cRPG

Strategus => Strategus General Discussion => Topic started by: Butan on March 17, 2016, 11:46:28 pm

Title: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 17, 2016, 11:46:28 pm
Strategus is back yo

Discuss




In the process of joining Strategus development team. Full porting of STB directly to the game and more, stay tuned.




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Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Casul on March 17, 2016, 11:47:54 pm
visitors can't see pics , please register or login
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Harpag on March 17, 2016, 11:50:26 pm
Thank you!
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 18, 2016, 12:06:55 am
visitors can't see pics , please register or login
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Guray on March 18, 2016, 12:59:15 am
Really nice work
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: njames89 on March 18, 2016, 01:21:55 am
Fucking well done mate.

(click to show/hide)

This will make a big difference for everyone playing Strategus! Such a time saver, thread should be stickied!
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Kelugarn on March 18, 2016, 01:29:05 am
I was curious if the old STB would work with the new items and changes. Now I don't have to wonder.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Heibai on March 18, 2016, 01:42:43 am
Strat participants be like

visitors can't see pics , please register or login



Looks very well done! Pleasant design :)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Nebun on March 18, 2016, 02:41:20 am
thank you very much!
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Lt_Anders on March 18, 2016, 02:49:44 am
Can you incorperate the old crpg sorted inventory into the STB?

(or do you know how to fix it for Firefox :( )
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Turkhammer on March 18, 2016, 03:08:25 am
Nice job Butan. 

Now if only the Strat sorted inventory could be updated.  I don't see the enter/attack menu for a fief if I am running it.  It still sorts the inventory fine though.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 18, 2016, 04:25:41 am
Nice job Butan. 

Now if only the Strat sorted inventory could be updated.  I don't see the enter/attack menu for a fief if I am running it.  It still sorts the inventory fine though.

I'm using the code found Here (http://forum.melee.org/strategus-general-discussion/strategus-tool-belt-v1-0-5-3-(improved-interface)/msg1205088/#msg1205088) in tampermonkey with google chrome and everything works fine (and the items are up to date too).
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Jona on March 18, 2016, 04:49:57 am
Now if someone could just find a way to sort the info tab's inventory...
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 18, 2016, 12:32:24 pm
Now if someone could just find a way to sort the info tab's inventory...

Can you incorperate the old crpg sorted inventory into the STB?

(or do you know how to fix it for Firefox :( )


Just as I was going to post:

Next features announcement: soon
- sorting of "inventory" panel (porting of all relevant "info" functions to "inventory": categories count, sorting by categories, looms, value)
- sorting of "weapons" panel (porting of all relevant "info" functions to "weapons": hide by looms/categories, when inside a fief)

This is the most easy/obvious new features we plan to do, which will replace dodnet's work "Sorted Inventory". We also plan to put some candy on the UI but this is secondary to most of what we will do.

We also have planned some new map filters which would display fief's data directly on the map: trade potential (S&D, price, tax), and military potential (troops, gold). More on that when I know what Chy can and cant do.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Kalp on March 18, 2016, 12:57:36 pm
.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Turkhammer on March 18, 2016, 06:08:21 pm
I'm using the code found Here (http://forum.melee.org/strategus-general-discussion/strategus-tool-belt-v1-0-5-3-(improved-interface)/msg1205088/#msg1205088) in tampermonkey with google chrome and everything works fine (and the items are up to date too).

Thanks for that and thanks to Jake.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Krave on March 18, 2016, 06:25:19 pm
How to set up diplomatic relations?
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 18, 2016, 06:30:40 pm
We also have planned some new map filters which would display fief's data directly on the map: trade potential (S&D, price, tax), and military potential (troops, gold). More on that when I know what Chy can and cant do.
dat 1st pls! also goods name on map and name village in inventory in goods description
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: pogosan on March 18, 2016, 06:36:08 pm
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 18, 2016, 07:14:09 pm
why on diplo map i marked as a scum of calradia??
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 18, 2016, 07:15:57 pm
why on diplo map i marked as a scum of calradia??

You are in no faction atm? I got that too, must be a bug.



How to set up diplomatic relations?

Will probs do a "how to" of all hardly intuitive feature in the near future.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 18, 2016, 07:24:59 pm
nope in uif
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 18, 2016, 07:30:15 pm
nope in uif

Ok, try joining Northern Alliance, it should fix it.

 :mrgreen:  :P


We will look into the matter soon.
FYI: when fixes or updates will be released, you only have to click the same download link again to have the newer version (the link auto-updates itself).
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Latvian on March 18, 2016, 10:19:06 pm
why on diplo map i marked as a scum of calradia??
cuz we are best faction, questions?
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Turkhammer on March 19, 2016, 03:24:54 am
why on diplo map i marked as a scum of calradia??

Map and program working correctly. 
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Úlfur on March 20, 2016, 05:03:35 pm
How do I fix the items n all?

(click to show/hide)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 20, 2016, 05:04:48 pm
To "scan" items so that the icons shows in the "info" panel, go to the "inventory" tab and come back. This should be enough, if not, there is a bug.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 20, 2016, 05:13:00 pm
To "scan" items so that the icons shows in the "info" panel, go to the "inventory" tab and come back. This should be enough, if not, there is a bug.

That did not work for me when I tried it just now. I thought it might be because it was stuff in a fief, so I transferred that to my inventory, then went to the inventory tab, then came back and transferred the now properly displayed gear to my fief, only to have it all turn question marks again.

Also was it intentional that items no longer group by kind in the info tab like they do in the inventory tab with chy's sorted inventory script? The old version still sorts em that way but there are a few items counted as trade goods that aren't because of them being added to the game later on.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Úlfur on March 20, 2016, 05:56:57 pm
To "scan" items so that the icons shows in the "info" panel, go to the "inventory" tab and come back. This should be enough, if not, there is a bug.

