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Other Games => Total War Series => Topic started by: ThePoopy on April 22, 2015, 07:12:49 pm

Title: Total War Hammer
Post by: ThePoopy on April 22, 2015, 07:12:49 pm
Title: Re: Total War Hammer
Post by: lombardsoup on April 22, 2015, 07:41:18 pm
Good - Its Total War: Warhammer

Bad - Sega is still CA's parent company

Remaining wary
Title: Re: Total War Hammer
Post by: [ptx] on April 22, 2015, 08:10:07 pm
WAAAAAAAAAGH!
Title: Re: Total War Hammer
Post by: lombardsoup on April 22, 2015, 08:14:08 pm
plz don't end up crap like rome 2 plz plz plz plz plz plz plz plz plz
Title: Re: Total War Hammer
Post by: Nehvar on April 22, 2015, 08:47:53 pm
I'm not going to get my hopes up after given the last few Total War games but there is promise here.
Title: Re: Total War Hammer
Post by: Latvian on April 22, 2015, 09:09:13 pm
i wonder after how many days after game release there will be 1st dlc to unlock some faction?
Title: Re: Total War Hammer
Post by: Guray on April 22, 2015, 09:17:05 pm
They are doing something different this time rather than rome empire etc
Title: Re: Total War Hammer
Post by: Angantyr on April 22, 2015, 09:49:35 pm
Ever played the epic Warhammer mod for MTWII? This has all the potential to be the best non-tabletop Warhammer game ever (DLC policy notwithstanding).
Title: Re: Total War Hammer
Post by: Thomek on April 22, 2015, 09:57:23 pm
Forgive my ignorance, but except from setting, isn't warhammer all about tabletop turn based mechanics?
Title: Re: Total War Hammer
Post by: [ptx] on April 22, 2015, 10:27:35 pm
Warhammer is much more than just the tabletop games. And there's a whole bunch of those as well. Both WH and WH40k are huge and detailed settings with tons (in paper quite literally) of lore.
Title: Re: Total War Hammer
Post by: Thomek on April 22, 2015, 10:48:30 pm
Warhammer is much more than just the tabletop games. And there's a whole bunch of those as well. Both WH and WH40k are huge and detailed settings with tons (in paper quite literally) of lore.

Yeah I understand that.. read a bit of WH40k lore :) Pretty epic stuff! If that feel can be translated, well perhaps then :)
Title: Re: Total War Hammer
Post by: Nehvar on April 22, 2015, 10:58:01 pm
Might be showing my age here but some developer needs to pick up Man O'War and do it justice.  I don't trust the Total War guys with naval combat at all so I doubt the naval aspect of TW: Warhammer will be adequate.
Title: Re: Total War Hammer
Post by: Angantyr on April 22, 2015, 11:09:32 pm
Did you try Attlla's naval combat?
Title: Re: Total War Hammer
Post by: Nehvar on April 23, 2015, 12:05:26 am
No.  I was too burned out on the TW series to purchase Attila.  Did they actually make the naval combat in that release enjoyable?
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on April 23, 2015, 09:56:18 am
It's pretty good in Attila, not as good as Empire obviously but then Empire had too many damn ships on the battle...field? (sea)?
Title: Re: Total War Hammer
Post by: Golem on June 13, 2015, 03:58:05 pm
Why is Warhammer always RTS? I want an open world RPG like the Witcher maaan..
Title: Re: Total War Hammer
Post by: [ptx] on June 29, 2015, 08:10:21 pm
Title: Re: Total War Hammer
Post by: Lizard_man on June 30, 2015, 12:03:22 am
Don't get your hopes up, we might end up with another Rome!
Title: Re: Total War Hammer
Post by: Lt_Anders on June 30, 2015, 12:30:37 am
heh. 4 playble races: Humans, Dwarves, Vampires, Orcs.(as of right now)
Title: Re: Total War Hammer
Post by: Leesin on June 30, 2015, 07:28:24 am
Yeah I was surprised by that when I read it the other day but I imagine with 4 starting races there will probably be multiple Factions under each race to choose from and it's obvious they are going to be DLCing the shit out of this with new races.
Title: Re: Total War Hammer
Post by: Tor! on June 30, 2015, 07:25:10 pm
4 factions is pretty shiet. Good thing dwarves are in atleast
Title: Re: Total War Hammer
Post by: gallonigher on June 30, 2015, 07:59:30 pm
Part of the reason I love the TW series is for the history.  Where is the history here?  This is too much fantasy for my liking.  If they were going to go the warhammer route, they should've done 40k.  Sci-fi beats fantasy any day of the week for me.
Title: Re: Total War Hammer
Post by: Leesin on June 30, 2015, 11:44:03 pm
Part of the reason I love the TW series is for the history.  Where is the history here?  This is too much fantasy for my liking.  If they were going to go the warhammer route, they should've done 40k.  Sci-fi beats fantasy any day of the week for me.

Well Warhammer Fantasy is of course, Fantasy, but it has its own history, why should they not make Warhammer just because some people dislike Fantasy History. It's obvious why they also went Fantasy, because it fits their engine and most recent games a lot more than the ranged heavy 40k, which IMO would be shit as a TW game. Also there hasn't been a decent Warhammer Fantasy PC game in a very very long time, 40k is all over the place, there is a big market there who will buy this game in an instant.

Warhammer Fantasy + 40k and other Games Workshop stuff has a place in my heart as I loved making, painting models and playing the games as a young teen and there is so much depth to the histories and lore of both, it's massively creative, a lot of passion and time has gone into these universes and while it might not be your cup of tea, a lot of people including myself are pumped to see Warhammer meeting Total War. The only game I want other than this out of Total War is a  Medieval 3 which apparently may not ever happen so I'd rather see a Warhammer than anything else.
Title: Re: Total War Hammer
Post by: Xant on July 17, 2015, 07:59:07 am
40k would be next to impossible to do as a TW game.
Title: Re: Total War Hammer
Post by: darmaster on July 18, 2015, 04:10:45 pm
looks like shit :l
Title: Re: Total War Hammer
Post by: gallonigher on July 18, 2015, 07:55:57 pm
40k would be next to impossible to do as a TW game.

They made it work with Empire and Napoleon; two games that had a wide variety of melee and ranged units, same as 40k.  Just imagine the high-powered and slow firing muskets being replaced with low-powered, fast firing bolters.  There's plenty of vehicles types that could fill the niche for cavalry and they already have hero units from shogun which could easily be used for Dreadnoughts or Hive Tyrants ect.  They could do it if they tried and I'm sure it would appeal to a larger audience too.  Correct me if I'm wrong but 40k is a lot more popular than Warhammer Fantasy.  I've always thought Warhammer was too much like LotR but 40k is a different, cooler animal, altogether.
Title: Re: Total War Hammer
Post by: Xant on July 19, 2015, 01:14:35 am
They made it work with Empire and Napoleon; two games that had a wide variety of melee and ranged units, same as 40k.  Just imagine the high-powered and slow firing muskets being replaced with low-powered, fast firing bolters.  There's plenty of vehicles types that could fill the niche for cavalry and they already have hero units from shogun which could easily be used for Dreadnoughts or Hive Tyrants ect.  They could do it if they tried and I'm sure it would appeal to a larger audience too.  Correct me if I'm wrong but 40k is a lot more popular than Warhammer Fantasy.  I've always thought Warhammer was too much like LotR but 40k is a different, cooler animal, altogether.
The musket era isn't any closer to 40K than Medieval 2 is. Apples and oranges. TW fits the musket era perfectly, with big, dumb formations that just stand there firing slowly and inaccurately. It would make no sense in 40K.
Title: Re: Total War Hammer
Post by: darmaster on July 19, 2015, 01:47:01 am
They seriously delayed medieval 3 for this. And consequently empire 2, for this. Srsly
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on July 20, 2015, 02:01:33 pm
Apparently they're never going to make a 3rd title in a series darmaster, so no Medieval 3 for you.
Title: Re: Total War Hammer
Post by: [ptx] on July 20, 2015, 02:43:22 pm
I absolutely love WH40k, but it really wouldn't work as a TW game. WH Fantasy should be epic, tho.
Title: Re: Total War Hammer
Post by: darmaster on July 20, 2015, 03:11:55 pm
Apparently they're never going to make a 3rd title in a series darmaster, so no Medieval 3 for you.

NOOOOOOO

Source pls who approved that bs
Title: Re: Total War Hammer
Post by: gallonigher on July 20, 2015, 06:18:22 pm
Curse of the 3s.  No Half-Life 3 and no medieval total war 3
Title: Re: Total War Hammer
Post by: ecorcheur_brokar on July 21, 2015, 12:04:38 pm
I'm pretty sure it will be crap.

First, it will all be about DLC bullshit warhammer is perfect for this.

Second, the fun part of warhammer (especially the new gen) is the randomness. Especially the randomness of magic. I don't think they will dare to put as much of randomness in their game and I'm not even sure it would fit in a PC game.

Third, the best you could exploit out of warhammer mechanism apart from randomness, is the clear difference between civilization. But for this there is starcraft and I'm pretty sure TW can't get to their level.

Apart from that, warhammer universe is cool and diverse, it could produce great PC game but TW has become too fucked up to succed in that task.
Title: Re: Total War Hammer
Post by: [ptx] on July 21, 2015, 01:53:06 pm
I watched some videos regarding use of magic in the game, and, apparently, there is going to be randomization to it. As in, the great strength of magic will be balanced out by making it highly unreliable (dependent on the strength of winds of magic, iirc).
Title: Re: Total War Hammer
Post by: Angantyr on July 21, 2015, 03:08:25 pm
Warhammer Fantasy worked pretty well in Shadow of the Horned Rat and, though I've played it less; Blood Omen. I think CA have a good chance of pulling it off aswell.
Title: Re: Total War Hammer
Post by: Angantyr on July 21, 2015, 03:12:23 pm
It's disappointing that the Empire seems to be one faction, they should've learned something from the Call of Warhammer mod.
Title: Re: Total War Hammer
Post by: [ptx] on July 21, 2015, 04:15:36 pm
Are we sure it's going to be one faction? The impression i got is that, even though there are only like 4 factions, each one is split into counties/chiefdoms/etc and you got internal politics/da-big-boss-aint-dat-big stuff.
Title: Re: Total War Hammer
Post by: Angantyr on July 21, 2015, 06:37:55 pm
We can only hope.

And yes, the DLC milking is going to be apocalyptic.
Title: Re: Total War Hammer
Post by: Xant on July 21, 2015, 06:50:55 pm
Which is why a smart player pirates. Nothing is more fun than paying sixty dollars for a game and knowing pirates get half more content than you.
Title: Re: Total War Hammer
Post by: [ptx] on July 21, 2015, 10:26:01 pm
Don't forget Blood & Gore DLC - which would be fucking hilarious for a Warhammer game :lol:
Title: Re: Total War Hammer
Post by: ecorcheur_brokar on July 22, 2015, 02:43:48 am
you forgot DLC "offered" if the game is pre-ordered which I still struggle to grab the justification :shock:
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on July 23, 2015, 10:02:22 am
NOOOOOOO

Source pls who approved that bs

"I doubt we'll have the appetite to go back and visit anything a third time - I very much doubt we'll ever do that. I'll never say never, but that certainly wouldn't be high on our list, going back a third time."

http://www.eurogamer.net/articles/2012-07-13-the-future-of-total-war (http://www.eurogamer.net/articles/2012-07-13-the-future-of-total-war)

Obviously Sega may change their minds but that's what they said a while ago.

To be fair I'd like a more focused game anyway, like Crusader: Total War or something, the big world map ones can be frustrating at times.
Title: Re: Total War Hammer
Post by: Angantyr on July 26, 2015, 01:45:09 pm
No matter what they choose to call it I think it is safe to assume that we'll see more Total War games in a Medieval setting.
Title: Re: Total War Hammer
Post by: Leesin on July 26, 2015, 03:49:24 pm
Yeah they did state they don't plan on revisiting any of the era 3 times, but Medieval on a newer engine is what a LOT of people want including myself, they've redone Shogun and Rome while Medieval 2 is massively out dated now. I will buy Warhammer TW but if they make anything other than a Medieval 3 outside of the Warhammer series, I probably won't be buying it. I'm not much interested in the line battles of Empire/Napoleon, I played them both quite a bit but found I got bored of them a lot quicker than the other games, line battles just bore me. People call out for WW1 etc and I don't really want to see that either, I found the ranged combat boring enough in Empire/Napoleon I can only imagine how boring it would get in something beyond those years. Not sure what else they would consider making but I don't think there's much they haven't already touched upon that  I would care to see.
Title: Re: Total War Hammer
Post by: Angantyr on July 26, 2015, 04:00:37 pm
A fun melee-oriented way to play NTW is by playing the French Empire historically; mass-conscription armies using the colonne d'attaque, aggressive blocks of massed infantry rarely deploying into lines but just punching holes in the enemy by bayonets and sheer weight of numbers, following concentrated artillery fire. Especially fun with double unit size mod.
Title: Re: Total War Hammer
Post by: Blackbow on July 26, 2015, 04:25:27 pm
i hope they gonna add a kind of shogun 2 multi in this TWH
if its same skirmish bullshit than rome 2 it's gonna be without me

and i'm afdraid to see tons of dlc coming with it... :'(
Title: Re: Total War Hammer
Post by: darmaster on July 26, 2015, 05:31:02 pm
While I think the most tactical and better polished games in the battle section were empire/napoleon, I still wish to see a medieval 3, especially for the campaign, the one I enjoyed the most; factions tgere were the most balanced, second only to shogun, and Christianity vs Islam along with mongols (that hopefully won't be considered islamic again lol) did add a nice vibe.
Title: Re: Total War Hammer
Post by: [ptx] on July 26, 2015, 05:37:42 pm
Yeah, troop replenishment makes the strategic game so much less of a chore. Main reason why i don't play a lot of M2:TW and R:TW these days.
Title: Re: Total War Hammer
Post by: Oberyn on July 26, 2015, 05:41:26 pm
They made the shooting in line battles way too effective, inf and cav melee combat way too weak. It's even worse with darthmod. In that time period hand to hand combat was still an extremely important facet of battles, and french doctrine relied heavily on it as Angantyr points out. Weren't the only ones either.
Alexander Suvorov, one of the generals Napoleon had deep respect for, said "The bullet is a mad thing; only the bayonet knows what it is about," and "He taught his soldiers to attack instantly and decisively: "Attack with the cold steel! Push hard with the bayonet!". Random quotes maybe but they're indicative of the type of battlefield doctrine he pushed.
Title: Re: Total War Hammer
Post by: Oberyn on July 26, 2015, 05:48:40 pm
While I think the most tactical and better polished games in the battle section were empire/napoleon, I still wish to see a medieval 3, especially for the campaign, the one I enjoyed the most; factions tgere were the most balanced, second only to shogun, and Christianity vs Islam along with mongols (that hopefully won't be considered islamic again lol) did add a nice vibe.

I haven't played it in forever but Medieval 1 is still my fav TW game. Honestly the open ended maps of RTW and MTW2 just didnt work for the AI, it seemed to confuse it more than anything, so much senseless campaign movement, if the AI did something clever it was usually completely random. I still remember the MW 1 campaign as much harder and interesting for that reason, may have been a Risk type campaign map but it had to benefit of being easy for the AI to handle. They almost went back to this design philosophy for the maps of Shogun and RTW2, the different regions were practically the same as tiles anyways, with movement much more limited by geography.
Title: Re: Total War Hammer
Post by: ARN_ on July 30, 2015, 03:03:56 pm
Title: Re: Total War Hammer
Post by: Xant on August 06, 2015, 04:37:06 am
They made the shooting in line battles way too effective, inf and cav melee combat way too weak. It's even worse with darthmod. In that time period hand to hand combat was still an extremely important facet of battles, and french doctrine relied heavily on it as Angantyr points out. Weren't the only ones either.
Alexander Suvorov, one of the generals Napoleon had deep respect for, said "The bullet is a mad thing; only the bayonet knows what it is about," and "He taught his soldiers to attack instantly and decisively: "Attack with the cold steel! Push hard with the bayonet!". Random quotes maybe but they're indicative of the type of battlefield doctrine he pushed.
Just use some militia meatshields and get some Old Guard into melee. They'll decimate their opponents.
Title: Re: Total War Hammer
Post by: karasu on August 07, 2015, 07:51:25 pm
/me WAAAAAAAAAAAAAAAAAAGH!!!!!
Title: Re: Total War Hammer
Post by: Xant on August 07, 2015, 11:20:33 pm
https://www.youtube.com/watch?v=VmLw0A1LKl4&feature=youtu.be&t=514

Wow, the interviewer clearly doesn't care in the least. And can be barely bothered to even fake excitement.
Title: Re: Total War Hammer
Post by: Leesin on August 07, 2015, 11:51:07 pm
https://www.youtube.com/watch?v=VmLw0A1LKl4&feature=youtu.be&t=514

Wow, the interviewer clearly doesn't care in the least. And can be barely bothered to even fake excitement.

There wasn't enough women with lesbian haircuts in the game to please the interviewer, she probably went home and wrote a rage post on tumblr. But seriously, the interviewer didn't seem like the right choice for either parties.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on September 18, 2015, 02:19:10 pm
https://www.youtube.com/watch?v=qvOZEj6VaiE
 (https://www.youtube.com/watch?v=qvOZEj6VaiE)
Gameplay footage :o!
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on September 18, 2015, 02:19:56 pm
https://www.youtube.com/watch?v=qvOZEj6VaiE (https://www.youtube.com/watch?v=qvOZEj6VaiE)

Gameplay footage :o!

Why the fuck did I press quote? :|
Title: Re: Total War Hammer
Post by: Tor! on September 18, 2015, 03:18:20 pm
All these guys playing in previews are so bad it hurts. That battle doesnt even look hard at all  :lol:

Still looking forward to being a dwarf master race in that game  8-)
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on September 18, 2015, 06:32:18 pm
Thing is it still just looks like a reskinned Attila to me. I don't do the whole warhammer thing so I probably won't pick it up. Joe did ask the question about units clumping up rather than keeping formation but I couldn't tell if it was resolved at all in the battle. Big issue in Rome 2 and Attila that. Also thin lines are a problem too as flanking is more damaging than breaking through the lines. :SS
Title: Re: Total War Hammer
Post by: [ptx] on September 18, 2015, 06:41:10 pm
They've kind of been trying to resolve unit clumping up and formation related stuff, with units just pulling through each other in TW: Arena, afaik. Maybe they apply some of that stuff here. Hopefully.

Other than that, it looks pretty damn sweet :D
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on September 18, 2015, 07:02:30 pm
It's something they've never managed to get right, in Rome and medieval 2 they stayed together for the impact then kind of spread out behind, in shogun 2 it was the stylized 1v1 stuff so wasn't as important, in Rome they just clumped together and probably crashed the game or something and Attila was like Rome 2 without the crashes.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on September 27, 2015, 03:11:10 pm
I played the demo today at Eurogamer, was better than expected actually although blobbing is still too effective. The units look cool and the big guys all have fancy animations. Was too easy.
Title: Re: Total War Hammer
Post by: ARN_ on October 23, 2015, 12:39:19 am




...
Title: Re: Total War Hammer
Post by: Lt_Anders on October 23, 2015, 04:34:47 am
Come now, who didn't expect this?
Title: Re: Total War Hammer
Post by: Leesin on October 23, 2015, 06:33:13 am
Yeah, I was waiting for the big news yesterday and a lot of people on TWC are pissed, the whole thing stinks tbh. Announcing pre-order with over 6 months to go with the selling point of including the Chaos faction for those that do, is fairly shitty, more so than the Attila factions they did that with ( I think it was the vikings ). Seeing as Chaos is a very prominent army of Warhammer it's basically a kick in the bollocks announcing 6 months ahead of release that you'll have to pay for them on top of the game if you don't pre-order it, it's day 1 DLC drama again. I won't be pre-ordering for the simple fact it's £50 on Steam and I will be able to get it considerably cheaper on release from a number of key sites, but I can see why this pisses off TW and Warhammer fans alike.
Title: Re: Total War Hammer
Post by: [ptx] on October 23, 2015, 07:50:43 am
What a boner-killer. Seriously, did their marketing do a survey on the worst thing they could possibly do?
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on October 23, 2015, 01:30:12 pm
Not buying for sure now.
Title: Re: Total War Hammer
Post by: Latvian on October 23, 2015, 06:08:16 pm
pirating for sure
Title: Re: Total War Hammer
Post by: Lt_Anders on October 23, 2015, 09:43:46 pm
All those apologists defending the day1 dlc. :rolleyes:
Title: Re: Total War Hammer
Post by: Uther Pendragon on October 24, 2015, 07:32:16 pm
Just make sure to hate the right target - I'm almost sure it was a decision from SEGA, who is the publisher, not Creative Assembly.

But that doesn't change the fact that it's both absurd and to be expected. The same way the took out Greek States from Rome 2 and proto-Viking factions from Attila (thank god they kept Huns in!)
Just vote with the wallet - Deus Ex pre-order brainfart was declared null when not enough people bothered to buy into it, there is a meak chance if preorders for WARHAMMER are shit this will be also cancelled :?
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on October 24, 2015, 07:56:39 pm
Problem is that it's expected these days. CA/Sega did it right with Empire adding in famous units rather than the generic ones but then adding whole factions in with Shogun - still not that bad considering the number available at the start but it's dwindled with every release since, more getting added by DLC and less in the actual game. I don't understand it, especally when CDPR and Bethesda are being praised heavily for their stance on DLC with both The Witcher 3 and Fallout 4 looking at being in the most popular games of the year.

Then adding in the cut stuff as a preorder incentive... Maybe next year they'll release it on consoles and give them exclusive factions... Getting silly.
Title: Re: Total War Hammer
Post by: Angantyr on October 25, 2015, 02:52:18 pm
I promised myself after buying NTW collectors edition, and still having to pay for several unit dlcs shortly thereafter, that I would not buy another Total War game again that used a similar DLC system. I broke this when I bought Attila and had to buy the Viking forefathers DLC. Then, using this DLC as it should be; invading England, I found that all fucking Celtic factions used generic nordic units and that the real rosters for these factions came in a seperate DLC aswell.
Title: Re: Total War Hammer
Post by: darmaster on October 25, 2015, 03:10:43 pm
a lesson to us all

(click to show/hide)

wa? wat?
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on October 25, 2015, 06:33:54 pm
I promised myself after buying NTW collectors edition, and still having to pay for several unit dlcs shortly thereafter, that I would not buy another Total War game again that used a similar DLC system. I broke this when I bought Attila and had to buy the Viking forefathers DLC. Then, using this DLC as it should be; invading England, I found that all fucking Celtic factions used generic nordic units and that the real rosters for these factions came in a seperate DLC aswell.

That was the worst thing, i mean come on just copy pasting civilizations so they're in the game then fleshing them out in DLC... ugh
Title: Re: Total War Hammer
Post by: GRANDMOM on October 25, 2015, 06:34:40 pm
Orcs, humans, Dwarfs and Undead apparently are included......but......preorder and get the Chaos warrior race pack.........WTF?

Then I imagine DLC:s for Skaven (4.99), Elves (4.99), Black Elves (4.99), Chaos Dwarfs (4.99) - am I wrong?
Title: Re: Total War Hammer
Post by: dreadnok on October 26, 2015, 03:37:48 am
If its fun whats the big deal?
Title: Re: Total War Hammer
Post by: Duster on October 26, 2015, 04:34:25 am
If its fun whats the big deal?

It's a big fuckin ripoff
Title: Re: Total War Hammer
Post by: Tom Cruise on October 26, 2015, 05:09:00 am
If CA fucks this up as much as they did Rome, I think I might commit Sudoku
visitors can't see pics , please register or login
 

(click to show/hide)
Title: Re: Total War Hammer
Post by: Xant on October 26, 2015, 03:22:39 pm
Orcs, humans, Dwarfs and Undead apparently are included......but......preorder and get the Chaos warrior race pack.........WTF?

