cRPG

Other Games => ... and all the other things floating around out there => Topic started by: juv95hrn on November 27, 2013, 05:21:54 pm

Title: Gloria Victis
Post by: juv95hrn on November 27, 2013, 05:21:54 pm
This looks a lot like cRPG but in a MMO setting and with better graphics. Definately interesting!

http://www.kickstarter.com/projects/1688404825/gloria-victis-dark-medieval-mmorpg

http://gloriavictisgame.com/
Title: Re: Did anyone see Gloria Victis?
Post by: Christo on November 27, 2013, 05:30:26 pm
thread number 900 about Gloria Victis  :mrgreen:
Title: Re: Did anyone see Gloria Victis?
Post by: Kafein on November 27, 2013, 06:11:48 pm
When you are about to create a thread with the name "did anyone see Gloria Victis" have the decency to search it first
Title: Re: Did anyone see Gloria Victis?
Post by: stukii on November 27, 2013, 11:37:34 pm
I share my acc pm me if you like
Title: Gloria Victis - UP AND COMING MEDIEVAL MMO.
Post by: MR_FISTA on December 16, 2013, 09:19:23 pm
http://www.gloriavictisgame.com/

Gloria Victis is a low fantasy medieval FREE MMORPG that values realism in terms of game mechanics. The game is set in a parallel universe of X-XV century Europe and Middle-East with the corresponding nations.

The fundamental difference that the development has as opposed to large game studios is the spirit in which they are making the game. Gloria Victis is founded on frustration and passion ‒ frustration at the lack of a game that is truly innovative and worth playing, and passion for the medieval period. As such, Gloria Victis is not driven by fiscal goals but actually the desire to create a game that truly belongs to gamers.

Combat.

 How fast are you?Combat in medieval times was a gruesome affair ‒ men had to be within close quarters and personally deliver the killing blow, personally watch their foes choke in their own blood. However the sword also brought honour and riches to those skilled enough to take it.In Gloria Victis, the skill of the player plays an integral part in the outcome of fights where simply mashing the keyboard will not suffice. We aim to capture the grit, the gruesomeness of medieval combat as well as splendour of tournaments. To this end, Gloria Victis operates on a non-targeted combat system where the player must attack in the correct direction as well as from the correct distance.There will be a plethora of combat options available to players, whether it be jousting, single combat, hunting or grand campaigns in realm vs realm wars.

For just $10 you can get a key to the alpha

Warrior
10$ or more
includes:
„Donator” rank on the game's official forum
Exclusive access behind the game's scenes. Possibility of bringing your own contribution into the game
Key granting access to the game from now
Voting over planned game content
Title: Re: Gloria Victis - UP AND COMING MEDIEVAL MMO.
Post by: Clockworkkiller on December 16, 2013, 09:57:14 pm
Ffs, there's like 50 threads on this already
Title: Re: Gloria Victis - UP AND COMING MEDIEVAL MMO.
Post by: Tibe on December 16, 2013, 10:01:10 pm
Is this somekind of a running communityjoke to make 100 threads about this game?
Title: Re: Gloria Victis - UP AND COMING MEDIEVAL MMO.
Post by: Yazid on December 16, 2013, 10:04:12 pm
has anyone actually gotten into alpha? it may just be one of these vaporware shits.
Title: GLORIA VICTIS
Post by: Kafein on December 18, 2013, 08:55:06 pm
Someone has to do it guys.

I suggest Leesin does it tomorrow
Title: Re: GLORIA VICTIS
Post by: SixThumbs on December 18, 2013, 10:33:57 pm
Re-post.

To be fair the search engine is pretty shit.
Title: Re: GLORIA VICTIS
Post by: Kafein on December 18, 2013, 11:18:39 pm
This is not funny if explained, therefore I will not explain
Title: Re: GLORIA VICTIS
Post by: SeQuel on December 19, 2013, 02:01:41 am
Shit thread is shit, please delete.
Title: Re: Did anyone see Gloria Victis?
Post by: Sniger on January 14, 2014, 06:32:18 am
any updates on this one? yup indeed interesting!
Title: Re: Did anyone see Gloria Victis?
Post by: Vibe on January 14, 2014, 08:17:39 am
It's still very early alpha. Patches are somewhat slow. New patch is coming out soon though, a pretty big one:

Quote
Greetings,
We are currently working on the largest update that Gloria Victis has ever seen. To make up for the waiting and somewhat reward you for your strong patience that you show we would like to present you a list of things that underwent major changes.
Of course, we have to leave out some minor and irrelevant fixes, for there were such many it would take you whole Christmas to scroll it down.

