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Other Games => Total War Series => Topic started by: //saxon on November 26, 2014, 01:10:42 am

Title: Total War: Attila
Post by: //saxon on November 26, 2014, 01:10:42 am
New Total War: Attila set to release in 2015

is it not just a copy paste of rome 2? it might be cool but it should have been medieval III !!  :|
Title: Re: Total War: Attila
Post by: Artyem on November 27, 2014, 09:13:26 pm
I'd rather see Empire II, honestly.
Title: Re: Total War: Attila
Post by: [ptx] on November 27, 2014, 09:16:09 pm
http://forum.melee.org/and-all-the-other-things-floating-around-out-there/total-war-attila
Title: Re: Total War: Attila
Post by: Bittersteel on November 28, 2014, 04:56:52 pm
http://forum.melee.org/and-all-the-other-things-floating-around-out-there/total-war-attila

lolwat, this is a Total War sub-forum
Title: Re: Total War: Attila
Post by: KaleLord on December 01, 2014, 06:53:05 pm
It's what FOTS is to Shogun 2 and what Napoleon is to empire
Title: Re: Total War: Attila
Post by: Artyem on December 01, 2014, 09:23:27 pm
It's what FOTS is to Shogun 2 and what Napoleon is to empire

glorified DLC
Title: Re: Total War: Attila
Post by: Angantyr on December 24, 2014, 01:07:45 am
Looks very good to me. Interesting period, cool factions, good design choices overall, and family trees are back in the series.




Title: Re: Total War: Attila
Post by: [ptx] on December 24, 2014, 02:57:07 am
Well, they are pretty good at hyping stuff up, that is for sure. R2:TW disappointment still burns :(
Title: Re: Total War: Attila
Post by: Angantyr on December 24, 2014, 10:18:03 pm
The Huns are not going to be playable it seems, but an emerging 'end boss' kind of faction. CA describes the game as a 'strategy survival game', with the Huns and an in-game climate change mechanic setting mass-migrations (the Völkerwanderung) into motion. What I'm really looking forward to though, is the Viking Forefathers DLC.

Dynamic fires and disease also sounds cool. And the unit card design style is a great improvement over RTWII, reminds me a bit of the original MTW.


Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on December 26, 2014, 03:51:06 pm
The first video there said pre alpha footage, On 27th September. Release in February. Pre alpha to release in 5 months? Seems... Awkward
Title: Re: Total War: Attila
Post by: Lt_Anders on December 31, 2014, 04:32:12 am
The first video there said pre alpha footage, On 27th September. Release in February. Pre alpha to release in 5 months? Seems... Awkward

par for the CA course. It'll be buggy and broken. Mark my words.
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on December 31, 2014, 07:27:10 pm
I still reckon it's Sega's fault over CA. Sega have sucked the life out of everything they touch.
Title: Re: Total War: Attila
Post by: Leesin on January 23, 2015, 12:23:07 am
Of course, SEGA have forced their hand and pushed deadlines for a long time now, it's obvious they pushed the DLC front too.
Title: Re: Total War: Attila
Post by: ecorcheur_brokar on February 02, 2015, 09:22:16 pm
I am sure just like the two last TW, it will be realesed unfinished, then instead of repairing bug or the stupid IA they have for already 2 TW, they will realease DLC. I think it's a bad idea for them to create a new game so close to the previous in time and in space, for sure a medieval one would have been better.

Apart form that, the family thing upgraded seems really cool, it was the thing I enjoyed the most in shogun. It allows more to put yourself in the place of your general.
Title: Re: Total War: Attila
Post by: Andswaru on February 03, 2015, 08:34:39 am
Those morons have also brought back ransoms! I missed ransoms. You can also recruit captured warriors to help refill your units at a lower morale cost for a few rounds.
Title: Re: Total War: Attila
Post by: LordBerenger on February 06, 2015, 05:53:07 pm
Guessing since of the time period there'll be no epic rectangular scutum shields for ze Romans? :(

Anyhow i'll get it and then i'll get Western Roman Empire back on top and i'll slaughters the Turks ancestors eastern barbarians so they'll never create a Turkish state in the future and then i'll decimate all barbarian and nordic racists. GG
Title: Re: Total War: Attila
Post by: Xant on February 09, 2015, 01:39:43 pm
Seems to have some nice mechanics that finally let you properly play a Mongol horde. Stainless Steel in MTW2 lacks some important mechanics, so playing as the Golden Horde is kinda gay in it.
Title: Re: Total War: Attila
Post by: darmaster on February 11, 2015, 01:13:56 am
Because they are?
Title: Re: Total War: Attila
Post by: Xant on February 11, 2015, 02:19:08 am
Because they are?
Are.. the best ever?
Title: Re: Total War: Attila
Post by: Banok on February 11, 2015, 03:13:57 am
My only hope is Attila being alot harder than rome 2, bringing back the shogun 2 replayability. They are saying west rome is new level of difficulty, but I'm pessimistic. I feel like I will probably beat it straight away on legendary but really hope I am wrong.
Title: Re: Total War: Attila
Post by: LordBerenger on February 11, 2015, 03:35:04 am
If u could beat the game on Legendary whilst playing Western Roman Empire you'd be the greatest TW player ever. Im gonna play as them though if i get it but probably on Easy or Normal lol. Must rekk dem barbarians and what not.
Title: Re: Total War: Attila
Post by: lombardsoup on February 13, 2015, 01:06:54 am
Reviews are saying this game is average, as I feared.  Not sure if want to drop $44.99 for this...

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Title: Re: Total War: Attila
Post by: Andswaru on February 14, 2015, 06:37:26 pm

Best review ive seen so far, inspired me to bully my parents to get it for me from english amazon for 20 quid and give me the cd key since im not paying 40 euros in jolly old germany.
Title: Re: Total War: Attila
Post by: Molly on February 14, 2015, 08:04:31 pm

Best review ive seen so far, inspired me to bully my parents to get it for me from english amazon for 20 quid and give me the cd key since im not paying 40 euros in jolly old germany.
I paid 30€ in from Germany including the Viking DLC :(
Title: Re: Total War: Attila
Post by: Andswaru on February 14, 2015, 11:11:49 pm
I paid 30€ in from Germany including the Viking DLC :(

Where from molly? Only saw it cheaper on G2A but im a little nervous after that situation with farcry4 and the keys been banned so decided to go "legit".
Title: Re: Total War: Attila
Post by: Molly on February 15, 2015, 09:30:08 am
Bought it at MMOGA.de
Same shop I managed to get Dying Light from w/o the need for VPN or anything.
Title: Re: Total War: Attila
Post by: Andswaru on February 15, 2015, 09:54:38 am
Molly its not a https site.. your about as safe buying stuff there as you are just entering your payment details/log on (if your using the quick login features they offer) on a forum and saying "go wild".

Edit: okay so i registered anyhow to see if the payment screen went https and it did so... i guess as long as your not using a stock password it should be okay.
Title: Re: Total War: Attila
Post by: Molly on February 15, 2015, 12:56:18 pm
Doesn't really matter as long as you pay at services off-site. Like Paypal...
Title: Re: Total War: Attila
Post by: Andswaru on February 15, 2015, 01:44:44 pm
Doesn't really matter as long as you pay at services off-site. Like Paypal...

Depends on if they store your cd key in your user account on site...
Title: Re: Total War: Attila
Post by: Molly on February 15, 2015, 04:22:38 pm
Huh?
Why? You get the key and activate it on Steam pretty much straight away and then the key is invalid for everyone else. I don't understand how the cd key is related to a "safe" payment on the internet.

Edit:
After 2 hours of playing and not even finishing the prologue yet (:P)...

Runs way better than R2 on release which is hardly a surprise. Battles are fun and engaging. It looks really nice, in battle as on the map. Map looks way better actually, way more details and such. FPS are okay for me on Max Quality, always somewhere between 35 and 50 frames which is for this kind of game good enough...

One thing pissing me off tho: Blood and Gore is not in the game already  :evil:

Edit2: Turn time is loooooong. And it just crashed on me during the end of it. Not everything is well but it's still fun...
Title: Re: Total War: Attila
Post by: Angantyr on February 17, 2015, 09:22:32 pm
Man, I love this time period. Great game so far.
Title: Re: Total War: Attila
Post by: Andswaru on February 18, 2015, 10:36:56 am
Burn it down, BURN IT DOWN.

Yes im having fun as a horde.
Title: Re: Total War: Attila
Post by: Molly on February 18, 2015, 10:41:51 am
Anyone else suffering from long turn times later on?
Title: Re: Total War: Attila
Post by: Andswaru on February 18, 2015, 10:49:30 am
Not yet, but ive got show limited moves on (instead of show all), read it helps on the forums.
Title: Re: Total War: Attila
Post by: Molly on February 18, 2015, 10:54:26 am
I'll check my settings - thanks for the hint.
Title: Re: Total War: Attila
Post by: Andswaru on February 18, 2015, 11:55:42 am
Am having problems keep the integrity of my horde up, anyone got any smart ideas?
Title: Re: Total War: Attila
Post by: Angantyr on February 18, 2015, 12:35:50 pm
I'm mostly suffering from relatively bad FPS despite an otherwise pretty strong system. Looking forward to optimization patches and gfx driver update.

And I'm afraid not, Andswaru, I've only yet played Jutes and Danes.
Title: Re: Total War: Attila
Post by: Andswaru on February 18, 2015, 12:45:03 pm
I'm mostly suffering from relatively bad FPS despite an otherwise pretty strong system. Looking forward to optimization patches and gfx driver update.