Ait, worked for me. Sort of.
The pictures dissapear when I put them in a fief. The add-on also fucks up the 'pathfinding' for me..
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 20, 2016, 09:34:51 pm
That did not work for me when I tried it just now. I thought it might be because it was stuff in a fief, so I transferred that to my inventory, then went to the inventory tab, then came back and transferred the now properly displayed gear to my fief, only to have it all turn question marks again.

Also was it intentional that items no longer group by kind in the info tab like they do in the inventory tab with chy's sorted inventory script? The old version still sorts em that way but there are a few items counted as trade goods that aren't because of them being added to the game later on.

Apparently items in a fief arent showing properly, will be next on the debug list.
We never did anything with the "inventory" though, it was old dodnet's. Items are still sorted by groups in the info tab, but maybe not for the fiefs? Give more details.

Also, dont use the old STB and the new STB at the same time.


The add-on also fucks up the 'pathfinding' for me..

What do you mean by pathfinding?
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 21, 2016, 03:16:14 am
Apparently items in a fief arent showing properly, will be next on the debug list.
We never did anything with the "inventory" though, it was old dodnet's. Items are still sorted by groups in the info tab, but maybe not for the fiefs? Give more details.

Also, dont use the old STB and the new STB at the same time.

I've sent you a PM with screenshots of the info tab while in a fief using various combinations of STB_2, STB_3, and Strat Sorted Inventory. Hopefully they clear up what I mean. It's entirely possible it's because of something on my end too. Though I didn't mess with nothing in the scripts themselves when installing.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Úlfur on March 21, 2016, 09:11:54 am
What do you mean by pathfinding?

The line you get when you order your party to follow, is extremely far off.

Is it possible to get a straight line from your party to your goal? at the moment it's quite far below your party.
I'll send you a screenshot if nessesary. Maybe it isn't your tool but just cRPG in general. but it'd be quite awesome if it could be fixed :D
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 21, 2016, 02:19:00 pm
The line you get when you order your party to follow, is extremely far off.

Is it possible to get a straight line from your party to your goal? at the moment it's quite far below your party.
I'll send you a screenshot if nessesary. Maybe it isn't your tool but just cRPG in general. but it'd be quite awesome if it could be fixed :D


I have been running the 3.0 script for the last 2 weeks and no problem with following/attacking/trading or entering/leaving or moving anywhere. That seems strange! I would like a screenshot indeed, in case I miss something. If you do, please use only STB 3.0, its the only way to be sure your reports are clear.



I've sent you a PM with screenshots of the info tab while in a fief using various combinations of STB_2, STB_3, and Strat Sorted Inventory. Hopefully they clear up what I mean. It's entirely possible it's because of something on my end too. Though I didn't mess with nothing in the scripts themselves when installing.


Thanks for the screens. Strangely, the player's "info" sorting worked 100% when we tested, using 3.0 only! You did not screen any fief's "info" though, are icons showing up in there, and is it sorted correctly with 3.0 only?



Chy will look into all that for next update.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Úlfur on March 21, 2016, 03:57:05 pm
Here you go:

(click to show/hide)

Probably not your add-ons fault but.. maybe you can into fix? D:
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 21, 2016, 04:28:25 pm
Here you go:

(click to show/hide)

Probably not your add-ons fault but.. maybe you can into fix? D:
i bet u use chrome  or not looks like line to peshmi is ok
dat "bug" happens if u press "move to" and press on players dot or fiefs name. Just use trade or enter option
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: CrazyCracka420 on March 21, 2016, 05:47:52 pm
Thanks for the update Butan, I've been using the older STB and it still worked pretty well for what i used it for, but I like the new trading update (I use it for trade distance bonus, and sorting my inventory).

Two things I'd like to see (if possible) would be:

1) When you're in a fief, under the Weapons tab be able to only show +1, +2, +3 loomed items (similar to how you can sort your inventory on Info tab when in a fief to only show heirloomed items over a certain value).  Or to have it only show items that have been discounted (and again, over a certain value).  I'm assuming you'd still have to click on the inventory type, like two handed weapon, body armor, etc.

2) When you're not in a fief, be able to sort your inventory by item type, under the "Inventory" tab (this is more of a "hey that would be nice", but since you can already do this under the Info tab when you're in a fief, I'd say it's a very low priority).
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 21, 2016, 05:51:10 pm
Like Vovka said its simply what happens when you use "move to" and click on an entity (player or fief). Dont know why it does that else I could tell you if it can be fixed.


Thanks for the update Butan, I've been using the older STB and it still worked pretty well for what i used it for, but I like the new trading update (I use it for trade distance bonus, and sorting my inventory).

Two things I'd like to see (if possible) would be:

1) When you're in a fief, under the Weapons tab be able to only show +1, +2, +3 loomed items (similar to how you can sort your inventory on Info tab when in a fief to only show heirloomed items over a certain value).  Or to have it only show items that have been discounted (and again, over a certain value).  I'm assuming you'd still have to click on the inventory type, like two handed weapon, body armor, etc.

2) When you're not in a fief, be able to sort your inventory by item type, under the "Inventory" tab (this is more of a "hey that would be nice", but since you can already do this under the Info tab when you're in a fief, I'd say it's a very low priority).


Everything you said will be done  :)  basically we are going to do exactly what the Strategus Sorted Inventory did + what we ourselves do.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Úlfur on March 21, 2016, 07:42:32 pm
i bet u use chrome  or not looks like line to peshmi is ok
dat "bug" happens if u press "move to" and press on players dot or fiefs name. Just use trade or enter option

Yes I do use chrome, I checked on Firefox and it works swimmingly!
Thank you for this simple solution!

