cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Xant on April 10, 2020, 07:30:40 pm

Title: VALORANT
Post by: Xant on April 10, 2020, 07:30:40 pm
I will give my first born child for a valorant beta key
Title: Re: VALORANT
Post by: Gravoth_iii on April 10, 2020, 07:53:35 pm
Seems mediocre at best. Moving on.
Title: Re: VALORANT
Post by: Xant on April 10, 2020, 08:04:23 pm
Seems fucking awesome, CS with better movement and ADS + a little spice from abilities on top, and better map design
Title: Re: VALORANT
Post by: Golem on April 10, 2020, 08:38:13 pm
doubt
Title: Re: VALORANT
Post by: Ikarus on April 10, 2020, 09:41:49 pm
CSGO and Overwatch combined

(click to show/hide)
Title: Re: VALORANT
Post by: Gurgumul on April 10, 2020, 11:12:02 pm
CSGO and Overwatch combined

(click to show/hide)
and it looks like forknight
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Title: Re: VALORANT
Post by: Vibe on April 10, 2020, 11:41:22 pm
Looks like it could be fun, CS with added abilities for a bit more depth. I still think they could've made it way better looking, the excuse to be able to run the game on low end machines is weak, when there's different settings you could have.
Title: Re: VALORANT
Post by: Xant on April 11, 2020, 12:41:23 am
Couldn't care less what it looks like tbh, it's a competitive shooter
Title: Re: VALORANT
Post by: Leshma on April 11, 2020, 01:18:13 am
I used to play games like this back in the day. The most famous being Crossfire. AVA as well. Also, some CS type of game featuring werewolves, cannot remember its name. I played those games after Exteel went into the state cRPG is in for the past half a decade, aka dead.

This is not a new concept. But neither is Overwatch. I played the closed beta of Section 8 and Global Agenda in 2009. Both good games that came out before such concepts were popularized. The same can be said about Huxley, which looked wonderful in its beta phase. To this day Star Citizen lacks Huxley game mechanics, which is basically having an open city hub with mission markers that can be PVP or PvE. It was the same kind of shooter like UT3 because it shared the engine.

Koreans did this 10 years ago, the rest of the world is finally catching up.
Title: Re: VALORANT
Post by: IR_Kuoin on April 11, 2020, 08:52:17 am
Give me Crossfire HD instead
Title: Re: VALORANT
Post by: Xant on April 11, 2020, 02:30:17 pm
I used to play games like this back in the day. The most famous being Crossfire. AVA as well. Also, some CS type of game featuring werewolves, cannot remember its name. I played those games after Exteel went into the state cRPG is in for the past half a decade, aka dead.

This is not a new concept. But neither is Overwatch. I played the closed beta of Section 8 and Global Agenda in 2009. Both good games that came out before such concepts were popularized. The same can be said about Huxley, which looked wonderful in its beta phase. To this day Star Citizen lacks Huxley game mechanics, which is basically having an open city hub with mission markers that can be PVP or PvE. It was the same kind of shooter like UT3 because it shared the engine.

Koreans did this 10 years ago, the rest of the world is finally catching up.

I have no idea what this post is about

Competitive 5v5 FPS games aren't a new concept, no, they're dime a dozen. What's rare are high quality competitive FPS games, and judging by the opinions of all the good FPS players who've tried VALORANT, it is one, with a lot of CS gayness removed.
Title: Re: VALORANT
Post by: Vibe on April 11, 2020, 02:49:08 pm
I have no idea what this post is about

Competitive 5v5 FPS games aren't a new concept, no, they're dime a dozen. What's rare are high quality competitive FPS games, and judging by the opinions of all the good FPS players who've tried VALORANT, it is one, with a lot of CS gayness removed.

what falls under CS gayness that VALORANT doesn't have
Title: Re: VALORANT
Post by: Xant on April 11, 2020, 04:34:20 pm
what falls under CS gayness that VALORANT doesn't have
Floaty movement, no ADS, the need to counter-strafe before shooting which penalizes aggression, awful maps designed to give defenders a massive advantage w/o flashes and smokes, inability to shoot accurately while even just walking.
Title: Re: VALORANT
Post by: Xant on April 11, 2020, 09:37:29 pm

Congrats!