Nvidia have there graphical update out, at least for the 660ti.

Dont use the top default settings they are for next gen GPU's apparently, take the one underneath that, or let the Nvidia Geforce experience thinger (or the AMD version) set the graphics up for you and tweak to preference.
Title: Re: Total War: Attila
Post by: Angantyr on February 18, 2015, 12:52:37 pm
I ended up using 'performance' for most settings to have about the same FPS as I have in RTWII, but I also prefer high FPS.

I have a 660 card, but when I tried updating yesterday after installing the game my GeForce Experience told me I was already up to date.
Title: Re: Total War: Attila
Post by: Andswaru on February 18, 2015, 01:03:21 pm
My experience panel this morning had a preset option for Attila. Im running nicely with the setup from that, in windowed mode with good FPS. Even with having 2 copies of Eve running next to it.

Edit:

Im running.

i7-2600k
GTX 660TI
8gb Ram
SSD

Edit no2:

Am running at smaller resolution (1366x768) than most people tho i think given that ive 2 19" monitors and not a monster screen which might help overall.
Title: Re: Total War: Attila
Post by: Angantyr on February 18, 2015, 01:56:52 pm
I have a 660 (not TI version) and an i5 processor (factory overclocked variant) also 8gb ram and SSD. Though my resolution is 1920x1080. I also tend to zoom in and out on the battlefield all the time which taxes the frames per second considerably (30-ish on quality settings + big battle), zooming out I have no problems (50+ on quality). But as I said I'm kind of picky with my FPS, I'd prefer it to not go below 40 zoomed in and not be too jumpy, hence I use 'performance' settings until they hopefully optimize it a bit.
Title: Re: Total War: Attila
Post by: Xant on February 18, 2015, 08:04:48 pm
Vikings are only playable with a DLC..? What.

LOL release day DLC costing 8 euros for 3 really popular factions, Sega strikes again. Glad I pirated this.
Title: Re: Total War: Attila
Post by: Angantyr on February 18, 2015, 09:28:51 pm
And not only popular but so clearly cut from the full game. It was even included for free just yesterday with the prerelease version.
Title: Re: Total War: Attila
Post by: Xant on February 18, 2015, 09:42:05 pm
And not only popular but so clearly cut from the full game. It was even included for free just yesterday with the prerelease version.
It's ridiculous they do this. It started in E:TW, and only gotten worse ever since.
Title: Re: Total War: Attila
Post by: Boerenlater on February 19, 2015, 12:56:11 am
Not yet, but ive got show limited moves on (instead of show all), read it helps on the forums.
I always have those off, since rome1
Title: Re: Total War: Attila
Post by: Boerenlater on February 19, 2015, 12:57:23 am
Vikings are only playable with a DLC..? What.

LOL release day DLC costing 8 euros for 3 really popular factions, Sega strikes again. Glad I pirated this.
I paid less than 30euro for the game including the dlc.
Title: Re: Total War: Attila
Post by: Xant on February 19, 2015, 12:58:21 am
I really like the "horde" mechanics though, the previous Total War city based gameplay was really limiting and only catered to "civilized" factions.
Title: Re: Total War: Attila
Post by: Xant on February 19, 2015, 02:27:46 am
How do you get "population"? Says I don't have enough surplus to create another army, but no idea how to get more.
Title: Re: Total War: Attila
Post by: Molly on February 19, 2015, 09:07:00 am
Not that I do know but did you try to camp with one army for a few rounds?
Only thing I can imagine cuz it would be kinda stupid to force a horde into a settlement for growth...

On the other hand, horde mode (migration) is not supposed to be played all the time, I guess. Migrate from one place to another? I dunno. Playing Getes and rolling the map from top to bottom is my aim atm ^^

Oww, and did they raise the difficulty?
I am far from good in TW, actually I always sucked and mainly just enjoyed the battles, but it seems to be more difficult, even on Normal.
Title: Re: Total War: Attila
Post by: Andswaru on February 19, 2015, 09:34:12 am
What I know about hordes:

1; Until you skill your general up enough you need to camp to achieve any real growth.
2: You need to camp anyhow to maintain your integrity at the start until you skill your general up (the theme is growning).
3: Your troops only replenish when you camp.
4: You can only improve your tents when your camped, and you have to stay camped till they finished building.
5: Don't go and settle until your richer than cresote, its an expensive buisness settling.

Basically you need to camp every 3rd turn or so. What I do is have 1 stack seige a city for a few rounds while the other recovers and builds then assault QM to the next target, let the other stack camp then attack, rinse and repeat.

Molly:
Legendary is a little harder, still okay tho, but the AI definatly isnt as dumb as it used to be. So I'd say yes the ramped up the skill levels a little bit.
Title: Re: Total War: Attila
Post by: Xant on February 19, 2015, 11:19:23 am
To build anything better you need to camp for at least 4 turns, which seems kinda long to just be idling about. How long do you usually stay camped?
Title: Re: Total War: Attila
Post by: Boerenlater on February 19, 2015, 11:23:39 am
If you stop being horde then you lose all your tents.
Title: Re: Total War: Attila
Post by: Andswaru on February 19, 2015, 12:42:18 pm
To build anything better you need to camp for at least 4 turns, which seems kinda long to just be idling about. How long do you usually stay camped?

Normally for 2 turns, things just stay paused in building mode while you move. First time I camp tho i upgrade my main "house" to lvl2 to get the fixed income bonus, then after that 2 turn camping.
Title: Re: Total War: Attila
Post by: Andswaru on February 19, 2015, 03:52:03 pm
edit: Sold.
Title: Re: Total War: Attila
Post by: Xant on February 20, 2015, 01:45:55 pm
Is there any benefit to destroying hordes? As far as I've seen in 45 turns, it seems pointless. You don't get gold from them even if you win all of their armies.
Title: Re: Total War: Attila
Post by: Molly on February 20, 2015, 02:14:12 pm
Well, you clear out the faction at some point and don't have to worry about them any more.

Fucking Danes... took me like 15 turns to get their town to make all of Scandinavia mine. Sturdy bastards hording 2 full armies on their fucking island...
Title: Re: Total War: Attila
Post by: Xant on February 21, 2015, 09:08:43 pm
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417 AD, Europe is rather desolate...

"Vassals" are so much better in Attila than in the last TW I played, Shogun 2. In S2 I found it pointless to even have them, since they betrayed you as soon as you turned your back. Now they seem pretty loyal and don't stupidly betray you... although I'm still not sure what the formula is, because once or twice they've started a war with me for no reason. Reloaded a save, moved my army AWAY from that vassal a bit, and then they were fine. If there's anything I hate, it's vassals declaring war on you pointlessly, when they clearly have no chance in a war, then you have to move your army back half the world to kill their pitiful forces and destroy them, to no one's benefit. Glad I have to do less of that in A:TW.
Title: Re: Total War: Attila
Post by: darmaster on February 22, 2015, 12:33:54 pm
I'd betray you everyday even if I had no reason
Title: Re: Total War: Attila
Post by: darmaster on February 22, 2015, 05:47:18 pm
fuck these my old friends and their shitty optmization for amd cards, an r9 290 OC that gets 20 fucking fps, i could get much more on rome 2 and this game basically is just a reskin and, allegedly, an optimized version of rome 2.
Title: Re: Total War: Attila
Post by: Molly on February 22, 2015, 05:58:25 pm
R9 260x and never drops below 35... you're doing it wrong.
Title: Re: Total War: Attila
Post by: Latvian on February 22, 2015, 06:10:25 pm
i pirated it and played few turns before it crashed so i guess no playing for pirates :(  from what i saw combat looks fun and game itself seems good.
Title: Re: Total War: Attila
Post by: darmaster on February 22, 2015, 06:17:52 pm
i arr arred it too and it's shittily optimized; dunno how you're doing it molly but i hardly belive you're using the same settings as i am with an r7 260 :/
Title: Re: Total War: Attila
Post by: jtobiasm on February 22, 2015, 06:53:13 pm
Never really played a total war game only a few hours. Whats a easy faction to start with? I started as the saxons as they look more alpha than the rest.
Title: Re: Total War: Attila
Post by: Tor! on February 22, 2015, 07:37:18 pm
Never really played a total war game only a few hours. Whats a easy faction to start with? I started as the saxons as they look more alpha than the rest.

Sassanids are probably the easiest, Saxons have a walled city so not to bad I guess  8-)
Title: Re: Total War: Attila
Post by: Lt_Anders on February 22, 2015, 11:42:46 pm
Huns are OP.

Seriously. I have wiped 8 hunnic Hordes and they STILL have 4 stacks always running around. It's pointless and stupid. (playing as Eastern Romans)

And since they are a horde, you can't just "wipe" them out since they keep one stack in the middle of bum fuck no where.
Title: Re: Total War: Attila
Post by: Xant on February 23, 2015, 01:19:26 am
I'd betray you everyday even if I had no reason
Because you want to me to "punish you", don't think I don't know what you're trying to achieve you dirty little man.

i pirated it and played few turns before it crashed so i guess no playing for pirates :(  from what i saw combat looks fun and game itself seems good.
I pirated it too, playing without any problems. You probably fucked up with the CPU crack.
Huns are OP.

Seriously. I have wiped 8 hunnic Hordes and they STILL have 4 stacks always running around. It's pointless and stupid. (playing as Eastern Romans)

And since they are a horde, you can't just "wipe" them out since they keep one stack in the middle of bum fuck no where.