And Butan thank you once again for the Plugin, I'll use it on Firefox!
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 21, 2016, 08:27:34 pm
Also you can use "trade with ....." option to go straight to a player near you. Or use "follow ...." to stay near someone who is also moving, perfect to prepare group attacks or just transfer things later.
For those options to be available, you have first to click on someone's name in the top-left panel. The "you spot the party of ....".

There is not many interactions/options possible in strategus, so this is important to know!  :)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Lt_Anders on March 21, 2016, 10:43:01 pm
Now, for somereason, this doesn't work properly on firefox but does on chrome(minus like 1 feature). Very Frustrating.

Also, apparently my faction mate doesn't have his "enter/attack" options for fiefs work.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 22, 2016, 01:35:42 am
Either add-ons conflicts or you have the old STB. I got firefox and shit running smooth.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Turkhammer on March 22, 2016, 02:32:44 am


Also, apparently my faction mate doesn't have his "enter/attack" options for fiefs work.

It works now that I upgraded Sorted Inventory to the latest version.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 28, 2016, 02:26:51 pm
The STB add-on development has been on unofficial pause for the last 10 days because we have been contacted by Dupre to join a new Strategus development team as full time designer/developer.

As I write this I have big tears rolling down my cheeks because thanks to our hard work and the people's appreciation we have been noticed by the admin and given a chance to make 'Murica Strategus great again.
I do not know as of now what is the scope of changes we will be able to bring to the table, what I do know is that all the important people I have talked with were very supportive and ready to trust me and Chy to do what needs to be done.

I am perfectly aware that Strategus has been around for quite some time without a lot of changes, people are growing tired of the same shit already, so we might be coming a bit late, I would have liked to be given that chance earlier when we first tried to come up with our first add-on version in mid round 4; that said we are being given a shot right now and now is the time.


We are still in the process of being handed out the controls, when it is done we will feel our way in, see what we can do and how we will do it. Having access to the database means that we can do a lot of things that we could not do, or at least much easier; this in itself is very exciting and promising, the only thing we will need after that is time and dedication.


The first things on our list will be fully implementing our already developed STB features directly on Strategus and fixing the looting bugs.
Give us a month and you should see some good things happening.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 28, 2016, 03:15:25 pm
The STB add-on development has been on unofficial pause for the last 10 days because we have been contacted by Dupre to join a new Strategus development team as full time designer/developer.

As I write this I have big tears rolling down my cheeks because thanks to our hard work and the people's appreciation we have been noticed by the admin and given a chance to make 'Murica Strategus great again.
I do not know as of now what is the scope of changes we will be able to bring to the table, what I do know is that all the important people I have talked with were very supportive and ready to trust me and Chy to do what needs to be done.

I am perfectly aware that Strategus has been around for quite some time without a lot of changes, people are growing tired of the same shit already, so we might be coming a bit late, I would have liked to be given that chance earlier when we first tried to come up with our first add-on version in mid round 4; that said we are being given a shot right now and now is the time.


We are still in the process of being handed out the controls, when it is done we will feel our way in, see what we can do and how we will do it. Having access to the database means that we can do a lot of things that we could not do, or at least much easier; this in itself is very exciting and promising, the only thing we will need after that is time and dedication.


The first things on our list will be fully implementing our already developed STB features directly on Strategus and fixing the looting bugs.
Give us a month and you should see some good things happening.
hire DRz as strategus advisors!  :P
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: imisshotmail on March 28, 2016, 03:23:51 pm
It's good that someone who enjoys Strategus is now able to work on it, and this addon is cool and would definitely benefit to be already in by default. I would suggest that if you are able to make changes to Strategus at more than a UI level, that you try not to add any more mechanics unless you are sure they would be good, and instead maybe focus on simplifying or refining the ones already in the game with the end goal of creating more battles. Most people I know who quit Strategus over the versions did it because of the increasing level of tedium and need to be active on the map for low reward.

Any change is probably for the better at this point though so good luck with whatever is done.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: pogosan on March 28, 2016, 03:36:20 pm
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 28, 2016, 04:21:12 pm
It's good that someone who enjoys Strategus is now able to work on it, and this addon is cool and would definitely benefit to be already in by default. I would suggest that if you are able to make changes to Strategus at more than a UI level, that you try not to add any more mechanics unless you are sure they would be good, and instead maybe focus on simplifying or refining the ones already in the game with the end goal of creating more battles. Most people I know who quit Strategus over the versions did it because of the increasing level of tedium and need to be active on the map for low reward.

Any change is probably for the better at this point though so good luck with whatever is done.

The #1 goal is indeed make Strategus less unattractive. It will not be necessary to encourage battles pro-actively, it shall be a counter-effect of having to pump less time to produce said battles.
The first thing we did with our add-ons was aimed to decrease the time needed to process the most basic features: inventory transfer. Which had been tremendously increased at the introduction of item degradation back then.

The sky is the limit as long as we are backed by chadz & co, but we dont own Strategus so I'll be looking for input and authorization whenever we try to make important changes that doesnt fall into simplyfying category.

Does it mean strat 7 is a thing?

I do not know at all, but I hope that if and when round 6 is literally dead, all the things I'm going to do will not be wasted and a round 7 will see the day  :lol:


hire DRz as strategus advisors!  :P

#2 goal will be to ban UIF from strat, sry
(click to show/hide)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: pogosan on March 28, 2016, 04:54:20 pm
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Rhekimos on March 28, 2016, 05:20:29 pm
Some mechanic encouraging having smaller faction would be amazing. Like in Crusader Kings for example - the bigger your country the more debuff you get. Maybe more members/fiefs = higher upkeep/higher prices in fiefs/less trading bonus for members or anything like that.