Then I imagine DLC:s for Skaven (4.99), Elves (4.99), Black Elves (4.99), Chaos Dwarfs (4.99) - am I wrong?
Adding races as big DLC or expansion packs is absolutely fine. Cutting content and selling it to you is not.
Title: Re: Total War Hammer
Post by: GRANDMOM on October 26, 2015, 06:41:05 pm
Adding races as big DLC or expansion packs is absolutely fine. Cutting content and selling it to you is not.

I agree Xant, big DLC:s is ok, but the way things are going now Im looking into the future seeing:

GET MOUNTS FOR WARHAMMER DLC (4.99)
DIFFERRENT MOUNTS (4.99)
MORE MOUNTS (4.99)
OTHER MOUNTS (4.99)
SOMEONE ELSES MOUNTS (4.99)
AND IF U BUY ALL OF THEM NOW.......

WE INCLUDE EXTRA ULTRA MOUNTS - FREE OF CHARGE!!

Total cost of Warhammer (all included) can now be bought at the low price of 1045 Euros only!
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on October 26, 2015, 07:30:24 pm
Add legendary difficulty £2.99
Title: Re: Total War Hammer
Post by: gallonigher on October 26, 2015, 07:51:26 pm
Continue downloading game:  $4.99
Title: Re: Total War Hammer
Post by: Latvian on October 26, 2015, 11:50:21 pm
change screen resolution 2,99
Title: Re: Total War Hammer
Post by: Xant on October 26, 2015, 11:59:08 pm
Enable blood 5€ oh wait that's a thing
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on October 27, 2015, 01:09:04 pm
Or a pay to download feature. £1 per GB
Title: Re: Total War Hammer
Post by: Beauchamp on October 28, 2015, 11:06:59 am
i swore to myself i'm not going to buy anything from ca unless it costs 15usd or less
Title: Re: Total War Hammer
Post by: Overdriven on October 28, 2015, 01:56:46 pm
Got tired of this after Rome. When I saw they'd done it with Atilla as well that was the final straw. I'll pick this up eventually when it goes to £10. Then only get the DLC on deals. If I have to wait a couple years so be it, but if people are sensible and don't buy it for the first 6 months or so the price will drop anyway.

Heck if it's looking really bad I'll just pirate it. Haven't done that for years but SEGA/CA having been taking the piss for too long.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on October 28, 2015, 02:03:32 pm
Attila had preorder DLC, day 1 dlc and week 1 dlc ffs.
Title: Re: Total War Hammer
Post by: Leesin on October 28, 2015, 07:26:57 pm
Yeah, SEGA really are a bunch of cunts. I say SEGA because they own CA as well as being the publisher, I see a lot of people shitting on CA but really they're just a bunch of devs trying to make a decent game with whatever time SEGA allows them before forcing deadlines and demanding day 1 DLC, also with Attila post release DLC's ready to be put onto the steam store only days after the game has launched.

SEGA have made some huge fuck ups in their time and they have no desire to aim for quality or to make something extensively decent. We all know it's a business, but they have absolutely no passion for the games they're publishing or the people buying them. I fucking hate this era of DLC and micro transactions because it has been taken over by corporate shitcunts who will cut decent parts of a game out to then sell it to you after you've already bought the game. Day 1 paid DLCs should just be fucking classed as robbery because it is content that is being created by the devs as they're still making the game, it's essentially a part of the game, the game you've already paid for, you've paid the wages of the guys that made that content, but publisher like SEGA make them cut it out of the game so they can sell that to you or use it as a bargaining chip to try and strong arm people into pre-ordering.
Title: Re: Total War Hammer
Post by: Angantyr on October 28, 2015, 08:48:31 pm
I sometimes wonder if the public has different views of paid content in Japan, influencing SEGA's policies.
Title: Re: Total War Hammer
Post by: Xant on October 28, 2015, 09:12:37 pm
I sometimes wonder if the public has different views of paid content in Japan, influencing SEGA's policies.
It's weird, isn't it? It's hard to think of another good game that gets shit on this much, yet SEGA changes nothing. All they have to do is go on YouTube and look at the thumbs up/down ratios.
Title: Re: Total War Hammer
Post by: Uther Pendragon on October 28, 2015, 10:48:07 pm
It's weird, isn't it? It's hard to think of another good game that gets shit on this much, yet SEGA changes nothing. All they have to do is go on YouTube and look at the thumbs up/down ratios.

Deus Ex: Mankind Divided took a couple days/weeks(?) but eventually they changed their idea about the pre-order. It's not something that can be judged by a ratio of likes/dislikes from one youtube video in a few DAYS, that's for sure. Besides, comments on youtube are one thing, but the uproar would need to be much wider, as in: emails being sent to the CEO's, actually NOT BUYING the fucking preoder, things like this.

Batman: Arkham Knight was pulled off the steam store after the uproar of how SHIT it's performance was, and because people started applying for refunds. It's the only thing that really matters for the bigger and more pressured companies - voting with your wallet.
Title: Re: Total War Hammer
Post by: Xant on October 28, 2015, 11:54:46 pm
The likes/dislikes are not a new thing. This is not their first game to get downvote nuked like this.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on October 29, 2015, 10:15:08 am
Apparently a lot of the dislikes were from Angry Joe's group after his rant about it. If more people can get involved with that kinda thing, getting groups of people together to show their dislike things may change for the better.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on October 29, 2015, 11:04:40 am
Well of course but people showing they're not happy helps. Thing is Total War sales have been steadily decreasing over time as it is so maybe this will sell like shit because people are getting sick of the crap.
Title: Re: Total War Hammer
Post by: Leesin on October 29, 2015, 03:54:19 pm
Apparently a lot of the dislikes were from Angry Joe's group after his rant about it. If more people can get involved with that kinda thing, getting groups of people together to show their dislike things may change for the better.

They've already had Angry Joe in with them doing a video showing him the game, being as transparent as possible, they are probably buying his allegiance now lol.
Title: Re: Total War Hammer
Post by: Rhekimos on October 29, 2015, 04:19:03 pm
Hard to imagine any impact unless it effects them financially, so people not buying it or asking for refunds etc

Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on October 29, 2015, 04:58:59 pm
They've already had Angry Joe in with them doing a video showing him the game, being as transparent as possible, they are probably buying his allegiance now lol.

That was before all this and he's a known warhammer and total war fan. We'll see what happens I guess. If it's that bad their offices are about 10 miles from me, I could go have a word.
Title: Re: Total War Hammer
Post by: Angantyr on October 29, 2015, 06:58:58 pm
'CA Bashing' is an entire concept of its own on Total War Center and the Org and CA are well aware of the criticism, especially since ETW, hence a substantial PR offensive in recent years, including those misplaced PR women you see on Youtube who doesn't care enough to even feign the slightest interest for the games or historical periods they are supposed to communicate to the public, or that cringe-worthy 'Rally Point' show they released some time ago.

What the series needs is a serious rival, with something like the campaign map from Europa Universalis and the combat from Total War.
Title: Re: Total War Hammer
Post by: Rhekimos on October 29, 2015, 07:04:30 pm
'CA Bashing' is an entire concept of its own on Total War Center and the Org and CA are well aware of the criticism, especially since ETW, hence a substantial PR offensive in recent years, including those misplaced PR women you see on Youtube who doesn't care enough to even feign the slightest interest for the games or historical periods they are supposed to communicate to the public, or that cringe-worthy 'Rally Point' show they released some time ago.

What the series needs is a serious rival, with something like the campaign map from Europa Universalis and the combat from Total War.

A worthy rival would be excellent news.

But Sega/CA engaging in those PR efforts mean that the CA bashing has been noticed. Just not noticed enough for actual change instead of these flimsy attempts. If the complaining stops though, the message they will take home is that the PR stuff worked.
Title: Re: Total War Hammer
Post by: Angantyr on October 29, 2015, 07:07:21 pm
At least the criticism seems to target SEGA more than CA these days.
Title: Re: Total War Hammer
Post by: Uther Pendragon on November 04, 2015, 10:29:53 pm
http://forums.totalwar.com/showthread.php/164869-Total-War-WARHAMMER-Dev-Blog-%E2%80%93-Chaos-Warriors-Pre-orders-and-DLC

At least they are honest instead of throwing out a PR-response. And they make a good few points.
Title: Re: Total War Hammer
Post by: Angantyr on November 05, 2015, 12:18:40 am
Bet CA paid a good amount of money to Games Workshop for those licenses, which as far as I understand GW today sells a bit like they did the tabletop resources; a small piece at a time.
Title: Re: Total War Hammer
Post by: Overdriven on November 05, 2015, 01:25:51 pm
http://forums.totalwar.com/showthread.php/164869-Total-War-WARHAMMER-Dev-Blog-%E2%80%93-Chaos-Warriors-Pre-orders-and-DLC

At least they are honest instead of throwing out a PR-response. And they make a good few points.

A few good points but I still feel cheated by it and I still feel like it's pretty bullshit. If the Chaos Warriors are in the main game as a big bad enemy in the second half of the campaign prior to them being an added faction (as this makes out) then surely taking the step to make them a playable faction wouldn't be that big. As I understand it they are suggesting they don't have the resources to make them a fully playable faction within their initial budget. So they need to milk the pre-sales to get that budget. Just seems a little shady.

Add to that the original Rome and Medieval had extensive content for free. And the Barbarian expansion added a heck of a lot more than DLC has in any of the games since. I can understand that maybe games take more technical resources to make these days (no idea if this is true?) compared to then but it's still suggesting that they have a relative lower budget compared to when they made those games as they don't have the ability to put them in the main game without drawing more cash from some source.

To me it still stinks of Sega wanting a greater profit and this was how CA had to pitch how to milk it to them.

I don't see this helping the back lash all that much.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on November 05, 2015, 01:38:32 pm
Biggest issue is you can't trust them. Empire, Shogun 2, Rome 2 all had bad launches. Attila was better but had so much DLC thrown at you from day 1 it felt like you'd only bought half the game. I mean there were 2 faction packs before the first patch.

Now this is the ultimate preorder drive for Warhammer fans from what I can tell and you can't preorder a Total War game without a big risk of major technical problems which means you take the risk or pay more. Shouldn't have to do either.

If CA had announced they're doing it for free it would've increased hype and got more sales of the main game than it would've done as a preorder bonus and day one DLC IMO.
Title: Re: Total War Hammer
Post by: ecorcheur_brokar on November 05, 2015, 03:59:17 pm
I call BS on that. They have taken the habit of putting DLC for a long time now and most of them don't require so much work. How much work do you need to add blood spilling on screen or replace male warrior by female warrior?

And if really it was too much work for the initial price of the game to have more than 4 races, why chose a major faction as DLC. It's the exact same pattern as taking out Greeks out of Rome. You could argue that a minor faction would sell less in DLC but taking out major faction is simply called "cut content".
Title: Re: Total War Hammer
Post by: Bjord on November 05, 2015, 04:06:54 pm
Lost my faith in CA & Co after Total War Rome II, what a load of shit that was.
Title: Re: Total War Hammer
Post by: Xant on November 05, 2015, 04:53:37 pm
Quote
We know we have a hill to climb after Rome II, and acknowledged that at the time. We also issued a massive free expansion to the game in order to further underline that.

Nice of them to say that. I think the explanation they gave is OK, still not going to buy anything from them.
Title: Re: Total War Hammer
Post by: Grytviken on November 06, 2015, 08:50:57 pm
Who wants to 1v1 me in Rome 2 Multiplayer, I got it working on my potato and im kicking butts and taking names



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Title: Re: Total War Hammer
Post by: Angantyr on December 01, 2015, 03:39:53 pm
http://forums.totalwar.com/showthread.php/164869-Total-War-WARHAMMER-Dev-Blog-%E2%80%93-Chaos-Warriors-Pre-orders-and-DLC

At least they are honest instead of throwing out a PR-response. And they make a good few points.
I don't doubt that some of them believe it themselves, but the argument is still nonsensical because they could just do more work with the same resources; it's not set in stone that you have to have x amount of funds to do x amount of work, just look how much quality content a small indie developer like Larian could make in Divinity Original Sin by hard work and dedication. Or how CD Project Red dealt with the whole DLC issue (and amount of quality content). And CA are veterans, basically have a monopoly, and so many good sales behind them it should be possible not having to buy several unit packs after you've paid for the fucking NTW collectors editions, or have more than four factions in Warhammer, or to not have the entire British Isles, Scandinavia and Northern Europe use the same generic placeholder units in Attila, or any of the other numerous money schemes they've exposed their customers to since ETW. CA used to be the one company I really wanted to support, back in the Shogun and Medieval I days.
Title: Re: Total War Hammer
Post by: Butan on December 01, 2015, 04:06:54 pm
http://forums.totalwar.com/showthread.php/164869-Total-War-WARHAMMER-Dev-Blog-%E2%80%93-Chaos-Warriors-Pre-orders-and-DLC

At least they are honest instead of throwing out a PR-response. And they make a good few points.

TL;DR = they need the additional money from DLC to economically support further content. Without DLC their budget let them support only 4 playable factions in the base game.


I would buy it if I had no experience in modding. I've use literally hundreds of mods, and participated in a few, which adds more content than CA ever had all Total Wars combined. Some of those mods were done by small teams of 1-3 people, using crazy restricted modding tools, in the space of weeks/months.
There is literaly no way, I say, NO WAY, that they dont have the possibility to support more than 4 playable factions for the base game price tag. Or they need to employ more passionate modders IMO.

Now I buy their "if we have more money, we can develop more stuff in the future". I totally do. But the problem is two fold:

- CA/SEGA milk their game engine for years, never develop a new one before its crazy outdated
- CA/SEGA use more development time releasing copy/paste DLC and even games (lets say it, Rome 2/Attila/Warhammer are born of the same mould) than they do finding innovative ideas about Total Wars


So, there is only two explanations for me:

- either Total War has stopped being normally lucrative enough to support a Total War-like game compared to 10 years ago, so they need to sacrifice their reputation in order to stay afloat financially
- or they are mind blowingly greedy as fuck (either CA or SEGA, or both)


In both cases, its bad for the Total War series in the future. I foresee a time where the majority of the players will have ceased being fanboys of this brand, and sales will stop being impressive, and it will die out. Because lets face it, most of the last games were commercial success and not much else  :?



The fact that Warhammer will not be moddable, which was like the only way I could play the last Total War games, adds insult to the injury.

Still, I love Warhammer so I think it will at least be a 7+/10 game for me, even if its broken and not innovative one bit.
Title: Re: Total War Hammer
Post by: Leesin on December 01, 2015, 09:39:42 pm
Butan, SEGA owns CA, CA is just a dev team that is owned/employed by SEGA. SEGA is the problem here, they bought out CA with the apparent goal of making SEGA more prominent in Europe, but what actually happened is that SEGA is controlled by greedy fucks that have no passion for the gaming industry nowadays and all they want is profit. Therefore they make strict deadlines with strict finances and they demand an ex amount of DLC is produced, this is why we started seeing day 1 DLC with the games being designed around the feel that without the DLC's you are actually missing part of the game.

Basically, CA were and some of its staff still are passionate about the Total War series, but seeing as SEGA owns it all now, they have to abide by all the guidelines SEGA sets them. I am confident they always fall short of what they want to deliver in terms of gameplay and features simply because SEGA is tight like Ebeneezer Scrooge and because they simply don't give them enough time to actually flesh out the features. It's sad, because it is a unique game series, but in SEGA's hands it has become and probably will continue to be a cash cow until they have driven it into the ground and see it fail like pretty much everything they were ever involved in. In fact it is brutally sad to see, because there is no other game out there that comes close to what Total War is, even if they are most often flawed and unfinished games.

The lack of modding tools/support for Warhammer TW is down to Games Workshop I think, they are very strict and tight with their IP being modified in any way, they are another greedy company that has destroyed its own games. That doesn't mean there will be no mods though, like combat overhauls etc.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on December 02, 2015, 08:54:10 am
This is pretty much true. The last game to not have day one DLC was Medieval 2 which Sega came in halfway through development.

Empire, Napoleon, Shogun 2, Fall of the Samurai, Rome 2, and Attila have all had cut out factions released as day one DLC and faction pack DLC.
Title: Re: Total War Hammer
Post by: Butan on December 02, 2015, 03:02:10 pm
Butan, SEGA owns CA, CA is just a dev team that is owned/employed by SEGA.

Thats why I said CA, or SEGA, or both, is the problem  :P  I dont pretend I know who is the guiltiest in terms of money milking.

Even if, like you say, CA is just SEGA employees, its not exactly like a dictatorship: there is some degree of independance/struggle/negotiations.
Title: Re: Total War Hammer
Post by: ecorcheur_brokar on December 02, 2015, 04:07:58 pm
This is pretty much true. The last game to not have day one DLC was Medieval 2 which Sega came in halfway through development.

Empire, Napoleon, Shogun 2, Fall of the Samurai, Rome 2, and Attila have all had cut out factions released as day one DLC and faction pack DLC.
For me shogun was alright, the DLC were only minor factions or units.(and if I remember right there were no day-one DLC) They didn't take Oda out of the original game and Fall of the samourai expansion added so much content, it made sense to pay for it.

But since Rome 2, DLC really look like cut-content. Plus they started to make new DLC before even fixing the numerous bugs in their unfinished game.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on December 02, 2015, 05:19:30 pm
Attila was the worst. They had a day 1 DLC faction pack which was a cut a paste job, then a week 1 DLC faction pack that was ANOTHER cut a paste job. All before their first patch...
Title: Re: Total War Hammer
Post by: Leesin on December 02, 2015, 10:18:22 pm
Thats why I said CA, or SEGA, or both, is the problem  :P  I dont pretend I know who is the guiltiest in terms of money milking.

Even if, like you say, CA is just SEGA employees, its not exactly like a dictatorship: there is some degree of independance/struggle/negotiations.

From all I have read about the situation and statements over the past years from ex CA staff on TWcenter or outsiders who have interaction with SEGA/CA, the power the CA staff have in independance/struggle/negotiations is very little in the grand scheme of things, as a team they can communicate up the chain within SEGA what they need to function, like what staff and specialists, push for finances for certain expensive aspects of the game, and the time things could take in later development. But beyond that SEGA squeezes the timeline and finances as much as possible, as the sooner the game is released and the cheaper it is made, they are going to earn more profits in a shorter time period as the current team would again be occupied by working on the next game. The further the release date is pushed back to polish the game, the further the release date of the next game in the series will also be pushed back. Why? because SEGA saw Total War as a cash cow in Europe/USA and that's all it will continue to be while it's in their control.

CA isn't independent whatsoever, they are owned, controlled and financed by SEGA, any bad apples within SEGA get crapped on, SEGA's treatment of its staff that don't bend over on command is notoriously bad.

EDIT: Just to clarify, I am not saying CA are completely exempt from criticism and are saints, but they basically just now work for SEGA and if they value their jobs they do as they're told, with new staff the passion for "CA" is a lot less than actually keeping their job working for SEGA on the TW games. I am sure it wasn't an easy decision to accept that SEGA has taken over and noticing them slowly destroy the games whilst just quietly carry on working to earn a living and work on the game you are passionate about, but it's the cowards decision when it comes down to what really is an art and entertainment form.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on December 03, 2015, 10:56:08 am
I think calling it a coward's decision is harsh. Sure they could just leave in protest but the video game industry is difficult enough to get a steady job in, if they've got one then most people would stick to it.
Title: Re: Total War Hammer
Post by: Butan on December 03, 2015, 01:39:26 pm
If your theory is true Leesin, I also think like Oujamaflip that its not being a coward. Some must not even have the vista to self-criticize CA or SEGA or even themselves, and probably the majority think that if they were not there, it would be the same or worse. Also the fact that the majority of AAA games operates with this kind of DLC policy, could easily convince you that there is no moral choice here.

Not to add, those that did cash out are probably off-radar, and those that stay are the sheeps.

I hope that one day, I will read in the news something like "developers from CA create their own studio, start Total War-like project".
Title: Re: Total War Hammer
Post by: Uther Pendragon on February 11, 2016, 09:46:35 pm
Title: Re: Total War Hammer
Post by: Uther Pendragon on February 29, 2016, 09:38:22 pm
Title: Re: Total War Hammer
Post by: ThePoopy on February 29, 2016, 09:54:55 pm
"here you can see it's still possible to abuse the rtarded ai to win against impossible odds"
Title: Re: Total War Hammer
Post by: Tor! on March 01, 2016, 12:31:39 am
Is it that hard to make the ai group up for a coordinated attack  :rolleyes:
Title: Re: Total War Hammer
Post by: Butan on March 01, 2016, 01:34:49 am
I believe it is intended for the player to be "locked" fast by independent cavalry expeditionnary forces.
The problem is, the tactic used by the player is simple AND OP, there is ample time to destroy them all before the main army is close, if you deploy as far as possible. Seems poorly balanced for a challenge, even with bad micro the guy had a heroic victory on hard battle difficulty, wtf.

And the graphics are fucking atrocious, I understand they use a "alpha" build but the game release is in two fucking month. Its a TOTAL WAR team giving us that gameplay video, and they cant give their own PR team a recent build to demo with?

This sounds a bit like the "alpha footage" Rome 2 debacle.
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on March 01, 2016, 12:30:46 pm
Not going anywhere near it.
Title: Re: Total War Hammer
Post by: Yeldur on March 01, 2016, 06:35:52 pm
Attila was the worst. They had a day 1 DLC faction pack which was a cut a paste job, then a week 1 DLC faction pack that was ANOTHER cut a paste job. All before their first patch...

Yeah, the release was so fucking disappointing I almost refunded the game for it.

But now their DLC's are actually quite good, they have unique units, side stories etc to make the game interesting, it's why I'm glad I kept Attila now.


I definitely won't be buying Warhammer because it's not my kinda game (Prefer medieval) but I imagine the launch will be just as awful.
Title: Re: Total War Hammer
Post by: Uther Pendragon on March 05, 2016, 05:11:36 pm
My strategy will be to get the pre-order a few days before launch, wait it out to see the reviews from people like Angry Joe and other fanboys who aren't paid by CA and then I'll either refund or just get on with it. I was a huge fan of Warth of Dark Gods mod to Medieval 2 so Warhammer Total War is hyping me up, despite knowing how awful Rome 2 launch was. They seem to be a bit more communicative now, and their latest products are also giving me hope (namely Age of Charlemagne, which is great albeit a bit small), so we'll see.

Title: Re: Total War Hammer
Post by: Butan on March 05, 2016, 06:18:23 pm
The problem with current CA/SEGA approach to TW is they try to release a new game every year now, and release as many DLC as they can per title, whatever the cost to development quality and credibility.
IMO its a cash out strategy.

I can imagine the devoted developers working their ass out just so that they meet the deadline, knowing full well that they can not give their best shot with that they are given. Still, Rome 2->Attila->Warhammer shares tons of similar assets/UI/gameplay/etc... so with each new titles they can get deeper into the strategy/politics/battle aspect. Like with Empire->Napoleon->Shogun 2.

But that also means we pay 3-4x a AAA game to have an incredible experience.


Unlike Empire->Napoleon->Shogun 2, where Shogun 2 was basically a masterpiece (ignoring design flaws due to cultural similarities between all the playable factions), Rome 2->Attila->Warhammer, where Warhammer could be the masterpiece of the cycle, I dont see as much "innovative" gameplay decision: they have announced that the multiplayer of Warhammer will be the same than Rome 2/Attila (no great tools for multiplayer campaign, no avatar multiplayer), they showed that there is no real "lore" exploitation of the Warhammer history ("heroes" are just buffs, factions starts with ridiculous positions lore-wise and stupid neighbouring rebels/neutral factions just like any other TW, "quests" are simply finding more buffs, most of the lore is just text printed on ultra classic gameplay), and one can already see that graphically wise we are going to have problems, rosters are a bit limited and pasty, factions are DLC locked, etc etc...

Still I believe that overall, Warhammer should be >>> to Rome 2 and at least > to Attila.
Title: Re: Total War Hammer
Post by: Yeldur on March 05, 2016, 07:37:04 pm
Pretty much hit the nail on the head Butan.
Title: Re: Total War Hammer
Post by: Kais on March 05, 2016, 09:08:55 pm
Yeah, the release was so fucking disappointing I almost refunded the game for it.

But now their DLC's are actually quite good, they have unique units, side stories etc to make the game interesting, it's why I'm glad I kept Attila now.