Well, it makes sense. If the Huns had the same amount of armies as the player, they wouldn't be much of a "scourge of God" and "destroyer of Europe", they'd be a minor annoyance. They're supposed to be the main villain of the game.

My Hunnic empire grows;

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What's gay is how fast the West Roman Empire died out, didn't get to fight them once.
Title: Re: Total War: Attila
Post by: Molly on February 23, 2015, 09:54:47 am
i arr arred it too and it's shittily optimized; dunno how you're doing it molly but i hardly belive you're using the same settings as i am with an r7 260 :/
I am using the Max quality settings with a few extras like 16xAF and putting units size and stuff to ultra.
Well, I actually own the game tho.
Title: Re: Total War: Attila
Post by: Latvian on February 23, 2015, 09:56:16 am
I am using the Max quality settings with a few extras like 16xAF and putting units size and stuff to ultra.
Well, I actually own the game tho.
darmaster is just too poor for good pc  cuz even i run game at max settings and no laggs or anything that slows down my arrrrr atted game
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on February 23, 2015, 01:46:36 pm
AI is interesting as WRE. Had the Caledonians and the Saxons and Jutes (I think) march across gaul to invade me after I desolated it. Kinda confused by this. 10K troops on your doorstep having marched hundreds of miles just to pick on me.
Title: Re: Total War: Attila
Post by: Molly on February 23, 2015, 02:49:33 pm
AI is interesting as WRE. Had the Caledonians and the Saxons and Jutes (I think) march across gaul to invade me after I desolated it. Kinda confused by this. 10K troops on your doorstep having marched hundreds of miles just to pick on me.
Sounds personal :lol:
Title: Re: Total War: Attila
Post by: Jarlek on February 23, 2015, 08:00:40 pm
(click to show/hide)

What's gay is how fast the West Roman Empire died out, didn't get to fight them once.
In your pic, there's still a faction called Western Roman Separatists. Do they not have the same unit/tech as normal western romans?
Title: Re: Total War: Attila
Post by: Banok on February 24, 2015, 07:35:48 am
Its still too early to pass much judgement, quite alot more has change from rome 2 in terms of gameplay mechanics than I was expecting and I'm still getting used to alot of it.

But one thing I will say is there seems too much influence from DeI for my liking. I had respect for DeI as a mod but personally hated the changes. In attila i've spend nearly 50 turns trying to convert one, FUCKING ONE province I have captured to be stable.

it seems like its a end turn simulator now, thats basically all I've done in this game. at least on legendary where I am getting like -30 base public order due to like -14 from immigration.

the unit/building icons look prettier but are more confusing to tell apart. the general/army traditions are displayed in the much better tree format, but don't seem to allow nearly as good customisation as rome 2.

the family pollitics system is cool, but ultimately seems pointless yet again. because there is no net advantage to having higher control on your faction. it seems your better off just letting it do its own thing than actively tried to amass power, like you would in other games like CK2.
Title: Re: Total War: Attila
Post by: Xant on February 24, 2015, 02:53:38 pm
In your pic, there's still a faction called Western Roman Separatists. Do they not have the same unit/tech as normal western romans?
Looked like barbarian units, not sure though.
Title: Re: Total War: Attila
Post by: Jarlek on February 24, 2015, 06:56:22 pm
Looked like barbarian units, not sure though.
Wait wut.

Roman rebels have barbarian units only? :D
Title: Re: Total War: Attila
Post by: Angantyr on February 24, 2015, 08:28:57 pm
I am using the Max quality settings with a few extras like 16xAF and putting units size and stuff to ultra.
Well, I actually own the game tho.
I own the game too, but I've noticed in other threads there's some performance issues with specific cards. I used to run RTWII fluently on ultra settings with the same or better performance I get from Attila's 'performance' settings, with much worse graphics. To me it is unplayable until it gets optimization patches and some driver updates. That's what I get for breaking my habit of never again buying games at or before release. Will see what difference an overdue format will do within the next days.
Title: Re: Total War: Attila
Post by: Lt_Anders on February 24, 2015, 08:41:22 pm
I own the game too, but I've noticed in other threads there's some performance issues with specific cards. I used to run RTWII fluently on ultra settings with the same or better performance I get from Attila's 'performance' settings, with much worse graphics. To me it is unplayable until it gets optimization patches and some driver updates. That's what I get for breaking my habit of never again buying games at or before release. Will see what difference an overdue format will do within the next days.

I have had no problems here. Run it on upper medium/high. What card do you have and did you upgrade your drivers?

Oh and ERE is so poor :( 8 armies and I barely make money argh! Why is re colonizing so fucking expensive!
Title: Re: Total War: Attila
Post by: ThePoopy on February 24, 2015, 08:45:25 pm
poor people who thought preordering would give them the full game
Title: Re: Total War: Attila
Post by: Angantyr on February 24, 2015, 09:02:17 pm
I have had no problems here. Run it on upper medium/high. What card do you have and did you upgrade your drivers?
Geforce 660 with the newest drivers. But again, I think anything below 35-40 fps when zooming in and out of a big battle is too low. I also want at least quality settings with MLAA enabled. Patch here the 26th seems to include VRAM usage optimisation.

edit: Was there already a stealth patch? I get reasonably better results from today's testing than a few days ago, only change in hardware is an ASUS MX279H monitor I bought today.
Title: Re: Total War: Attila
Post by: Xant on February 24, 2015, 09:43:40 pm
poor people who thought preordering would give them the full game
Someone said there were already ~4 DLCs "loaded" to Steam before/at game launch. So that's how many culture packs and cut content we can expect in the near future... it's fucking stupid.
Title: Re: Total War: Attila
Post by: Angantyr on February 24, 2015, 10:03:56 pm
No less than 11 DLCs for RTWII. I even bought them, but only on Steam sale together with the Emperor's Edition.
Title: Re: Total War: Attila
Post by: Lt_Anders on February 25, 2015, 12:34:29 am
No less than 11 DLCs for RTWII. I even bought them, but only on Steam sale together with the Emperor's Edition.

I have bought only 1, and with my preorder.

Personally, I dislike this cut and selling shit, and I read on a forum about how much SEGA is hurting for money. These execs must not realise how badly they fucked up with rome2. Rome sold way more copies than Attila has. Sega is losing money after that fiasco in terms of overall sales. People understand and don't want their games anymore.
Title: Re: Total War: Attila
Post by: Xant on February 25, 2015, 04:29:06 am
The upvote/downvote ratio of that video is telling. Even the masses are catching on.
Title: Re: Total War: Attila
Post by: darmaster on February 25, 2015, 10:20:46 am
http://www.reddit.com/r/totalwar/comments/2vqx92/total_war_atilla_benchmarks/

Theffuck 20 fps just as le moi

i pirated it and played few turns before it crashed so i guess no playing for pirates :(  from what i saw combat looks fun and game itself seems good.

as for the crashes there should be a fix around don't remember where i found it, only problem are these low fps fuck's sake
Title: Re: Total War: Attila
Post by: Molly on February 25, 2015, 11:52:56 am
CA officially said that extreme settings are aimed at next generation gfx cards.
Value of benchmark = 0.
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on February 25, 2015, 12:20:13 pm
It's running fine on sort of high settings, I got the new NVidia drivers for my 760ti 4gb and ran the optimization thing, runs fine and looks better than Rome 2 which I ran at nearly max. Only issue is turn times are long, but that seems to be standard.
Title: Re: Total War: Attila
Post by: SirCymro_Crusader on February 27, 2015, 03:43:34 pm
Im on mid to high quality with a  GTX 760 (will post full specs later) and i'm having no trouble whatsoever.

Sometimes it takes a while for the end turn to load but graphics load and demand is fine - UNLESS in a siege with smoking gates, only time it drops below 60

Like Evolve, i've got no trouble with that either.
Title: Re: Total War: Attila
Post by: Latvian on February 27, 2015, 04:48:25 pm
this is probably hardest of total war games i have played, i got rekt somehow each time so far. If you dont know how this game works you cant expect to win like you could in previous total wars. :(
Title: Re: Total War: Attila
Post by: Lt_Anders on February 27, 2015, 11:35:45 pm
Oh Hunnic armies cost 0 upkeep.

wut. No wonder they have 50 stacks.
Title: Re: Total War: Attila
Post by: SayAttack on February 28, 2015, 09:29:34 am
Title: Re: Total War: Attila
Post by: Xant on February 28, 2015, 08:09:12 pm
Oh Hunnic armies cost 0 upkeep.

wut. No wonder they have 50 stacks.
Only for the AI, Hunnic armies definitely cost upkeep for the player
Title: Re: Total War: Attila
Post by: Lt_Anders on February 28, 2015, 10:19:02 pm
Only for the AI, Hunnic armies definitely cost upkeep for the player

Wut. Really...Can't make a balanced AI, so have to make them cheat to be good. Sigh.
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on March 01, 2015, 01:04:50 am
Doesn't every game do that in one way or another?
Title: Re: Total War: Attila
Post by: darmaster on March 01, 2015, 01:48:20 am
TOTAL WAR BECAME WORSE SINCE THE COMMAND CONSOLE GOT REMOVED YOY ANTI CHEAT my old friendGKT U DESERVE 2 DIE
Title: Re: Total War: Attila
Post by: Xant on March 01, 2015, 02:59:27 am
Wut. Really...Can't make a balanced AI, so have to make them cheat to be good. Sigh.
There's really no other way to make Huns the threat they should be other than cheating.
Title: Re: Total War: Attila
Post by: Lt_Anders on March 01, 2015, 05:47:28 am
There's really no other way to make Huns the threat they should be other than cheating.