Unfortunately it would be easy to organize big factions into exactly the best size of sub-factions to min-max around this.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 28, 2016, 05:28:04 pm
the biggest problem of strat - its game for nerds. As a single player, I can not join strat Friday night for 3-4 hours, and play for fun.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: pogosan on March 28, 2016, 05:30:13 pm
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Rhekimos on March 28, 2016, 06:04:48 pm
I'm just saying that blocks preventing mechanic would make everything better. The way to implement such a thing would  need a discussion of course.

I agree that it would make things more interesting. I'm not sure if it's possible to achieve without radically changing Strat though. As long as you don't outright ban co-operation any unblocking mechanic thrown on top of current Strat can be gamed, rendered inert or turned against new and less organized factions.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 28, 2016, 07:34:10 pm
I'm just saying that blocks preventing mechanic would make everything better. The way to implement such a thing would  need a discussion of course.
set_max_ merc=10
but not sure if some one will play in such strat  :P
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 28, 2016, 07:47:00 pm
set_max_ merc=10
but not sure if some one will play in such strat  :P

I dont even know if I will be allowed/can modify the "strategus battles" themselves. But lowering the max mercs per battle to a sweepoint between 1/ battles are still large enough to be interesting and 2/ dont need to suck up people to have a full roster is an idea in the making.


I am interested to hear everyone's opinion on modifying max_merc_per_battles, just in case. What would be the good value between 50 and 1 ?
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: pogosan on March 28, 2016, 07:57:56 pm
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 28, 2016, 08:07:38 pm
I dont even know if I will be allowed/can modify the "strategus battles" themselves. But lowering the max mercs per battle to a sweepoint between 1/ battles are still large enough to be interesting and 2/ dont need to suck up people to have a full roster is an idea in the making.


I am interested to hear everyone's opinion on modifying max_merc_per_battles, just in case. What would be the good value between 50 and 1 ?

I think a big issue here is that NA and EU have vastly different merc capabilities. If it is a global value then setting it any lower than 40 for EU would probably be bad, however NA could really benefit from a 30-35 maximum.

Of course the ideal merc maximum would be a dynamic value determined by how many people have logged on to their continents servers/moved there dot on the map within the last 5 days. With the value for NA and EU being different based on what each side of the map is actually doing. That way when population dips the merc maximum dips and when it spikes the merc maximum goes back up.

 For this to really make any difference though you also have to adjust the xp values. One of the major benefits of strat 4 was that strat battles, outside of a few at the very beginning of the round, always gave better XP than normal servers. Mostly this had to do with cheaper gear on strat and more mercs in battles. i.e. more people using better gear gives better xp than now where less people use worse gear.

Adjusting the price of gear in strat, and increasing the xp a bit could go a long way towards encouraging merc participation in battles.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: imisshotmail on March 28, 2016, 08:11:28 pm
I dont even know if I will be allowed/can modify the "strategus battles" themselves. But lowering the max mercs per battle to a sweepoint between 1/ battles are still large enough to be interesting and 2/ dont need to suck up people to have a full roster is an idea in the making.


I am interested to hear everyone's opinion on modifying max_merc_per_battles, just in case. What would be the good value between 50 and 1 ?

How about a setting for each individual player, like night time except it sets the max amount of mercs per side in battles, with a minimum of say 30 because less than that is pretty bad. Battle merc count would be based on whichever player had the lower setting, not who is defending.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 28, 2016, 08:22:24 pm
I dont even know if I will be allowed/can modify the "strategus battles" themselves. But lowering the max mercs per battle to a sweepoint between 1/ battles are still large enough to be interesting and 2/ dont need to suck up people to have a full roster is an idea in the making.
I am interested to hear everyone's opinion on modifying max_merc_per_battles, just in case. What would be the good value between 50 and 1 ?
it was a joke)) reduce the roster and you lose half of the remaining players, with 10vs10 fights team Varadin and Habi will rape any army in any battle and after a dozen such fights second half will leave again.  :P third half (like oddy grandmom azap) will not even get into fights because of low skill and leave strat aswell
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: pogosan on March 28, 2016, 09:08:52 pm
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 28, 2016, 09:22:14 pm
it was a joke)) reduce the roster and you lose half of the remaining players, with 10vs10 fights team Varadin and Habi will rape any army in any battle and after a dozen such fights second half will leave again.  :P third half (like oddy grandmom azap) will not even get into fights because of low skill and leave strat aswell

10v10 is crazy, but not 30v30. There is no skill imbalance so bad in our current Strategus that would pose a problem with a minimal max merc decrease.


I think a big issue here is that NA and EU have vastly different merc capabilities. If it is a global value then setting it any lower than 40 for EU would probably be bad, however NA could really benefit from a 30-35 maximum.

I dont have any solid data but EU seems to be on a faster decline than NA, the two could meet in the end :lol:

But like imisshotmail said there might be some options that could give us the needed flexibility to engage NA and EU problems individually.
This not something to trifle with though, even if I can do something about it it will be with extremely large and silky gloves.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 28, 2016, 09:41:33 pm
Strategus also needs to give the best XP of any game mode (and more to the point it needs to also be perceived by the community as giving the best xp of any game mode). That could be done by simply increasing the xp earned per x value of gear used, or by reducing the cost of gear a bit making heavier armors slightly more affordable. Or by a combination of both.  There is a certain frustration involved in having all plate armies all the time, but making the heavy mail/light plate a little bit more reachable would not be a terrible idea.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Malaclypse on March 28, 2016, 09:57:07 pm
Not sure if it's feasible,  but especially for NA side it'd be nice if a certain amount of random, unsigned people could somehow show up for either side. Like if there were a limited pool of "walk-in" mercenaries that could be drawn upon if one side is five down or more or something, which capped out at maybe a max of ten per side, IDK. A pipe dream probably. I'm really glad you're part of the Strat team though Butan, I know that you'll do what you can to Make Strategus Great Again (for the first time).
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Latvian on March 29, 2016, 03:47:30 am
its late and i am tired but i had to make this detailed illustration