I definitely won't be buying Warhammer because it's not my kinda game (Prefer medieval) but I imagine the launch will be just as awful.

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Title: Re: Total War Hammer
Post by: Uther Pendragon on March 05, 2016, 09:17:32 pm
Another thing is that if this game is a hit, it'll show other companies that CA is capable of making a good unorthodox strategy game with someone's IP - Warhammer first, others may follow. Fantasy isn't well represented in the setting and CA having the monopoly for this sort of games atm gives them nice opportunities. So I think they would like the game to be good AT launch and generally well-recieved.

Also, Yeldur

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Title: Re: Total War Hammer
Post by: Yeldur on March 06, 2016, 01:39:06 pm
Sowwy, I prefer history to fantasy :X
(For Strategy games, otherwise I'd be a hypocrite.)
Title: Re: Total War Hammer
Post by: Rewolwerowiec on March 08, 2016, 08:39:58 pm
Coming 24th May 2016  :D

(click to show/hide)
Title: Re: Total War Hammer
Post by: Butan on March 08, 2016, 09:20:49 pm
Reported again?... Well, that's good for the release state of the game, but it clearly shows that their last few "gameplay" videos were indeed too alpha-ish!
Title: Re: Total War Hammer
Post by: Uther Pendragon on March 09, 2016, 01:33:01 am
Good, shows that they're polishing it, I hope.

It raises my hope a little bit, yes. Also they released the specs, minimum, recommended and ultra, isn't much higher than Attila to be fair :o
Title: Re: Total War Hammer
Post by: Piok on March 09, 2016, 11:38:35 am
Good, shows that they're polishing it, I hope.

It raises my hope a little bit, yes. Also they released the specs, minimum, recommended and ultra, isn't much higher than Attila to be fair :o
Game will optimized for 64bit so it could run smoother.
But I think bugfest will commence after launch even after one month delay thanks to so called Reviewers.
Title: Re: Total War Hammer
Post by: Kais on March 09, 2016, 09:19:13 pm
already pre ordered, for the Empire of Sigmar fggts
Title: Re: Total War Hammer
Post by: Overdriven on March 10, 2016, 01:33:07 pm
already pre ordered, for the Empire of Sigmar fggts

Fool.
Title: Re: Total War Hammer
Post by: Renay on March 10, 2016, 02:17:18 pm
tbh this time it looks like a really good game, finally a refreshing total war. Check out all the campaign highlight videos. The way each faction is played differently really interests me. Also, the guy at PC gamer weekender looked very enthusiastic about the game they are making, it looks like their passion project. I don't think they will fuck this up
Title: Re: Total War Hammer
Post by: IR_Kuoin on March 10, 2016, 02:20:32 pm
Game also got delayed, which is especially good for a TW game. Maybe Sega finally realized...
Title: Re: Total War Hammer
Post by: BlindGuy on March 10, 2016, 02:22:58 pm
They dropped the ball SO FUCKING HARD when they didn't just name this title Total WarHammer. I'm sorry but for that alone I might buy this in a few years on steam sale. But only when it's like 70% off.
Title: Re: Total War Hammer
Post by: Butan on March 10, 2016, 02:24:47 pm
tbh this time it looks like a really good game, finally a refreshing total war. Check out all the campaign highlight videos. The way each faction is played differently really interests me. Also, the guy at PC gamer weekender looked very enthusiastic about the game they are making, it looks like their passion project. I don't think they will fuck this up


Didnt look at each campaign vids except Dwarves one. Care to talk about what you've seen and how different their gameplay is?

I also think it will be a good game, waiting for the check to come home to pre-order it, then I will not play the 2 hours refund max before I see some reviews: if its overall good, no refund, if bad, refund. Pro.



They dropped the ball SO FUCKING HARD when they didn't just name this title Total WarHammer. I'm sorry but for that alone I might buy this in a few years on steam sale. But only when it's like 70% off.

From an ADHD perspective, its better to have all your titles beginning the same way; "TOTAL WAR: xxx". They did that starting with Shogun 2.
Title: Re: Total War Hammer
Post by: Overdriven on March 10, 2016, 02:34:07 pm
I just have 0 faith in TW games now. To many poor releases and the DLC factions make me rage. I'm completely done with buying these at anything near full price. I strongly suspect this one will go on hefty deals relatively quickly as well because there are so many people with the same opinion.
Title: Re: Total War Hammer
Post by: Renay on March 10, 2016, 02:51:54 pm

Didnt look at each campaign vids except Dwarves one. Care to talk about what you've seen and how different their gameplay is?



Check it out yourself, the factions are so completely different this time, it would take too long to write down :D



Title: Re: Total War Hammer
Post by: Lt_Anders on March 10, 2016, 11:31:32 pm
Will buy on sale. Fuck SEGA.
Title: Re: Total War Hammer
Post by: Nightingale on March 14, 2016, 11:26:16 am
Will buy on sale. Fuck SEGA.

Wont buy at all fuck sega.
Title: Re: Total War Hammer
Post by: Rando on March 15, 2016, 07:14:47 am
Will obtain legally.
Title: Re: Total War Hammer
Post by: Renay on March 15, 2016, 12:00:21 pm
Fuck SEGA. Will buy anyway cause Warhammer.
Title: Re: Total War Hammer
Post by: Admerius on March 15, 2016, 06:02:45 pm
M&B 2, Sega style:
-Great lance and Jousting lance are DLC
-50% of the companions are DLC
-Manhunter faction is DLC
-King Title is DLC
-50% of Lords are DLC
-Remove level cap is DLC
-Day/Night and weather changes are DLC
-Mature Voice acting pack is DLC
-Silk merchant business option is DLC
-Sea raiders are DLC
-Being mercenary band for lord is DLC
Title: Re: Total War Hammer
Post by: Tom Cruise on March 15, 2016, 06:38:44 pm
Title: Re: Total War Hammer
Post by: Butan on March 15, 2016, 06:55:01 pm
About that faction:

Will the men you kill on the battlefield arise as your minions?
Will your undead have no "morale" to speak of?

If they respect the lore unit capabilities-wise, this game gonna be the shit; even though they took lots of lore shortcut campaign gameplay-wise.
Title: Re: Total War Hammer
Post by: Tom Cruise on March 15, 2016, 07:21:50 pm
About that faction:

Will the men you kill on the battlefield arise as your minions?
Will your undead have no "morale" to speak of?

If they respect the lore unit capabilities-wise, this game gonna be the shit; even though they took lots of lore shortcut campaign gameplay-wise.

The only somewhat sensible way I can see that happening is if they lower the quality of the troops and focus more on quantity and special abilities like "fear" or something along those lines.

Title: Re: Total War Hammer
Post by: Uther Pendragon on March 15, 2016, 07:39:51 pm
About that faction:

Will the men you kill on the battlefield arise as your minions?
Will your undead have no "morale" to speak of?

If they respect the lore unit capabilities-wise, this game gonna be the shit; even though they took lots of lore shortcut campaign gameplay-wise.

I guess there will be some kind of spell for ressurection, but probably toned down to not be OP
In this case called "leadership" - basically when the Vampire who is the necromancer loses his faith in victory, his power over the undead starts to fail and they'll crumble to dust. At least that's how I heard it'll be, they definetly won't make it some game-breaking mechanic. Something tells me morale will have a much bigger impact in battles here than in previous TW games, to good or bad - we'll see.

Also siege mechanics blog http://wiki.totalwar.com/w/Sieges_and_Siege_AI
Title: Re: Total War Hammer
Post by: Butan on March 15, 2016, 08:14:21 pm
The only somewhat sensible way I can see that happening is if they lower the quality of the troops and focus more on quantity and special abilities like "fear" or something along those lines.

Fanatic traits also! Nearly unbreakable units.

But I really hope they make up some new traits, or simply invent some new mechanics. They have been milking the same meta-game for years.

Also siege mechanics blog http://wiki.totalwar.com/w/Sieges_and_Siege_AI

I think its nice ideas that they "focus" the sieges to a few walls, and create bigger walls, streets, while they are fewer; more intense fight, and still hard sieges.

But gotta call BS on the AI being able to manage reserves, have multiple strategies and split his forces in a coherent manner. Or they finally did some AI work after all these dreary years.
If they really do that and we dont see any more AI bumrushing the gates, then its gonna be something to behold.


Still gotta remember that each time they release a new Total War, they make up some nice dev blog about their AI being ultra better than last time... Dont read everything like its true.
Title: Re: Total War Hammer
Post by: Renay on March 16, 2016, 01:25:51 pm
About that faction:

Will the men you kill on the battlefield arise as your minions?
Will your undead have no "morale" to speak of?

If they respect the lore unit capabilities-wise, this game gonna be the shit; even though they took lots of lore shortcut campaign gameplay-wise.

My theory is the enemies you would take prisoner in the normal games, will be zombified in the vampire campaign.
Title: Re: Total War Hammer
Post by: Butan on March 16, 2016, 02:38:01 pm
My theory is the enemies you would take prisoner in the normal games, will be zombified in the vampire campaign.

Man, you should be designer (and we both know you could! :P).
This sound almost too good to have been thought by one of them CA devs though  :lol:
Title: Re: Total War Hammer
Post by: Renay on March 16, 2016, 10:54:34 pm
Man, you should be designer (and we both know you could! :P).
This sound almost too good to have been thought by one of them CA devs though  :lol:

Thank you  :mrgreen:

CA devs sucked in the past few games, but from what I've seen in the Campaign Previews, they really stepped their game up. This Total War will be a Masterpiece. Maybe there will be a bunch of paid DLCs, but I don't mind paying for them if I get a near perfect Warhammer game in return. I can only hope they will add the Lizardmen.
Title: Re: Total War Hammer
Post by: Tom Cruise on March 16, 2016, 11:24:48 pm
I realllllly hope they make a perfect Total War Warhammer. Everything will be complete in my life. Fucking winning the lotto. Fuck fucking a super model. Just combine one of my favorite games of all time and my favorite fantasy universe into orgasmic world baby of WAAAAAGGGGHSSS and Sigmar and I can die happy.
Title: Re: Total War Hammer
Post by: Lt_Anders on March 17, 2016, 12:58:36 pm
You know, I was reading some TWC posts about mods and from what I've read, Warhammer will be unmoddable. Not sure if they meant completely or just the more major modifications.

Kinda another stinker there.
Title: Re: Total War Hammer
Post by: Overdriven on March 17, 2016, 01:03:54 pm
Thank you  :mrgreen:

CA devs sucked in the past few games, but from what I've seen in the Campaign Previews, they really stepped their game up. This Total War will be a Masterpiece. Maybe there will be a bunch of paid DLCs, but I don't mind paying for them if I get a near perfect Warhammer game in return. I can only hope they will add the Lizardmen.

Tempted to bookmark this comment for future 'I told you so'.
Title: Re: Total War Hammer
Post by: Renay on March 17, 2016, 01:43:10 pm
Tempted to bookmark this comment for future 'I told you so'.

Do it, I don't think you ever will "tell me so", cause I truly believe they won't fuck it up this time.
Title: Re: Total War Hammer
Post by: Butan on March 17, 2016, 02:17:04 pm
You know, I was reading some TWC posts about mods and from what I've read, Warhammer will be unmoddable. Not sure if they meant completely or just the more major modifications.

Kinda another stinker there.


CA will not support mod tools nor a mod workshop for Warhammer, but mods will exist!
The players themselves will need to develop those tools and distribute them, and the mods, through private websites and so on. The modding community of Total War will be able to do that easily, what I'm unsure of is how far Games Workshop will enforce their Warhammer copyrights? And how far the modders will mod?
Title: Re: Total War Hammer
Post by: Renay on March 17, 2016, 04:03:28 pm
It will probably be like the last games, where the map is hardcoded, but new units and improved gameplay is very probable for a mod.
Title: Re: Total War Hammer
Post by: Lt_Anders on March 17, 2016, 06:54:10 pm
It will probably be like the last games, where the map is hardcoded, but new units and improved gameplay is very probable for a mod.

No, was reading in Radious mods thread that they are completely abandoning any attempt to mod Warhammer(the custom unit guys). They said that CA just won't allow it in warhammer.
Title: Re: Total War Hammer
Post by: Kais on March 17, 2016, 10:05:06 pm
Thank you  :mrgreen:

CA devs sucked in the past few games, but from what I've seen in the Campaign Previews, they really stepped their game up. This Total War will be a Masterpiece. Maybe there will be a bunch of paid DLCs, but I don't mind paying for them if I get a near perfect Warhammer game in return. I can only hope they will add the Lizardmen.

By the love of god, i hope so
Title: Re: Total War Hammer
Post by: Uther Pendragon on March 20, 2016, 06:24:06 pm
AFAIK regarding the modding, the official statement is that they won't release any modding tools (Games Workshop ruling), but tweaking stuff like unit stats and models shouldn't be impossible, so Butan is right, modders will mod either way.
Title: Re: Total War Hammer
Post by: Lt_Anders on March 20, 2016, 07:56:14 pm
AFAIK regarding the modding, the official statement is that they won't release any modding tools (Games Workshop ruling), but tweaking stuff like unit stats and models shouldn't be impossible, so Butan is right, modders will mod either way.

They also won't allow a steam workshop and, pretty sure a no TW Center modding too. We'll see what happens.

I'm not giving them anymore of my money.
Title: Re: Total War Hammer
Post by: Uther Pendragon on March 20, 2016, 08:00:25 pm
They also won't allow a steam workshop and, pretty sure a no TW Center modding too. We'll see what happens.

I'm not giving them anymore of my money.
Your choice, I'm too much of a Warhammer and Total War fan to avoid this franchise marriage, maybe I'll get burnt on it, but Rome 2 launch was long time ago, Attila was very satisfying and Age of Charlemagne was simply good, so it makes me have a little hope.

Or, well, there's always steam refund. Buy preorder the day before release, then watch reviews of people like AngryJoe and judge for yourself whether it's worth the buck or not. If anything, the prospect of masses of people refunding their purchase should be a serious concern for a developer to release good games at the launch, without bugs that break it.
Title: Re: Total War Hammer
Post by: Lt_Anders on March 20, 2016, 08:09:56 pm
Your choice, I'm too much of a Warhammer and Total War fan to avoid this franchise marriage, maybe I'll get burnt on it, but Rome 2 launch was long time ago, Attila was very satisfying and Age of Charlemagne was simply good, so it makes me have a little hope.

Or, well, there's always steam refund. Buy preorder the day before release, then watch reviews of people like AngryJoe and judge for yourself whether it's worth the buck or not. If anything, the prospect of masses of people refunding their purchase should be a serious concern for a developer to release good games at the launch, without bugs that break it.

Make the learning part of the game longer than 2 hours to prevent this. Or just find ways to "burn" time to avoid this.

And just cause "Was a long time ago," doesn't mean they've come around. From what I've read, I'm not going to hold any hope for this game with out a steep steep discount for me.
Title: Re: Total War Hammer
Post by: Uther Pendragon on March 20, 2016, 08:14:43 pm
Make the learning part of the game longer than 2 hours to prevent this. Or just find ways to "burn" time to avoid this.

And just cause "Was a long time ago," doesn't mean they've come around. From what I've read, I'm not going to hold any hope for this game with out a steep steep discount for me.
That's what I meant by waiting for reviewers first, and not playing. I know even their launcher counts as "being in-game".

I'm not changing my mind, I want to have hope because this game is exactly what I want and I'll be greatly dissapointed if it's bad :(
Title: Re: Total War Hammer
Post by: Lt_Anders on March 20, 2016, 08:29:14 pm
That's what I meant by waiting for reviewers first, and not playing. I know even their launcher counts as "being in-game".

I'm not changing my mind, I want to have hope because this game is exactly what I want and I'll be greatly dissapointed if it's bad :(

Hope for the best, get the worst.
Title: Re: Total War Hammer
Post by: Molly on March 23, 2016, 11:25:45 am
Just watched Vampyr army gameplay and although I have no real connection to Warhammer, that looked so freaking awesome... :O
Title: Re: Total War Hammer
Post by: Renay on March 23, 2016, 02:23:08 pm
The new sieges look really cool. Some might say it takes away from the gameplay, that you can only attack from one side, but I bet sieges will be more epic than ever now.
Title: Re: Total War Hammer
Post by: Butan on March 23, 2016, 04:56:21 pm
The new sieges look really cool. Some might say it takes away from the gameplay, that you can only attack from one side, but I bet sieges will be more epic than ever now.

This is a very very important change in the gameplay, as such I dont have a precise opinion about it as long as I dont see a dozen sieges and how its being handled by the ai/player.

All sieges will kinda ressemble a helm's deep/minas tirith siege then? I can imagine some positives and negatives:

+ easier to handle by the AI
+ defense will be easier even with just garrisons (garrisons are increased compared to Attila)
+ settlements will not always need an army sitting in there (especially since armies are limited now) to be properly protected and epicly important capitals will not fall to 1 stack
+ encourages "passive" sieges mechanics (real siege, surrender by encirclement and creation of siege engines)

- fiefs defended by garrisons + armies will be clusterfucks and almost impossible to win by tactics (if you can position a 10 men deep unit on every foot of the walls, what can you do but grind them?)
- some maps will make no sense (not all settlements are built in a gorge or surrounded by impassable terrain)
- if defense is easier it will not necessarily benefit the meta-game in terms of epicness, except if there is large incentive and room for more field battles (AI camping settlements could be the #1 boring shit of Warhammer)

Title: Re: Total War Hammer
Post by: Renay on March 23, 2016, 05:04:50 pm
- fiefs defended by garrisons + armies will be clusterfucks and almost impossible to win by tactics (if you can position a 10 men deep unit on every foot of the walls, what can you do but grind them?)

This would've been true if it was any other total war game, but this is warhammer, you have flying units and giants and magic and all that shit. You will have a lot of tactical options available to you to get into that city.
I think this new approach makes the sieges more epic and cinematic. In the old total war games you always had huge portions of empty city which made the battlefield look kind of boring. Now there will be shit happening in all of the playable area and that is a good thing if you ask me.
Title: Re: Total War Hammer
Post by: Uther Pendragon on March 23, 2016, 10:01:27 pm
Embargo on previews and community event videos is lifted!

Vampire vs Vampire siege:

(click to show/hide)

Empire quest battle for Balthasar Gelt - Empire vs Vampire

(click to show/hide)

Vampire vs Dwarves siege

(click to show/hide)

Vampire vs Greenskins siege (Dwarven city captured previously by greenskins - pay attention to architecture changes)

(click to show/hide)

In all videos they remark that the recording took place 2-3 months ago, so many bugs and unpolished things were fixed/changed (Varghulf's textures and animations, lightning effects)

Unscripted battles. I love the fact that they actually use different currency for Vampries (Dark Magic) for upkeeping the dead and recruiting new units (instantly raised zombies and skeletons as "mercenaries")
Title: Re: Total War Hammer
Post by: Renay on March 23, 2016, 10:15:23 pm
Thank you so very much, now I have something to watch for the evening!
Title: Re: Total War Hammer
Post by: Renay on March 24, 2016, 10:41:42 pm
Well, i gotta say I like the new approach. The battles look more like Medieval 2 and less like Rome 2, which is a good thing in my opinion. Medieval 2 is my favorite of the series to date.
Title: Re: Total War Hammer
Post by: Uther Pendragon on March 24, 2016, 11:54:23 pm
Well, i gotta say I like the new approach. The battles look more like Medieval 2 and less like Rome 2, which is a good thing in my opinion. Medieval 2 is my favorite of the series to date.

Same, if they'd add the replenishment system newer games have to Medieval 2 I would play it all the time '-'
Title: Re: Total War Hammer
Post by: Renay on March 25, 2016, 12:17:17 am
Same, if they'd add the replenishment system newer games have to Medieval 2 I would play it all the time '-'

Ahhh yeah, the retraining in Medieval 2, how we all hate it!
Title: Re: Total War Hammer
Post by: Tom Cruise on March 25, 2016, 03:13:53 pm
Title: Re: Total War Hammer
Post by: Butan on March 25, 2016, 04:35:37 pm
They are picking up the pace with the promotional videos, I think they wont delay the game any further, looks like they got most of the game in a solid state.
Just be prepared to have what you see today completely identical to the release game, dont trust the "its alpha-beta-bravo-charlie-tango" nor the "this bug is fixed in the finished version" bs.
Title: Re: Total War Hammer
Post by: Tom Cruise on March 25, 2016, 05:10:39 pm
I'm really hoping I won't have to upgrade my PC for this game. I will cry. Until I die.

In of the the videos Uther posted, one of the guys said he would normally be able to to pretty much max graphics or very high and have no problems until it was something like a melee cluster and he were to zoom in, then the frames would drop a good amount. I guess a lot of the focus was on the "duel" style combat of Rome and they made the frames/game waver a bit. Since they said they are getting away from that and going more on a MTW2 style, and with some more tweaking and optimizing, hopefully my rig, and most peoples for that, can run this game at a solid 60 fps on at least high settings.
Title: Re: Total War Hammer
Post by: Molly on March 25, 2016, 05:22:33 pm
I simply gonna assume and expect it to run as good as Attila did on my mediocre rig.
Which basically means high settings with a few things to ultra, for example unit size and variety.
Title: Re: Total War Hammer
Post by: Tom Cruise on March 25, 2016, 05:26:51 pm
I simply gonna assume and expect it to run as good as Attila did on my mediocre rig.
Which basically means high settings with a few things to ultra, for example unit size and variety.

Ya I turn unit detail and size on ultra, most other things on high, except maybe sky, or water, and turning shadows on medium.
Title: Re: Total War Hammer
Post by: Renay on March 25, 2016, 05:39:08 pm
Turn Unit size down, its still fun. My pc can easily handle everything on max, but I don't like the giant unit sizes, so I play with lower ones
Title: Re: Total War Hammer
Post by: Molly on March 25, 2016, 05:46:36 pm
But having 150 spearmen is way cooler to look at.
Ultra unit size is a must!
Title: Re: Total War Hammer
Post by: Tom Cruise on March 25, 2016, 05:49:11 pm
Turn Unit size down, its still fun. My pc can easily handle everything on max, but I don't like the giant unit sizes, so I play with lower ones

Fuuuuuuuuuuuuuuuuuuuuuuck that. The things I turn down that actually help the fps, like sky. How often am I just looking into fucking space? Kind of focusing on the battle, one where I want units to look decently and have a lot of units. That's the whole point of Total war. Is to have a stupid amount of units fighting each other.
Title: Re: Total War Hammer
Post by: Butan on March 25, 2016, 06:39:56 pm
Same, I value unit size the most, I tinker the rest around it. With Attila I managed large unit size and still correct details.
With the 30 foot wide walls, you'll need at least medium unit size or it will look ludicrous  :lol:
Title: Re: Total War Hammer
Post by: Taser on March 25, 2016, 07:06:29 pm
Turn Unit size down, its still fun. My pc can easily handle everything on max, but I don't like the giant unit sizes, so I play with lower ones

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Title: Re: Total War Hammer
Post by: Renay on March 25, 2016, 07:08:56 pm
Cause I mostly play Medieval 2 and mods and the ultra unit sizes prevent archers from filling in certain wall portions, so I turn them down and voila, it works!
Might change that for Warhammer, since the walls seem pretty huge. I havent played Atilla yet, but I'm looking at it, since it's pretty cheap on the current humble bundle.

https://www.humblebundle.com/sega-strategy-bundle
Title: Re: Total War Hammer
Post by: Taser on March 25, 2016, 07:17:54 pm
Havent played Attila so I dont know if its worth the time. But people do like it better than RTW 2.. although that's not saying much I suppose.

That's an awesome bundle though. Might spend the 12 or so dollars to unlock it with all the stuff you get out of it. Dang.
Title: Re: Total War Hammer
Post by: Renay on March 25, 2016, 08:40:25 pm
I have most of the games already, that's why I'm hesitating. Company of Heroes 2 doesn't interest me much, since I rather play Men of War and I already have every Warhammer 40k game in existence.

And with Warhammer around the corner, I doubt I will be spending much time with Atilla.
Title: Re: Total War Hammer
Post by: Butan on March 25, 2016, 08:48:17 pm
And with Warhammer around the corner, I doubt I will be spending much time with Atilla.