No, no. There is.

You can't, as a player NOT huns, kill them off. The huns have, as AI, NO Upkeep, aswell as spawning hordes. I'm allied to everyone in the steppe zones, and I've spent most of the game counting and following Hunnic Hordes to merc them and they are pulling them out their ass in the middle of the steppe.

So:
A) Spawning them(cause Attila has spawned)
B) They have some kinda camp hiding in the steppes just pumping troops, yet none of their armies in Europe get replenished(which they should if they have a camp)

Only 2 possible options. B) seems unlikely based on what I've seen. (it's very possible, that the AI is gettting them spawned, probably every time i "kill" attila.)

Had my first crash today too. Took a settlement, and then BLACK SCREEN and a non-responsive game.
Title: Re: Total War: Attila
Post by: Molly on March 01, 2015, 10:31:38 am
TOTAL WAR BECAME WORSE SINCE THE COMMAND CONSOLE GOT REMOVED YOY ANTI CHEAT my old friendGKT U DESERVE 2 DIE
http://cheatengine.org/
http://forum.cheatengine.org/

I always cheat/cheated in TW :oops:

Never played MP consequently either tho...
Title: Re: Total War: Attila
Post by: Latvian on March 01, 2015, 12:26:10 pm
http://cheatengine.org/
http://forum.cheatengine.org/

I always cheat/cheated in TW :oops:

Never played MP consequently either tho...
only thing that i ever modified in total war was in meieval 2 total war i unlocked all nations to be able to play them, otherwise its just lame. Why people play game if they dont want to play the game?
Title: Re: Total War: Attila
Post by: Molly on March 01, 2015, 01:22:05 pm
I always enjoyed  the battles in TW, never really cared about the whole map thing tbh.
And just doing random battles is boring cuz it lacks at least the tiny bit of background that I need to enjoy it. :P
Title: Re: Total War: Attila
Post by: darmaster on March 01, 2015, 02:57:38 pm
yes trainer are cool but not as cool as it was with the previous command consoles; tho this one i have to say has some pretty good trainers (mr antifun, as always, the best)
Title: Re: Total War: Attila
Post by: Angantyr on March 01, 2015, 03:03:15 pm
(click to show/hide)
This is how it's always been handled in the Total War series. Even the by community consensus most balanced mod campaigns maps rely heavily on spawning stacks where applicable. I used to share your sentiment but until we see a revolution in AI this is the best option.

But sure, the Huns are a special case, just like the Timurids in MTWII; a design choice to force at least some historicity - you are not really meant to try to stem the tide but rather adapt. I learned this the hard way in Medieval with my Turkish Empire, where I simply had to give up my heartland and move west.
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on March 01, 2015, 04:15:15 pm
Few things i've noticed. Cavalry suck against ranged. I drop some cavalry in the faces of some ranged I expect some serious damage. It takes forever to rout them and then they just come back.

If my guys rout then they usually shatter immediately. Enemies don't.

Food seems really erratic, I went from +600 food to -200 in 3 turns, how is this even possible? I lost 3 settlements in that time and didnt build anything, seemed random as shit.

Legio in defensive testudo will hold forever.

Towers collapsing is stupid as they just fall over. Even stone ones. Against random archers.
Title: Re: Total War: Attila
Post by: Lt_Anders on March 02, 2015, 03:53:41 am
Few things i've noticed. Cavalry suck against ranged. I drop some cavalry in the faces of some ranged I expect some serious damage. It takes forever to rout them and then they just come back.

If my guys rout then they usually shatter immediately. Enemies don't.

Food seems really erratic, I went from +600 food to -200 in 3 turns, how is this even possible? I lost 3 settlements in that time and didnt build anything, seemed random as shit.

Legio in defensive testudo will hold forever.

Towers collapsing is stupid as they just fall over. Even stone ones. Against random archers.

You're playing ERE sounds like.

First off, Scout Equites suck. Gotta use them more as a flanking force, and killing off lone range units. Both mainline infantry ERE units are gods at taking a defensive position. Learn to camp, literally. Nothing short of the crossbow/catapults break their defensive testudo. Towers are weak as shit, unless it's a teir 3 city.  As a ERE player, you need to literally, play camp the cities to make the most of your units(or camp forts). Huns will murder you in an open battle.

Sassanids are weak, save for their cavalry.(their bows are good, but not as good against the roman units in general) Try to keep your Fronts somewhat flexible, but as static as possible to force the AI into kill zones.

As for food: the seasons change the amount of food. Autumn has the highest while winter the lowest with spring/summer kinda in the middle.
Title: Re: Total War: Attila
Post by: Andswaru on March 02, 2015, 12:10:30 pm
Also been raided costs you food in that province. Anywere upto 100 food from my experience, so if its your food hub.. defend it.
Title: Re: Total War: Attila
Post by: jtobiasm on March 02, 2015, 03:44:08 pm
I'm terrible at this game, help pls
Title: Re: Total War: Attila
Post by: Latvian on March 02, 2015, 04:05:44 pm
I'm terrible at this game, help pls
so am i only with 5th try i manage not to starve or die from deseases :D
Title: Re: Total War: Attila
Post by: darmaster on March 02, 2015, 04:54:51 pm
I'm terrible at this game, help pls

http://mrantifun.net/index.php?threads/total-war-attila-trainer.3411/

Title: Re: Total War: Attila
Post by: lombardsoup on March 02, 2015, 05:41:37 pm
I'm terrible at this game, help pls

Just play with one of the easier factions.

http://mrantifun.net/index.php?threads/total-war-attila-trainer.3411/

You have no honour
Title: Re: Total War: Attila
Post by: jtobiasm on March 02, 2015, 06:22:43 pm
Just play with one of the easier factions.

You have no honour
Playing as saxons atm, can you name a easier one please?
Title: Re: Total War: Attila
Post by: Angantyr on March 02, 2015, 07:38:04 pm
British Isles traditionally have the best startpos in the series.
Title: Re: Total War: Attila
Post by: lombardsoup on March 02, 2015, 09:59:27 pm
Playing as saxons atm, can you name a easier one please?

Had the easiest time with the Sassanids given their relatively peaceful starting position

Emphasis on the word relative as this game likes to kick you in the balls when you least expect it
Title: Re: Total War: Attila
Post by: Andswaru on March 02, 2015, 11:53:42 pm
Playing as saxons atm, can you name a easier one please?

Saxons are easy-ish. Keep 1 full stack in your city, bum rush the chiefs hold level 3, the very bottom tech line on economy, first one in the second section, so you can build Hearthtroops (and recuit a training champion) then go rampage, 1 stack can beat two enemy stacks more or less if you use those troops. It also scares the AI away from assaulting your city. Vassalise a few unwilling neighbours to avoid over extension problems and too secure borders early on then go wild (until the huns come but thats a different kettle of fish). ALso when trying to build a second stack (after hearthtroops just turtle till then) if your under pressure reform your garision stack into a decent army use it aggressively to keep enemies away from city and build your second stack inside the city.

This works on Legendary so it must work on any other difficulty also.
Title: Re: Total War: Attila
Post by: Xant on March 03, 2015, 08:41:37 am
(until the huns come but thats a different kettle of fish).

Indeed, when the Huns come, you can do nothing but submit.

visitors can't see pics , please register or login
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on March 03, 2015, 03:03:54 pm
You're playing ERE sounds like.

First off, Scout Equites suck. Gotta use them more as a flanking force, and killing off lone range units. Both mainline infantry ERE units are gods at taking a defensive position. Learn to camp, literally. Nothing short of the crossbow/catapults break their defensive testudo. Towers are weak as shit, unless it's a teir 3 city.  As a ERE player, you need to literally, play camp the cities to make the most of your units(or camp forts). Huns will murder you in an open battle.

Sassanids are weak, save for their cavalry.(their bows are good, but not as good against the roman units in general) Try to keep your Fronts somewhat flexible, but as static as possible to force the AI into kill zones.

As for food: the seasons change the amount of food. Autumn has the highest while winter the lowest with spring/summer kinda in the middle.

WRE actually. I've actually found towers really useful in defensive sieges, hold a block of testudo at the base and use it as a choke point the tower will do some serious damage to the enemy plus fire morale penalty. Once or twice I've lost due to friendly fire but it's been better more often than not. I just don't see why the tower would collapse for no reason. I'd much rather they could be captured instead of destroyed. And yes, scout equites are shit. I've got a few good kills with them as they've got some XP particularly vs lone ranged units but still overall they've been frustrating. I usually use them to suicide at onagers so I don't get exploded.
Title: Re: Total War: Attila
Post by: jtobiasm on March 03, 2015, 03:44:13 pm
okay Cheers @Andswaru and @lombardsoup
Title: Re: Total War: Attila
Post by: Angantyr on March 04, 2015, 04:39:00 pm
The patch seems to have completely removed my fps problems. Good riddance.
Title: Re: Total War: Attila
Post by: Latvian on March 04, 2015, 06:28:01 pm
whats new in patch?
Title: Re: Total War: Attila
Post by: darmaster on March 04, 2015, 07:38:33 pm
Probably optymized and fix crashes, anyway for us people with bandages and bandanas it'll take a while latvian
Title: Re: Total War: Attila
Post by: Molly on March 05, 2015, 09:44:15 am
whats new in patch?
Here you go! (http://en.lmgtfy.com/?q=total+war+attila+patch+notes+just+for+latvian+kaka)
Title: Re: Total War: Attila
Post by: Leesin on March 05, 2015, 02:15:43 pm
I am setting my PC back up again tomorrow and I will end up getting this, because I am a mug for Total War game. But I still can't believe they have released another faction dlc already, day 1 faction dlc is bad enough but it is just salt in the wound to release another so quickly.
Title: Re: Total War: Attila
Post by: darmaster on March 05, 2015, 08:12:30 pm
It's just as if they already made em before the game was released, as if they were somehow part of the original game, and then split em in multiple dlcs just to farm on them isn't it? Wow luckily it's not.
Title: Re: Total War: Attila
Post by: Xant on March 05, 2015, 10:51:21 pm
Yes it is.
Title: Re: Total War: Attila
Post by: lombardsoup on March 05, 2015, 11:42:21 pm
Yes it is.