(click to show/hide)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: pogosan on March 29, 2016, 04:35:47 am
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: GRANDMOM on March 29, 2016, 11:13:26 am
third half (like oddy grandmom azap) will not even get into fights because of low skill and leave strat aswell

I almost never get into strat battles as it is now, we should have special strat for those of us that are parents aswell - we need shorter battles!!!  :D

I suck, still I think my suckiness kan still beat ur suckiness in a fair duel - I HEREBY CHALLENGE U TO A DUEL AND I WILL NOT EVEN USE MY SHIELD - DO U ACCEPT?
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Varadin on March 29, 2016, 11:27:55 am
I almost never get into strat battles as it is now, we should have special strat for those of us that are parents aswell - we need shorter battles!!!  :D

I suck, still I think my suckiness kan still beat ur suckiness in a fair duel - I HEREBY CHALLENGE U TO A DUEL AND I WILL NOT EVEN USE MY SHIELD - DO U ACCEPT?
oh mj gad , incoming drama. Lets bet !!!!!!!  8-)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Latvian on March 29, 2016, 12:20:58 pm
Click Inventory tab and go back.
that is equipment in a fief and does not work like that (((
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: pogosan on March 29, 2016, 12:38:20 pm
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 29, 2016, 02:07:41 pm
I got a fief recently, so I could test myself if STB works with fief items.

It doesnt, its completely broken  :D  I will ask Chy to pull a fast STB fix.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: GRANDMOM on March 29, 2016, 02:29:51 pm
oh mj gad , incoming drama. Lets bet !!!!!!!  8-)
Protip, since none of us can block you should bet on time for it to be over - no more than 6 seconds I would guess :)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 29, 2016, 07:12:10 pm
If you want to revive strategus, you need to firstly bring randoms and singles players from c-rpg on strategus and make strategus interesting for them. Secondly, make dat randoms profitable for fractions.
  I would like to see on strat private ownership and buildings players in  faction's fiefs, which would give a bonus to the experience or income c-rpg gold for the player and the bonus for the faction itself.

Add diplomacy system, where I as the leader of the faction may add allied faction and the faction of mercenaries.

Add a road on the map (straight line connecting the neighboring fief in a straight line) to increase the speed of movement of the armies of x5 x10 x20 rest of movement off road nerf to 0.5 0.2 0.1.

Fights. Change the system of strategic battles, making them more arcade and fast. Now loosing 1-2 armies leads to that the whole fraction leave strat with tears in his eyes. Boost experience bonus on EU3.

After the attack, the battle is query for fighting eu3 an hour (time for reinforcements). Then the battle begins. server automatically distributes players on the teams according to the diplomacy.  A team the factions players + allies, team B all who is not in the diplomatic list. After the battle starts next, etc. nonstop.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Latvian on March 29, 2016, 08:34:26 pm
If you want to revive strategus, you need to firstly bring randoms and singles players from c-rpg on strategus and make strategus interesting for them. Secondly, make dat randoms profitable for fractions.
  I would like to see on strat private ownership and buildings players in  faction's fiefs, which would give a bonus to the experience or income c-rpg gold for the player and the bonus for the faction itself.

Add diplomacy system, where I as the leader of the faction may add allied faction and the faction of mercenaries.

Add a road on the map (straight line connecting the neighboring fief in a straight line) to increase the speed of movement of the armies of x5 x10 x20 rest of movement off road nerf to 0.5 0.2 0.1.

Fights. Change the system of strategic battles, making them more arcade and fast. Now loosing 1-2 armies leads to that the whole fraction leave strat with tears in his eyes. Boost experience bonus on EU3.

After the attack, the battle is query for fighting eu3 an hour (time for reinforcements). Then the battle begins. server automatically distributes players on the teams according to the diplomacy.  A team the factions players + allies, team B all who is not in the diplomatic list. After the battle starts next, etc. nonstop.
nice in theory but imo nobody cares to do it anymore ( maybe in strat 7 :D )
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 29, 2016, 09:50:43 pm
Hey uh, how about we remove the crime mechanic?
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 29, 2016, 10:01:02 pm
Hey uh, how about we remove the crime mechanic?
for? its dont work anyway XD
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 29, 2016, 10:11:59 pm
It's just a mechanic that doesn't really prevent camping in a fief with a shit load of troops (since you just spec all castles and towns to buy fiefs) and just adds a layer of annoying complexity to faction leading that is just unnecessary. Not to mention it encourages maintaining constant trade instead of using a few more people to fight wars with while the s&d stockpiles a bit.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 30, 2016, 03:41:07 pm
The crime feature was introduced to prevent people from afk'ing/turtling while retaining their defensive potential and interdicting more active players from taking and building something.

Everybody remembers afk factions with castles topping up to 10k soldiers and extreme amount of unused S&D. Crime does its job better than what we had before, it could be better but its better than what we would have if we removed it.
Of course the players found a way to circumvent it as much as they could with minimum effort, thats human.
So today we have the least defensible fiefs (villages) being turned into S&D stockpiles with 0 garrison, and castles/cities are at best medium trade hubs to prevent crime build up, and are specifically specced to be no-crime faction armoury. With only a couple solid and active people cycling fiefs and preventing any S&D stockpiling in the important garrisonned fiefs, you have a crimeless efficient empire.

This still forces minimum management from said empires, so taking more fiefs than you can manage means that you cannot garrison them efficiently and face being attacked and lose the grip on said fiefs.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 30, 2016, 08:18:04 pm
This still forces minimum management from said empires, so taking more fiefs than you can manage means that you cannot garrison them efficiently and face being attacked and lose the grip on said fiefs.