Same, already deleted Attila local content to prepare! I dont want to have played any Total War in the last weeks before Warhammer is out, to have the most feels  :mrgreen:
Title: Re: Total War Hammer
Post by: Renay on March 25, 2016, 09:08:05 pm
Its good that they delayed it, now the release is after my exams  8-) :mrgreen:
Title: Re: Total War Hammer
Post by: Leesin on March 26, 2016, 11:03:15 am
Its good that they delayed it, now the release is after my exams  8-) :mrgreen:

That could be a bad thing if the release is shitty, if it needs patching and more patching it would've been done over your exam time  :wink:
Title: Re: Total War Hammer
Post by: Renay on March 26, 2016, 01:28:29 pm
Yeah, but like this I won't fuck up my exams trying it out as soon as it releases  :mrgreen:
Title: Re: Total War Hammer
Post by: Butan on March 26, 2016, 01:58:53 pm
Its okay for me, I need a human opponent in Multiplayer Campaign to make it really worth my while; so until I find one, I wont play a lot. I cant play too long against AI only, I get burned on his stupidity real quick.

Will still geek it out until I learn all there is in the game  :mrgreen:
Title: Re: Total War Hammer
Post by: Renay on March 26, 2016, 02:35:33 pm
Its okay for me, I need a human opponent in Multiplayer Campaign to make it really worth my while; so until I find one, I wont play a lot. I cant play too long against AI only, I get burned on his stupidity real quick.

Will still geek it out until I learn all there is in the game  :mrgreen:

I would be up for a 1 vs 1 campaign. Germany vs France! I take Empire, you take Bretons.
Title: Re: Total War Hammer
Post by: Butan on March 26, 2016, 02:39:09 pm
From what I've seen, its either dwarves or vampire count for me  :twisted:  I love the little angry dudes, and vampire count seem to have the most "special" battle-lore in the game. But I will remember your proposition for when the game is up  :)
Title: Re: Total War Hammer
Post by: GRANDMOM on March 26, 2016, 03:35:50 pm
Its okay for me, I need a human opponent in Multiplayer Campaign to make it really worth my while; so until I find one, I wont play a lot. I cant play too long against AI only, I get burned on his stupidity real quick.

Will still geek it out until I learn all there is in the game  :mrgreen:

I would be up for that - Dwarfs are my thing, since I used to play them on the actual tabletop game like 20 years ago or so :)
Title: Re: Total War Hammer
Post by: Renay on March 26, 2016, 05:56:31 pm
Also collected Dwarves. They fit my playstyle as well, since I'm a very defensive player in strategy games.
Title: Re: Total War Hammer
Post by: GRANDMOM on March 26, 2016, 07:50:17 pm
Strategy:

Park urself next to the cannons and drink some ale while ur enemy moves towards u being bombarded to shit and when they reach ur ranks - just stand up and kill them with superior strength and armour stats :)
Title: Re: Total War Hammer
Post by: Butan on March 27, 2016, 02:14:38 pm
And with the return of guard mode (+ bonus to morale, da fuck, defense OP), Being a little dwarven campy bitch is gonna be fun against AI  :lol:

I can already imagine being a outnumbered 5 to 1 dwarf faction against HORDES of zombies, orcs, etc and still win.
Title: Re: Total War Hammer
Post by: Mirliva on March 28, 2016, 11:42:48 am
Dwarfs with muskets!! ^^
Title: Re: Total War Hammer
Post by: Uther Pendragon on April 07, 2016, 03:14:52 pm
Title: Re: Total War Hammer
Post by: Renay on April 07, 2016, 04:01:53 pm
I love Chaos!
Title: Re: Total War Hammer
Post by: Molly on April 07, 2016, 04:44:35 pm
Isn't Chaos pre-order bonus?
I believe I read something like that...
Title: Re: Total War Hammer
Post by: Renay on April 07, 2016, 04:45:31 pm
Isn't Chaos pre-order bonus?
I believe I read something like that...

Yes. But let's be honest here guys... we are all going to get Season Pass anyway, cause we are all nerds who want every Warhammer faction in the game, no matter the price.
Title: Re: Total War Hammer
Post by: Latvian on April 07, 2016, 07:09:34 pm
Yes. But let's be honest here guys... we are all going to get Season Pass anyway, cause we are all nerds who want every Warhammer faction in the game, no matter the price.
not me for sure, i will pirate that moneydrain
Title: Re: Total War Hammer
Post by: Uther Pendragon on April 07, 2016, 07:23:18 pm
Isn't Chaos pre-order bonus?
I believe I read something like that...
To PLAY them, you need the DLC, but they'll be present with everything you saw in that video in the base game without the DLC.

Title: Re: Total War Hammer
Post by: Molly on April 07, 2016, 08:19:21 pm
To PLAY them, you need the DLC, but they'll be present with everything you saw in that video in the base game without the DLC.
The cash grabbing again already starting before release. Deliberately leaving content out beforehand. Damn filth.
Title: Re: Total War Hammer
Post by: Uther Pendragon on April 07, 2016, 08:23:11 pm
The cash grabbing again already starting before release. Deliberately leaving content out beforehand. Damn filth.
Their reason for that was that Sega wasn't willing to further finance the base game, so they needed the DLC as an excuse for additional moneyz from them, or something along those lines (They posted a blog post about it). As cash-grabbing as it sounds, I can deal with that. I'll pre-order days before release and later wait for reviews before touching the game.
Title: Re: Total War Hammer
Post by: Butan on April 07, 2016, 08:23:37 pm
Filthy fuckers indeed.

If you want to play the Chaos and still want to be cautious, pre-order now and refund if reviews are bad and/or your "demo" (cracked version) plays like shit.
Title: Re: Total War Hammer
Post by: Renay on April 07, 2016, 11:01:56 pm
Guys, you don't have to preorder to play Chaos, that DLC will still be available after launch. Just wait for reviews and then buy.
Title: Re: Total War Hammer
Post by: Butan on April 08, 2016, 12:34:48 am
DLC will still be available after launch.

For an additional paiement of 14.99€  :P
Title: Re: Total War Hammer
Post by: Renay on April 08, 2016, 12:56:16 am
Nah, they won't price it that high per faction.
Title: Re: Total War Hammer
Post by: Molly on April 08, 2016, 09:58:59 am
The refund idea is solid, alas I am not buying at the Steam store directly, therefore the idea is not applicable for me.
Title: Re: Total War Hammer
Post by: Molly on April 13, 2016, 09:07:05 am
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Title: Re: Total War Hammer
Post by: Renay on April 13, 2016, 09:46:48 am
Free DLC?

(click to show/hide)
Title: Re: Total War Hammer
Post by: Uther Pendragon on April 13, 2016, 11:30:23 am
The bonus race is definitely Bretonnia, albeit I thought it would be closer to the release than further away, though maybe the order of the images doesn't represent the order or FLC's, OR it will change.

One of the Lores is probably Lore of Tzeentch.

Legendary Lord - KRELL IS A MUST, maybe Kurt Helborg and Volkmar the Grim.
Title: Re: Total War Hammer
Post by: Butan on April 13, 2016, 12:34:00 pm
Happy to see that they probably intend to do at least half the Warhammer lore for free!
But alas, it seems that all the gods and such that could be missing at the release, does not fit all the free-LC slots in the banner (if that is relevant at all); could be that some will be free, some will be not.
I would really prefer if they were gonna do all the lore stuff for free, and ask paiement for a couple playable. Still possible.
Title: Re: Total War Hammer
Post by: Tom Cruise on April 13, 2016, 12:58:05 pm
There is entirely too many characters to even begin to guess who a new hero or legendary lord is.

Some possible entries I would like to see:

Empire:

Kurt Helborg http://warhammerfantasy.wikia.com/wiki/Kurt_Helborg (http://warhammerfantasy.wikia.com/wiki/Kurt_Helborg)

Ludwig Schwarzhelm http://warhammerfantasy.wikia.com/wiki/Ludwig_Schwarzhelm (http://warhammerfantasy.wikia.com/wiki/Ludwig_Schwarzhelm)

Markus Wulfhart http://warhammerfantasy.wikia.com/wiki/Markus_Wulfhart (http://warhammerfantasy.wikia.com/wiki/Markus_Wulfhart)

Luthor Huss http://warhammerfantasy.wikia.com/wiki/Luthor_Huss (http://warhammerfantasy.wikia.com/wiki/Luthor_Huss)

Orcs:

Gorbad Ironclaw http://warhammerfantasy.wikia.com/wiki/Gorbad_Ironclaw (http://warhammerfantasy.wikia.com/wiki/Gorbad_Ironclaw)

Borgut Facebeater http://warhammerfantasy.wikia.com/wiki/Borgut_Facebeater (http://warhammerfantasy.wikia.com/wiki/Borgut_Facebeater)

Grom the Paunch http://warhammeronline.wikia.com/wiki/Grom_the_Paunch (http://warhammeronline.wikia.com/wiki/Grom_the_Paunch)

Wurrzag http://warhammerfantasy.wikia.com/wiki/Wurrzag (http://warhammerfantasy.wikia.com/wiki/Wurrzag)

And that's all I can really do off of memory for now. Assuming some of these guys aren't already in the game. And that is just only two factions! There is a stupid amount more for these two factions alone, and save the rest of every other faction, but these are just some that I personally like.

I guess it all really depends as well what is the deviation of timelines we are talking about here too. If they are just going to through everyone from whatever period/age/arc into the mix, or if this is towards the "End Times" arc, etc. It also depends on what they consider a hero or legendary lord. Someone as simple and small, yet huge, monumental characters in the world like Gotrek and Felix. Would they be considered heroes?
Title: Re: Total War Hammer
Post by: Butan on April 13, 2016, 01:52:14 pm
There is a stupid amount more for these two factions alone, and save the rest of every other faction

Big DLC potential  :cry:
Title: Re: Total War Hammer
Post by: Molly on April 13, 2016, 04:04:22 pm
From what I read there will be 3 categories of paid DLC:

Races, Campaign and Lore.

Races are rather obvious, coming along with heroes and extra spells or some-such.

Campaign includes race, heroes with quests and spells.

Lore is heroes and spells, including quests too.


Something like that. Don't recall completely and I am too lazy to look it up right now.
Title: Re: Total War Hammer
Post by: Renay on April 13, 2016, 07:51:36 pm
Campaigns is pretty obvious too, they will game-ify the big warhammer campaigns.
Title: Re: Total War Hammer
Post by: Butan on April 13, 2016, 08:44:15 pm
I really dont think anything other than fully fledged playable races gonna sit well with the plebs with paid DLC, and they clearly dont know how to flesh out rosters from the last games they had. Just reading Molly's post put a shiver in me, but I guess its whats gonna happen anyway.
Title: Re: Total War Hammer
Post by: Renay on April 13, 2016, 08:46:21 pm
I want my lizardmen! Pretty sure they're gonna be one of the last factions to be added, if at all.
Title: Re: Total War Hammer
Post by: Mirliva on April 19, 2016, 08:14:06 am
Anyone gonna buy warhammer?
Title: Re: Total War Hammer
Post by: Molly on April 19, 2016, 09:44:12 am
Anyone gonna buy warhammer?
I'd say it's on my watch list.
Title: Re: Total War Hammer
Post by: naduril on April 20, 2016, 11:31:31 am
I will. 2k rub not a big deal :D
Title: Re: Total War Hammer
Post by: Uther Pendragon on April 20, 2016, 11:41:27 am
I will, definitely. If it's bad, I'll refund.
Title: Re: Total War Hammer
Post by: Oberyn on April 26, 2016, 09:43:15 am
No mod support for a TW game? Lol, no thanks. Vanilla TW games make for great canvas, but mods have always been where the meat is, imo. Even the base vanilla experience can benefit from mods polishing up stuff like UI, AI, bugs, etcs. Combined with the potential for DLC gouging, I def won't be buying it any time near it's release date, if at all, depending on how it compares to previous TW games gameplay wise.
Title: Re: Total War Hammer
Post by: Mirliva on April 28, 2016, 09:51:20 pm
Musketmen Dwarfs hell yeah warhammer!!!
Title: Re: Total War Hammer
Post by: Tom Cruise on April 29, 2016, 12:39:13 pm

visitors can't see pics , please register or login
Title: Re: Total War Hammer
Post by: Banok on April 29, 2016, 09:34:29 pm
meh not impressed by "free LC".

before they talked about doing expansions in a trilogy, that add new map/factions to the same grand campaign. I really liked this idea, because I never liked TW mini campaigns, and DLC that unlocks existing factions were pretty much all a complete waste of money and hurt modding.

So I thought they were doing that instead, but no they are doing both that and all the typical DLC. I guess to many idiots buy this shit for them to not do it.

I mean I'd pay for full on expansions packs, but there was rome2 DLC that I literally could have made myself over a weekend with the mod toolkit, I was modding at the time and I noticed they (mostly) just used existing assets in there from launch. attila was mostly as bad, although the sand cultures DLC is quite decent.

PS: I actually had a job interview at CA, and nearly got the QA job on this game. if I had sure i'd be up every night until launch eating pizza and slaving on the buggy mess that probably is this game right now ;)
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on April 30, 2016, 10:46:58 am
PS: I actually had a job interview at CA, and nearly got the QA job on this game. if I had sure i'd be up every night until launch eating pizza and slaving on the buggy mess that probably is this game right now ;)

That would've been interesting. I live really close to their building and I was considering leaving my collectors edition box with a large turd on it in at their reception.
Title: Re: Total War Hammer
Post by: Jarlek on April 30, 2016, 03:56:39 pm
That would've been interesting. I live really close to their building and I was considering leaving my collectors edition box with a large turd on it in at their reception.
Why didn't you?
Title: Re: Total War Hammer
Post by: Uther Pendragon on May 05, 2016, 03:50:45 pm
No mod support for a TW game? Lol, no thanks.

http://wiki.totalwar.com/w/Total_War_WARHAMMER_Modding_Details

Im impressed. :o
Title: Re: Total War Hammer
Post by: Oberyn on May 05, 2016, 04:35:25 pm
Gah, what do I do with all this cynicism now?! Still, optimistically warry. As far as I'm concerned any promise is marketing until it actually happens.
Title: Re: Total War Hammer
Post by: Renay on May 05, 2016, 04:38:56 pm
http://wiki.totalwar.com/w/Total_War_WARHAMMER_Modding_Details

Im impressed. :o

Awesome!
Title: Re: Total War Hammer
Post by: Tom Cruise on May 05, 2016, 05:47:21 pm
Ok with all of these great Warhammer looking games (Waghhammer Total Wagh, Deathwing, Dawn of War 3, Gothic, etc..) coming out guys, I'm fearing for my state of being. I don't know what I'm gunna do with my life. Not gunna go outside, gunna lose my job, not gunna get laid ever again, will become a pale pasty schlub of a man.

(click to show/hide)
Title: Re: Total War Hammer
Post by: Molly on May 05, 2016, 06:54:47 pm
Basically the XCOM 2 approach... Nice, I like that.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 06, 2016, 04:33:49 am
Basically the XCOM 2 approach... Nice, I like that.

Because modding sells. Just look at what PDX just released before Stellaris in prepration for HOI4 and Stellaris...
XCOM2

And their pre-orders are probably really really lacking because of this.
Title: Re: Total War Hammer
Post by: Banok on May 06, 2016, 06:35:36 am
if I recall correctly xcom 2 released everything maybe even source, not sure any other games opened up at that level. not a good comparison.

Most total war modding is done by fan made tools, so mods for warhammer were always going to exist. but now they are adding support for tools DAVE and BOB, which means modders have easier access to more things like customising units.

but couple points. those are just 2 tools, there is still no campaign map editor, afaik there never was it was community made for medieval 2. also:

Quote
Please only include Warhammer Fantasy Battles content in your mods

this is interesting because people in theory people could still make a lord of rings mod, and host on twcentre. but people say GW will lawyer the fuck out of them.

and anyway modders are already struggling to make a lotr mod for attila/rome2 cause like I said limited access to tools, no custom campaign map or scene maker.
Title: Re: Total War Hammer
Post by: Butan on May 06, 2016, 12:09:06 pm
Because modding sells. Just look at what PDX just released before Stellaris in prepration for HOI4 and Stellaris...

Yea but CA/SEGA NEVER, I say NEVER alluded to "modding increase commercial output". There was even funny threads in official forum where people that defended this point of view did every thing they could do to force someone from the CA team to say something along those lines.
They purposedfully ignore modding = sales "common sense" because it would not make any sense within their DLC policy. It will still not make any sense with how much they are going to milk Warhammer lore out of the fans  :P


And their pre-orders are probably really really lacking because of this.

More likely its a PR stunt to get the modding fans back just before release, also they added the chaos faction to anyone who buys the game in the first weeks.
They are not completely stupid yet it seems.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 08, 2016, 11:05:53 pm
Yea but CA/SEGA NEVER, I say NEVER alluded to "modding increase commercial output". There was even funny threads in official forum where people that defended this point of view did every thing they could do to force someone from the CA team to say something along those lines.
They purposedfully ignore modding = sales "common sense" because it would not make any sense within their DLC policy. It will still not make any sense with how much they are going to milk Warhammer lore out of the fans  :P


More likely its a PR stunt to get the modding fans back just before release, also they added the chaos faction to anyone who buys the game in the first weeks.
They are not completely stupid yet it seems.

They are trying to buy people back. I'm ignoring everything until a sale. SEGA be damned.
Title: Re: Total War Hammer
Post by: Banok on May 10, 2016, 01:14:38 pm
I realised other day, even best case scenario and the game is really really good, while they may be much more diverse there is only 4 campaigns. And the campaign map is really not that big. choas is a 5th faction I forgot about but I expect them to be like huns and a complete cakewalk.

So once I beat each one, and I expect them all to be very easy for me. thats going to be seriously not many hours compared to what I put into previous TW titles, even dlc like age of charlemagne had more hours for me since I pretty much played every faction. I recently got back into medieval 2, which felt horribly dated at first but Ive put in like 300 hours, even vanilla holds up as one of the best  main campaigns and the lotr mod is ace.

with other games genres I much prefer the quality over quantity, but I'm not sure I do when it comes to TW ;O
Title: Re: Total War Hammer
Post by: Angantyr on May 10, 2016, 04:18:28 pm
Imagine a new Medieval setting, or the English Civil War, or the American Civil War, or the European wars of religion, or the Victorian Age, even WWI if they could make it work etc. don't tell me you wouldn't be interested ;) In my opionion CA really needs to make Total War: Victoria.
Title: Re: Total War Hammer
Post by: Uther Pendragon on May 10, 2016, 06:59:57 pm
Title: Re: Total War Hammer
Post by: Banok on May 17, 2016, 02:41:14 pm
don't tell me you wouldn't be interested ;)

gunpowder total war games bore me.

Don't mind a limited gunpowder units like in shogun 2 main campaign, and medieval 2. but empire, napoleon, FotS, all completely boring to me. line men up and shoot at each other = snooze. even worse in ww1 since trenchs and cavalry gets shred by machine guns.
Title: Re: Total War Hammer
Post by: Angantyr on May 21, 2016, 01:40:32 pm
And you have actually tried the NTW campaign? There's a lot of melee in that game and excellent balance both on the campaign map and in battle. And it's the most historically accurate Total War game yet.
Title: Re: Total War Hammer
Post by: Renay on May 22, 2016, 02:29:22 pm

So they make a paid Chaos DLC and don't even give us the option to dedicate our armies to Nurgle, Khorne, Tzeentch or Slaneesh? GAY!
Title: Re: Total War Hammer
Post by: Uther Pendragon on May 22, 2016, 03:00:01 pm
So they make a paid Chaos DLC and don't even give us the option to dedicate our armies to Nurgle, Khorne, Tzeentch or Slaneesh? GAY!

I guess since Archaon is there, it's Chaos Undivived now.

Also, NDA is lifted, reviews and videos from youtubers are out in plenty!
Title: Re: Total War Hammer
Post by: Molly on May 22, 2016, 05:08:37 pm
I've watched one test video of a magazine which has rarely disappointed me when following their reviews.
They said that the Warhammer recipe for Total War is the best yet.
Seems that a lot of design decision were made towards removing the biggest points of criticism for the former titles.
AI seems way better over all but especially during sieges due to limiting it to 2 walls of approach.
Same for battlefield AI overall.
Less politics and more tactic.
And a couple of other points.

For me those seem to be the right points of focus. Others will probably complain about removing depth in some areas.
Personally, I always and mostly enjoyed the battlefield part and even disliked all the diplomatic stuff for the most time. So I think it's gonna be a great game.

(click to show/hide)
Title: Re: Total War Hammer
Post by: Butan on May 22, 2016, 07:03:25 pm
If there is less politics/diplomacy/strategy and the AI is still shit tactic-wise, its gonna be a hack&slash borefest even with the "better" sieges  :( fingers crossed the claims are not overblown like in all the previous TW titles.
Title: Re: Total War Hammer
Post by: Uther Pendragon on May 22, 2016, 08:10:25 pm
If there is less politics/diplomacy/strategy and the AI is still shit tactic-wise, its gonna be a hack&slash borefest even with the "better" sieges  :( fingers crossed the claims are not overblown like in all the previous TW titles.
Regarding battle AI, so far from what I've seen only 1 or 2 youtubers each had a single incident where AI went to retard town, but they were both surprised so it's possible those were just glitches. They may be not playing the final version however :D

And from what I saw, there are only less politics if you're orcs or chaos, with orcs mostly doing peace/war and confederations, and Chaos "freeing" the mortals from their feeble minds into the open arms of Chaos!

Diplomacy looked nice, AI gives YOU offers sometimes, like trade and what not. Something between Rome2/Attila level of "NO NEVER" and Shogun 2 level of "take my 5 regions for this trade deal"

Strategy, I think I saw Legendoftotalwar struggling and having to sign a peace with orcs (playing as Dwarves) because he was having issues. And if Legend has issues on strategy map, then AI may not be all that retarded :o Anyhow, Chaos is the Attila of that game, and they can really wreck your shit if you aren't careful.
Title: Re: Total War Hammer
Post by: Tom Cruise on May 23, 2016, 03:58:26 pm

This is actually awesome!
Title: Re: Total War Hammer
Post by: [ptx] on May 23, 2016, 05:18:25 pm
Okay, that is quite cool :o
Title: Re: Total War Hammer
Post by: Uther Pendragon on May 23, 2016, 05:20:45 pm
If someone considers a last-minute purchase of the game, don't go through steam store

https://www.instant-gaming.com<- this site has 37% lower price and is confirmed to work, I bought my cd-key there and got it delivered as a photo of the cd-key from the game box, it''s redeemed on my account and just finished downloading))

visitors can't see pics , please register or login
Title: Re: Total War Hammer
Post by: [ptx] on May 23, 2016, 05:33:35 pm
If someone considers a last-minute purchase of the game, don't go through steam store

https://www.instant-gaming.com<- this site has 37% lower price and is confirmed to work, I bought my cd-key there and got it delivered as a photo of the cd-key from the game box, it''s redeemed on my account and just finished downloading))

visitors can't see pics , please register or login

Ok, but why does that site ask for "Additional verification by phone", when i try to pay with Paypal?

--edit:
After reading Trustpilot reviews, i went ahead with this and even submitting photo of my ID for "verification purposes" (conveniently after already paying) (seriously, is that site trying to be as shady as possible?)...
Got my key. Pre-loading now.
Title: Re: Total War Hammer
Post by: Molly on May 23, 2016, 06:28:44 pm
Paid €40 at g2play
Title: Re: Total War Hammer
Post by: Jarlek on May 23, 2016, 07:31:14 pm
Yeah, those keys are DEFINITELY not stolen xD
Title: Re: Total War Hammer
Post by: ThePoopy on May 23, 2016, 07:37:10 pm
Always open the case before you leave the shop.
Title: Re: Total War Hammer
Post by: Molly on May 23, 2016, 07:50:35 pm
http://wiki.totalwar.com/w/Optimisation_Blog

Quote
During Total War: Warhammer’s development, our programmers have dedicated more time to engine optimization than any other Total War game. The ultimate aim of this work is to utilise your PC’s resources more effectively, and balance those countless calculations the game performs at any given moment more evenly across CPU cores, while figuring out which tasks we can hand off to the GPU to execute. The net result is improved framerates across the spectrum of PC configurations.