Same exact DLC on disc crap as with Rome 2. 

The only major difference this time around is that it takes longer to write cracks for this game.  A relatively new form of DRM was used that ties the exe to your CPU.  Supporting all known models is a pain in the ass, but without a crack that matches your CPU, you'll typically CTD around turns 8-9.
Title: Re: Total War: Attila
Post by: darmaster on March 06, 2015, 01:31:55 am
Bah it'll just take a few more time, as for dao and the others ea shit
Title: Re: Total War: Attila
Post by: Leesin on March 06, 2015, 09:43:57 am
Yeah they have gone overboard with the DLC, obviously Sega has a big hand in that. I dont mind numerous DLCs at all but when you have a paid day 1 DLC and then another paid DLC 2 weeks later it's obvious that these could have just been normal game content from day 1. The problem is people like me who wouldn't normally buy into these DLCs but as I am a bitch for Total War, I will end up buying the DLC if it contains Factions etc. I don't really buy any of that campaign scenario dlc crap though.
Title: Re: Total War: Attila
Post by: Molly on March 06, 2015, 10:49:26 am
Still waiting for the Blood&Gore DLC. Not gonna play until people bleed on the battlefield properly!
Watching that is half the fun :(
Title: Re: Total War: Attila
Post by: Leesin on March 06, 2015, 03:32:39 pm
I assumed they would have had the blood & gore dlc ready by release, don't see how it's so late to release, it does look strange when two armies are hacking and stabbing at each other with swords, axes, spears and there's not a drop of blood in sight.

EDIT: Well being the mug I am for Total War games I got Attila + both DLCs for about £32, UK 20% VAT tax is a douche. Still not complaining though considering I saved £10 compared to what it would have cost me to get them all on Steam.
Title: Re: Total War: Attila
Post by: Molly on March 06, 2015, 05:51:08 pm
Yea, key stores help.
And normally I don't see a general issue with DLCs but... well... TW or Sega more likely... they're a special bunch.
Title: Re: Total War: Attila
Post by: Leesin on March 07, 2015, 09:59:25 pm
After pissing about for a few hours, mainly as the Danes, I have to say I enjoyed myself and overall I personally feel it's a pretty solid game, but if I am honest, there was no excuse it shouldn't have been considering it's built on Rome 2 after all the fixing was done lol. One thing that kind of annoyed me is how the navies work with land reinforcements now, I was surprised when a small navy I was trapping in attacked me, bringing a fuck ton of land reinforcements in transport ships, personally I found it a little lame. I dont remember that happening in Rome 2, though to be fair I havent played that for a while.
Title: Re: Total War: Attila
Post by: Angantyr on March 07, 2015, 11:19:10 pm
Continuing with my Danes campaign I'm very positive about this game.

A few positives: Generals look like their portraits on the battlefield. Sea battles work well now, basically just land battles on sea, I'm enjoying playing a mainly seaborne faction (the no high-seas attrition and seasickness are potentially very powerful). Auto calculation takes educated guesswork now instead of the boring 'choose the right button' thing from RTWII. Family tree and politics works well now and adds narrative and character to the faction and the campaign. Also great that they've included what I've always hoped for in the series, that the death of a faction leader means new diplomatic relations, historically a common issue in autocracies.
The graphics are great and the game runs really well. Very cool period and visual design overall, I like the grimy atmosphere and the good attention to historical accuracy in unit and building design (low points being RTW and ETW). More polish to numerous RTWII features that already worked pretty good in RTWII:EE, I really like the different army stances for example, province decrees, political events and streamlined skill trees for both armies and characters. Squalor and disease being a factor now in settlement construction. Changing climate. etc.

9/10, one of the best Total War games in my opinion, in line with some of the best such as the first Medieval, Viking Invasion, Mongol Invasion, Napoleon and Rome II.




Title: Re: Total War: Attila
Post by: lombardsoup on March 08, 2015, 05:07:46 am
Any suggestions for playing as Western Roman Empire/Eastern Roman Empire?  I'm consistently getting the shit kicked out of me as either faction, the others I'm not having a problem with.
Title: Re: Total War: Attila
Post by: Leesin on March 08, 2015, 07:42:38 am
Any suggestions for playing as Western Roman Empire/Eastern Roman Empire?  I'm consistently getting the shit kicked out of me as either faction, the others I'm not having a problem with.

They are represented like a crumbling empire, you're going to have a lot of nursing to do to get them up and running. I haven't played them myself yet but from what I've seen abandoning some settlements and even disbanding some armies can help you to begin with, rid yourself of the most rebellious/shitty settlements and the least important armies early in the game, so you can use your funds to focus on and solidify your most important places.
Title: Re: Total War: Attila
Post by: Xant on March 08, 2015, 01:24:08 pm
They are represented like a crumbling empire, you're going to have a lot of nursing to do to get them up and running. I haven't played them myself yet but from what I've seen abandoning some settlements and even disbanding some armies can help you to begin with, rid yourself of the most rebellious/shitty settlements and the least important armies early in the game, so you can use your funds to focus on and solidify your most important places.
This seems the best bet. Look at the map and create chokepoints, abandon cities that aren't defensible.
Title: Re: Total War: Attila
Post by: Xant on March 08, 2015, 01:30:57 pm
Continuing with my Danes campaign I'm very positive about this game.

A few positives: Generals look like their portraits on the battlefield. Sea battles work well now, basically just land battles on sea, I'm enjoying playing a mainly seaborne faction (the no high-seas attrition and seasickness are potentially very powerful). Auto calculation takes educated guesswork now instead of the boring 'choose the right button' thing from RTWII. Family tree and politics works well now and adds narrative and character to the faction and the campaign. Also great that they've included what I've always hoped for in the series, that the death of a faction leader means new diplomatic relations, historically a common issue in autocracies.
The graphics are great and the game runs really well. Very cool period and visual design overall, I like the grimy atmosphere and the good attention to historical accuracy in unit and building design (low points being RTW and ETW). More polish to numerous RTWII features that already worked pretty good in RTWII:EE, I really like the different army stances for example, province decrees, political events and streamlined skill trees for both armies and characters. Squalor and disease being a factor now in settlement construction. Changing climate. etc.

9/10, one of the best Total War games in my opinion, in line with some of the best such as the first Medieval, Viking Invasion, Mongol Invasion, Napoleon and Rome II.
How does Attila compare to Rome 2 with all DLCs in your opinion? I own Rome 2 and some DLCs, but been thinking about pirating it with all of them. The time period seems more interesting to play as Rome or Greece, while Attila is more interesting when playing as barbarians or Huns, IMO.

If Attila is a direct upgrade over almost everything instead of a sidegrade/different style of play, I'll probably find it pretty hard to go back to Rome 2.
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on March 08, 2015, 02:36:54 pm
Issue with the abandoning tactic is it actually lets the barbarians get through quicker. I've found you're better off leaving the settlements to their own devices cos then the barbarians will besiege them and you can whittle down their numbers before they hit your valuable provinces.

Also remove all churches, they suck and cost you cash. And I disbanded all the armae whatever guys, the shit skirmishers. Got me an extra 3k a turn.
Title: Re: Total War: Attila
Post by: Andswaru on March 08, 2015, 05:43:41 pm
And change all of your food buildings from fields to animals, helps in the longrun.
Title: Re: Total War: Attila
Post by: Lt_Anders on March 08, 2015, 06:24:45 pm
Any suggestions for playing as Western Roman Empire/Eastern Roman Empire?  I'm consistently getting the shit kicked out of me as either faction, the others I'm not having a problem with.

Caveat: Normal Difficulty.
(click to show/hide)
ERE player here.
Current Turn: 428+

Starting off: Build up your "insulated provinces." IE Lybia, Aegyptus, Insulae Occidintalis, Asia(these will make you the most money, outside of Macedonia and Thrace later)

Take all Armies and Move them NORTH to the northern Border. Leave 2 as a garrison sheild against Sassinds. Most important: PAY OFF THE SASSINIDS. Waste gold keeping their relations around 0. DIplo check them every turn. If their leader ever gets the "Hates Rival Empires or Hates Eastern Romans" prep for war.

Make your Research equal in the beginning, though hit military before civil. Always have the best units you can. Limitani Suck, Lanciarii Seniores(top tier variant of Limitani) are great. So, remember that.

The most important part of a ERE army: they are Defensive masters. They can take a beating against almost anything in defense. Armor Piercing Melee weapons are the most deadly unit to you. (Germanic Axe war-band pretty much). Abuse Defensive bonus as much as you can(Fort's, water crossings, villages) because you only have infantry. Once you start making money and can afford 8 armies you can stop paying sassinids. Though, if you can pay them enough to get trade or non-aggression pact, then you can completely ignore them until they break it.