You now have access to the VALORANT closed beta and a new competitive stage to shine from.

https://www.youtube.com/watch?v=Ha26BKInLiU
Title: Re: VALORANT
Post by: Xant on April 11, 2020, 10:35:12 pm
https://www.youtube.com/watch?v=N5Hbg3iHtNc

Very good, gunplay nothing like CS. Can actually move and shoot.
Title: Re: VALORANT
Post by: Bittersteel on April 12, 2020, 12:09:35 am
Nice reaction speed, 0.3-0.4s? lol
Title: Re: VALORANT
Post by: Vibe on April 12, 2020, 12:11:20 am
Floaty movement, no ADS, the need to counter-strafe before shooting which penalizes aggression, awful maps designed to give defenders a massive advantage w/o flashes and smokes, inability to shoot accurately while even just walking.

Oh man that actually has me excited. Counter-strafe is one of the most annoying mechanics ever and it baffles me that people think it raises the skill ceiling. So you are still pretty accurate while walking in VALORANT?
Title: Re: VALORANT
Post by: Xant on April 12, 2020, 01:10:07 am
Oh man that actually has me excited. Counter-strafe is one of the most annoying mechanics ever and it baffles me that people think it raises the skill ceiling. So you are still pretty accurate while walking in VALORANT?
Look at the video on the last page
Title: Re: VALORANT
Post by: Xant on April 12, 2020, 02:07:19 am
The way the recoil reset works also seems to allow for a tapping-based playstyle even with full auto rifles, unlike CS where the accuracy took way too long to reset, which made spraying the only viable option.
Title: Re: VALORANT
Post by: Gravoth_iii on April 12, 2020, 11:05:02 am
Looks like a mobile game
Title: Re: VALORANT
Post by: Xant on April 12, 2020, 01:24:20 pm
Looks like a mobile game
Exactly, which is ideal. Very easy to see enemies, and it runs great. Riot's really outdone itself this time, making sure all the aspects that good FPS players care about are taken into account.
Title: Re: VALORANT
Post by: Xant on April 12, 2020, 01:30:28 pm

Gunplay almost feels like CS, but with the very noticeable difference that you can walk and shoot, which is huge for rewarding movement instead of just holding angles. There's also no momentum, so no "floating" for a bit until you stop. Just stop holding a movement key and you're instantly accurate, or alternatively hold down shift to walk. Standing still and shooting is still more accurate, but seems plenty accurate enough for business even while walking.
Title: Re: VALORANT
Post by: Bittersteel on April 12, 2020, 04:25:34 pm
Seriously, do this test: https://www.humanbenchmark.com/tests/reactiontime

your reaction speed is horrible, borderline granny with only a bunch of spazzing out
Title: Re: VALORANT
Post by: Xant on April 12, 2020, 04:53:24 pm
My reaction time is 150 ms, and has been for 15 years. If you weren't shit at FPS games, you'd realize that aim training has nothing to do with "reaction time." Very telling that you don't know the purpose of the "spazzing out", either.
Title: Re: VALORANT
Post by: Ikarus on April 12, 2020, 06:06:40 pm
Gunplay almost feels like CS

although I dislike cs gameplay with the stupid "economy rounds", this gunplay looks way better than csgo. You actually have to aim for the head to shoot the head, not the damn knees.

Quote
aim training has nothing to do with "reaction time."

yes, reaction time is not the most important thing (235 ms :oops:), more important is to learn proper tracking and flicking when aiming
(click to show/hide)

I am absolutely shit at both, although I love playing fps. I compensate this by being a sneaky asshole, hiding for short moments, leading people into traps/my teammates, shooting from behind...in other words, tactics also help a lot. And being a coward.

no wonder why I love crossbowing in crpg in general so much. Or playing Northstar in Titanfall 2
(click to show/hide)

I just realized that Im an absolute slut for glasscannon builds
Title: Re: VALORANT
Post by: Xant on April 12, 2020, 06:11:13 pm
I dislike "economy" in FPS games as well, but in Valorant it seems like you can pretty much always afford at least light armor + SMG, and the SMGs do work in this game, unlike in CS.
Title: Re: VALORANT
Post by: Bittersteel on April 12, 2020, 06:30:21 pm
My reaction time is 150 ms, and has been for 15 years. If you weren't shit at FPS games, you'd realize that aim training has nothing to do with "reaction time." Very telling that you don't know the purpose of the "spazzing out", either.