- Implemented articy access, which grants a lot faster and more flexible cooperation between most systems and the database.

- Database went through revision and reorganization, thanks to that it is now more clear and easier to manage

- Gameplay has been completely rebuilt and rewritten, for it to work better with articy access. It is the biggest part of the update which absorbed around 80% of the time spent and which, in a longer perspective will speed up the work tempo.

- Rewritten looting mobs system.

- Combat mechanics have been completely rebuilt and rewritten. Amount of statistics has significantly improved, as well as relations between them

- Guild system basics have been implemented along with GUI (Graphical User Interface) allowing to invite players, manage the guild, and of course – have fun together

- Improved hit detection system. It is now quicker and more accurate.

- Implemented dynamic object loading system, which significantly lowers RAM usage. With it, we are possible to create vast maps without being forced to use loading screens.

- Optimized models and textures to work better with the new dynamic object loading system.

- Environment’s quality has been improved.

- Current testing map has been significantly rebuilt and expanded to prepare it for future battles and sieges.

- Game code has been revised and optimized, beneficially influencing performance, which rose for about 30%, making the gameplay more smooth.

- Character’s sight range has been doubled.

- Third-person mode camera has been completely rebuilt.

- Changed on-screen display of information from “camera pointing” to interactive objects, e.g. resources, chests, mobs, etc.

- All animations have been completely replaced with new ones that are based on motion capture technology.

- Significantly rebuilt character controller, adapting it to the new animations. Character movement is now more smooth and natural. However, because of the controller’s complexity, it requires some improvement.

- All dialogues have been completely replaced, making them more suitable to the new storyline.

- Added new equipment elements, adapting it to the “beginnings” of a heraldry system in the game.

- Minimap system has been added.

- Registration system in-game has been improved.

- Game updating system has been improved.

- Added dynamic navigation routes and improved the old ones. Now, enemies should not block their movement and will be able to use movable objects.
Title: Re: Did anyone see Gloria Victis?
Post by: Polobow on January 14, 2014, 08:28:10 am
Give me your opinions with the new patch, especially about the latency, please.
Title: Gloria Victis
Post by: Tibe on February 21, 2014, 10:25:02 am
This was needed. Never forget.
Title: Re: Gloria Victis
Post by: Christo on February 21, 2014, 10:34:15 am
 :lol:
Title: Re: Gloria Victis
Post by: Nessaj on February 21, 2014, 10:38:11 am
This was needed. Never forget.

Merged threads 8-)

What yo' gonna do nau?
Title: Re: Gloria Victis
Post by: Tibe on February 21, 2014, 11:21:48 am
Merged threads 8-)

What yo' gonna do nau?
visitors can't see pics , please register or login
Title: Re: Gloria Victis
Post by: stukii on June 03, 2014, 01:13:15 pm
visitors can't see pics , please register or login

You should really check out Tabletop Simulator, I actually recommend it everyone just too lazy making a thread..

Gloria Victis received some updates, looks gud! Gonna redownload naow.
As a person who has to learn not to get catched by this early access scams GV is probably the most promising so far to me.
Title: Re: Gloria Victis
Post by: Kafein on June 03, 2014, 01:19:24 pm
Hey have you heard of Gloria Victis ?
Title: Re: Gloria Victis
Post by: Leesin on June 03, 2014, 02:54:05 pm
Just watched a PVP video, some tournament, gotta say I'm glad I didn't bother with this, do they plan on redoing the PVP or is it meant to be that terrible? lol
Title: Re: Gloria Victis
Post by: Latvian on October 03, 2015, 08:54:42 pm
anyone lately played this?
Title: Re: Gloria Victis
Post by: XyNox on October 05, 2015, 01:44:54 am
Got it about a week ago and played to lvl 22 ( 100 max atm ). You can definitely tell its (pre)-alpha. The UI right now bugs every now and then and some items do not have inventory icons right now. Directional attacking is already in, directional blocking isnt yet. There just was a recent patch though that introduced kicking and feinting a la M&B. All in all there is not terribly much to do yet appart from farming mobs and increasing lvl and crafting skills. Technically you can take over enemy settlements ( mapspawned, not player built ) but since the server pop is not that high you wont see any large scale fights.

If you are thinking about trying it, most probably there will be a character wipe in one of the next patches. Maybe a good time to start.

