cRPG

cRPG => Announcements => Topic started by: RD_Professor on December 21, 2017, 11:20:59 am

Title: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: RD_Professor on December 21, 2017, 11:20:59 am
Unfortunately, the roadblocks have continued, and I haven't been able to get much done. I'm still battling with issues that popped up in 0.5.1.2, which I've made some progress on. In the meantime, I've also been considering the current state of ranged, and balance in general. While there hasn't been any change to balance yet, that will happen in the near future. Additionally, I've also been taking impromptu polls/surveys in the server on various topics, which is something I'll probably continue as long as I'm a developer.

As a side note, we recently hit over 1000 people active on the website, and just yesterday, we had over 500 players on the game throughout the course of the day. It's been nice to see the work everyone has done over the last few months paying off, but there's still so much more left to work on. Over the next few days, I'll pick up my slack, and release out good patch as a Christmas present to you all. I can't promise that I will fix everything, but I will do my darndest to at least get the new items into the game, and fix the buggy siege equipment.

Here's some info on the patches/what to expect:
0.5.1.6, 0.5.1.7, 0.5.1.8
-Professor: Halfway fixed adding of new items (no longer causes error when patching)
-Professor: Tweaked code for Happy hour
-Professor: Fixed Heraldic Surcoat over Mail (hey, look at that, I got one thing done)
-Professor: Attempted to add in new items/holiday items (holiday items refuse to work)
-Professor: Wrote code to lower DTV gold gain (Didn't work)

Issues to fix
-Adding of new items (top priority)
-Small siege tower/ladder bug
-Continued investigation of re-balancing ranged
-Modification of multiplier system (current XP system is terrible for new players who are less likely to win rounds)
-Fix happy hour code, DTV gold gain code

Yes, I got next to nothing done, but posting this as its own thread is far more visible than a reply to a previous one.
Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: Man of Steel on December 21, 2017, 11:36:42 am
You and your team are doing really good. Over 120 Players on Eu1 Yesterday is more than a good proof
Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: Nightingale on December 21, 2017, 11:52:45 am
You're doing great and we appreciate the work you put into this mod.
Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: Lord_Carlos on December 21, 2017, 11:56:23 am
Prof you and your Team are Awesome :mrgreen: :wink: :D 8-)

Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: njames89 on December 21, 2017, 12:18:28 pm
-Professor: Fixed Heraldic Surcoat over Mail (hey, look at that, I got one thing done)

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Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: Yuang on December 21, 2017, 12:44:38 pm
Yes, you did very well. We all love you! :wink:
Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: Algarn on December 21, 2017, 01:04:59 pm
-Professor: Wrote code to lower DTV gold gain (Didn't work)

Why tho ? If there's anything wrong with the gold, it's the insane price of loompoints. Gold became more available (to an extreme extent), yet loompoints and heirloom items are very rare on the marketplace. If you're going to reduce the gold we're getting, please make it so the grind for a LP is reduced.
Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: the real god emperor on December 21, 2017, 01:53:50 pm
Why tho ? If there's anything wrong with the gold, it's the insane price of loompoints. Gold became more available (to an extreme extent), yet loompoints and heirloom items are very rare on the marketplace. If you're going to reduce the gold we're getting, please make it so the grind for a LP is reduced.

Afaik there are side goals that can be acquired via gold are planned. So masterworks won't be the only use of gold. When gold gets some value back, loom prices should be fair and decent.
Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: Richyy on December 21, 2017, 03:24:20 pm
Yall fucking awesome! keep the good work
Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: Larvae on December 21, 2017, 08:18:43 pm
lovely work,sir
Title: Re: 0.5.1.6, 0.5.1.7, 0.5.1.8: Bumps in the road
Post by: Asheram on December 21, 2017, 08:42:32 pm
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