Those are all very good points, the quoted one especially, however over here in NA we have more fiefs on the map than we can manage as an entire community anyhow. Crime in NA no longer prevents factions that don't have the required member count owning a bunch of fiefs, instead it just penalizes everyone because no one has enough members for the fiefs they own. Basically every fief monkey (the guy that manages the fiefs and buys s&d) owning two fiefs as it is. We don't have the population numbers to match the number of fiefs on the map, so we have to have more people than would be ideal managing their crime. This means more people have to trade (since it takes awhile for us to get money for horses, and moving large amounts of goods without them is ass) which leaves fewer people to go to war, from an already depleted player base.

Now the honest truth is we need way fewer fiefs in NA strat, but I figure removing crime might be easier. Either way would free up some people to go to war. As it stands most factions have around 5 people max that can march out in a campaign, and all their opponent has to do is turtle up in a castle or a city and send a few of them to EU to essentially grind the war to a halt. It makes being the aggressor in a war for anything more than one castle complete ass.

Given how incredibly stressful and unattractive being the aggressor in a war can be for the faction sizes that we have, is it any wonder trade simulator is the trending meta?
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 30, 2016, 08:20:43 pm
An alternative for crime that encourages activity and punish afkers would be nice if superior.

Do you stand alone on the fact that there is too many fiefs on NA for the current population or is it a shared opinion? Because there is already way less fiefs NA side.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: CrazyCracka420 on March 30, 2016, 08:22:23 pm
There are too many fiefs on NA side, the people moving characters around on the strat map are a lot less than previous strats, as is the merc pool for battles/sieges.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Jona on March 30, 2016, 08:38:59 pm
I'm fairly confident that the majority of NA would agree that there are too many fiefs on our side, as conflict over fiefs is what should drive most wars. Similar to RISK, the more land you have, the stronger you can become. In the current state of NA strat, all factions can stretch themselves incredibly thin, and even then have no need to fight over territory since everyone else will have more than they can manage already.

The issue is that NA strat and EU strat are tied together. If you were to chop off the entire desert and steppe from the NA side of the map in order to consolidate all the fiefs into the center region, then trade bonus would be shit and no one could get money. If you remove random fiefs spread throughout the map, then people will still have to spend days upon days marching across the map to get the full trade bonus, only now they would have fewer goods to take with them each way. Ideally, the NA side of things would have a smaller map, with increased trade bonus so that we need not travel as far to get 350+% bonus. But, since the EU and NA maps are joined quite literally at the hip, you can't simply alter the trade bonus formula for only NA. We're kinda stuck at the moment, and the only solution is to somehow separate the NA and EU maps so that they can be tailored to each region's needs.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: imisshotmail on March 30, 2016, 08:42:39 pm
I would like the NA map to just be what the EU desert is currently. That amount of fiefs with that spread on flat land without mountains.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on March 30, 2016, 09:16:13 pm
I would like the NA map to just be what the EU desert is currently. That amount of fiefs with that spread on flat land without mountains.

RIP Dwarves.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on March 30, 2016, 10:24:46 pm
In the current state of NA strat, all factions can stretch themselves incredibly thin, and even then have no need to fight over territory since everyone else will have more than they can manage already.

That is another reason why NA needs fewer fiefs, what's the point of going to war when you already have more fiefs than you can manage well?
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Nebun on March 31, 2016, 01:44:15 am
That is another reason why NA needs fewer fiefs, what's the point of going to war when you already have more fiefs than you can manage well?

if u don't need those fiefs u have, give em to us :D
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on March 31, 2016, 01:54:59 am
care! its a trap!
he is waiting for a response from you like "Come and take them!" and then

Claims should be in the diplomacy section as well :P Regarding our fiefs that you want, come and take them!
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on April 01, 2016, 02:41:20 pm
We are still in the process of being handed out the controls, when it is done we will feel our way in, see what we can do and how we will do it.

So when strategus become great again? How "soon"  :P
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 01, 2016, 02:48:47 pm
Still no access, waiting on great overlord chadz to notice us.
When he does, the aforementioned "first things on our list" should be done within a month, until then put your strategus account on frozen  :P
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Vovka on April 01, 2016, 03:05:17 pm
Still no access, waiting on great overlord chadz to notice us.
Good, just I wanted to know for sure that the strat 7 does not happen  :P ty  :P
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 01, 2016, 03:15:52 pm
Play Strategus like there is no tomorrow dear Vovka  :P
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Latvian on April 01, 2016, 04:52:00 pm
make butan king of strategus and let him do things to it
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Turkhammer on April 01, 2016, 07:07:07 pm
Making fewer fiefs just make it easier for a care bear alliance to take over and squeeze out the small clans.  Player base is the real problem and I'm not convinced that having fewer fiefs will stop the decline in strat players. 

Giving tics for strat battles might lure some players from the battle servers into strat battles as mercs.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Jona on April 01, 2016, 07:11:05 pm
Giving tics for strat battles might lure some players from the battle servers into strat battles as mercs.

That's a good point, actually. Even though I play crpg for maybe 1.5 hrs some nights if I'm in a large strat battle, I never had any strat ticks since I don't get any from that time invested in the actual strat server. Maybe you should get an abysmal amount of ticks in non-strat crpg, and get an insanely larger amount by participating in the actual strat battles... could help lure more people into fights that they otherwise couldn't be bothered to sign up for.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 01, 2016, 08:19:19 pm
The problem with even adding small ticks award to strategus battles, is that this would punish cRPG playerbase. cRPG-Strategus has to be considered as a whole, this is not something I have a right to change. This causes unfair treatment and forces player to play cRPG for Strategus but there is no alternative until the playerbase gets bigger.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Lt_Anders on April 02, 2016, 12:08:13 am
The problem with even adding small ticks award to strategus battles, is that this would punish cRPG playerbase. cRPG-Strategus has to be considered as a whole, this is not something I have a right to change. This causes unfair treatment and forces player to play cRPG for Strategus but there is no alternative until the playerbase gets bigger.