We’re pleased to confirm that Total War: WARHAMMER will also be DX12 compatible, and our graphics team has been working in close concert with AMD’s engineers on the implementation. This will be patched in a little after the game launches, but we’re really happy with the DX12 performance we’re seeing so far, so watch this space!


In non-DX12 news, our graphics team has spent considerable time on engine optimisations and there’s lots of good news in this regard, so let’s talk about specific engine optimisations which benefit everyone.


Total War has traditionally been quite CPU-bound, with the game-draw and graphics render processes both running on the same CPU thread. Over time, as the engine has evolved and become more demanding, this has become an increasingly important bottleneck for us. During the course of TWWH’s development, we’ve spent time separating these so they now run independently on their own threads. We’ve also optimized our task-system to have better multi-threading performance across the board.


In GPU terms, we’ve shifted our particle simulation pipeline from the pixel shader to the compute shader, which is a more efficient use of the GPU’s time. In fact we’ve done this with several parts of the rendering pipeline, further utilizing the GPU and letting the CPU focus on everything else it has to do.


Long story short: all of this means we’re using the CPU and the GPU more efficiently. TW: Warhammer takes better advantage of multicore CPUs, balancing the load across the cores so that no single core is maxed out and limiting framerates while others sit idle.


We’ve also switched up the Total War engine from 32 to 64-bit. While this brings no tangible performance benefits, we no longer have the 32-bit restriction of a maximum of 2GB of memory devoted to processes. The upshot is we can basically cram a greater variety of models, animations and textures into battles. One neat side benefit though is that it’s brought a reduction in end-turn times. Coupled with further optimisation we’ve done on the AI’s decision-making, this means you’ll enjoy quite noticeably reduced end-turn rounds while all the AI factions take their turns.


In the anti-aliasing department, we have morphological anti-aliasing (MLAA) and multi-sample anti-aliasing (MSAA x2, x4 and x8) as our AA options. While MLAA is a post-process effect, MSAA renders the same pixels in the scene multiple times, making it the most computationally expensive form of AA, and it therefore hits the framerate hardest. As you probably know, your typical Total War scene draws a hell of a lot of edges to smooth!


We’ve put time aside to optimize our MSAA implementation so that it runs computations in a smarter, more selective way. It doesn’t blanket multi-sample every part of every pixel now – it looks for pixel-edges and only multi-samples those. The upshot is nice smooth edges at a reduced GPU cost than before, and therefore a lower impact on your framerate. It’ll still have an impact of course; just less of an impact than in previous Total War titles.


It all adds up to a smoother-running Total War game, and we’re pretty confident you’ll feel that when you get your hands on it.

Edit: Jeez, it unlocks late tomorrow. Approx 22h to go.
Title: Re: Total War Hammer
Post by: Uther Pendragon on May 23, 2016, 08:11:26 pm
Ok, but why does that site ask for "Additional verification by phone", when i try to pay with Paypal?

--edit:
After reading Trustpilot reviews, i went ahead with this and even submitting photo of my ID for "verification purposes" (conveniently after already paying) (seriously, is that site trying to be as shady as possible?)...
Got my key. Pre-loading now.

Idk, I just paid directly with my card :o Had no issues or shady requests, and trustpilot reviews indeed convinced me.
Title: Re: Total War Hammer
Post by: Tor! on May 23, 2016, 10:15:02 pm
http://wiki.totalwar.com/w/Optimisation_Blog

Edit: Jeez, it unlocks late tomorrow. Approx 22h to go.

It unlocks in 10 hours, the time on steam is wrong according to CA atleast.
Title: Re: Total War Hammer
Post by: Uther Pendragon on May 23, 2016, 11:32:18 pm
From what I read, 9am tomorrow for most of Europe. I won't play untill evening :x
Title: Re: Total War Hammer
Post by: Duster on May 24, 2016, 09:07:19 am
IT IS TIME
Title: Re: Total War Hammer
Post by: SirCymro_Crusader on May 24, 2016, 11:17:23 am
Game is unlocked steam fucked up again.

Pretty annoyed at the 'Take anywhere mod' as the devs were saying it would allow any faction to take any settlement. What they failed to mention is this applies to all factions, except Chaos. Which is a shame as im not a fan of horde movements or play styles and was really hoping they would release the mod allowing any faction to take anywhere, including Chaos.

Ah well im sure there will be a mod for that in the next few weeks

Edit: I did ask the Author of the mod and he said a Chaos version is possible so yay
Title: Re: Total War Hammer
Post by: Molly on May 24, 2016, 06:55:20 pm
visitors can't see pics , please register or login
Title: Re: Total War Hammer
Post by: Leesin on May 24, 2016, 07:17:54 pm
Performance opinions from you guys? a lot of the negative reviews/opinions from people have been performance based, some complaining the game is damn laggy considering they have decent rigs and others stating the game doesn't even start up, or takes a stupid amount of time to load. I have a fairly decent rig, I7-4790k @ 4.7ghz + GTX980, but I am running Windows 7 still so I don't have the luxury of DX12 and a lot of people with NVIDIA cards complained about issues, kind of wondering if I am going to regret buying this if/when I do. I can get Windows 10 when I can be bothered to do all that shit I guess. Probably wont be as big of an issue in months to come but still trying to decide if I want to drop money on this now or somewhere down the road lol.
Title: Re: Total War Hammer
Post by: Molly on May 24, 2016, 07:53:24 pm
The initial start up took quite a while but that was just that.
Loading times seem on par with other Total War games, initial performance is certainly better, round times are quick tho I haven't been far into the campaign, graphics performance is good with everything on High and few Ultra settings.
Performs better for me than Attila ever did...

No regrets here.

AMD R9 270 2GB + your CPU

Edit: DX 12 comes later in form of a patch anyway FYI
Title: Re: Total War Hammer
Post by: Renay on May 24, 2016, 08:30:00 pm
So... worth getting at full price? Or should I wait a bit for the first 33% off sale? I'm kinda busy with the witcher 3 right now anyway.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 25, 2016, 12:22:56 am
So... worth getting at full price? Or should I wait a bit for the first 33% off sale? I'm kinda busy with the witcher 3 right now anyway.

Always worth sale.
Title: Re: Total War Hammer
Post by: Leesin on May 25, 2016, 12:30:53 am
The initial start up took quite a while but that was just that.
Loading times seem on par with other Total War games, initial performance is certainly better, round times are quick tho I haven't been far into the campaign, graphics performance is good with everything on High and few Ultra settings.
Performs better for me than Attila ever did...

No regrets here.

AMD R9 270 2GB + your CPU

Edit: DX 12 comes later in form of a patch anyway FYI

Decided to buy it, the only one issue I had was the UI flickering, I turned off v-sync and it stopped, I imagine they will fix that fairly quickly though. None of the load times have been noticeably long for me at all, in fact they're pretty damn fast. Dabbled with Orcs and Empire for a few battles each just to have a look at the game, it does feel pretty good so far and there already seems like a nice variety of units even for early game. Can't really give an indepth detailed opinion/review myself yet as I haven't played much, but what I can say is that this runs damn well for me and considering Total Wars history of horrible unstable releases I am fairly pleased with this one.

I imagine there are a bunch of people, i.e the ones with less than an hour play time, giving bad reviews on Steam, because they ARE suffering issues where they can't play the game, but it seems like these issues are more system specific than just game specific, unlike older releases where the game was just broken and EVERYONE suffered.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 25, 2016, 01:38:41 am
Green man is running the game for 48 USD(20% off)

Worth.
war20 is the code.
Title: Re: Total War Hammer
Post by: [ptx] on May 25, 2016, 09:49:49 am
Oh man, i will be so late for work today...

Game froze on the 3rd battle the first time i started it. Closed down, started it again, then ended up playing it non-stop till 4 in the morning... Jesus...

Performance is great, playing on ultra, with ultra unit sizes, game only got a bit slower in one huge battle, where it was one full stack of my units, 2 stacks of allied imperial troops vs 4 greenskin stacks (that i won gloriously). Loading times are super short.

Game itself... well, i can see why review sites would hail it as the best Total War game so far... It's just so damn fun :P
Title: Re: Total War Hammer
Post by: Paul on May 25, 2016, 10:43:47 am
Playing dorf with lots of shooty(quarrelers so far). 'Tis kinda fun.
Title: Re: Total War Hammer
Post by: Molly on May 25, 2016, 10:49:00 am
Imo they streamlined it massively in the right areas.
I like it a lot, hard contender for personal 1st place with Medieval Kingdoms :3

Torn between my dwarven and vampire campaign. Made the mistake of starting one each and they both are cool D: Which to play?!
Title: Re: Total War Hammer
Post by: Piok on May 25, 2016, 10:51:14 am
Playing campaign as chaos  :twisted:
This game definitely needs some mercenary and specially support unit system for chaos as in rome 2 for romans.
Some fanatics with crossbows or guns will be nice + some cannon breakfast in form of beastmen or locals who submitted to power of true gods.
Cos chaos is almost no ranged only marauder horsemen with javs or T-axes.
This leads to orkiest playstyle which is awful shame for greenskins.
Damn CA where are marauders with jav and T-axes without mounts?
Some Norsca hunters with bows will be also helpful.

But overall game is playable unlike early Rome 2 and no CTD so far :mrgreen:   
 
Title: Re: Total War Hammer
Post by: [ptx] on May 25, 2016, 10:52:50 am
Karl Franz, riding around on his Deathclaw, specced out for combat/attack. What a freaking beast :P

Those Ork warbosses fall so easily :)
Title: Re: Total War Hammer
Post by: Piok on May 25, 2016, 11:15:49 am
Karl Franz, riding around on his Deathclaw, specced out for combat/attack. What a freaking beast :P

Those Ork warbosses fall so easily :)
This f****r destroyed my army camping near ruins of Praag to regain numbers.
Archaon retribution come one turn later but this Forest Gump manage to escape on his pegasus :mrgreen:
Title: Re: Total War Hammer
Post by: Molly on May 25, 2016, 12:16:54 pm
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Title: Re: Total War Hammer
Post by: Butan on May 25, 2016, 12:36:54 pm
Torn between my dwarven and vampire campaign. Made the mistake of starting one each and they both are cool D: Which to play?!

Its good to be bad. Vampires!
Title: Re: Total War Hammer
Post by: Uther Pendragon on May 25, 2016, 01:21:00 pm
I was expecting this game to be such a dissapointment that I am incredibly surprised at how GOOD it is.

No crashes for me whatsoever, no issues. Just... fun? :o
Title: Re: Total War Hammer
Post by: Renay on May 25, 2016, 02:04:14 pm
More screenshots, people!
Title: Re: Total War Hammer
Post by: [ptx] on May 25, 2016, 02:12:39 pm
I was getting hyped up by some of the lets-plays and reviews shortly before release, which is why I finally cracked and bought a key. Was still pleasantly surprised at just how fun it is :o

I actually thought i was tired of the Total War formula... :lol:
Title: Re: Total War Hammer
Post by: Leesin on May 25, 2016, 02:39:35 pm
Having lots of fun so far. A few issues though, the campaign map feels a little awkward and clustered with crap, it does look nice, but it just doesn't look very clear. The AI diplomacy and decision making has baffled me a little at times. Currently playing my Empire campaign and earlier Bastonne, a Brettonian Kingdom, declared war on me but didn't even have an army ready to attack, instead I marched my army over to their town Montefort, sieged them and their whole army inside, until they all starved to death, they tried to offer me peace with 1 turn left on siege but obviously I turned that down.

 I took my army away from the town and back into Empire lands, then the Dwarfs of Karak Ziflin that are right next to me and who had been trying to make friends with me for multiple turns now, declared war on me and sacked the town I had just taken from Bastonne. None of it really made sense to me in any way at all, both AI actions seemed pointless, the Bretonnian kingdom declared war and didn't attack, lost a town and an army for it, now the Dwarfs who were trying to be my friend declared war on me, sacked the town I had captured, got a meagre amont of gold for it and now will face my full force. The other Empire Kingdoms keep fighting each other while the Vampire counts are pushing from the east and taking their towns. These all seem like massively stupid AI decision making issues, that I hope isn't going to persist.
Title: Re: Total War Hammer
Post by: [ptx] on May 25, 2016, 02:48:37 pm
I dunno, I haven't had such issues so far, also playing as Empire. Made alliances with most other empire factions, as well as with main Bretonnia and Dwarven factions (and thus with most of the minors as well), obliterated a few others, when i had the chance. Have thus far absorbed 2 large empire minors through federation, whilst the remaining empire factions are busy fighting off some chaos invasions up north and another is fighting a large Ork waagh down south together with my armies. Mostly holding their own against Vampire counts as well. For whatever reason some of my dwarven allies keep trying to fight Bretonnians, tho.
Title: Re: Total War Hammer
Post by: Leesin on May 25, 2016, 03:16:18 pm
The Dwarfs of Karak Ziflin also just tried to offer me peace now after sacking that town twice, they're hiding in their capital with a full army and heavy garrison. It's like they're trolling me, sack my town twice to get some gold, then run and hide in strong defense and ask for peace. So, I am going to march on them with two armies, got a couple of Great Cannons and a Hellstorm Rocket Battery that I will enjoy using on them, plus my ginger wizard will be useful for siege too I guess.

Vampire Counts also just asked me for peace and offered me 3000 gold, even though I am not even actually fighting them yet, might as well accept and take the gold for now lol.
Title: Re: Total War Hammer
Post by: Molly on May 25, 2016, 03:58:18 pm
Playing as Ungrim... turn 12 or something Kingrim declares war on me without any reason.

Turn 14 without any contact yet he offers me a peace treaty including 500 gold.

There are some questionable AI decision but until now they rather make me lol than anything else :lol:
Title: Re: Total War Hammer
Post by: Leesin on May 25, 2016, 05:33:28 pm
I do wonder if the AI is reacting desperately when you bring a large army near its borders. When I thought about it, that little Brettonian Kingdom declared war on me when I had an army next to its border, as I had taken a town there from those rebels or w/e they were, the Dwarfs were also next to the Brettonian town that I attacked and took after they declared war on me, the Dwarfs then also declared war on me. Perhaps the AI programming is designed to have aggressive reactions to even potential enemies, but it's having overly aggressive reactions for merely seeing a large army of yours near its borders. Their declarations of war are ultimately leading me to squash them so I know my borders are safe because I am unsure if they really want to war with me or not. But it's also wasting time and resources I could be using to help strength my northern territory to prepare to fight the Undead and the Chaos Hordes that are coming.
Title: Re: Total War Hammer
Post by: Renay on May 25, 2016, 05:48:48 pm
I'm waiting for Radious mod before I buy. Always has nice improvements.

Also, it is speculated that Wood Elves will be the first DLC. Would make sense, because there should be a playable elven race in a fantasy game. I'm actually surprised they didn't add them from the start.

And please guys, more screenshots of epic clashes!
Title: Re: Total War Hammer
Post by: Leesin on May 25, 2016, 06:09:27 pm
I'm waiting for Radious mod before I buy. Always has nice improvements.

Also, it is speculated that Wood Elves will be the first DLC. Would make sense, because there should be a playable elven race in a fantasy game. I'm actually surprised they didn't add them from the start.

And please guys, more screenshots of epic clashes!

Radious has already started modding this, glad to see that myself, though I will wait a while before I use it as I am sure not much work has been done yet lol. Brettonians make sense as the first DLC to me, because they are already in the game, unusable in campaign atm but usable in Battle/Multiplayer battle, I forget if anything has been mentioned on this though. It might be a FreeLC which would be nice. I think the DLC after that could consist of either Beastmen, Wood Elves or Skaven, but the Skaven are so massively popular compared to both of those, I have a feeling it will be Skaven first.
Title: Re: Total War Hammer
Post by: Piok on May 25, 2016, 07:49:21 pm
So my glorious crusade to End times end in bankruptcy :shock:
With all of Norsca under my vassalage I cannot sustain even two good armies cos somehow vassals do not increase basic income.
Thanks to stupid rule of attrition of nearby hordes you cannot use two weaker hordes to cooperate in group.
Biggest irony is that my income was highest in time of my glorious conquest of Norsca :mrgreen:
Title: Re: Total War Hammer
Post by: Butan on May 25, 2016, 08:29:08 pm
I'm waiting for Radious mod before I buy. Always has nice improvements.

And I am waiting for a crack  :oops:
No more money for a game that I think will be good (Warhammer) even though it will probably share many flaws with their predecessors.


I am especially looking forward to end-game strategical map issues, and AI battle/diplomacy issues, with regards to the feedback here. Not many people talked about the battles? is AI stupid?
Title: Re: Total War Hammer
Post by: Molly on May 25, 2016, 08:32:09 pm
Current Radious change log:

Quote
Radious  [developer]   23 May @ 3:42pm
Changelog
First release version and its changes:



Battle Changes:

- New morale system - progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles. Big differences between races (each behaves differently).
- Battles last longer - reworked melee hit chance and almost all unit stats to ensure its not over within 2-3 minutes units clash.
- Almost all units are rebalanced in terms of health, stats, ammo, leadership.
- Wider differences between various weapons, missile weapons, armors and shields to ensure much wider variety on the battlefield.
-Complete rebalance of all projectiles - every single bow, javelin, rifle, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc.
- Various unit abilities and spells slightly rebalanced.
- Rebalanced level up bonuses for units - more experienced units will play higher role.
- Fatigue numbers and its effects rebalanced.

Campaign Changes:

- Economy rebalanced and reworked.
- Changes to religion, cultural coversion and population growth.
- Almost all building effects are rebalanced, many buildings got additional effects to make any sence to actually build them.
- Building costs rebalanced, higher tiers are more expensive.
- Ambush chance increased on almost all terrain types.
- Improved Garrisons - Garrisons slightly edited, minor citties got small boost.
- Unit upkeep reduced by 50% for more possible armies on battlefield.
- Experience system rebalanced, units level up slightly faster.
- Several technologies slightly rebalanced.
- Rebalanced diplomacy status numbers: Friendly, Hostile, Unfriendly, Very friendly
- Skillpoints changes - all generals get from level 1-10 2 skillpoints and from level 11-30 3 skillpoints. All agents get each level 2 skillpoints.
- Millitary morale numbers edited.
- Slightly reduced effects of Vampire Counts and Chaos territory attrition.
- Rebalanced conquest decisions - more options and potential gold income from various decisions.
- Razing available only for Chaos and its related factions and servants.

AI Changes:

- Reworked AI recruitment system - AI army composition improved and recruitment reworked so AI builds more balanced armies with larger variety of units.
- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players.

Graphics Changes:

- Added new logo to the main menu, representing the mod and you know its activated.
- Removed various dust effects when army marches on places where no dust would ever appear.
Title: Re: Total War Hammer
Post by: Renay on May 25, 2016, 09:26:58 pm
So, I've seen Kislev as a faction in some lets plays. Is it an actual faction or does it just use Empire units?
Title: Re: Total War Hammer
Post by: Molly on May 25, 2016, 09:52:45 pm
Just for Renay...

(click to show/hide)
Title: Re: Total War Hammer
Post by: Piok on May 25, 2016, 09:53:32 pm
So, I've seen Kislev as a faction in some lets plays. Is it an actual faction or does it just use Empire units?
Kislev uses empire units.
Title: Re: Total War Hammer
Post by: Renay on May 25, 2016, 11:05:36 pm
Kislev uses empire units.

Gay!

Just for Renay...

(click to show/hide)

Thx mate!
Title: Re: Total War Hammer
Post by: SirCymro_Crusader on May 26, 2016, 02:15:51 pm
Done a quick look at all of the factions, minus the Orcs.

Doing a coop campaign as Vampire counts and loving them so far, the attrition and corruption isnt too OP nor does it fuck you over, just requires you to plan ahead a bit more. Empire is the tutorial campaign for the first ~5-10 turns, but i fucked myself over by trying to form too many confederations and somehow getting 2 dwarven factions and Middenheim to come invade my lands, not a good idea. Dwarves are a good laugh except their missile units are ridiculously powerful, and the infantry are pretty tough, hardly taking any casualties due to high armour and melee defence.

But the biggest disappointment is definitely chaos. Although their units look the best and they have some of the best units in the game, the campaign is just too boring. Im not a big fan of hordes anyways but Chaos campaigns are too quick, I find it is literally, move raid, move raid, move raid and in the beginning its chaos units v marauders so theres very little challenge. But thats just my opinion on Chaos as i really do not like the horde movement or factions ways.

But id place vamps top, then dwarves so far. But loving the game all in all, much smoother, AI are actually smart in this one, doing flanking attacks, attacking their strong vs weak units, and the AI on the campaign map actually uses stances and their armies in a smartish fashion.
Title: Re: Total War Hammer
Post by: Ninja_Khorin on May 26, 2016, 03:43:51 pm
Imagine a new Medieval setting, or the English Civil War, or the American Civil War, or the European wars of religion, or the Victorian Age, even WWI if they could make it work etc. don't tell me you wouldn't be interested ;) In my opionion CA really needs to make Total War: Victoria.

Napoleon: Total War with Darthmod provides a nice amount of challenge with ridiculously epic awesome looking battles with fun gameplay.

Fought several battles with that mod with roughly 30k-35k soldiers on the screen that end in a ton of melee fights as my troops ran out of ammo. N:TW is one of the coolest Total Wars, I think.
Title: Re: Total War Hammer
Post by: Angantyr on May 26, 2016, 04:34:14 pm
I don't like most of Darth's changes to be honest, but I've scripted my unit sizes larger myself. And yes, NTW is probably my favourite Total War game, aswell.

Just bought Warhammer and it's good, but I'm getting less and less patient with fantasy settings as I get older, especially classic high-magic or the cartoony kind.

Looking forward to the next historical game in the series.
Title: Re: Total War Hammer
Post by: Leesin on May 26, 2016, 04:50:49 pm
Kicked Archaon the Everchosen arse, well the first wave. Caused quite a bit of damage/displacement with my Hellfire rockets, Crossbows and Ginger Wizard as they marched up the sloping hill toward me. Killed his giant units with my Halberds and Crossbows, held the main line with my Swordsmen vs the rest. Used my two Reiksguard cavalry to attack his cavalry on both flanks and swarmed Archaon with Karl Franz and Greatswords and butchered him pretty quickly with a helping hand of the Ginger Wizards weapon damage buff.

 Though according to what I have seen a lot of other players saying, is that the second time he comes he is OP lol, one guy said he was practically invincible but I am not sure if that was a bug or not. I am going to expand over the razed ruins the Chaos had left and use them as a barrier for a fighting retreat back towards my main province, funnily enough during that Chaos invasion, all the main factions except the Greenskins became my ally, yes even Vampires strangely enough lol, plus a ton of smaller ones are licking my arse too. Vampires are also buddy buddy with Dwarfs. I am hoping that if I can remain friends with the Vampires, the next time Chaos comes we can kick their arse again. Though I have a feeling that now Chaos has gone, they might suddenly become hostile again, I guess we'll see.
Title: Re: Total War Hammer
Post by: [ptx] on May 26, 2016, 05:44:11 pm
Yeah, I've also been helped against Chaos by the vampires in my Empire campaign. I was down south with my main forces, wrecking Ork lands, when he invaded. Appeared on my borders (not too far from vamp lands), then got his path blocked by a few undead stacks. He destroyed them, but not without taking enough losses for combined Bretonnian/Southern Kingdom forces to be able to mop up the remains. I was actually getting stressed over that invasion for a bit :lol:
I'm not actually friends with the vamps, I'm neutral (though they do keep asking for a NAP every 2nd turn or so)...
Title: Re: Total War Hammer
Post by: Molly on May 26, 2016, 09:36:56 pm
Anyone had a WAAAGH! yet?