Also, NAVIES are great. Get yourself 1 navy and a lot of these barbarians will stick to attacking your choke points over random sea raids.(very annoying, trust me) Don't spend to much on them though, no other faction will ever be a competent sea power so you can use smaller, weaker navies. Oh and using Greek Fire is amazing.

Yes, almost forgot:
GET tier 2 Political Office, that would be (3) 3% Upkeep reduction faction wide. THAT"S Huge.

Oh and:
Attila is DEAD. Kicked his has with a fort and then slaughtered him next turn with 4 armies. LONG LIVE ROM---er CONSTANTINOPLE!
(click to show/hide)
Title: Re: Total War: Attila
Post by: Leesin on March 09, 2015, 05:08:42 pm
About 40 turns in as Langobards and I am finding it a bit too easy already. All the factions around me were pretty friendly and instantly brown nosed me when I attacked WRE, so my homeland is surrounded by really high relation military allies whilst my armies occupy and sack WRE settlements.

What's making it easy is the fact I have seen minimal WRE armies, looks like the Alamans have taken some land south of me and the Geats and Jutes have invaded the lands west of me, I imagine it has been easy for them as the WRE armies seem occupied elsewhere, not sure if it's being smart holding onto it's other territories or it's just down to AI being stupid lol. After all they will send 5+ full stacks to chase a single horde across the entire map. That aside, the overall game is great, I am looking forward to trying out all the other Factions.
Title: Re: Total War: Attila
Post by: Lt_Anders on March 09, 2015, 05:46:15 pm
About 40 turns in as Langobards and I am finding it a bit too easy already. All the factions around me were pretty friendly and instantly brown nosed me when I attacked WRE, so my homeland is surrounded by really high relation military allies whilst my armies occupy and sack WRE settlements.

What's making it easy is the fact I have seen minimal WRE armies, looks like the Alamans have taken some land south of me and the Geats and Jutes have invaded the lands west of me, I imagine it has been easy for them as the WRE armies seem occupied elsewhere, not sure if it's being smart holding onto it's other territories or it's just down to AI being stupid lol. After all they will send 5+ full stacks to chase a single horde across the entire map. That aside, the overall game is great, I am looking forward to trying out all the other Factions.

WRE is stupid. Play as ERE for a bit and you'll see...

They can't defend their shit, and waste their armies so recklessly. Plus, roman armies are weighted badly in the Auto resolve that the AI does for it's battles against each other.

Oh I made it to turn 430 A.D.

Ho ho ho. 90% of my provinces are now infertile with this new climate change mechanic!
Title: Re: Total War: Attila
Post by: Leesin on March 09, 2015, 07:33:53 pm
I thought as much, they really need to start focusing on Faction specific AI behaviours, WRE seem way too careless and they need to really reduce the horde chasing business, sending 6 stacks halfway across the map chasing a horde is stupid as hell, that's even before you consider how many Barbarian factions are pushing towards them.

Yeah I read some posts with people complaining about the whole map becoming infertile later in the game, it could be a cool mechanic if done properly but it's clearly not been thought out, parts of the map becoming infertile would be good, perhaps randomised, so the Factions that live there may be encouraged to conquer in order to obtain more fertile lands. But the whole map? overkill IMO.

Title: Re: Total War: Attila
Post by: Lt_Anders on March 09, 2015, 08:00:52 pm
I thought as much, they really need to start focusing on Faction specific AI behaviours, WRE seem way too careless and they need to really reduce the horde chasing business, sending 6 stacks halfway across the map chasing a horde is stupid as hell, that's even before you consider how many Barbarian factions are pushing towards them.

Yeah I read some posts with people complaining about the whole map becoming infertile later in the game, it could be a cool mechanic if done properly but it's clearly not been thought out, parts of the map becoming infertile would be good, perhaps randomised, so the Factions that live there may be encouraged to conquer in order to obtain more fertile lands. But the whole map? overkill IMO.

Yea, like AFRICA being the RICH province it is, turns into a barely fertile wasteland?...wut? (btw each climate change it's a -1 to province fertility, and the Average of most provinces is a 3-4)

SO by this stage, the only way to make food, is from cattle farms(they make best food, since they don't get hurt, really, from the changes.)
Title: Re: Total War: Attila
Post by: Angantyr on March 09, 2015, 11:12:26 pm
How does Attila compare to Rome 2 with all DLCs in your opinion? I own Rome 2 and some DLCs, but been thinking about pirating it with all of them. The time period seems more interesting to play as Rome or Greece, while Attila is more interesting when playing as barbarians or Huns, IMO.

If Attila is a direct upgrade over almost everything instead of a sidegrade/different style of play, I'll probably find it pretty hard to go back to Rome 2.
Emperor Edition holds up very well. I still have an ongoing Roman campaign there. It's not like ETW compared to NTW.
Title: Re: Total War: Attila
Post by: Banok on March 10, 2015, 02:50:24 am
My experiences in attila seem vastly different to what I see other people posting, is anyone else playing on legendary? because I am (not that successfully!), but my point is that the AI bonuses mean that instead of crumbling the WRE tends to stay super strong. which breaks the usual gameplay dynamic, so that you don't want to pick on rome, since they will bring 3 or 4 stacks of superior infantry to your small town.

Also they actually added a human player only diplomacy penalty via cultural differences for legendary difficulty. THIS IS EXACTLY the mod I made for rome 2. I mean they could have come up with the idea without me but still... I made that mod as a difficulty crutch for poor AI, you'd think the official developers would have a better solution.
Title: Re: Total War: Attila
Post by: Lt_Anders on March 10, 2015, 04:08:28 am
My experiences in attila seem vastly different to what I see other people posting, is anyone else playing on legendary? because I am (not that successfully!), but my point is that the AI bonuses mean that instead of crumbling the WRE tends to stay super strong. which breaks the usual gameplay dynamic, so that you don't want to pick on rome, since they will bring 3 or 4 stacks of superior infantry to your small town.

Also they actually added a human player only diplomacy penalty via cultural differences for legendary difficulty. THIS IS EXACTLY the mod I made for rome 2. I mean they could have come up with the idea without me but still... I made that mod as a difficulty crutch for poor AI, you'd think the official developers would have a better solution.

No. Normal here.

But, once you kill off the Huns you are only fighting the weather. Right now, as the ERE, I can bring down practically any faction, by myself and sustain 1 other war. Yea, once Attila is dead, Huns stop spawing and you can wipe them out. Once they are gone, the single, biggest threat to the ERE is gone(beyond Sassasinds).

Should post a picture of my ERE now. Pushing Into North Africa(after they DoW'd me) and am beginning a push into germany(and to probably RAZE it, rather than cap it). Waiting for the Vassal of Sassanids(Atropatenae) to Break and DoW them so I can curb stomp the Sassanids.

Oh and Europe is pretty much desolate. Only ERE Territory, Italy(half mine anyway) and Iran aren't razed. France, Spain, Germany, and some of Britain are burnt(Germany has 5 territories in it not raised out of 15 or so). Sad really. Not even fair, half those factions have shit for land and they want mine. The other half are my allies and they are invading NA wit me.
Title: Re: Total War: Attila
Post by: Banok on March 11, 2015, 01:46:40 am
my thoughts on legendary

http://www.reddit.com/r/totalwar/comments/2ymiat/ill_just_go_crush_geats_they_only_have_1_region/

also looks like this guy solved WRE start:

http://forums.totalwar.com/showthread.php/151696-Western-Roman-Empire-Turn-1-Offensive
Title: Re: Total War: Attila
Post by: lombardsoup on March 11, 2015, 05:20:19 am
The money bonuses the AI gets on anything higher than normal are ridiculous.  Can be doing great against another faction and then suddenly next turn their regions poop out 2-3 magical full stacks.
Title: Re: Total War: Attila
Post by: Molly on March 11, 2015, 09:53:14 am
Some glorious forum snippets...

Quote
LOL CA are dumb kids, this game sucks hard !!
OKOK first we start good, we start constructing bulding and staff am talking about the purple romans, i am playing as them ok we start turn 0 with like 3 full stacks of enemys OKOKOK i manage to kill them very hardly, then i rebuild all and start making my economy, BUM !!!!! all persia hates me and wants to kill me OKOKOKOK i have to burn some cities and make army barricades so they cant pass eny further without fighting me, OKOKOKOOK it works they stop now i manage to sneak a full army stack and start doing to them what they were doing to me destory and loot all my little towns without armys -.- ok i great i destroyed a full region of those persians #)$Y(Y$#, now i manage to make so damage to all the ASIAN puppy states from that ((%/%// persians, i feel safe now i have good control of my empire and many are happy, =) WHAT ???? from now some pirates have raded my trading sjips, i now have -4000 lolol ok its ok enemys are rekt so they needs time to recover, i can disband some unites ok no problem o wait a second ? is that an ARMY OF AGENTS COMMING ? Yes Sir they are, jesus chryst we are lost, they start FFFFUUUUCCCC))( all with out sending a single real army plus the all mighty purple rebel romans start comming from no were taking half of my troops in each city ? WFT???, i manage to recover now i got enofe food and enofe money and all is clean and staff, STILL MY SOLDIERS ARE DIEING ???? WTF, i losse all the WAR AND MY EMPIRE, AND EMPIRE !!!!! TO AN ARMY OF AGENTS.

They did what 10 full stacks of armys could not, great CA another agent war game.

Quote
How does sanitation work?
I have a total sanitation of 11 my region yet diseases keep appearing there. How are you meant to stop a disease in a province which already has positive sanitation?

