Nice job Butan.
Now if only the Strat sorted inventory could be updated. I don't see the enter/attack menu for a fief if I am running it. It still sorts the inventory fine though.
Now if someone could just find a way to sort the info tab's inventory...
Can you incorperate the old crpg sorted inventory into the STB?
(or do you know how to fix it for Firefox :( )
I'm using the code found Here (http://forum.melee.org/strategus-general-discussion/strategus-tool-belt-v1-0-5-3-(improved-interface)/msg1205088/#msg1205088) in tampermonkey with google chrome and everything works fine (and the items are up to date too).
We also have planned some new map filters which would display fief's data directly on the map: trade potential (S&D, price, tax), and military potential (troops, gold). More on that when I know what Chy can and cant do.dat 1st pls! also goods name on map and name village in inventory in goods description
why on diplo map i marked as a scum of calradia??
How to set up diplomatic relations?
nope in uif
why on diplo map i marked as a scum of calradia??cuz we are best faction, questions?
why on diplo map i marked as a scum of calradia??
To "scan" items so that the icons shows in the "info" panel, go to the "inventory" tab and come back. This should be enough, if not, there is a bug.
To "scan" items so that the icons shows in the "info" panel, go to the "inventory" tab and come back. This should be enough, if not, there is a bug.
That did not work for me when I tried it just now. I thought it might be because it was stuff in a fief, so I transferred that to my inventory, then went to the inventory tab, then came back and transferred the now properly displayed gear to my fief, only to have it all turn question marks again.
Also was it intentional that items no longer group by kind in the info tab like they do in the inventory tab with chy's sorted inventory script? The old version still sorts em that way but there are a few items counted as trade goods that aren't because of them being added to the game later on.
The add-on also fucks up the 'pathfinding' for me..
Apparently items in a fief arent showing properly, will be next on the debug list.
We never did anything with the "inventory" though, it was old dodnet's. Items are still sorted by groups in the info tab, but maybe not for the fiefs? Give more details.
Also, dont use the old STB and the new STB at the same time.
What do you mean by pathfinding?
The line you get when you order your party to follow, is extremely far off.
Is it possible to get a straight line from your party to your goal? at the moment it's quite far below your party.
I'll send you a screenshot if nessesary. Maybe it isn't your tool but just cRPG in general. but it'd be quite awesome if it could be fixed :D
I've sent you a PM with screenshots of the info tab while in a fief using various combinations of STB_2, STB_3, and Strat Sorted Inventory. Hopefully they clear up what I mean. It's entirely possible it's because of something on my end too. Though I didn't mess with nothing in the scripts themselves when installing.
Here you go:i bet u use chrome or not looks like line to peshmi is ok(click to show/hide)
Probably not your add-ons fault but.. maybe you can into fix? D:
Thanks for the update Butan, I've been using the older STB and it still worked pretty well for what i used it for, but I like the new trading update (I use it for trade distance bonus, and sorting my inventory).
Two things I'd like to see (if possible) would be:
1) When you're in a fief, under the Weapons tab be able to only show +1, +2, +3 loomed items (similar to how you can sort your inventory on Info tab when in a fief to only show heirloomed items over a certain value). Or to have it only show items that have been discounted (and again, over a certain value). I'm assuming you'd still have to click on the inventory type, like two handed weapon, body armor, etc.
2) When you're not in a fief, be able to sort your inventory by item type, under the "Inventory" tab (this is more of a "hey that would be nice", but since you can already do this under the Info tab when you're in a fief, I'd say it's a very low priority).
i bet u use chrome or not looks like line to peshmi is ok
dat "bug" happens if u press "move to" and press on players dot or fiefs name. Just use trade or enter option
Also, apparently my faction mate doesn't have his "enter/attack" options for fiefs work.
The STB add-on development has been on unofficial pause for the last 10 days because we have been contacted by Dupre to join a new Strategus development team as full time designer/developer.hire DRz as strategus advisors! :P
As I write this I have big tears rolling down my cheeks because thanks to our hard work and the people's appreciation we have been noticed by the admin and given a chance to make'MuricaStrategus great again.
I do not know as of now what is the scope of changes we will be able to bring to the table, what I do know is that all the important people I have talked with were very supportive and ready to trust me and Chy to do what needs to be done.
I am perfectly aware that Strategus has been around for quite some time without a lot of changes, people are growing tired of the same shit already, so we might be coming a bit late, I would have liked to be given that chance earlier when we first tried to come up with our first add-on version in mid round 4; that said we are being given a shot right now and now is the time.
