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Strategus => Strategus General Discussion => Topic started by: DaveUKR on April 27, 2019, 12:22:11 pm

Title: Strategus Nations
Post by: DaveUKR on April 27, 2019, 12:22:11 pm
This is short guide on nations implemented in Strategus VIII.

Swadia
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Inspired by: English region
Fiefs: 13 in total. 2 town conglomerates: Praven (2 castles and 3 villages) and Uxkhal (3 castles and 3 villages)
Location in Calradia: West - North-West

Balanced offensive nation that keeps their strength during all stages of Strategus, starting from early game and up to late game. Suits well for a huge faction or an alliance of factions or alternatively can be divided to 2 separate factions each ruling 1 town conglomerate. Although nation is relatively efficient in siege defense and fiefs are decent to defend, their location on the map makes them easier targets for ambushing and occasional raids by bandits while main armies are on the crusade.

Strong sides:

Weak sides:

Signature units:



Rhodok
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Inspired by: Italian and Spanish regions
Fiefs: 12 in total. 2 town conglomerates: Veluca (3 castles and 2 villages) and Jelkala (3 castles and 2 villages)
Location in Calradia: South-West

Defensive nation that is the most powerful in late stages of Strategus and weak during early stages. Suits well for a huge faction or an alliance of factions or alternatively can be divided to 2 separate factions each ruling 1 town conglomerate. Located in rough territories making it more difficult to trade but also more difficult for enemies to launch unexpected attacks.

Strong sides:

Weak sides:

Signature units:



Khergit
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Inspired by: Mongolian Empire, Cuman-Kipchak and surrounding nomad peoples
Fiefs: 10 in total. 1 town conglomerate: Narra (1 castle and 8 villages)
Location in Calradia: Center - East

Offensive nation that is the most powerful in early stages of Strategus, especially field battles and weak during late stages, especially sieges. Suits well for an aggressive cavalry oriented faction or alliance. Located in central eastern part of the map, giving opportunities to organize various trade routes or caravan ambushes.

Strong sides:

Weak sides:

Signature units:



Vaegir
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Inspired by: Slavic regions
Fiefs: 12 in total. 2 town conglomerates: Curaw (2 castles and 3 villages) and Khudan (2 castles and 3 villages)
Location in Calradia: North - North-East

Balanced nation during all Strategus stages. Suits well for a huge faction or an alliance of factions or alternatively can be divided to 2 separate factions each ruling 1 town conglomerate.

Strong sides:

Weak sides:

Signature units:
Title: Re: Strategus Nations
Post by: DaveUKR on April 27, 2019, 12:22:17 pm
Nord
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Inspired by: Scandinavian region
Fiefs: 13 in total. 2 town conglomerates: Sargoth (2 castles and 3 villages) and Rivacheg (3 castles and 3 villages)
Location in Calradia: North

Balanced nation that is the most powerful in early Strategus stages. Suits well for a huge offensive faction or an alliance of factions or alternatively can be divided to 2 separate factions each ruling 1 town conglomerate.

Strong sides:

Weak sides:

Signature units:
Title: Re: Strategus Nations
Post by: DaveUKR on April 27, 2019, 12:22:21 pm
reserved
Title: Re: Strategus Nations
Post by: Leatherbelt on April 27, 2019, 12:26:28 pm
reserved
Title: Re: Strategus Nations
Post by: fetus on April 27, 2019, 03:10:19 pm
nice
khergit is weakest nation imo but still the best one lul
Title: Re: Strategus Nations
Post by: CrazyCracka420 on April 27, 2019, 04:28:57 pm
So mules are no longer considered fast horses for movement on map?
Title: Re: Strategus Nations
Post by: DaveUKR on April 27, 2019, 05:42:31 pm
So mules are no longer considered fast horses for movement on map?

Yes, for quite a while now.
Title: Re: Strategus Nations
Post by: CrazyCracka420 on April 27, 2019, 07:46:14 pm
Yes, for quite a while now.

That’s what I thought, but one of your posts said sumpter horses were the cheapest “fast horse”, so thought maybe mules no longer were.
Title: Re: Strategus Nations
Post by: mcdeath on April 27, 2019, 08:33:17 pm
I like how you call it a rhodok heavy pikeman but you took pikes (a staple of the rhodok kit) away
Title: Re: Strategus Nations
Post by: Jarl_Onurb on April 27, 2019, 09:18:20 pm
That’s what I thought, but one of your posts said sumpter horses were the cheapest “fast horse”, so thought maybe mules no longer were.
I think you misunderstood Dave's response; he said 'yes' referring to mules NOT being fast horses anymore, for quite a while now.
Title: Re: Strategus Nations
Post by: DaveUKR on April 28, 2019, 09:25:34 am
I like how you call it a rhodok heavy pikeman but you took pikes (a staple of the rhodok kit) away

Assington promised to change a model for Berezium so that Swiss Pike becomes longer and switch Long Spear to Rhodok. You can blame him, it was decided pretty much when pike went to Lallan, but he forgot looks like :P This nations guide has some items taken into account that are not live yet, like that Rus shield on Vaegir's screenshot. No worries, Rhodok will get their long polearm.

That’s what I thought, but one of your posts said sumpter horses were the cheapest “fast horse”, so thought maybe mules no longer were.

Well, that's what I meant: sumpter horses are the cheapest fast horses, mules are not fast horses any more.
Title: Re: Strategus Nations
Post by: bensai on April 28, 2019, 04:19:48 pm
sorry i got carried away making a SICK frogmouth helmet, way cooler than working on items to make strat fair and balanced IMO
Title: Re: Strategus Nations
Post by: CrazyCracka420 on April 28, 2019, 05:05:50 pm
I think you misunderstood Dave's response; he said 'yes' referring to mules NOT being fast horses anymore, for quite a while now.

Oh ok, thanks for clarifying.  Do mules move faster on the map than donkeys then?  Assuming they don’t
Title: Re: Strategus Nations
Post by: Finse on April 28, 2019, 08:10:47 pm
All the slow horses travel the same speed, the only difference is price, and capabilites in a battle