Quote
the way sanitation works is like when you poop, you flush the toilet, and your poop is carried away via poop tubes..... = sanitation....
Title: Re: Total War: Attila
Post by: Xant on March 13, 2015, 09:26:42 pm
I can't stand to play the game anymore because of the fucking fog in battles. Makes it pointless when you can't even see your own units, zero fun. And it seems like it gives me foggy weather about 80% of the time.
Title: Re: Total War: Attila
Post by: Leesin on March 14, 2015, 02:38:33 am
I can't stand to play the game anymore because of the fucking fog in battles. Makes it pointless when you can't even see your own units, zero fun. And it seems like it gives me foggy weather about 80% of the time.

Lol yeah fog pisses me off, it shouldn't be as harsh on screen, because the mechanics/downside of fog is what matters and doesn't rely on the actual graphic. TBH I also can't really stand battles where a large part of the map is forest too, I like forest in map but not when the entire battle is being fought in it.

Anyway I started a new Danes campaign to play properly with Radious mod ( but used a submod to double Radious unit upkeep costs ) I had a really tough beginning, attacked by the two starting enemies who sent stacks over waters to attack and harass me, I think they are called Varinians and Rugians. But I was then also declared war on by Angles who I managed to hold off until I caught one of their armies distant enough from it's twin stack to wipe it and the Angles gave up and wanted peace, I took that as I was still stuck on my fucking 1 beginning region. Then Burgundians declared war on me and again they sent two bloody stacks, which I managed to harass and finally split apart so that I could destroy the armies. After pushing all of my enemies out of my region I went across the sea and attacked a Burgundian region, I then push east and took their next region, again without much difficult.

Oh look now I am bordering my old enemy Rugians, who suddenly send two full stacks half filled with Noble Germanic Swordsman and Germanic Crossbows to attack my slightly battered army inside the settlement. I had some decent Tier 2 units and even some upgraded and fairly experienced Tier 1 units, the defense to me was going to be fairly easy. That is until I realised how powerful the Crossbow units are, even after I managed to kill some off with my cavalry flank they had a few left, they were fucking decimating my guys, they were firing up a hill, over all of their own men and into a small combat zone where I lured them in and bottle necked them to get my superior soldier advantage over their numbers, but the Crossbows were absolutely wiping out all of my guys in the end, it was mostly annoying because even after they tore the shit out of my army with the Crossbows, the Crossbow units still had a ton of ammo.

Fuckin xbow camping my old friend noobs.
Title: Re: Total War: Attila
Post by: Angantyr on March 14, 2015, 10:24:35 am
In my Danes campaign I mainly focused on taking the British Isles.
I started by quickly taking Jutland with King Danr's hirdmen 'The Blood Swans', then Sweden, all the while my fleet under Prince Humbli stopped all Varinian trade until they were suspectible to a peace offer.
Then I secured my southern border by marrying off a daughter to the Angles, keeping my relationship with the Anglo-Saxon alliance one of mutual respect, and king Danr on Sealand to fend off a Rugian invasion while Humbli raided Rugian waters.
I then married Humbli to a Frankish princess and started an invasion of England with 10 hirdmen units and 4 nordic spearmen, 2 mounted raiders and 2 archers, supported by Humbli's fleet 'The Black Sails'. My fleet took Ireland while my invasion force landed and took Londinium from the WRE in a gloriously bloody battle.
We've worked our way north from there, though the fighting's been fierce against the Caledonians and Picts around Hadrian's Wall, but a recently arrived second stack from the homeland have pushed the last remaining Scottish tribes to the utmost north where they turtle up with a few stacks, licking their wounds as we both build up our forces for the reckoning.
Next, now laid open for my fleets, is the whole western European coastline.

edit: and as I write this a Germanic horde has just landed and started besieging Londinium in the south, meaning I'll have to split up my forces in the north, hope the Picts don't attack me and hope half my army is enough to fend off the horde that for now seems content just raiding and pillaging.

Btw. real disappointing that Celtic peoples use Nordic units. But that's for yet another DLC, I guess..
Title: Re: Total War: Attila
Post by: SayAttack on March 14, 2015, 01:19:06 pm
I can't stand to play the game anymore because of the fucking fog in battles. Makes it pointless when you can't even see your own units, zero fun. And it seems like it gives me foggy weather about 80% of the time.

I do not want to be trite but...u should try to attack more by yourself, this will allow you to choose weather i guess) read my nick dude)


i want to start barbar. campaign but i cant coz  playing huns is rly something intresting and new in total war and i cant quit it).

Title: Re: Total War: Attila
Post by: Leesin on March 14, 2015, 02:36:47 pm
In my Danes campaign I mainly focused on taking the British Isles.
I started by quickly taking Jutland with King Danr's hirdmen 'The Blood Swans', then Sweden, all the while my fleet under Prince Humbli stopped all Varinian trade until they were suspectible to a peace offer.
Then I secured my southern border by marrying off a daughter to the Angles, keeping my relationship with the Anglo-Saxon alliance one of mutual respect, and king Danr on Sealand to fend off a Rugian invasion while Humbli raided Rugian waters.
I then married Humbli to a Frankish princess and started an invasion of England with 10 hirdmen units and 4 nordic spearmen, 2 mounted raiders and 2 archers, supported by Humbli's fleet 'The Black Sails'. My fleet took Ireland while my invasion force landed and took Londinium from the WRE in a gloriously bloody battle.
We've worked our way north from there, though the fighting's been fierce against the Caledonians and Picts around Hadrian's Wall, but a recently arrived second stack from the homeland have pushed the last remaining Scottish tribes to the utmost north where they turtle up with a few stacks, licking their wounds as we both build up our forces for the reckoning.
Next, now laid open for my fleets, is the whole western European coastline.

edit: and as I write this a Germanic horde has just landed and started besieging Londinium in the south, meaning I'll have to split up my forces in the north, hope the Picts don't attack me and hope half my army is enough to fend off the horde that for now seems content just raiding and pillaging.

Btw. real disappointing that Celtic peoples use Nordic units. But that's for yet another DLC, I guess..

I wish I had the chance to do that in my Campaign, but literally off the bat I had 2 Factions sending stacks to me followed by another 2 Factions declaring war against me and  sending their own stacks  :shock:, so I ended up pretty friendly with Jutes and Geats and I am just trying to wipe out the fuckers who invaded me from the southern shores. Guess it's just the roll of the dice business, unless Radious mod has something to do with it, but everyone wanted to rape me hard at the start of the game lol.
Title: Re: Total War: Attila
Post by: Angantyr on March 14, 2015, 03:35:05 pm
Varinians and Rugians seem to start off by sending stacks in almost every Danes campaign, sometimes Geats, too, depending on their king. Took me a few tries. But if you turtle with a decent stack until you get hirdmen (or alternatively, though less cool, upgrade your spearmen) you can survive their initial assaults until they leave you alone. Sending the fleet to block the Varinian port early on usually makes peace negotiable.
Title: Re: Total War: Attila
Post by: SirCymro_Crusader on March 14, 2015, 11:46:05 pm
I wonder if a new DLC will be based on 'successors' so for example - Briton, Western Roman seperatists, Illyrians etc etc.

As Geats I currently own all of the British Isles (except Ireland, but their my allies) and all of Sweden/Norway and Denmark. I've got 3 full army stacks, 1 in Britain defending against an Ostrogoth invasion, and the other 2 are invading the lands that Border the Baltic. Currently going well, except for a little bit of a public order problem as I have 2 neutral hordes raiding my lands the bastards.

Also Briton faction recruit Roman units haha
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on March 15, 2015, 12:06:19 pm
Thing that frustrates me is the diplomacy.

I subjugate, they then declare war on me the following turn. What's the point in that? Can't occupy because it increases imperium and everyone hates you. So you sack it, come back and raise it. Which is dull.
Title: Re: Total War: Attila
Post by: Angantyr on March 17, 2015, 08:20:48 pm
And we were right, of course; they just released the Celtic culture pack, torn out of the main game like all the others. Pathetic.
Title: Re: Total War: Attila
Post by: Xant on March 18, 2015, 04:42:53 am
I hope you guys aren't buying them. Total War DLC policy is so bad I don't even have words.
Title: Re: Total War: Attila
Post by: Molly on March 18, 2015, 08:20:35 am
Still waiting for Blood and Gore.
Title: Re: Total War: Attila
Post by: Xant on March 18, 2015, 11:25:54 am
Some games have blood as an option, Total War sells it as a five dollar DLC.
Title: Re: Total War: Attila
Post by: Molly on March 18, 2015, 11:37:12 am
I agree, it's shabby and stupid.
Title: Re: Total War: Attila
Post by: Casimir on March 18, 2015, 12:51:32 pm
My greatest fear is that they will release medieval 3 and tack on this horrendous DLC fest business model.
Title: Re: Total War: Attila
Post by: Leesin on March 18, 2015, 01:42:07 pm
My greatest fear is that they will release medieval 3 and tack on this horrendous DLC fest business model.