Lol wut?

You know why the strat server doesn't give ticks? Cause people would AFK in duel and milk x1 ticks. Not cause it's "unfair" or "BS" or anything else. Just, cause of that.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 02, 2016, 12:41:16 am
You know why the strat server doesn't give ticks? Cause people would AFK in duel and milk x1 ticks. Not cause it's "unfair" or "BS" or anything else. Just, cause of that.

Shouldnt be hard to set ticks to be given only in strat battles, and not in duel mode. I dont think its the biggest issue.
People complain today of population problem on battles and sieges servers, but some of the players are there mainly to grind strat ticks, so if they can get theirs on strat battles you can imagine what happens.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Lt_Anders on April 02, 2016, 12:58:52 am
Shouldnt be hard to set ticks to be given only in strat battles, and not in duel mode. I dont think its the biggest issue.
People complain today of population problem on battles and sieges servers, but some of the players are there mainly to grind strat ticks, so if they can get theirs on strat battles you can imagine what happens.

And? Who cares. You force us to play battle with that mentality. Most people rarely play battle that do strat.

Perhaps I should just not play at all? I mean, lets just do that.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 02, 2016, 01:01:50 am
And? Who cares.

Those that want to play battles/sieges  :P
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Turkhammer on April 02, 2016, 11:00:09 pm
Shouldnt be hard to set ticks to be given only in strat battles, and not in duel mode. I dont think its the biggest issue.
People complain today of population problem on battles and sieges servers, but some of the players are there mainly to grind strat ticks, so if they can get theirs on strat battles you can imagine what happens.

So the battle mode is so shitty that you must force people to play it?  Sounds like the health care program.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 02, 2016, 11:33:40 pm
You summed up cRPG playerbase pretty well  :P
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: BaleOhay on April 10, 2016, 04:24:19 am
* Sorted items : by categories, counted and displayed in order, with the icons, for the fief and the player

This does not seem to be working very well for me. None of the items in the fief has an icon for me and at least have of what i am carrying also does not have one. Any way to force it to show the icons and sort into type for me? Using firefox.

Thanks

Ohay
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 10, 2016, 11:54:41 am
We are aware of that problem, might pull up a quick fix to that if there is no big news soon.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: BaleOhay on April 10, 2016, 04:29:19 pm
We are aware of that problem, might pull up a quick fix to that if there is no big news soon.

I appreciate your hard work.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: GRANDMOM on April 10, 2016, 07:07:03 pm
Here are two simple things to do:

1. Open levels up to 45 (or whatever level you should find suitable)
2. Add enormous amount of XP for strat battles

People that only grind for levels gets the XP easier when participating in strat battles, so the rosters should get lots more people. If stratbattles gets better rosters it could give a snowball effect to get an overall better playerbase since I think battleservers would be more populated between the stratbattles aswell.

Should be fairly simple to add I guess (I have no idea really), but since most people are simple it should work fine.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 13, 2016, 08:41:46 pm
Gonna start pulling some fixes in the near future, to deliver on everything presented first page.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: phnxhdsn on April 13, 2016, 10:46:53 pm
what about gear dupe fix?  :shock:
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 14, 2016, 12:43:43 pm
what about gear dupe fix?  :shock:

Cant do it with just STB  :o
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: phnxhdsn on April 14, 2016, 06:42:58 pm
I know I know..

A man can hope though since..
Quote
In the process of joining Strategus development team

:)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Tumble on April 24, 2016, 08:28:58 pm
That's a good point, actually. Even though I play crpg for maybe 1.5 hrs some nights if I'm in a large strat battle, I never had any strat ticks since I don't get any from that time invested in the actual strat server. Maybe you should get an abysmal amount of ticks in non-strat crpg, and get an insanely larger amount by participating in the actual strat battles... could help lure more people into fights that they otherwise couldn't be bothered to sign up for.

This is a good idea. I participate heavily in both and always have like 10k ticks lol. I wouldnt mind getting less in battle and more in strat battles. It might encourage people to do the right battles. However... If someone doesent care about strat i doubt strat ticks make a different to them at all. Only thing that might lure them is more gold to keep up with the inflation of gold. But who really gives a shit about gold to be honest... so idk.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Tumble on April 24, 2016, 08:34:24 pm
An alternative for crime that encourages activity and punish afkers would be nice if superior.

Do you stand alone on the fact that there is too many fiefs on NA for the current population or is it a shared opinion? Because there is already way less fiefs NA side.

I think theres a fine number of fiefs in NA. There is land to gain and land to lose. It is really not that hard to managa land. 1 man can actively cover 3 fiefs providing 1 is a castle or city, the rest are villages. Even more. Villages require minimal work especially sell ones. If you make it small as it was said the smaller factions will struggle alot more, as the bigger factions will just have a smaller area and likely be twice as aggressive. While itd force encounters... it wouldnt be very good long term as many people seem to quit when they lose. Also. If EU wanted to try and usual games... NA would be at a severe disadvantage to the big decrease in an already lesser income. It could hurt NA long term. Short term itd create some nice fights for sure. And cutting us off from EU would kinda suck we would both lose SOME reason to merc for eachother and both sides would have smaller fights. But either way NA smaller would suck I'm pretty sure id retire from strat or go EU.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 24, 2016, 09:34:48 pm
Chy got partial access to strategus, we are beginning to look for things to do (fixes mostly). Happened a few days after I said we would look for quick STB fix  :mrgreen:
STB is in pause for now.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Corsair831 on April 30, 2016, 01:42:45 pm
Can someone help me please? I remember there used to be an easy way (a script or something??) to see which items in a particular fief had been upgraded, how do i do this please? I installed this butan script and it doesn't appear to do that, it only shows which of my inventory is +3 not the shop

thanks! :)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on April 30, 2016, 02:34:59 pm
You're speaking about the strategus inventory add-on.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Corsair831 on May 02, 2016, 03:44:35 pm
You're speaking about the strategus inventory add-on.

thank you, my love, where does one go to acquire this if i might inquire?