That shit is kinda frightening :(
Title: Re: Total War Hammer
Post by: Leesin on May 26, 2016, 09:42:36 pm
 I was going to play Orc because I do like Orcs, but also wanted to test out the Waaaaagh, but I have seen a lot of Orc players complaining about it, saying it has actually fucked them up using it. It can have a target but a lot of them were complaining saying it will randomly target and OCCUPY settlements it takes, when they really did not want to occupy that certain settlement, with seemingly no option to abandon or raze a settlement you own, I can see why that would be frustrating. Randomness of the Waaaagh does make sense, but occupying every settlement it defeats seems stupid, surely the Waaaagh would just either sack or raze it.
Title: Re: Total War Hammer
Post by: Molly on May 26, 2016, 09:46:45 pm
I had in my Dwarven campaign and it basically killed me.

2 full stacks with advanced units rampaging through my lands.
At some point I timed 2 of my armies to intercept it, manage to fight one off and weaken the 2nd. But you don't have to only deal with the WAAAGH! but also with the normal Greenskin faction. They are separate factions in the turn order. Both together made me rage quit the campaign.

Now I play Vampire :?
Title: Re: Total War Hammer
Post by: [ptx] on May 26, 2016, 10:11:02 pm
I did defeat a Waaagh as Empire, when the Orcs basically controlled all the south-east territory (apart from a couple of Dwarven holds in the very south-east corner), had like 6+ stacks in a single blob ready to cross into Empire lands :D
Title: Re: Total War Hammer
Post by: Leesin on May 26, 2016, 10:26:39 pm
I had in my Dwarven campaign and it basically killed me.

2 full stacks with advanced units rampaging through my lands.
At some point I timed 2 of my armies to intercept it, manage to fight one off and weaken the 2nd. But you don't have to only deal with the WAAAGH! but also with the normal Greenskin faction. They are separate factions in the turn order. Both together made me rage quit the campaign.

Now I play Vampire :?

Dwarfs are cucks to big green cocks. Vampires are cooler, Dwarfs are your bog standard stereotypical "Dwarf tank" faction, obviously for a reason, but I find that quite boring now. Vampires have cooler units and more interesting mechanics, welll that's all in my own opinion of course. Mannfred Von Carstein is a badass, he beats Karl Franz in melee 1v1, both with best flying mounts, well he did in each of my tests anyway, with abilities popping on both heroes, plus he is a spellcaster too. I think will probably do the Vampire campaign myself, getting a little bored of my Empire one, will probably be good to learn the units better, as in Multiplayer the best armies/players I have faced always seem to be the Vampire armies, powerful and cheesy lol.
Title: Re: Total War Hammer
Post by: Molly on May 27, 2016, 12:26:59 am
...went with Kemmler and I regret it now. Needs to be babysit all the time since he's so weak in melee. :/
Title: Re: Total War Hammer
Post by: Leesin on May 27, 2016, 08:29:43 am
Can always unlock Von Carstein or just restart, I would aim to do one of those asap though because I am quite sure from what I have read that Von Carstein gets access to the same spells as Kemmler. In fact he also gets the Vampire lore spells, and can have a zombie dragon mount. Basically you can make him a beast in melee and give him a few decent spells from vampire and death lores, making him far better than Kemmler.
Title: Re: Total War Hammer
Post by: Molly on May 27, 2016, 09:49:41 am
Yea, I'll probably just restart with von Carstein.
Especially the mounts... :o
Title: Re: Total War Hammer
Post by: Butan on May 27, 2016, 02:20:37 pm
...went with Kemmler and I regret it now. Needs to be babysit all the time since he's so weak in melee. :/

It could be a nice way to challenge yourself though? From what I've heard, AI is still a bit easy to outmanoeuver in battle.
Title: Re: Total War Hammer
Post by: Leesin on May 27, 2016, 05:43:08 pm
So I decided to try out Orcs and the Waaaagh feature is pretty cool, I haven't encountered the issues with it myself yet but I think one is a bug and the other is just people not controlling their "fightiness" meter. One bug that someone mentioned was that they would siege and capture a settlement, then during the end turn phase, the waaagh army, with it's own turn phase, sieges the settlement you just captured and own. The other issue is people complaining it's being an nuiseance by attacking and capturing enemy settlements they don't want, but after using the Waaagh armies it seems to me that's their own fault, I consistently set targets for the Waaagh army and it headed straight for those targets each time, whether it is a settlement or an enemy army. If you don't want a waaagh army randomly attacking settlements etc then it seems it best to control your Fightiness meter by giving your armies a little down time after a few battles, to prevent a Waaaagh from forming to begin with. I think the Waaaagh army should just sack settlements instead of capturing though.

My Orc campaign is already getting tough, while dealing with my neighbouring Orcs as well as a Dwarf kingdom, the actual main Dwarf Faction have expanded rapidly to the west of me and another Dwarf kingdom has taken all the territories south, like really fast, I think the Orcs were too busy fighting themselves as well as other small Dwarf Kingdoms and then got mobbed by the ones they didn't focus, seeing as the Dwarfs probably didn't fight each other.

Some pictures anyway

(click to show/hide)
Title: Re: Total War Hammer
Post by: Renay on May 27, 2016, 06:06:54 pm
Leesin, are your graphics just shitty or does it always look like that when you fight underground?
Title: Re: Total War Hammer
Post by: Leesin on May 27, 2016, 06:16:31 pm
I have everything on Ultra with everything switched on except Depth of Field ( I hate that effect personally ). My gamma/brightness is probably off a bit because I haven't finished tweaking it with the SweetFX I am using, so it probably looks a little off because of that too. But regardless, to me, it does seem like some textures are shitty, I have noticed it a lot in both overground and underground. If you look at the Dwarfs shields and most of the armour, they look quite awesome, however the Orcs seem to look like shit. Not sure if there is some kind of bug there or they just made shite textures lol. I did notice some of my settings changing by themselves at some point so I will have to mess about more to see, maybe my AA is being shitty.

EDIT: I pissed about with the settings some more and going back and forth from the menu and I did notice my AA setting was defaulting. In the end I turned it off and quit the game, loaded back up turned it to 8x, quit the game, loaded back up and played some and it seems to be sticking now, no idea why lol. So maybe some of the textures were looking extra shitty thanks to the AA. Though some of the Orcs still do look shitty textures, though I am not sure if that's just them trying to replicate the "worn down" look of the Orcs.
Title: Re: Total War Hammer
Post by: Butan on May 27, 2016, 08:36:41 pm
The ground textures were a bit blurry but it looked good to me. Thanks for the screenies btw!

When graphical options dont stick it can be because of your GPU control panel default options overriding what you set in-game; if you want to extra-custom the total war warhammer.exe, set custom options to it directly through it to be sure its applied.
Title: Re: Total War Hammer
Post by: Angantyr on May 27, 2016, 10:33:36 pm
Playing a Vampire Counts campaign right now with Mannfred von Carstein, it's pretty cool, plays very differently than other campaigns. Reminds me of playing Death back in Lords of Magic. Also, great animations for the skeletons, the way they march synchronized is a nice touch, loved those guys since Army of Darkness.
Title: Re: Total War Hammer
Post by: Molly on May 28, 2016, 01:31:07 pm
visitors can't see pics , please register or login

visitors can't see pics , please register or login
Title: Re: Total War Hammer
Post by: Leesin on May 28, 2016, 02:57:12 pm
Some picture tests after more tweaking
(click to show/hide)
Title: Re: Total War Hammer
Post by: Angantyr on May 28, 2016, 10:47:18 pm
CA has made a great game here. Great design and faithful to the universe; everything is very smooth, from the interface, to graphics, to mechanics.

The battles look very impressive, as does the campaign map and new battle maps. Strange about the boring building icons and very little speech during diplomacy, though.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 28, 2016, 11:21:08 pm
My only hatred...

THE END TIMES IS THE MOST FUCKED UP WHFB LORE THEY COULD HAVE MADE. WHY DID THEY HAVE TO GO BLOW SUCH GOOD LORE.
Title: Re: Total War Hammer
Post by: Jarlek on May 28, 2016, 11:34:47 pm
As someone who knows 0 Warhammer Fantasy lore: Why is end times bad and what would be a better setting?
Title: Re: Total War Hammer
Post by: Tom Cruise on May 28, 2016, 11:35:59 pm
My only hatred...

THE END TIMES IS THE MOST FUCKED UP WHFB LORE THEY COULD HAVE MADE. WHY DID THEY HAVE TO GO BLOW SUCH GOOD LORE.

It is the end times m8. Archaon is a playable character in the game as well as Grimgor. Sooo I'm not sure what you mean but it's around that time period, so technically it is the End Times. If you mean it's not "historical", that would be a dumb excuse because it's a total war game. Non canon shit here yo.

As someone who knows 0 Warhammer Fantasy lore: Why is end times bad and what would be a better setting?


The forces of Chaos wipe out the living world. Literally kill everything. GG no RE.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 29, 2016, 12:56:20 am
It is the end times m8. Archaon is a playable character in the game as well as Grimgor. Sooo I'm not sure what you mean but it's around that time period, so technically it is the End Times. If you mean it's not "historical", that would be a dumb excuse because it's a total war game. Non canon shit here yo.


The forces of Chaos wipe out the living world. Literally kill everything. GG no RE.
(I'm talking about the Canon lore being shit. The game itself is good, just the lore is shit)

Here's the Lore that i find very distasteful:
Dark Elves leader Malekith was pretty much a nice guy and all that raping, plundering etc DE's did is absolved and Malekith becomes Phoneix King(There is lots of other stuff that happens that bascially ruins DE lore. Mainly their "Slaneesh cults" were never Slaneesh, etc. etc. they was just misunderstood)
Mannfred von Carstien is useless in lore and betrays every faction at least once and then blows world up by killing Balthazar Gelt.
Dwarves get Reckt. Chaos dwarves are "non existant" before the world ends(being wiped out by greenskins).
Lizardman basically have skaven fuck them up. Skaven blow up Morsliebb(the moon), Wiping out Lustria and Lizardman flee in spaceships.
Orcs fight huge army of chaos. Archeon gets reckt by Grimgor. And instead of killing Archeon, Grimgor Turns his back on the downed Archeon and gloats, then Archeon Chops his head off.
Bretonnia's "lady of the lake" is nothing more than Lileath(Elven Goddess) who reveals the most SHITTY part of the lore:
The current "gods" are nothing more than the survivors of the world BEFORE this one who just recreated it as they saw fit. A continuation of the death/rebirth cycle.

Once Chaos knocks off everyone to death, the world(now called Mallus) get thrown through the cosmos with Sigmar(who takes over Franz after he "dies") holding on until some dragon(who was somehow not killed when "chaos wiped out all life in galaxy") grabbed the world. Sigmar then recreates the world with most of the previous races somewhat still around(Elves, humans, undead/vamp & greenskins are all that are mentioned). Following this all gods join up for a time and prevent chaos from rejoining. Chaos breaches, imprisons all the other worlds save Sigmars. Sigmar create Storm Elementals (AKA Fantasy Space Marines) and starts fighting Chaos (AkA Fantasy Warhammer 40k) and then you get "Age of Sigmar" game.

The end.



Title: Re: Total War Hammer
Post by: [ptx] on May 29, 2016, 01:01:29 am
That has nothing to do with Total Warhammer.

Anyhow, Chaos invasion/end times DO feel rather underpowered, if you're not playing as Chaos. In my Empire campaign, I didn't even have to face Chaos faction, as Kislev + Nordland + some other non-chaos factions handled it way before it could become a threat to my lands.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 29, 2016, 01:48:49 am
That has nothing to do with Total Warhammer.

Anyhow, Chaos invasion/end times DO feel rather underpowered, if you're not playing as Chaos. In my Empire campaign, I didn't even have to face Chaos faction, as Kislev + Nordland + some other non-chaos factions handled it way before it could become a threat to my lands.

It's the entire lore of total warhammer.

And it's shitty shitty shitty.Gameplay and stuff is good, though.
Title: Re: Total War Hammer
Post by: Leesin on May 29, 2016, 02:33:35 am
Don't have a huge knowledge on the lore but end times seems really shitty consider Age of Sigmar looks like fucking shit compared to the Warhammer I played as a young teen. However in the game it doesn't really matter, I am having a blast playing it.
Title: Re: Total War Hammer
Post by: Xant on May 29, 2016, 04:54:49 am
How does this compare with Third Age for M2TW? Actually looks a bit worse at a glance.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 29, 2016, 05:25:29 am
How does this compare with Third Age for M2TW? Actually looks a bit worse at a glance.

TATW is loads better.

By turn 100, you have the "Full Chaos Invasion" meaning that everyone allies up and fights hordes of chaos armies. It's stupid. Might leave my empire game. Killing Chaos army XX is getting old.

Ugh, I should have stayed away. Just knew it. Can't stand the lore and they force it right down your throats in the game. Sigh.
Title: Re: Total War Hammer
Post by: Leesin on May 29, 2016, 07:45:44 am
How does this compare with Third Age for M2TW? Actually looks a bit worse at a glance.

Been a while since I played TATW so I don't remember the finer details, but I remember enough to know that these two are completely different aside from both being "Fantasy". Quality and finesse is always going to be in the hands of a well made mod that has been worked on for years, but this is a base vanilla game that is a lot different to Kingdoms and even though there are features dumbed down or completely non existant that I liked from older games, I am still having a lot of fun with what actually is there. This game offers great variety in units and it's not just basic "rock paper scissors", though it still has that element of course.

With the addition of some units doing different damage types, like poison damage ( debuffs enemies speed etc ), also magic damage, which can come from certain units themselves, this does add more dynamics in the "rocket paper scissor" decision making. This comes into play when you have units like Hexwraiths, who are actually quite OP cavalry in my experience, they are highly resistant to all damage apart from magic damage, so there is a lot more decision making to be done when units like that are on the battlefield, even if you might lack a unit that deals direct magic damage in melee, you might have a unit that does poison damage, so you could target the Hexwraith cavalry with them to slow them down, then use the spellcaster in your army ( if you have one ) to blast them with a couple of spells to do some decent damage, I think one of my Lords actually was able to do magic damage with his weapon, so that would be a counter too.

Like I said, it has the glaring negatives of all vanilla TW games ( IMO anyway ), battle pace is too fast so in multiplayer especially it can some times make planning and decision making a lot more chaotic and less tactical unless you are a korean autist. However at least the singleplayer is easily modded and I have already done so, seeing a much nicer pace and being able to take more notice of the finer details in battle. With mods this will only improve and I do hope devs tweak vanilla for the Multiplayers sake, a lot of people are complaining that the pacing is way too fast with battles ending way too quickly so they should tweak it.

Plus for me this is the the most stable and smoothest release I've ever seen from a Total War game lol. Pirate it or wait for it to be on sale in the future if you're really not sure, but I would urge you to at least try it out as I wasn't sure myself if I would like it or not, yet I was pleasantly surprised. The campaign needs tweaking too as anders pointed out, I think the campaign itself is also a bit too fast paced and feels a bit "meh" some times, the Chaos Invasion happens too soon, but in both my Campaigns the Chaos Invasion has been laughable, they're getting rekt way too easily.
Title: Re: Total War Hammer
Post by: Tom Cruise on May 29, 2016, 02:35:39 pm
TATW is loads better.

By turn 100, you have the "Full Chaos Invasion" meaning that everyone allies up and fights hordes of chaos armies. It's stupid. Might leave my empire game. Killing Chaos army XX is getting old.

Ugh, I should have stayed away. Just knew it. Can't stand the lore and they force it right down your throats in the game. Sigh.


So you're mad because you hate the lore of the fantasy universe that drives the game and gameplay that you are playing, but you think the game is good..? U wot? That's the whole setting dude. Good vs evil. Always had been, even before The End Times. So why are you griping when everyone allies up to fight a huge, evil threat? And in what way does the lore get shoved down your throat?

And you ranted earlier about what you hate about the lore (and kind of seems general hate for the universe itself honestly lol), yet you bought a game that was centered in that universe..? U wot 2.0?
Title: Re: Total War Hammer
Post by: Butan on May 29, 2016, 02:47:29 pm
As a casual Warhammer fan who didnt read any books about it, I can (barely) understand why you would hate the setting used for a game that is ironically enjoyable. I've heard many times that they kinda fucked up the lore with the newest books  :(
Being able to separate the two is a proof of rationality I would say! You can hate the setting and like the game, it would be way worse if because you dont like a book about something, you insta-hate a very good game made around it  :)
Title: Re: Total War Hammer
Post by: Lt_Anders on May 29, 2016, 03:12:53 pm
As a casual Warhammer fan who didnt read any books about it, I can (barely) understand why you would hate the setting used for a game that is ironically enjoyable. I've heard many times that they kinda fucked up the lore with the newest books  :(
Being able to separate the two is a proof of rationality I would say! You can hate the setting and like the game, it would be way worse if because you dont like a book about something, you insta-hate a very good game made around it  :)

Up until about turn 70, the game is good. Feels like Attila, but not to where it's a everyone allies to fight Attilla. After Archaeon does his thing, 90% of the map either Allies, or Non-Agression, or generally likes each other. It losses the TW feel and it's more of a reaction/TD to chaos armies.

Here's a more spiteful version of the end times lore:
https://1d4chan.org/wiki/The_End_Times#Setting_the_stage
You can read the battle rules for AoS if you wish, but it's pretty bad(for a game, not lore). (Field as many miniatures as you wish, no limit, so hope the other guy doesn't have more than you...)
Title: Re: Total War Hammer
Post by: Tom Cruise on May 29, 2016, 03:57:59 pm
Up until about turn 70, the game is good. Feels like Attila, but not to where it's a everyone allies to fight Attilla. After Archaeon does his thing, 90% of the map either Allies, or Non-Agression, or generally likes each other. It losses the TW feel and it's more of a reaction/TD to chaos armies.

Here's a more spiteful version of the end times lore:
https://1d4chan.org/wiki/The_End_Times#Setting_the_stage
You can read the battle rules for AoS if you wish, but it's pretty bad(for a game, not lore). (Field as many miniatures as you wish, no limit, so hope the other guy doesn't have more than you...)


So unless it's just RNG, but when Chaos invaded the armies that spawned were actually quite scary with a wide variety of units such as chariots, trolls, chosen, etc. Not just your run of the mill marauders or missle cav. And when you have multiple armies of high tier units, with silver/gold experiance, it's a weeeeeee bit of a threat. So while it didn't really effect me directly, because I was somewhat far away and they had to go through my allies to get to me, but it was imminent that they would reach me, for my allies were getting swamped. Out maned and out gunned. So everyone, including myself, joining up as allies put balance back into the war. It was a back and forth of my allies having their settlements turned to ruins, some of our armies losing, and some of their armies losing. It was quite fun actually, there really was no clear winner, even though the forces of Chaos have these huge hosts of powerful units. But that is the point you are missing. If it weren't for the allegiances, people would get steamrolled. And again I'm not sure about you, but a bunch of factions have been wiped out in my game, so really it's only a handful of allies, whether they have some land and be powerful or not, that are teaming up.

https://www.rockpapershotgun.com/2016/05/19/total-war-warhammer-review/ (https://www.rockpapershotgun.com/2016/05/19/total-war-warhammer-review/)
"None of this diminishes the fact that I’ve had a wonderful time playing Total War: Warhammer and am far from finished with it. But the more I play, the more convinced I become that this is a game that makes a devil’s bargain. It feels exactly the way a Warhammer-themed Total War game should feel, and creates tons of dramatic battles and storylines over the course of each campaign. But to reliably generate all that excitement and tension, it secretly disconnects many of the strategic systems that hold good Total War games together. So do you want a good Warhammer game, or a good Total War game? Because I’m less and less convinced that you’ll find both inside Total Warhammer."

This. You can't have both really, but is that a bad thing?. In a world like WARhammer, that is pretty much solely based off of brutal fighting and some real grim and dark shit, you bet you gun' get sum crazy, fantasy fightin'. So of course it's going to lose some of the grand scheme of a total war with less of a campaign theme, such as the economy, diplomacy, and what not. CA stated this very early on that is was going to be more battle focused. Are you gunna go out to eat and order some fish, knowing that you don't like seafood? If you don't like a large proportion of the lore really, going in knowing it was about that,  and going in knowing it was gunna be filled with dick kickin' fights, why did you bother buying it? Or not do more reasearch and QA on it before buying it (even though there a plethora of sources to view even before the games release). So again. What are you getting at?


This being the first really unique total war, delving into fantasy, and it being my favorite universe, I think they did an incredible job so far in my playing of it. They are sticking true to lore and world of Warhammer with meticulous detail. And I for one cannot wait for future content. Just hopefully it's not $7 for a unit pack  :P
 


Nerd edit: Also do any of you chunkledorfs know if the magic reserve pool reserved is shared among everyone in your army? I.E I have yet to have two magic users in an army so it would seem kind of pointless to have two or more of them in an army.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 29, 2016, 04:06:16 pm

So unless it's just RNG, but when Chaos invaded the armies that spawned were actually quite scary with a wide variety of units such as chariots, trolls, chosen, etc. Not just your run of the mill marauders or missle cav. And when you have multiple armies of high tier units, with silver/gold experiance, it's a weeeeeee bit of a threat. So while it didn't really effect me directly, because I was somewhat far away and they had to go through my allies to get to me, but it was imminent that they would reach me, for my allies were getting swamped. Out maned and out gunned. So everyone, including myself, joining up as allies put balance back into the war. It was a back and forth of my allies having their settlements turned to ruins, some of our armies losing, and some of their armies losing. It was quite fun actually, there really was no clear winner, even though the forces of Chaos have these huge hosts of powerful units. But that is the point you are missing. If it weren't for the allegiances, people would get steamrolled. And again I'm not sure about you, but a bunch of factions have been wiped out in my game, so really it's only a handful of allies, whether they have some land and be powerful or not, that are teaming up.

Oh I'm fighting the same armies. Doing the Bulk of the work myself. Only Kislev got stomped(and maybe greenskins as alot of that land is ruins.) I Invaded Norsca  and razed their settlements, by doing that, AI fails HARD. took them 10 turns just to figure out how to GET OVER HERE again. It's just annoying having to fight basically the same army compositions again and again and again and again and....ad infinitum. The battles are fun, but repetitive.

Oh and Archaeon was weak mode. Course, I do control a pretty much entirely united empire save Hochland and a beat of Ostland.
Title: Re: Total War Hammer
Post by: Leesin on May 29, 2016, 05:33:08 pm
In my Empire campaign I wasn't even aware of the first invasion, it was seriously that lack luster and failed hard. The second Chaos invasion barely cut through towards me and I just picked it apart with my armies, it was easy. In my Orc campaign there is not a chance on earth that I will ever see the Chaos invasions, the second has come around and I am pretty sure those bordering Chaos up north are still alive and kicking. I don't mind the scenario, but it does feel very lack luster. They turn up too early IMO and they're just a difficult part of the game to balance. If you make them too strong, they could turn up and instantly wipe everyone out who has already been fighting each other for a while, but that would at least make it more like "Oh shit, Chaos has arrived" but if you make them too weak, like they are now IMO, then they just get stomped, it seems like the AI just gets buddy buddy with everyone else and they smash Chaos to bits.

I was never a fan of the "Invasion horde" scenarios in Total War games anyway, I felt it killed the freedom of choices in TW games, less decision making and creating your own history. Would have preferred none of this end times scenario with the Chaos invasion and have just seen them be a standing Faction from the beginning, which would see them either flourish or die like any other Faction without any scripting. But I imagine the real lore hardcore Warhammer fans probably wouldn't like that either.
Title: Re: Total War Hammer
Post by: Lt_Anders on May 29, 2016, 09:43:05 pm
In my Empire campaign I wasn't even aware of the first invasion, it was seriously that lack luster and failed hard. The second Chaos invasion barely cut through towards me and I just picked it apart with my armies, it was easy. In my Orc campaign there is not a chance on earth that I will ever see the Chaos invasions, the second has come around and I am pretty sure those bordering Chaos up north are still alive and kicking. I don't mind the scenario, but it does feel very lack luster. They turn up too early IMO and they're just a difficult part of the game to balance. If you make them too strong, they could turn up and instantly wipe everyone out who has already been fighting each other for a while, but that would at least make it more like "Oh shit, Chaos has arrived" but if you make them too weak, like they are now IMO, then they just get stomped, it seems like the AI just gets buddy buddy with everyone else and they smash Chaos to bits.