Of course they will, this is SEGA at work, selling us half a game at a full retail price then selling us the rest of the game in small pieces AND then once we've finally bought the whole game they'll release actual expansions. I don't mind DLC and buying some Factions, but SEGA are ruining Total War with the ridiculous amount of cut content being sold as DLC, they already rush CA to push these games out of the door which is another thing that's killing the series, it's obvious SEGA just see this as a PC cash cow, they couldn't care less about the actual content of the game, aslong as it's barely good enough for people to buy it. People give CA a lot of shit but they really do their best with the time they have, people seem to forget CA don't just work freely and they can't release the game when they feel it's ready to be released, they are pushed to have the game ready by a certain date which for a game of Total Wars scope is recipe for disaster, it's no wonder the games lose features and complexity, because CA just don't have the time to do it properly so they don't do it at all.
Title: Re: Total War: Attila
Post by: Angantyr on March 18, 2015, 08:38:00 pm
The playerbase at large seem to have come to the consensus that the fault generally lies with the publisher not the developing house, the previously omnipresent 'CA bashing' so annoying on many forums (for example twc) has turned towards Sega.
Title: Re: Total War: Attila
Post by: SayAttack on March 19, 2015, 01:11:28 am
we have some kind of "insider" guy and he said that looks like the next will be warhammer total war)
Title: Re: Total War: Attila
Post by: Xant on March 19, 2015, 01:24:35 am
Which will probably only have 2 factions on launch and they'll sell all the others as DLC that costs 15 dollars
Title: Re: Total War: Attila
Post by: Leesin on March 19, 2015, 01:33:57 am
we have some kind of "insider" guy and he said that looks like the next will be warhammer total war)

Ya that's not exactly a secret insider knowledge lol. Was like 2 years ago when they all partnered and in more recent months it has been made obvious on multiple occasions that the game is well in the works.

And yeah, they will milk the Faction DLC with this one too. Thanks SEGA you're the best.
Title: Re: Total War: Attila
Post by: darmaster on March 19, 2015, 04:44:38 am
if they'll rape medieval 3 total war, no worries, just gonna do what i've done with the last 2 total wars, arr
Title: Re: Total War: Attila
Post by: Casimir on March 19, 2015, 06:30:30 am
Okay when idiots stop preordering this incomplete produce i might care. Until then i recommend that you pirate all you can, but if you put down cash for this you deserve the burn.

CA could break from their publisher if they wanted, the brand is so popular.
Title: Re: Total War: Attila
Post by: Leesin on March 19, 2015, 08:38:23 am
Okay when idiots stop preordering this incomplete produce i might care. Until then i recommend that you pirate all you can, but if you put down cash for this you deserve the burn.

CA could break from their publisher if they wanted, the brand is so popular.

Not sure if that's possible in the sense you are suggesting, doesn't SEGA basically own CA nowadays as well as the Total War brand? CA are also fully funded by SEGA. If this is the case then they are probably too comfortable right now to risk breaking off to go 'indie' and create a new brand from scratch. They could probably get some immense crowd funding but again, are their pay checks too comfortable with bills to pay and families to support that they wouldnt risk it. If they looked for another publisher to support the huge funding would they just end up with EA or Ubisoft?
Title: Re: Total War: Attila
Post by: Xant on March 19, 2015, 10:25:17 am
CA would probably be pretty fucked with crowdfunding because a lot of people blame the studio for the DLC policy, so lots of bad PR.

Sucks though, without the shit DLC thing I'd buy Total Wars, now I just pirate them instead.
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on March 19, 2015, 10:57:31 am
Sega have to, they've sucked the life out of everything else they touch.
Title: Re: Total War: Attila
Post by: Leesin on March 19, 2015, 02:32:58 pm
CA would probably be pretty fucked with crowdfunding because a lot of people blame the studio for the DLC policy, so lots of bad PR.

Sucks though, without the shit DLC thing I'd buy Total Wars, now I just pirate them instead.

Whilst there are still people who think CA is at fault, many know it's SEGA. If CA were to break away and stated in a crowd funding campaign that it was because they were pushed to force games out of the door before they were ready and because of the ridiculous amount of DLC which was merely cut content from the game, those CA nay sayers would soon realise.

BUT, when these guys are sitting on salaries, I assume they're nice salaries too, for them to be such bitches for SEGA, I can't see them jumping ship to go indie and take the risk of losing money. You can't blame them tbh, like I said before, they have their own bills to pay and perhaps families of their own and those that don't have much responsibility wouldn't make up enough of the team to make a game on Total Wars scope in a reasonable amount of years. They'd need a new engine and everything I imagine so whilst they could recruit from the TW community and elsewhere to fill in the gaps, it would be a huge funding effort.

Perhaps the only way it would work is if the entire CA team just halted work, told SEGA to give them more control over the game and time limits or they walk, but again, would any of them risk that.
Title: Re: Total War: Attila
Post by: Siiem on March 27, 2015, 03:06:25 pm
Okay when idiots stop preordering this incomplete produce i might care.

It's not a fkn carrot.
Title: Re: Total War: Attila
Post by: Casimir on March 28, 2015, 05:26:23 pm
But is potato
Title: Re: Total War: Attila
Post by: Latvian on April 11, 2015, 10:02:55 pm
so i just got this and it makes perfect sense
(click to show/hide)
Title: Re: Total War: Attila
Post by: Leesin on April 12, 2015, 07:30:58 am
Yeah I noticed them coming to invade Western Europe occasionally and being English, that thought did run through my head  :lol:
Title: Re: Total War: Attila
Post by: Latvian on April 12, 2015, 08:16:47 am
Yeah I noticed them coming to invade Western Europe occasionally and being English, that thought did run through my head  :lol:
eastern roman empire was chasing me through entire europe with 5 armies, thats why i got there in the 1st place :D
P.S. these filthy heretics also have spy at my city
Title: Re: Total War: Attila
Post by: Austrian on April 12, 2015, 08:56:12 am
so i just got this and it makes perfect sense
(click to show/hide)
Nice income Potatoian.
Title: Re: Total War: Attila
Post by: Latvian on April 12, 2015, 09:53:18 am
Nice income Potatoian.
i took those cities like 3 turns aggo, now its fine ;)
Title: Re: Total War: Attila
Post by: jtobiasm on November 22, 2015, 03:02:59 am
Game is too hard, always end up bankrupt
Title: Re: Total War: Attila
Post by: Latvian on November 22, 2015, 10:06:08 am
try playing some scrubs in england and ninjasteal entire island while romans are bussy fighting in europe. what i did back in the days is wait some time till they are in pleanty of wars and then started attacking them and there was like nobody to fight me
Title: Re: Total War: Attila
Post by: Angantyr on November 22, 2015, 02:38:28 pm
I took England with the Danes, fighting those generic Nordic units for all Celtic factions my entire campaign, then when I finally had the entirety of the British Isles and looked forward to raiding the mainland there were almost no cities left, everything was just burned to the ground.
Title: Re: Total War: Attila
Post by: ARN_ on November 24, 2015, 05:28:29 pm

Looks like a new standalone like fall of the samurai for shogun
Title: Re: Total War: Attila
Post by: Butan on November 24, 2015, 06:14:46 pm

Looks like a new standalone like fall of the samurai for shogun

Sorry to kill your hype, but it looks more like a Wrath of Sparta campaign pack : new campaign map OK, but apart from that, shit nothing, or badly overused.
Time will tell, we will know when it releases and the steam reviews are "mixed".
Title: Re: Total War: Attila
Post by: Angantyr on November 24, 2015, 07:38:44 pm
I have been hoping for a Charlemagne campaign. My last Attila campaign was actually an attempt at recreating the Frankish Empire, but it's too early and you don't have funds enough in Attila to keep late unit armies that could look anything like what Charlemagne put on the field. If it is similar to the Wrath of Sparta DLC thought it will be worthless.
Title: Re: Total War: Attila
Post by: Golem on December 05, 2015, 11:53:53 pm
What are the requirements for the trade option to apear in the diplomacy menu? I just captured a city with a port and have a city with wood resources 2 regions away. Do I have to expand roads so those two cities connect or is it something else?
Title: Re: Total War: Attila
Post by: Mr_Oujamaflip on December 06, 2015, 01:20:54 pm
He might be enemies with one of your vassals or client states or something.
Title: Re: Total War: Attila
Post by: Banok on December 16, 2015, 09:50:12 pm
I actually really like charlemagne campaign, played it a ton already. Its easily in my opinion the best TW mini campaign ive played.

But I'm someone who generally never plays any of the mini campaigns, didnt even like fall of the sam. I thought wrath of sparta was the best rome 2 minicamp (although still pretty bad). much for the same reasons as AoC, its actually different to the main campaign.

but yeah one of things I'm looking forward to in TW warhammer is they are expanding the same main campaign instead of mini campaigns.
Title: Re: Total War: Attila
Post by: Smoothrich on January 26, 2016, 10:48:40 am
Title: Re: Total War: Attila
Post by: Angantyr on January 29, 2016, 01:02:16 pm
I actually really like charlemagne campaign, played it a ton already. Its easily in my opinion the best TW mini campaign ive played.
I agree, the Charlemagne campaign is one of the best campaigns I've played in any game in this series. Perhaps since the first Medieval: Viking Invasion. Kept all the good from Attila, fixed some of the problems, and generally improved where it could. Excellent time frame, the closest we come to a new Medieval Total War game. I have high hopes for newer installments after this.
Title: Re: Total War: Attila
Post by: SayAttack on March 23, 2016, 07:35:27 pm

i dont get it...they just took 2 dlc(karl and vikings) and trying to sell as a new?
Title: Re: Total War: Attila
Post by: [ptx] on March 23, 2016, 08:37:16 pm
https://www.humblebundle.com/sega-strategy-bundle
Title: Re: Total War: Attila
Post by: jtobiasm on July 01, 2016, 12:07:13 pm
Re downloading this, going to give it another try.