150ms might be good for regular pug games LOL, I've been playing CS semi-professionally for many years, nice try tho. Could have gone pro many times if I wanted. GG no re
Title: Re: VALORANT
Post by: Xant on April 12, 2020, 06:33:07 pm
Pepega
Title: Re: VALORANT
Post by: Gurnisson on April 12, 2020, 09:02:10 pm
150ms might be good for regular pug games LOL, I've been playing CS semi-professionally for many years, nice try tho. Could have gone pro many times if I wanted. GG no re

I find this rather difficult to believe considering you couldn't manually block consistently in crpg.
Title: Re: VALORANT
Post by: Bittersteel on April 12, 2020, 09:09:01 pm
haha sure buddy how about I meet you in EU3 in fifteen minutes and we settle this for good?
Title: Re: VALORANT
Post by: Vibe on April 12, 2020, 09:12:14 pm
leggo

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Title: Re: VALORANT
Post by: Xant on April 12, 2020, 10:49:00 pm
leggo

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Noice
Title: Re: VALORANT
Post by: Vibe on April 13, 2020, 01:17:43 pm
Played a couple of games, I'm digging it. Feels like hero abilities have just enough impact that the gameplay is still based around aim, but make the games more interesting.
Title: Re: VALORANT
Post by: Xant on April 13, 2020, 05:05:41 pm
Not a huge fan of the CSGO style recoil patterns so far, but that might just be because I haven't learned them. Still feels annoying to miss "easy shots" because the recoil goes god knows where. Definitely prefer it to CS even now, though.
Title: Re: VALORANT
Post by: Gurgumul on April 13, 2020, 10:37:35 pm
Couldn't care less what it looks like tbh, it's a competitive shooter
haha baby cartoon zoomer graphics
big man with tiny legs do funny dance
thicc woman body acceptance
Title: Re: VALORANT
Post by: Vibe on April 14, 2020, 09:31:45 am
Title: Re: VALORANT
Post by: Rest_in_Peace on April 14, 2020, 02:21:12 pm
lmao at their anti cheat software thats basically a rootkit. expected from chinks at tencent tbh.
Title: Re: VALORANT
Post by: Vibe on April 14, 2020, 02:37:57 pm
a (supposedly) good anti-cheat system at the cost of a liver and coronavirus
Title: Re: VALORANT
Post by: Nickleback on April 14, 2020, 04:13:27 pm
haha baby cartoon zoomer graphics
big man with tiny legs do funny dance
thicc woman body acceptance

gurgumul thank you for your comment.

this thread smells like boomers that play zoomer games,all of u please die by burning(most hurtful way of dying).
Title: Re: VALORANT
Post by: Golem on April 14, 2020, 04:22:22 pm
most hurtful way of dying

Is it?
Title: Re: VALORANT
Post by: IR_Kuoin on April 14, 2020, 06:38:13 pm
The nerdneck on that guy lol
Title: Re: VALORANT
Post by: Vibe on April 14, 2020, 07:55:19 pm
The nerdneck on that guy lol

god coder posture
Title: Re: VALORANT
Post by: Xant on April 14, 2020, 10:59:01 pm
a (supposedly) good anti-cheat system at the cost of a liver and coronavirus
What's the big deal? Good AC has to be intrusive. Sure, in principle it's not nice to have anti-cheats running in the background constantly, but in practice what does it matter?
Title: Re: VALORANT
Post by: Asheram on April 14, 2020, 11:03:49 pm
When it runs on pc start up and the game is not running its not a big deal?
Title: Re: VALORANT
Post by: Vibe on April 14, 2020, 11:25:50 pm
What's the big deal? Good AC has to be intrusive. Sure, in principle it's not nice to have anti-cheats running in the background constantly, but in practice what does it matter?

I don't mind it personally but it is a security risk. But I agree that good AC has to be intrusive.
Title: Re: VALORANT
Post by: Leshma on April 15, 2020, 01:27:54 am
When it runs on pc start up and the game is not running its not a big deal?

Depends. I already use Huawei phone that is opening selfie cam in the background whenever they feel like it, and now thanks to coronavirus (another Chinese invention), little illusion of privacy we thought we had is now completely gone. Another layer of privacy breaching crap on top of inbuilt Microsofts spyware is only going to hurt my PC performance, privacy is already dead.
Title: Re: VALORANT
Post by: Xant on April 15, 2020, 04:25:20 am
When it runs on pc start up and the game is not running its not a big deal?
Yes? Why is that a big deal? How does that affect your day-to-day life? What, in practice, does it change? Do you not have any other programs that run on PC start up?
Title: Re: VALORANT
Post by: Asheram on April 15, 2020, 06:17:49 am
Yes? Why is that a big deal? How does that affect your day-to-day life? What, in practice, does it change? Do you not have any other programs that run on PC start up?
yes too many dont need any more. TY
Title: Re: VALORANT
Post by: Xant on April 15, 2020, 08:57:20 am
So, no rational arguments. How surprising.
Title: Re: VALORANT
Post by: Vibe on April 15, 2020, 11:20:17 am
VALORANT is kinda what I hoped Overwatch would be, a game based around aim with light impact classes/abilities, but Overwatch went full in with basing the gameplay around class compisition, abilities and throwing ults together rather than personal skill / outplay potential.