I was never a fan of the "Invasion horde" scenarios in Total War games anyway, I felt it killed the freedom of choices in TW games, less decision making and creating your own history. Would have preferred none of this end times scenario with the Chaos invasion and have just seen them be a standing Faction from the beginning, which would see them either flourish or die like any other Faction without any scripting. But I imagine the real lore hardcore Warhammer fans probably wouldn't like that either.

But that's the thing. There's plenty of lore out there just for that. Anyways, I'm glad i'm not the only one who feels Lackluster about chaos or the "horde" invasions thing.
Title: Re: Total War Hammer
Post by: Tor! on May 29, 2016, 10:36:40 pm
Seems how the chaos invasions go are pretty random, in my game chaos are razing everything, and the lesser chaos tribes capturing settlements all the way down to my capital (im using the settle anywhere mod). Fought all the chaos legendary lords in a matter of 3-4 turns in that valley  :shock:

(click to show/hide)

Title: Re: Total War Hammer
Post by: [ptx] on May 29, 2016, 10:44:27 pm
The Settle Anywhere mod must be what's changing the balance in your game. Chaos tribes are able to field a lot of troops, even whilst only owning a couple of shitty settlements in Norsca, due to their tiny unit upkeep and generally large income. Being able to occupy southern human settlements must make them capable of fielding a ridiculous amount of troops.

Finished my Empire campaign, owning pretty much anything that i could own, with the greenskins/undead/all chaos factions destroyed. Now trying to succeed in a Chaos campaign. First attempt was a failure, doing much better in my 2nd attempt, but realized too late that i have made a mistake with how i subjugated the Norsca tribes. Protip: make the tribes your vassals, as you wake them, otherwise they'll keep fighting among themselves and declaring wars on factions you don't want to fight just yet.
Title: Re: Total War Hammer
Post by: Tor! on May 29, 2016, 10:49:48 pm
The Settle Anywhere mod must be what's changing the balance in your game. Chaos tribes are able to field a lot of troops, even whilst only owning a couple of shitty settlements in Norsca, due to their tiny unit upkeep and generally large income. Being able to occupy southern human settlements must make them capable of fielding a ridiculous amount of troops.

Finished my Empire campaign, owning pretty much anything that i could own, with the greenskins/undead/all chaos factions destroyed. Now trying to succeed in a Chaos campaign. First attempt was a failure, doing much better in my 2nd attempt, but realized too late that i have made a mistake with how i subjugated the Norsca tribes. Protip: make the tribes your vassals, as you wake them, otherwise they'll keep fighting among themselves and declaring wars on factions you don't want to fight just yet.

I dont mind it though, first time around (without the mod) I didnt get to fight them either. The only settlements they have occupied are the northern mountains, a nice chokepoint for my dwarfs  :)
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on May 30, 2016, 12:44:23 pm
So Chaos is like the Huns in Attila? Not such a fan of that. The relentless free Hunnic Doomstacks and the terrible way the game blocked expansion after a certain point killed my interest in it.
Title: Re: Total War Hammer
Post by: [ptx] on May 30, 2016, 01:16:07 pm
Actually haven't played Atilla. Chaos holds no settlements, instead builds infrastructure in their "Hordes". You get income from fighting and raiding, as well as boost your own growth. In the campaign, you first have to subjugate the Norsca tribes, then, with them providing plenty of support by sending stack after stack of Marauders down south, you can go and wage war on the Empire and other goody factions.
Title: Re: Total War Hammer
Post by: Uther Pendragon on May 30, 2016, 02:22:36 pm
I wouldn't say Chaos employs doomstacks as badly as Attila does, they're doable in Warhammer. Ambushing is infinitely easier and it's very useful))

Also;

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:lol:
Title: Re: Total War Hammer
Post by: Lt_Anders on May 30, 2016, 02:53:48 pm
There's a mod that delays the chaos invasions.
http://steamcommunity.com/sharedfiles/filedetails/?id=691279367&searchtext=

Heh,

Faction unlocks too...
http://steamcommunity.com/sharedfiles/filedetails/?id=692490077
Title: Re: Total War Hammer
Post by: Mr_Oujamaflip on May 30, 2016, 03:16:29 pm
Actually haven't played Atilla. Chaos holds no settlements, instead builds infrastructure in their "Hordes". You get income from fighting and raiding, as well as boost your own growth. In the campaign, you first have to subjugate the Norsca tribes, then, with them providing plenty of support by sending stack after stack of Marauders down south, you can go and wage war on the Empire and other goody factions.

So it's more like the horde mechanics from Attila and Rome: Barbarian Invasion... Interesting...
Title: Re: Total War Hammer
Post by: Duster on May 30, 2016, 08:03:13 pm
I wouldn't say Chaos employs doomstacks as badly as Attila does, they're doable in Warhammer. Ambushing is infinitely easier and it's very useful))

Also;

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:lol:

This has happened with one of my shamans 4 or 5 times, he's a gyrating machine
Title: Re: Total War Hammer
Post by: Butan on May 31, 2016, 01:52:59 am
I'm only 80~ turns in with Legendary Vampire Counts, and Chaos are razing everything human around me.
Not a big loss, they have refused to trade with me for decades...
(I'm even starting to colonize the northern waste they left out)

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Until the very last turn I saved from, they had never tresspassed within my territory or anything, so we were at peace.
Now they began to raid and corrupt my sylvanian homelands, war is coming... a war between two corruption!
Title: Re: Total War Hammer
Post by: SirCymro_Crusader on May 31, 2016, 02:24:23 pm
Any of you guys come across the sneaky Chaos Demon Legendary Lord that the devs placed in the game without any advertisement, bad ass looking 'guy'

This bastard turned up in my coop campaign when playing as Dwarves and Karak Madrid.  Unfortunately they fielded nothing but cav, and besieged a settlement, the Varg had infantry but against thundered and organ cannons they didn't stand much chance.

The demon is unbreakable, a strong magician, is about three times the size of chaos knights.

I'll upload a screenshot in a few hours, but was a giant oh fucj when it turned up. It has its own Map effects and in battle effects as well
Title: Re: Total War Hammer
Post by: Tom Cruise on May 31, 2016, 04:17:55 pm
Any of you guys come across the sneaky Chaos Demon Legendary Lord that the devs placed in the game without any advertisement, bad ass looking 'guy'

This bastard turned up in my coop campaign when playing as Dwarves and Karak Madrid.  Unfortunately they fielded nothing but cav, and besieged a settlement, the Varg had infantry but against thundered and organ cannons they didn't stand much chance.

The demon is unbreakable, a strong magician, is about three times the size of chaos knights.

I'll upload a screenshot in a few hours, but was a giant oh fucj when it turned up. It has its own Map effects and in battle effects as well

You mean Chaos version of Big Bird from Sesame Street? Ya I'm not sure what the fuck that is lol. Also who is that other Blonde Chaos lord (his name is escaping me right now), but Chaos get three lords? Favoritism by the devs!
Title: Re: Total War Hammer
Post by: [ptx] on May 31, 2016, 04:43:23 pm
Prince Sigvald the Magnificent? He's a devotee of Slaanesh :)
Title: Re: Total War Hammer
Post by: Banok on May 31, 2016, 05:19:47 pm
late to post because I've been playing the game so much. TLDR great game worth the money, not a warhammer fan but setting is actually alot of fun.

I watched mrsmartdonkey and a bit of legendoftotalwar play the game on legendary the weekend before it came out, and thought it looked way too easy but I decided to buy it anyway. I was a big fan of legendary shogun 2 campaigns, where if you start central and get ganged up you just have to start again. And legendary difficulty in rome 2 and attila has always been a cakewalk for me, so I was half expecting totalhammer to be even easier.

but then when I got the game, I tried every faction on legendary and got my ass pounded by the AI so hard. I was really happy about this, I think totalhammer might be the hardest in the series yet on legendary. Its back to shogun 2 legendary with that xcom ironman feel where if you are unlucky with other factions you might simply lose no matter what.

Although after I put in more hours I eventually figured out how to win all factions - apart from empire! I've only played legendary and I assume empire is one of the easiest factions on lower difficulty but on legendary you can't get any agreements out of your nieghbours which is how the faction is designed, and I haven't figured out how to expand yet.

So the easiest faction starts for me where surprisingly greenskins and vampire lords, I think I beat both on my 2nd attempt. If you replay enough campaigns on legendary you will realise that there is actually always alot of luck involved though as where other factions expand and who they war dec can change everything. I've had some REALLY fun campaigns so far, I could probably gush about my experiences for pages...

If you are like me and enjoy out figuring out strats to beat the game yourself consider this a spoiler warning.

(click to show/hide)

So onto some negatives. Main one is I cannot record my experiences because the game performance is complete trash. The game is supposed to look and run better than attila, for me it is the opposite. This is probably because my graphics card was new enough to get lastest driver for attila, but has since been legacy'd and cannot get new driver for totalhammer. Off my head I on normallish settings rome 2 is ~60fps, attila is ~40fps, totalhammer is like ~20-30. I had to set everything to lowest so I could actually play the big multiple stack battles.

I'm at 60 hours now, still got empire to do but I think I won't put as many hours into totalhammer compared to previous total war games. The game is definitely more focused on quality than the quantity of med2/rome 2/attila in terms of factions and gamemap. We knew already warhammer would focus on having very different factions, but I don't see why they couldn't have just made multiple playable factions within each race.

I thought quest system would be the excuse, but this the "quest system" imo is barely even worth mentioning. Apart from like 1 lame battle the are mostly just like missions from all the previous total war games. All the gear makes it more RPG but otherwise I still think shogun 2 had the best generals. Having generals be so strong and only 1 unit has alot of serious gameplay implications, since they have too small hitbox for projectiles and such.

haha written so much didn't even talk about other factions. making myself stop here. grats if you read this far.
Title: Re: Total War Hammer
Post by: SirCymro_Crusader on May 31, 2016, 07:25:42 pm
.
Title: Re: Total War Hammer
Post by: Mirliva on May 31, 2016, 09:50:06 pm
Add a poll to suggesting this game or nah. I'm still confused.
Title: Re: Total War Hammer
Post by: Renay on May 31, 2016, 09:56:06 pm
Well, I couldn't wait any longer, just bought it. Can't wait to start playing  :D

I plan on playing Greenskins in a horde style. Stick to owning my starting region and pillage through the old world.  :mrgreen:

Edit: Only 9.4 GB? wtf? that seems wrong

Edit 2: Gay, it didn't give me the week 1 DLC... wtf...

Edit 3: Cymro, that bird is a Lord of Change, a greater demon of Tzeentch. Learn the lore, Warhammer is awesome.
Title: Re: Total War Hammer
Post by: Tom Cruise on May 31, 2016, 10:05:25 pm
Add a poll to suggesting this game or nah. I'm still confused.

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Yes it is worth
Title: Re: Total War Hammer
Post by: Leesin on May 31, 2016, 10:52:28 pm
Well, I couldn't wait any longer, just bought it. Can't wait to start playing  :D

I plan on playing Greenskins in a horde style. Stick to owning my starting region and pillage through the old world.  :mrgreen:

Edit: Only 9.4 GB? wtf? that seems wrong

Edit 2: Gay, it didn't give me the week 1 DLC... wtf...

Edit 3: Cymro, that bird is a Lord of Change, a greater demon of Tzeentch. Learn the lore, Warhammer is awesome.

9.4gb compressed.

If you can still get the week 1 free DLC ( even though it's already been released for a week ) I found it myself on the store page and clicked the button to install it, for free. You might have just missed it by a matter of hours if you really cant get it for free still.
Title: Re: Total War Hammer
Post by: SirCymro_Crusader on June 01, 2016, 02:20:52 am
Renay,  I'm a fan but not that much of a fan haha, looked cool was all
Title: Re: Total War Hammer
Post by: Banok on June 01, 2016, 06:45:28 am
So im 175 turns on legendary dwarf campaign, after long slog of wiping out all choas completely, I have all long victory conditions why haven't I won?

Then I see "clear all grudges", and I have a grudge where I have to get engineer to level 15, current level 0. Fuck, theres not enough enemies left to kill to get that much exp, its just me owning every dwarf/orc territory and some surviving human factions....  :(
Title: Re: Total War Hammer
Post by: [ptx] on June 01, 2016, 09:38:32 am
Engineers get experience from being deployed or embedded in armies as well. Though i think that particular grudge might be bugged. I have it as well, it didn't seem to track progress. Maybe it was because it was an engineer i got for free?
Title: Re: Total War Hammer
Post by: Leesin on June 01, 2016, 10:29:59 am
So im 175 turns on legendary dwarf campaign, after long slog of wiping out all choas completely, I have all long victory conditions why haven't I won?

Then I see "clear all grudges", and I have a grudge where I have to get engineer to level 15, current level 0. Fuck, theres not enough enemies left to kill to get that much exp, its just me owning every dwarf/orc territory and some surviving human factions....  :(

Engineers get experience from being deployed or embedded in armies as well. Though i think that particular grudge might be bugged. I have it as well, it didn't seem to track progress. Maybe it was because it was an engineer i got for free?

I assume it says "Get Engineer to level 15 - Current:0", like you currently have 0 Engineers at level 15, in my Orc campaign there was something that confused me for a moment like that, but I realised the "Current" part did not indicate level, just how many of w/e it is you have completed within the objective, for instance you have 0 level 15 Engineers, so it says 0. I think it was overlooked when they created objectives, I don't think it is tracking the level progress of an Engineer. But yeah, you can just embed it in an army or deploy, also you can just go send him to perform repeated actions against the remaining humans which is probably the best option and just spam end turns and actions with him lol.
Title: Re: Total War Hammer
Post by: Overdriven on June 01, 2016, 01:10:56 pm
I'm still waiting for when the price drops/goes on sale for this.

Probably by the time I buy it there will be a lot of DLC already.

Although glad it actually looks good for a change.
Title: Re: Total War Hammer
Post by: Renay on June 01, 2016, 02:30:36 pm
I'm guessing we'll get Bretonnia, Skaven, Elves and maybe Kislev as playable factions in the DLCs. They won't make the world bigger, so we won't get to see the other races  :(
No lizardmen  :cry:
No Khemri  :cry:
Title: Re: Total War Hammer
Post by: [ptx] on June 01, 2016, 02:38:58 pm
Why wouldn't they make the world bigger? Even so, they could probably add separate campaigns with other races.
Title: Re: Total War Hammer
Post by: Butan on June 01, 2016, 02:49:03 pm
The map is already crazy big IMO. But Its always better with more races, especially since they are so diverse. Way more than just different human sub-cultures  :P
Title: Re: Total War Hammer
Post by: Renay on June 01, 2016, 03:53:48 pm
Why wouldn't they make the world bigger? Even so, they could probably add separate campaigns with other races.

We can only hope. I doubt Lizardmen and Khemri are gonna make it into the game tho.

Here is a map of the whole warhammer planet.

(click to show/hide)

"Europe" is the Old World, where the Total War game and most of the Warhammer stuff takes place.

The Upper part of "Africa" is where Khemri is.

"South America" is Lustria, where my beloved Lizardmen reside.

"North America" is Nagash, country of Dark Elves. The island in the great Ocean is where the High elves live. As far as I know, elves are united in the end times scenario tho, so that won't matter.
Title: Re: Total War Hammer
Post by: IR_Kuoin on June 01, 2016, 04:42:17 pm
(click to show/hide)

Best catapult ammunition in a game. Ever. Why would you not insta-buy this?
Title: Re: Total War Hammer
Post by: Butan on June 01, 2016, 05:50:29 pm
The undead horde disperse the human regiments defending the Moot. The road to Averland is open...

(click to show/hide)
(click to show/hide)

Title: Re: Total War Hammer
Post by: Tibes on June 01, 2016, 07:42:52 pm
The attrition in this game is incredibly unforgiving. I was trying to purge the scum in the far north. And I cant even do it on easy difficulty. 1 turn in the attritionzone? Bam, you lost 25% of your army.
Title: Re: Total War Hammer
Post by: Uther Pendragon on June 01, 2016, 08:50:09 pm
I'm guessing we'll get Bretonnia, Skaven, Elves and maybe Kislev as playable factions in the DLCs. They won't make the world bigger, so we won't get to see the other races  :(
No lizardmen  :cry:
No Khemri  :cry:

They confirmed that we'll get all 15 playable tabletop armies with their books. So world will be enlarged and Lizardmen will be in, at least :)

http://www.lazygamer.net/genre/strategy-genre/total-war-warhammer-will-include-all-fantasy-armies-including-some-free-lc-ones/
Title: Re: Total War Hammer
Post by: Leesin on June 01, 2016, 10:09:08 pm
They confirmed that we'll get all 15 playable tabletop armies with their books. So world will be enlarged and Lizardmen will be in, at least :)

http://www.lazygamer.net/genre/strategy-genre/total-war-warhammer-will-include-all-fantasy-armies-including-some-free-lc-ones/

Why wouldn't they make the world bigger? Even so, they could probably add separate campaigns with other races.

I'm guessing we'll get Bretonnia, Skaven, Elves and maybe Kislev as playable factions in the DLCs. They won't make the world bigger, so we won't get to see the other races  :(
No lizardmen  :cry:
No Khemri  :cry:

DLC aside, they already announced they will be making two more standalone Warhammer TW games. According to what has been officially said, each of these new games will also act like an expansion to the campaign map with their own area of land.  So if you own all 3 games, you will have the all their maps combined onto one campaign map, with all the armies from the games and DLC. That is what was said and explained officially, of course this can change, but it does sound like it is most likely the goal they will hit as it could be extremely profitable, I know I would buy those two games in an instant just to have a bigger map with more armies lol, plus all the DLCs.
Title: Re: Total War Hammer
Post by: [ptx] on June 01, 2016, 10:25:16 pm
The attrition in this game is incredibly unforgiving. I was trying to purge the scum in the far north. And I cant even do it on easy difficulty. 1 turn in the attritionzone? Bam, you lost 25% of your army.
It's not that bad. Besides, attrition is very easy to avoid. A number of the stances you can have prevent attrition.
Title: Re: Total War Hammer
Post by: Renay on June 01, 2016, 10:30:52 pm
Great News! thx for sharing, guys

Also, check this out: http://www.twcenter.net/forums/showthread.php?731465-WARHAMMER-Radious-Total-Units-Mod-%28Released-31-5-2016%29
Title: Re: Total War Hammer
Post by: Leesin on June 02, 2016, 10:40:20 am
Great News! thx for sharing, guys

Also, check this out: http://www.twcenter.net/forums/showthread.php?731465-WARHAMMER-Radious-Total-Units-Mod-%28Released-31-5-2016%29

I use the Radious mod, mainly to slow down the battles and make them feel more epic, rather than two big armies clashing and one routing in 30 seconds lol, I don't like how many skill points Radious gives the characters on leveling up though, it gets ridiculous because in the end you can just max everything, no generals will be unique, hoping someone sub mods that or he changes it himself. I already use a sub mod for Radious mod to revert the upkeep costs back to Vanilla, you already get enough gold in Vanilla but with Radious the upkeep is so small it is just a massive stack spam. I have never enjoyed stack spams because big battles start to feel meaningless and it doesn't really become any more difficult, just more time consuming with managing more armies and characters. In my Orc campaign with vanilla upkeeps I already have plenty of armies and upkeep coming in, with Radious values it would just be silly.

 I do not use the Radious unit mod though, because even though I am not a massive Warhammer Lore geek, he has made units like "Black Arrer Orcs". As far as I am aware, Black Orcs see ranged weapons as cowardly puny weapons, they're strictly Heavy Infantry and are equipped with some of the best armour and choppas you would see in an Orc Horde, it doesn't really make sense to have them as Archers in lore and honestly, Orcs have plenty of ranged choices as it is. Some units he has made and will also probably make in the future will also lessen the differences between the armies, like he will strengthen each Factions weakness and we'll see the Factions being less unique, in favour of straight up overall army "balance" rather than just building units based on their strengths and trying to keep that balanced.

I do like Radious's work, but sometimes I feel that he thinks that quantity of quality is always best, making tons of units for each army just because "bigger roster" doesn't really work well for Warhammer IMO. Same with his tendency to reduce upkeeps and favour stack spamming, also now giving the generals and characters too many skill points on leveling up so they can all be max everything very easily.
Title: Re: Total War Hammer
Post by: Molly on June 02, 2016, 10:52:21 am
Absolutely agree.

Battles with 8vs8 or something are the most entertaining to me. You keep a good overview of the battle and each unit actually matters. Strengthens tactics too.

Right now Vanilla is already so good, the only thing I use is a mod to lower damage overall, slower morale decline and other smaller things to prolong the battles. A mod to buff Slasher (they need some love for being epic, legendary and all that), a mod that adds visible officers to units (same stats, just looks)... umm... some camera mod with moar zoom... would need to check which other mods... but mainly eye candy things and barely anything editing gameplay.
Title: Re: Total War Hammer
Post by: IR_Kuoin on June 02, 2016, 11:09:28 am
visitors can't see pics , please register or login


Where are these guys? I loved having a banner unit in Shogun  :(
Title: Re: Total War Hammer
Post by: Leesin on June 02, 2016, 05:12:16 pm
Yeah, there was a massive thing on TWcenter forums way before game release about the Warhammer units not having Banners, considering it's quite a common thing to have in Warhammer and they've had that kind of stuff in TW games before, a lot of people were pissed they wouldn't be seeing them in TW Warhammer. A lot of people did feel that they would probably sell it to us as a DLC, which could be true lol.
Title: Re: Total War Hammer
Post by: Banok on June 02, 2016, 07:38:14 pm
What I wonder is how expanded map/additional races will work with the chaos end game thing.

already chaos aren't as threatening to dwarves/orcs due to distance. but if we have elves or whatever on other side of map will there be a new end game mechanic for them?

wiping choas is grindy as hell, but without some sort of realmdivide or invasion campaigns just get stale.
Title: Re: Total War Hammer
Post by: Leesin on June 02, 2016, 09:39:44 pm
Well, I imagine they will probably scale the strength of the Chaos Invasion up, with them pushing out in more directions. In my campaigns so far, even before I used mods, the Chaos Invasion has been fairly "meh" so it might need a buff anyway.

I personally dislike the whole forced "invasion horde" scenario because I feel it takes away from the freedom of a Total War game, I like seeing different factions flourish each campaign and even sometimes the really tiny ones, with Chaos Invasion an inevitable surge of power hits the north and it completely forces alliances and focuses to change, having the same effect on every Campaign and makes the northern most territories the weakest. Ultimately I would have enjoyed it more if Chaos was just a standing Faction, already existing and acting, but they went with the whole End Times scenario. Would have been nice if there was a choice in "Campaign scenarios", but hopefully we might see some campaign DLC for that.
Title: Re: Total War Hammer
Post by: Uther Pendragon on June 02, 2016, 10:53:51 pm
Afaik, the Chaos invasion during the End Times also moved down on Naggaroth, where Dark Elves live, so they'll have their share of Chaos as well, no idea how it'll be handled though - separate chaos faction, or wut? :o We'll see, I'm optimistic towards their expansions.
Title: Re: Total War Hammer
Post by: Butan on June 02, 2016, 10:55:45 pm
I'm optimistic towards their expansions.

Same, because it will cost 30€/$ a piece  :lol:
Title: Re: Total War Hammer
Post by: IR_Kuoin on June 03, 2016, 01:36:01 am
already chaos aren't as threatening to dwarves/orcs due to distance.

When Chaos spawns / you get the whole introduction animation that they've emerged, one Chaos army(not main Chaos army but a tribe) spawns around the water next to the Greenskin area and take 1 turn to get on land. They got two full armies with strong troops, so they are a threat to pretty much every nation.

This fuck'd me over in so many ways because I wasn't expecting it and all my armies were like around 10 turns away. Decided to reload a prev save and stack armies near their spawnpoint until they arrived and wiped them out in two turns.
Title: Re: Total War Hammer
Post by: Renay on June 03, 2016, 06:12:07 am
Lustria had a nurgle attack and once they fended that off, the skaven attacked their weakened state. Lizardmen will have good endgame too  :mrgreen:
Title: Re: Total War Hammer
Post by: [ptx] on June 03, 2016, 08:45:06 am
Yeah, every nation should be threatened in an expanded world, because of Skaven + other Chaos tribes (we only have Norsca in this world).