We are still in the process of being handed out the controls, when it is done we will feel our way in, see what we can do and how we will do it. Having access to the database means that we can do a lot of things that we could not do, or at least much easier; this in itself is very exciting and promising, the only thing we will need after that is time and dedication.
The first things on our list will be fully implementing our already developed STB features directly on Strategus and fixing the looting bugs.
Give us a month and you should see some good things happening.
It's good that someone who enjoys Strategus is now able to work on it, and this addon is cool and would definitely benefit to be already in by default. I would suggest that if you are able to make changes to Strategus at more than a UI level, that you try not to add any more mechanics unless you are sure they would be good, and instead maybe focus on simplifying or refining the ones already in the game with the end goal of creating more battles. Most people I know who quit Strategus over the versions did it because of the increasing level of tedium and need to be active on the map for low reward.
Any change is probably for the better at this point though so good luck with whatever is done.
Does it mean strat 7 is a thing?
hire DRz as strategus advisors! :P
Some mechanic encouraging having smaller faction would be amazing. Like in Crusader Kings for example - the bigger your country the more debuff you get. Maybe more members/fiefs = higher upkeep/higher prices in fiefs/less trading bonus for members or anything like that.
I'm just saying that blocks preventing mechanic would make everything better. The way to implement such a thing would need a discussion of course.
I'm just saying that blocks preventing mechanic would make everything better. The way to implement such a thing would need a discussion of course.set_max_ merc=10
set_max_ merc=10
but not sure if some one will play in such strat :P
I dont even know if I will be allowed/can modify the "strategus battles" themselves. But lowering the max mercs per battle to a sweepoint between 1/ battles are still large enough to be interesting and 2/ dont need to suck up people to have a full roster is an idea in the making.
I am interested to hear everyone's opinion on modifying max_merc_per_battles, just in case. What would be the good value between 50 and 1 ?
I dont even know if I will be allowed/can modify the "strategus battles" themselves. But lowering the max mercs per battle to a sweepoint between 1/ battles are still large enough to be interesting and 2/ dont need to suck up people to have a full roster is an idea in the making.
I am interested to hear everyone's opinion on modifying max_merc_per_battles, just in case. What would be the good value between 50 and 1 ?
I dont even know if I will be allowed/can modify the "strategus battles" themselves. But lowering the max mercs per battle to a sweepoint between 1/ battles are still large enough to be interesting and 2/ dont need to suck up people to have a full roster is an idea in the making.it was a joke)) reduce the roster and you lose half of the remaining players, with 10vs10 fights team Varadin and Habi will rape any army in any battle and after a dozen such fights second half will leave again. :P third half (like oddy grandmom azap) will not even get into fights because of low skill and leave strat aswell
I am interested to hear everyone's opinion on modifying max_merc_per_battles, just in case. What would be the good value between 50 and 1 ?
it was a joke)) reduce the roster and you lose half of the remaining players, with 10vs10 fights team Varadin and Habi will rape any army in any battle and after a dozen such fights second half will leave again. :P third half (like oddy grandmom azap) will not even get into fights because of low skill and leave strat aswell
I think a big issue here is that NA and EU have vastly different merc capabilities. If it is a global value then setting it any lower than 40 for EU would probably be bad, however NA could really benefit from a 30-35 maximum.
third half (likeoddygrandmomazap) will not even get into fights because of low skill and leave strat aswell
I almost never get into strat battles as it is now, we should have special strat for those of us that are parents aswell - we need shorter battles!!! :Doh mj gad , incoming drama. Lets bet !!!!!!! 8-)
I suck, still I think my suckiness kan still beat ur suckiness in a fair duel - I HEREBY CHALLENGE U TO A DUEL AND I WILL NOT EVEN USE MY SHIELD - DO U ACCEPT?
Click Inventory tab and go back.that is equipment in a fief and does not work like that (((
oh mj gad , incoming drama. Lets bet !!!!!!! 8-)Protip, since none of us can block you should bet on time for it to be over - no more than 6 seconds I would guess :)
If you want to revive strategus, you need to firstly bring randoms and singles players from c-rpg on strategus and make strategus interesting for them. Secondly, make dat randoms profitable for fractions.nice in theory but imo nobody cares to do it anymore ( maybe in strat 7 :D )
I would like to see on strat private ownership and buildings players in faction's fiefs, which would give a bonus to the experience or income c-rpg gold for the player and the bonus for the faction itself.
Add diplomacy system, where I as the leader of the faction may add allied faction and the faction of mercenaries.
Add a road on the map (straight line connecting the neighboring fief in a straight line) to increase the speed of movement of the armies of x5 x10 x20 rest of movement off road nerf to 0.5 0.2 0.1.