Few things:
- I do feel VALORANT is a bit more snowbally compared to CS, considering you have to keep purchasing the abilities as well, though I'm surprised how close literally all my games so far have been. I guess MM is pretty good.
- Raze's rocket launcher ult is a bit overtuned and dumb, feels a bit out of place, considering most other ults from other classes can be more easily dodged and aren't nearly as damaging
- I'd prefer shorter games, CS FT15 is absolutely too long for me, Valorant FT13 is a bit better (13:12 game end is still long), 10 would be ideal imo. I've grown to like shorter match games like Rocket League's ~5 min matches, but I know you can't really do that well with Valorant's economy and everything. Dota2's 70+ minute games are draining as fuck.
- I don't know how to feel about footstep sounds range yet, I feel like the range is pretty huge where you can still hear running enemies well, so you often see people walking around instead
Title: Re: VALORANT
Post by: Gurgumul on April 15, 2020, 10:01:56 pm
Yes? Why is that a big deal? How does that affect your day-to-day life? What, in practice, does it change? Do you not have any other programs that run on PC start up?
Maybe it does not matter for you, because you're a good little boy with two shoes, never did anything sketchy, first in line to get Bill Gates microdick digital vaccine. But some people have a dark past, some are involved in deep underground network of rebellion against dystopian soypunk future. Some people are a threat to the system. When you've built so much, developed extensive supply lines of counterfeit electronic warfart weapons for freedom fighters etc. I don't want the scenario when one day I sit down to play a game, and the powers that be get leverage on me because of some anticheat spyware. Stay safe. Stay informal.
Title: Re: VALORANT
Post by: Xant on April 16, 2020, 08:21:53 am
VALORANT is kinda what I hoped Overwatch would be, a game based around aim with light impact classes/abilities, but Overwatch went full in with basing the gameplay around class compisition, abilities and throwing ults together rather than personal skill / outplay potential.

Few things:
- I do feel VALORANT is a bit more snowbally compared to CS, considering you have to keep purchasing the abilities as well, though I'm surprised how close literally all my games so far have been. I guess MM is pretty good.
- Raze's rocket launcher ult is a bit overtuned and dumb, feels a bit out of place, considering most other ults from other classes can be more easily dodged and aren't nearly as damaging
- I'd prefer shorter games, CS FT15 is absolutely too long for me, Valorant FT13 is a bit better (13:12 game end is still long), 10 would be ideal imo. I've grown to like shorter match games like Rocket League's ~5 min matches, but I know you can't really do that well with Valorant's economy and everything. Dota2's 70+ minute games are draining as fuck.
- I don't know how to feel about footstep sounds range yet, I feel like the range is pretty huge where you can still hear running enemies well, so you often see people walking around instead
Yep, I think Valorant hit the perfect balance with the abilities.

I do wish it was more athletic of an FPS game at its core, something closer to CoD or even Quake than CSGO, but it's a good game, even if so far it feels like it's not entirely my cup of tea. Still think it feels better than CS, and I played 1300 hours of CS, so.
Title: Re: VALORANT
Post by: Jona on April 21, 2020, 07:42:50 pm
So far my only nitpick about the gameplay is that getting shot pins you in place almost entirely. Someone can just unload full auto on you and even if you only get hit by every 3rd bullet you're basically a stationary target unless you can kill them first, which can be difficult of course if they got the drop on you and you need to do a 180 to find them. Maybe that's how it is in csgo but having only played that once many years ago I don't recall much about its gameplay. So far the game feels great, but looks and sounds pretty terrible all around. Hopefully with the full launch they'll polish things up a bit.
Title: Re: VALORANT
Post by: Vibe on April 21, 2020, 09:06:13 pm
You don't get slowed nearly as much in CS:GO. The slow when shot is a bit too much in Valorant for sure.