Merci beaucoup, muchas gracias, and ting wong wang
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on May 02, 2016, 06:53:10 pm
I didnt look much in the way of that add-on but I think they have released new versions up there : http://forum.melee.org/strategus-general-discussion/strategus-sorted-inventory-%28greasemonkey-script%29/msg1065722/#msg1065722
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Gryph_Hawkshade on May 03, 2016, 03:44:15 pm
I wish there was a single thread with all the possible most current add-ons;

Somehow I managed to get STB Bundle working on my downstairs computer, and I can see all items on me and in my fief from the info tab, its real nice... but trying to get the same shit workin on other computers has been a nightmare, and don't get me started on trying to find a working Sorted Inventory script  :p
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on May 03, 2016, 03:59:52 pm
Yea I think I heard it broke recently somehow?
I know its only a promise for now but normally, STB+strat inventory will be on Strategus directly in the future  :mrgreen:
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Turkhammer on May 03, 2016, 07:13:49 pm
Yea I think I heard it broke recently somehow?


Yes, it broke after latest Fire Fox browser up date for me.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Corsair831 on May 11, 2016, 02:05:20 pm
I didnt look much in the way of that add-on but I think they have released new versions up there : http://forum.melee.org/strategus-general-discussion/strategus-sorted-inventory-%28greasemonkey-script%29/msg1065722/#msg1065722

thanks!
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Úlfur on December 27, 2017, 05:06:40 pm
Bump for awesomeness.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on December 27, 2017, 05:17:18 pm
I still have my mighty handsome coder friend so this add-on could be re-worked if Strategus is truly revived.

Is it still working atm? (didnt test at all)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Sparvico on December 27, 2017, 10:12:09 pm
Parts of it work. Parts of it don't. It doesn't sort gear stored in a fief for instance.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Uther Pendragon on December 27, 2017, 10:19:06 pm
Per Úlfur's request, I'll sticky this thread for future generations to marvel and possibly use. If it gets by some chance fully updated and starts working again, then even better))
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on December 28, 2017, 02:14:02 pm
Is this still a thing Butan? Any hopes of you and Chy continuing to develop Strat outside of the add-on?

Eg.
Updating the main UI for everyone?
Making text such as "Integrating strategus into the main website is currently in the works." that has been there for several years a reality?

Ignore all previous roadmapping, it was a time where everything was different... We were barely beginning to get to know chadz & co, Battlegrounds was in the works so they were helpful but very busy, and by the time we were trusted enough for proper access to website/database, cRPG and Strategus were largely dead! I honestly cringe when I think of what we could have done if the timing had been better.


Making the last STB version 100% compatible with current strategus shouldnt be too hard if we ever get back on it. Seeing the amount of people that plays strategus battles nowadays, it seems to be worth the hassle.
Logically, if everything was going fine we could add more functionalities, and even resume "integrating" things into the official website if the current team is cool with it.

Truth be told, the last official strategus UI overhaul done some years back is already very nice and show that there is a lot of data to use for even more UI reworking.


(click to show/hide)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on December 28, 2017, 02:25:45 pm
The colored map filters in particular - for factions, diplomacy and trade distance - would be a god-send in the main Strategus UI that people get by default.

Fun fact: I hand-drawn pixel by pixel the first border map filter (that is the basis for every other STB map filters) a couple hours a day for weeks to learn much later through the dev team that there was border coordinates to use in the website database.  :lol:


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Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Úlfur on December 29, 2017, 12:27:10 pm
Glad to help, this is very critical to making cRPG Strat work properly ;D
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: pogosan on December 29, 2017, 02:43:58 pm
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on December 29, 2017, 03:09:02 pm
Could maybe inject some of the working code into strat itself when the update comes?

If someone wanted to do just that he has full authorization to. We were asked something along those lines a couple months ago and already gave green light but idk what happened behind the scene since then.
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Butan on January 19, 2018, 09:09:06 pm
I come with great news! Rejoice!

Chy, the beloved developer of the Tool Belt shall be back once more, and cook up some nasties on Strategus!
We will wait for the reset (in case more features are implemented, or the interface is changed, who knows...) before brainstorming and adapting the plug-in to the game, but you can be sure the tool will become fully operational again in the future, and probably will expand somewhat.


Completely off-topic but Chy just finished developing a indie game, if you're interested to check what he's done I'll leave a link to the steam store here: http://store.steampowered.com/app/676700/Heroes_of_Delum/

I can get some free keys since I helped the game a bit. Just PM me if you're into it. Just sharing the word :)
Title: Re: [Add-on] Strategus Tool Belt (STB)
Post by: Imperious on January 20, 2018, 01:48:37 am
I come with great news! Rejoice!

Chy, the beloved developer of the Tool Belt shall be back once more, and cook up some nasties on Strategus!
We will wait for the reset (in case more features are implemented, or the interface is changed, who knows...) before brainstorming and adapting the plug-in to the game, but you can be sure the tool will become fully operational again in the future, and probably will expand somewhat.


Completely off-topic but Chy just finished developing a indie game, if you're interested to check what he's done I'll leave a link to the steam store here: http://store.steampowered.com/app/676700/Heroes_of_Delum/

I can get some free keys since I helped the game a bit. Just PM me if you're into it. Just sharing the word :)
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