The Bjornling invasion from the South is pretty weak, tho. Only like 2-3 stacks, and they're certainly not strong troops. The Chaos tribes only ever get basic troops - all marauder variations, chariots, hounds and trolls, no chaos warriors or giants or hellcannons.
Title: Re: Total War Hammer
Post by: Leesin on June 03, 2016, 10:16:36 am
The Bjornling turned up on my Orc Campaign when I had the majority of my big armies up north, it was fairly late in my Campaign too, I think when I was finishing off crushing the Empire. I had several small armies army down south along the coast there so I moved the closest one into the settlement closest to them. They had two stacks, but they weren't even full stacks and they both attacked the settlement, losing. They then just kept throwing the remainder of their troops at the settlement until both stacks were dead and it said their Faction had been wiped out lol. Wasn't a threat at all to be honest, I was surprised at first and thought "Oh shit", until I actually looked at their stacks. They could have caused me some trouble if they actually had full stacks and/or decent troops, but to be honest, even then I would have been able to just bulk my smaller armies up within 2 turns and stomp them, they turned up way too late for how weak they are.
Title: Re: Total War Hammer
Post by: Butan on June 03, 2016, 02:12:03 pm
Sneaky sneaky
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Forests arent safe anymore
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RIP Maldwynn the Stupid, Vampire Lord, you were a pro melee  :cry:
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Crypt horrors are so freaking strong, they can only die to disintegrating!
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Couple shots of a nice and long siege
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Title: Re: Total War Hammer
Post by: Molly on June 03, 2016, 04:58:40 pm
My absolute favourite units yet!

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Title: Re: Total War Hammer
Post by: SirCymro_Crusader on June 03, 2016, 09:20:50 pm
Ive had next to no enjuoyment using the Gyro units.

My god i find them so bloody annoying to use, just as much as the slayers.

My 'typical' dwarf army now consists of A few units of Ironbreakers, Hammerers, some Longbeards for the area of influence they emit, then some Thunderers, multiple Quarrellers and an Organ gun and Cannon.

Fuck the rest  :lol:
Title: Re: Total War Hammer
Post by: [ptx] on June 03, 2016, 09:28:45 pm
Brimstone Gyrocopters are pretty okay at killing cavalry, trolls and hurting giants and such.
Title: Re: Total War Hammer
Post by: Molly on June 03, 2016, 10:03:06 pm
Brimstone Gyrocopters are pretty okay at killing cavalry, trolls and hurting giants and such.
Agreed.
But nothing makes units route as quickly as a good proper welcome with Flamethrowers! And they don't even die in melee to boost! What is not to love about Irondrakes :D

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Title: Re: Total War Hammer
Post by: Butan on June 03, 2016, 10:56:30 pm
Agreed.
But nothing makes units route as quickly as a good proper welcome with Flamethrowers! And they don't even die in melee to boost! What is not to love about Irondrakes :D

Yep Dwarves are really master of ranged defense.
They are making me pay the price of every advance with my Vampire army bereft of ranged  :mrgreen:  my counter is usually lots of flying monsters, as tanky as I can recruit them so they dont rout and actually pin every ranged dwarves forever.
Title: Re: Total War Hammer
Post by: Banok on June 04, 2016, 01:32:55 pm
When Chaos spawns / you get the whole introduction animation that they've emerged, one Chaos army(not main Chaos army but a tribe) spawns around the water next to the Greenskin area and take 1 turn to get on land. They got two full armies with strong troops, so they are a threat to pretty much every nation.

This fuck'd me over in so many ways because I wasn't expecting it and all my armies were like around 10 turns away. Decided to reload a prev save and stack armies near their spawnpoint until they arrived and wiped them out in two turns.

yeah I know, 4 stacks spawned there on my legendary dwarf campaign, but they are full of weak units. I sent 1 general with lightning strike and he wiped them all straight away.

Just wiped choas on my legendary empire campaign - I thought choas would be far stronger from what I saw in my dwarf/vamp campaigns, I remember seing 10 stacks in one province and they wiped all humans factions bar 1 or 2. I guess there is a large degree of randomness to it.

or maybe its just because I hunted down the choas armies where if they survive to the next wave they add up or something? I guess the raze growth too allows them to multiply if left unchecked.

But nothing makes units route as quickly as a good proper welcome with Flamethrowers!

didn't make 1 irondrake in my campaign, tried them in custom... that useless range and low lethality. all the high end dwarf units are terrible. I thought ironbreakers would be nice, they aren't really much on longbeards, they friendly fire and take twice as long to recruit. hammerers aren't good, they have high attack low defense but too slow to be flankers which just makes them frontline units that die lots. slayers... worst unit in the game. gryos, probably useful since you don't get cav but considering the tech you need... I made 2 for a quest.

quarrellers are better than thunderers because they shoot over your men, although thunderers on the flanks are worth it if micro'd well into line of sight positons.  great weapons are imo never worth trading for shields, because even vs choas/vampires you want to shields to reduce friendly fire from your flanking missiles, and defense is just better on dwarf infantry.

Its just kinda sad that dwarves are just best sticking to early units for whole game, meanwhile empire's high end units are completely insane.
Title: Re: Total War Hammer
Post by: ThePoopy on June 04, 2016, 08:37:31 pm
chaos invasion
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Title: Re: Total War Hammer
Post by: Butan on June 04, 2016, 09:32:03 pm
Farewell mein empire friend  :cry:
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Not sure if I shoulda played this real time?
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Large battles!
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Slayers think they are mighty stronk but not rly
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Just a friendly neighborhood
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Title: Re: Total War Hammer
Post by: Banok on June 05, 2016, 09:33:52 am
chaos invasion
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Yeah lightning strike is your friend. It isn't actually the hardest campaign on legendary imo, but it is 100% the most tedious since its basically just grinding battles only. definitely tended to autoresolve alot and then I didn't see the point.
Title: Re: Total War Hammer
Post by: IR_Kuoin on June 08, 2016, 12:12:49 am
Started a legendary Empire campaign, on turn 10 I was already being sieged by 3 full armies from a neighboring province, guess it's time to restart.
Title: Re: Total War Hammer
Post by: Banok on June 09, 2016, 10:27:34 am
Started a legendary Empire campaign, on turn 10 I was already being sieged by 3 full armies from a neighboring province, guess it's time to restart.

yeah empire took me the most retries on legendary

there is alot of randomness to your start, it can be relatively easy or impossible very luck dependant.

but I do have some tips (spoilers):

it tedious but I asked every faction to join my wars vs orcs etc. every turn sometimes paying small amounts. this makes people like you more, the AI always wants to be at war with 1 faction but never really more. definitely want the nearby dwarves to be friends. and generally helps unify the empire factions so they go to war with each other less. so they dont wipe so much vs choas. did make killing choas easier than with the other races though, I expected it to be harder so was a bit disapointing.
Title: Re: Total War Hammer
Post by: Latvian on June 20, 2016, 11:08:21 am
vampire agent spam
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Title: Re: Total War Hammer
Post by: ThePoopy on June 20, 2016, 09:20:40 pm
vampire army spam
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Title: Re: Total War Hammer
Post by: [ptx] on June 28, 2016, 01:35:06 pm

What do you guys think?
I completely agree with his first point about the pacing of the battles, in the newer TW games i don't even get to zoom in to any melees, simply because they're over too fast and I'm constantly too busy giving new orders to other units. Was one of the things I loved a lot about older TW games, watching prolonged melee battles play out, zoomed in.
Title: Re: Total War Hammer
Post by: Angantyr on June 28, 2016, 02:14:07 pm
Yes, CA's policy of ~5 minute battles is a major development error. Anyone remember the epic battles swaying back and forth in Europa Barbarorum? That really should be the model.
Title: Re: Total War Hammer
Post by: [ptx] on June 28, 2016, 02:22:28 pm
Well, admittedly EB battles got a bit TOO LONG. Being unable to slug your way through some city street in a 60 minute time limit with top tier infantry on both sides was a bit much.
Title: Re: Total War Hammer
Post by: Butan on June 28, 2016, 02:26:18 pm
I agree their take on it is wrong.
Good thing we have some modders who consistently slow down battles every TW.
Title: Re: Total War Hammer
Post by: Angantyr on June 28, 2016, 02:31:21 pm
Well, admittedly EB battles got a bit TOO LONG. Being unable to slug your way through some city street in a 60 minute time limit with top tier infantry on both sides was a bit much.
Agreed, at least on VH/VH.
Title: Re: Total War Hammer
Post by: Angantyr on June 28, 2016, 11:34:42 pm
Can anyone recommend a good mod to slow down battles?
Title: Re: Total War Hammer
Post by: Leesin on July 01, 2016, 01:39:24 pm
I use Radious Mod with an upkeep balance/submod as I don't like how Radious just thinks more is better, in every single part of the game. Basically Radious mod will make it easy to have a lot of units, so you and the AI will have a ton of armies, some people might find this fun, but I feel it takes away the importance of a good battle and victory, also devalues strategic movement on the campaign map as you and the AI will just be swarming every single weak/strong point leaving little thought to army placement, plus it just drags out the campaign longer than it needs too.

But, it does make the battles better, at least IMO, it slows them down and attempts to balance it further. I don't use Radious unit mod though, again, his thing is "more is better" and the unit mod just contains a ton of made up units that ruin the lore and make the Factions less unique in terms of how they play, because they will all have access to similar units eventually. Each to their own though.
Title: Re: Total War Hammer
Post by: Butan on July 01, 2016, 01:51:47 pm
Can anyone recommend a good mod to slow down battles?

http://steamcommunity.com/sharedfiles/filedetails/?id=691006940
KAM is a good battle modder, trust his work.

And this for larger units, if your PC can take it: http://steamcommunity.com/sharedfiles/filedetails/?id=690309019
Larger units help slow down battles.



I use Radious Mod with an upkeep balance/submod as I don't like how Radious just thinks more is better, in every single part of the game. Basically Radious mod will make it easy to have a lot of units, so you and the AI will have a ton of armies, some people might find this fun, but I feel it takes away the importance of a good battle and victory, also devalues strategic movement on the campaign map as you and the AI will just be swarming every single weak/strong point leaving little thought to army placement, plus it just drags out the campaign longer than it needs too.

But, it does make the battles better, at least IMO, it slows them down and attempts to balance it further. I don't use Radious unit mod though, again, his thing is "more is better" and the unit mod just contains a ton of made up units that ruin the lore and make the Factions less unique in terms of how they play, because they will all have access to similar units eventually. Each to their own though.

Radious modding is the shittest modding if you want hardcore semi-realist TW battles and campaigns. Radious only deals in EXTREME amounts of armies and custom units, with campaign mechanics bent down in favor of spamming battles.
Title: Re: Total War Hammer
Post by: Leesin on July 01, 2016, 02:00:14 pm



Radious modding is the shittest modding if you want hardcore semi-realist TW battles and campaigns. Radious only deals in EXTREME amounts of armies and custom units, with campaign mechanics bent down in favor of spamming battles.

Some of his core changes/balances to how units perform are fairly good in TW Warhammer. If you read what I said, I also mentioned how I use a submod to put the upkeep and income back to normal to eliminate the typical Radious army spam, I also said I don't use his Unit mod which means no custom units. There aren't really any campaign mechanics left in Warhammer TW to bend either tbh lol.

I like KAMs work, I use only DEI in Rome 2, best mod IMO, haven't tried his battle mod for Warhammer TW. I stuck with Radious for the moment for certain changes outside of battles, I CBA to search for multiple mods to tweak everything outside of battles and hope they're all kept up to date, or find a new one if one stops being updated. I certainly wouldn't touch that unit size mod though, they aren't all equally increased and I am pretty sure KAMs battle mods are not designed to work with those increased unit sizes, it wont be balanced like the mod tries to aim for, because he is working around a certain unit size.
Title: Re: Total War Hammer
Post by: Butan on July 01, 2016, 04:34:55 pm
TBH I didnt test Radious Warhammer mods, thats my feeling of all the past TW titles that spoke! I know that there is lots of radious submods that can cope with things you dont like within. What I do not know is what is left when you have normal upkeep/income and no custom units? I know he tinkers with battles a lot too, but most of the time its to SPEED UP battles so I dont understand? What kind of core changes/balances he did?  :o

I did a pretty long campaign (250+ turns in legendary) with larger units + KAM's battle mod (+ lots of skins and small campaign rework) and the battles were very good IMO. You should try my combo once!


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Title: Re: Total War Hammer
Post by: Leesin on July 01, 2016, 06:30:01 pm
All the newest games the vannila combat has always been too fast and in each Radious mod it has slowed the battles down. Maybe not massively in all the games, but he does slow the battles down and it's noticeable in Warhammer TW. The difference lies in how the modders go about slowing the battles down ( like how they tweak the morale, attacks, defense combined etc ), while both battles might be slowed down enough to actually enjoy, the way they play out because of the modding might be different. I.e one mod you might see a lot less casualties, in the same time as the other mod, but morale might be the deciding factor in that battle being won, where as in the other mod, you might see units losing more casualties, but holding longer due to morale, this is when it comes down to personal preference on how you might like your battle mods.

Radious tweaks campaign AI and diplomacy etc, in his other mods he had done a fairly decent job at it but no means is it the best. For Warhammer TW there isn't really any other Overhaul I saw that has combined effort to tweak everything from campaign to battle, the sad part is it also contains things I have to use submods to eliminate. I will probably try KAMs battle mod, but I will probably do so when I have the time to search for a bunch of other campaign mods I like.
Title: Re: Total War Hammer
Post by: [ptx] on July 03, 2016, 01:16:42 pm
Btw, they've released the blood&gore dlc, if anyone hasn't noticed yet.
Title: Re: Total War Hammer
Post by: Latvian on July 04, 2016, 05:59:49 pm
Btw, they've released the blood&gore dlc, if anyone hasn't noticed yet.
BLOOD FOR THE BLOOD GOD
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Title: Re: Total War Hammer
Post by: Xant on July 19, 2016, 02:49:28 am

What do you guys think?
I completely agree with his first point about the pacing of the battles, in the newer TW games i don't even get to zoom in to any melees, simply because they're over too fast and I'm constantly too busy giving new orders to other units. Was one of the things I loved a lot about older TW games, watching prolonged melee battles play out, zoomed in.
Napoleon Total War was/is so good. Perfect pace, great balance, excellent map size, super high skill ceiling, formations mattering A LOT... too bad the campaign is boring.
Title: Re: Total War Hammer
Post by: Piok on July 19, 2016, 08:32:46 am
New DLC soon  :twisted:
https://youtu.be/Ds1ZsQAISeM

Title: Re: Total War Hammer
Post by: [ptx] on July 19, 2016, 09:26:35 am
Beastmen? What an odd choice...
Title: Re: Total War Hammer
Post by: Piok on July 19, 2016, 09:54:03 am
Beastmen? What an odd choice...
At least some additional canonen futter for empire :mrgreen:
But my hopes are that Beastmen will have some positive relationship towards Archaon.
Its rather boring to try cooperate with greenskins.
Title: Re: Total War Hammer
Post by: Bittersteel on July 19, 2016, 12:49:27 pm
Napoleon Total War was/is so good. Perfect pace, great balance, excellent map size, super high skill ceiling, formations mattering A LOT... too bad the campaign is boring.

The campaign was not only boring, but also utterly retarded. The alliance system is ridicolous.

Played like Sweden, attacked Denmark, they call in their only ally which is mecklenburg (fine), Mecklenburg then decide to call in Prussia and Prussia in turn decides to call in GB, Austria, Russia and basically everyone else. All trade dissapeared and the save got boring.

I also played as Prussia once. Austria broke their alliance with me and called in Russia and GB + everyone else basically, even though I myself had alliances and good relations with those nations. Never found a way to disable that shitty system so uninstalled the game.
Title: Re: Total War Hammer
Post by: Tom Cruise on July 19, 2016, 01:23:38 pm
Napoleon was cinematic as fuck. Especially with darthmod. I loved having a battle in like the early morning with a bunch of fog rolling on the ground and shit. Plumes of smoke rolling through the battlefield increasingly with musket and cannon fire. Shit was awesome!
Title: Re: Total War Hammer
Post by: Butan on July 19, 2016, 02:16:34 pm
20€ for one faction out of the 6-7 major ones missing from the lore?
Get your wallets ready guys.
Title: Re: Total War Hammer
Post by: [ptx] on July 19, 2016, 02:29:43 pm
Whoa, it's 20eur? That campaign better be fucking worth it.
Title: Re: Total War Hammer
Post by: Leesin on July 20, 2016, 02:26:59 pm
Yeah, they also apparently left out a few of the big iconic units because of costs so they could add a "mini campaign". I would rather pay £14 for a full roster because it IS harder for them to make new armies in Warhammer compared to the older games, where a Faction pack was just a lot of reskins mainly lol. Apparently it's under 10 hours gameplay for the mini campaign and it's probably one you will play once and never again considering you can also apparently only play as Beastmen in it.

They tried to justify the price saying it's because it comes with a mini campaign and their campaign devs need to work ( why couldnt the devs be working on an altogether seperate Campaign DLC of larger scale? obvious bullshit ), but tons of people are pissed because they don't want the campaign and want a full roster. I honestly think they were told they had to sell the DLC for £14 a pop, so they had to come up with content in a race pack worth justifying that price. They felt they couldn't justify that price with an unfinished Beastmen roster, so they added that crappy little campaign in like "WOW GUYS LOOK NEW RACE AND NEW MINI CAMPAIGN TOO U SO LUCKY, U GIVE MONEY NOW".

According to the tabletop players, the Beastmen roster is already very small, so cutting out 3 of the major units was a dog shit move. ( Though one of the units was also not used much in Tabletop, I saw a lot of people saying they'd at least want the other 2 ).

Will probably be waiting to get these Warhammer DLCs on sales, or if theyre cheaper on key sites, because I am not paying £14 a pop for each unfinished Army roster and shitty little mini campaigns.
Title: Re: Total War Hammer
Post by: [ptx] on July 20, 2016, 02:57:24 pm
Wait, I was under the impression that this will have the Beastmen appear in the grand campaign. Who gives a shit about mini-campaigns in TW games?
Title: Re: Total War Hammer
Post by: Butan on July 20, 2016, 04:09:57 pm
Didnt read the details but I think they are both in the grand and mini-campaign, but in both case their roster is minimal?
Title: Re: Total War Hammer
Post by: Tom Cruise on July 20, 2016, 09:05:12 pm
They are available in the grand campaign as well.
Title: Re: Total War Hammer
Post by: Leesin on July 20, 2016, 10:34:28 pm
Didnt read the details but I think they are both in the grand and mini-campaign, but in both case their roster is minimal?

Wait, I was under the impression that this will have the Beastmen appear in the grand campaign. Who gives a shit about mini-campaigns in TW games?

Of course they will be in the Grand Campaign, like any Army/Race DLC. My point was that the shitty mini campaign the DLC comes with doesn't make that DLC worth £14 IMO.

I don't think the Roster is "minimal" because the Beastmen roster on tabletop is already small, so that's not changed, but when you compare it to the ones we already have in game and in the game Beastmen will be missing a couple of very popular and some say iconic units, it seems like we will be getting a pretty basic faction. The unit variety for Beastmen will be little compared to other armies. Unless they break lore which is highly doubtful considering they've been trying to stick to the lore as much as possible within game limits.
Title: Re: Total War Hammer
Post by: [ptx] on July 27, 2016, 08:51:43 pm
Units look fun.
Title: Re: Total War Hammer
Post by: Tom Cruise on July 27, 2016, 10:08:23 pm
I really like the summation and justification in this video

Title: Re: Total War Hammer
Post by: Banok on July 31, 2016, 09:25:26 am
so one of the justifcations above assumes "histocial" dlc's were worth money, ergo warhammers should be more expensive. what a load of shit that is, like I previously ranted dlc apart from a few exceptions was mostly database edits that could have been made by an amateur modders like myself.

anyway I bought the dlc because I really enjoyed the base game, im working alot atm so its harder for me to care about being ripped off. but it was a rip off. the minicampaign is complete trash.

I never liked any mini campaigns except age of charlemagne which was epic, but this one is definitely the worst Ive seen. only 1 playable faction, you fight a few humans factions, feels almost like the tutorial for rome 2 even though I played on legendary.

in the grand campaign I like how the 2 legendary lords have different start locations, not a big deal. but it adds a tiny bit more replayability and they really should have done similar for all factions.

however the beast men don't feel like a legit/distinct faction like the previous factions. they have too few units, some of which fufill same roles, ie razorgores vs centigors they are same price, both tier 3 buildings, both essentially work the same.

beastmen also have too much recycled stuff; carbon copies of existing units, bray/waag army, beastpath=tunnelling. these make sense individually but overall just don't do enough to make beastmen feel distinct or fresh.

minotaur charges are awesome. its not terrible faction, it just doesn't live up to previous factions and feels kinda half arsed. although I don't doubt more work was put in than historical tw dlc, that just isn't saying much.

Title: Re: Total War Hammer
Post by: Tom Cruise on July 31, 2016, 06:06:14 pm
so one of the justifcations above assumes "histocial" dlc's were worth money, ergo warhammers should be more expensive. what a load of shit that is, like I previously ranted dlc apart from a few exceptions was mostly database edits that could have been made by an amateur modders like myself.

anyway I bought the dlc because I really enjoyed the base game, im working alot atm so its harder for me to care about being ripped off. but it was a rip off. the minicampaign is complete trash.

I never liked any mini campaigns except age of charlemagne which was epic, but this one is definitely the worst Ive seen. only 1 playable faction, you fight a few humans factions, feels almost like the tutorial for rome 2 even though I played on legendary.

in the grand campaign I like how the 2 legendary lords have different start locations, not a big deal. but it adds a tiny bit more replayability and they really should have done similar for all factions.


As far as the mini campaign, I've never really played any throughout the total war games, not because I disliked them, just never really got around to them. However, for the DLC as a whole, I think it's worth it. It's up to you if you like the mini campaign or not, but mini campaign aside, you still have them in every other mode. You literally have endless hours to play as them.

I don't think anyone really assumes the historical DLC is more expensive. It's more a matter of simply the game costs a lot more money to make and maintain. Whether it be constant updates, DLC, free LC, or whatever. "For example, adding the Jabberslythe alone would have been as costly as all the artwork that went into Charlemagne". "Essentially, Call of the Beastmen required around three times more content and effort than previous large DLCs we’ve done, mainly due to the array of new creature models, animations, art, environments etc. Not only does it add a new playable race with a bunch of new mechanics to the game, but also adds a Beastman story campaign on a new map – “An eye for an eye”. Those quotes are from a QA they had on their site. Things just in the general world are going to have exponentially increasing costs as things are more laborious, complicated, and expensive to make, and as time goes on. That's simply just inflation. 

In my opinion they are doing pretty good is most regards as far as total war releases and maintenance. You remember the release of Rome 2? What a shit show that was eh? Game was fucking broken at release and it took them like what, a year, to finally fix the whole game practically. The only thing that kept that game afloat was the modding community. Total Warhammer has for me personally been very stable and enjoyable for me, not only as a huge total war fan, but a Warhammer nerd as well. I've experienced some minor glitches and bugs, nothing game breaking or really hindering my gameplay, and haven't heard too many bad things or really bad bugs and glitches throughout anyone else's plays.
Title: Re: Total War Hammer
Post by: Butan on July 31, 2016, 08:33:03 pm
"adding the Jabberslythe alone would have been as costly as all the artwork that went into Charlemagne"

Dunno who they hired to do the Jabberslythe but they are getting mugged.
Title: Re: Total War Hammer
Post by: Piok on August 23, 2016, 06:56:34 pm
Looks like there is a new DLC is on Steam :twisted:
Title: Re: Total War Hammer
Post by: Tom Cruise on August 23, 2016, 09:11:01 pm
Title: Re: Total War Hammer
Post by: Lemon on June 03, 2017, 11:53:17 pm
i still play a ton of this if everyone evers wants to play vs me hmu
http://steamcommunity.com/id/dstrait/