Fights. Change the system of strategic battles, making them more arcade and fast. Now loosing 1-2 armies leads to that the whole fraction leave strat with tears in his eyes. Boost experience bonus on EU3.
After the attack, the battle is query for fighting eu3 an hour (time for reinforcements). Then the battle begins. server automatically distributes players on the teams according to the diplomacy. A team the factions players + allies, team B all who is not in the diplomatic list. After the battle starts next, etc. nonstop.
Hey uh, how about we remove the crime mechanic?for? its dont work anyway XD
This still forces minimum management from said empires, so taking more fiefs than you can manage means that you cannot garrison them efficiently and face being attacked and lose the grip on said fiefs.
I would like the NA map to just be what the EU desert is currently. That amount of fiefs with that spread on flat land without mountains.
In the current state of NA strat, all factions can stretch themselves incredibly thin, and even then have no need to fight over territory since everyone else will have more than they can manage already.
That is another reason why NA needs fewer fiefs, what's the point of going to war when you already have more fiefs than you can manage well?
Claims should be in the diplomacy section as well :P Regarding our fiefs that you want, come and take them!
We are still in the process of being handed out the controls, when it is done we will feel our way in, see what we can do and how we will do it.
Still no access, waiting on great overlord chadz to notice us.Good, just I wanted to know for sure that the strat 7 does not happen :P ty :P
Giving tics for strat battles might lure some players from the battle servers into strat battles as mercs.
The problem with even adding small ticks award to strategus battles, is that this would punish cRPG playerbase. cRPG-Strategus has to be considered as a whole, this is not something I have a right to change. This causes unfair treatment and forces player to play cRPG for Strategus but there is no alternative until the playerbase gets bigger.
You know why the strat server doesn't give ticks? Cause people would AFK in duel and milk x1 ticks. Not cause it's "unfair" or "BS" or anything else. Just, cause of that.
Shouldnt be hard to set ticks to be given only in strat battles, and not in duel mode. I dont think its the biggest issue.
People complain today of population problem on battles and sieges servers, but some of the players are there mainly to grind strat ticks, so if they can get theirs on strat battles you can imagine what happens.
And? Who cares.
Shouldnt be hard to set ticks to be given only in strat battles, and not in duel mode. I dont think its the biggest issue.
People complain today of population problem on battles and sieges servers, but some of the players are there mainly to grind strat ticks, so if they can get theirs on strat battles you can imagine what happens.
We are aware of that problem, might pull up a quick fix to that if there is no big news soon.
what about gear dupe fix? :shock:
In the process of joining Strategus development team
That's a good point, actually. Even though I play crpg for maybe 1.5 hrs some nights if I'm in a large strat battle, I never had any strat ticks since I don't get any from that time invested in the actual strat server. Maybe you should get an abysmal amount of ticks in non-strat crpg, and get an insanely larger amount by participating in the actual strat battles... could help lure more people into fights that they otherwise couldn't be bothered to sign up for.
An alternative for crime that encourages activity and punish afkers would be nice if superior.
Do you stand alone on the fact that there is too many fiefs on NA for the current population or is it a shared opinion? Because there is already way less fiefs NA side.
You're speaking about the strategus inventory add-on.
Yea I think I heard it broke recently somehow?
I didnt look much in the way of that add-on but I think they have released new versions up there : http://forum.melee.org/strategus-general-discussion/strategus-sorted-inventory-%28greasemonkey-script%29/msg1065722/#msg1065722
Is this still a thing Butan? Any hopes of you and Chy continuing to develop Strat outside of the add-on?
Eg.
Updating the main UI for everyone?
Making text such as "Integrating strategus into the main website is currently in the works." that has been there for several years a reality?
The colored map filters in particular - for factions, diplomacy and trade distance - would be a god-send in the main Strategus UI that people get by default.
Could maybe inject some of the working code into strat itself when the update comes?
I come with great news! Rejoice!P E R F E C T
Chy, the beloved developer of the Tool Belt shall be back once more, and cook up some nasties on Strategus!
We will wait for the reset (in case more features are implemented, or the interface is changed, who knows...) before brainstorming and adapting the plug-in to the game, but you can be sure the tool will become fully operational again in the future, and probably will expand somewhat.
Completely off-topic but Chy just finished developing a indie game, if you're interested to check what he's done I'll leave a link to the steam store here: http://store.steampowered.com/app/676700/Heroes_of_Delum/
I can get some free keys since I helped the game a bit. Just PM me if you're into it. Just sharing the word :)