:
Late game mechanic so the end game is cyclical and interesting.
Where you nuke changes the impacted area to a high rad zone providing much higher challenge and legendary loot/materials
So there is incentive to drop it anywhere, not just on players

Also a lot of the gameplay mechanics, Todd says they don't want to be too restrictive, let players have freedom. Then make alterations if needed.

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Some info in a short vid, better interview than the 30 min one, seemed more prepared for it

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Ni
SENT


Thanks James  :D

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Multiplayer is prob never gonna happen through mods. I think it would take way too much work and impossible unless you have access to everything of the source code.

The game is moddable though, the first mod that has appeared was one to avoid the "drink to save" mechanism and just gives you unlimited saves instead.

Do mods of any kind disable steam achievements?
I think the save idea is good, except if you want to play for a set time, like 50mins, you might do something for 30mins which doesn't cause a new save, then when its time to leave and you're stuck :/
If you exploit saving, you won't suffer consequences of your actions, like getting caught stealing, pick pocketing, jumping from a roof hoping you won't break your legs etc

Unlike games like FO4, just hit f5 then charge head on into that super mutant base

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Game works well for me, only mid range PC.
Just get past the opening stage before trying to explore like I did.
Also the combat is much better now my character has learnt more moves, dodge/feint/parry. It was genuinely fun for the first time when I messed up that nobleman just after training with the captain in Rattoy.

Knocked out a guard who was sleeping, took all his sweet armor, but I'm too weak to carry it in my low lvl :(

Strange when you have a friendly conversation with someone, then when it ends they walk into you and shout at you for bumping into them :P

(click to show/hide)

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General Discussion / Re: Brainstorming anti-ranged builds
« on: February 13, 2018, 05:01:44 pm »
So hold on a minute- you have a lvl 37 char currently? Or are those pod levels?

haha no, POD of course, lvl 37 is impossible now

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well i bought that shit  now have to wait 3 more days. Who else has it?

Me!, backed it soon after kickstarter for £17, saved myself £23 from full price  8-)

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