Edit:

Oh and:

Quote from: Gloria Victis Updates Changelog v.0.4.5 Pre-Alpha
– Reduced a value of bows and daggers damage modifier based on the character’s dexterity

They even nerf archer there so you know its gud game
Title: Re: Gloria Victis
Post by: Vexus on October 05, 2015, 10:27:07 am
This game is taking so long to be playable :(

I guess not many people are fond of medieval mmos.
Title: Re: Gloria Victis
Post by: MacX85 on November 02, 2015, 01:15:29 pm
I tried it a few weeks ago and combat felt laggy and unresponsive. I somehow doubt they will fix it at any time.

Graphically speaking it looks quite nice, I think.
Title: Re: Gloria Victis
Post by: Asheram on November 13, 2015, 09:28:19 pm
Title: Re: Gloria Victis
Post by: Earthdforce on January 09, 2016, 11:03:23 pm
I figured $10 wasn't too much to risk for an early look at this, so I'm installing it right now. Anyone play Gloria Victis from time to time?
Title: Re: Gloria Victis
Post by: Taser on January 09, 2016, 11:52:32 pm
Not sure. 10 bucks tho? Let me know what you think Earth. If its set up alright, might drop 10 myself. Didn't realize it was that low. It is early access but that's fine. No worries. Just as long as its alright so far, maybe its worth a shot. We could take over settlements and rename them.
Title: Re: Gloria Victis
Post by: Asheram on January 10, 2016, 11:12:42 am
I dropped $15 sometime mid last year and and I can tell you they have come along way and have a lot of updates ist still alpha but they are working pretty hard as far as I can see.
Title: Re: Gloria Victis
Post by: Falka on January 11, 2016, 12:37:36 am
Hm, that's looking quite promising... gonna give it a try.
Title: Re: Gloria Victis
Post by: Taser on January 11, 2016, 01:47:25 am
I've watched some gameplay vids and reviews on youtube so I went ahead and bought it for 10 bucks. I'll let you know how it goes. I dunno if I'm going for Ismirs or midlander though. Seem to be the 2 factions at the moment. There's at least 4 but those are the 2 that are in for now. I'm leaning midlander but I don't really care. If we want to do a crpg thing in this game, I'm up for it. RipperX is in some clan in the game already.
Title: Re: Gloria Victis
Post by: Taser on January 11, 2016, 06:35:12 pm
From what i saw on their site i'd lean more Midlander than Ismir.

Earthdforce, you've already got it, which one did you pick?

We both are midlander. Tried it out for a bit last night. I had fun with it. Earth couldn't open his inventory though lol. Rip in peace.

Of course the file check the launcher does every time you open it up is annoying. However my experience thus far is the first file check takes forever, the file checks afterwards are much much faster.
Title: Re: Gloria Victis
Post by: Taser on January 11, 2016, 07:01:43 pm
Awesome, I cant guarantee that it'll be downloaded any time in the next few days lol but I'm up for some Midlander fun.

Pure Str fo life!

Nice. You can put it all in Str and Con to be a fat melee char. There's 4 stats but the 4th one, wisdom, is currently blocked off. I guess they're not ready to let that one in yet.

For your earlier question though of swashbuckling, it is basically a wasted slot if you only have a 1h with no shield. You take less damage if you use a shield especially vs ranged afaik. Not sure how effective kick is and how hard it is to use versus a player. I haven't pvped anyone yet lol. Maybe soon. Ismir towns must be raided!
Title: Re: Gloria Victis
Post by: Beauchamp on January 11, 2016, 10:16:44 pm
how does the combat feel? is it any good compared to warband/crpg?
Title: Re: Gloria Victis
Post by: Taser on January 11, 2016, 10:46:06 pm
That enrages me slightly, but i'll start the download tonight!

Death to Ismir!

Aw yeah. Ismir actually seems to be losing when it comes to number of towns under their control. They currently have none besides the starter town. Might just be the time of day or something. At least in NA. Dunno how its going in EU.

how does the combat feel? is it any good compared to warband/crpg?

Combat is subpar to warband/crpg. No directional block. There are directional attacks so this makes me hopeful for directional blocks at some point. There is a kick to break someone's block and blocks do minimize damage. However they have server lag which causes some issues. Its not too bad but could definitely be better. They've said they're working on making that better, especially with a steam release coming up in the next few months.

I'm liking it but the pre alpha aspect shows while playing. Its pretty stable but there are still problems and issues. Nothing big I've noticed thus far but if you want to wait and see how it goes, its supposed to be f2p when it comes out on steam. I dunno if it'll be f2p immediately or when they decide to say the game is done.

There are also adjustments and changes planned for combat but I don't know what those are. I just started and all.
Title: Re: Gloria Victis
Post by: Kadeth on January 11, 2016, 11:02:16 pm
aww man, I really wanna get into this game, but if people in NA/EU are complaining about lag I'm guessing it will be totally unplayable from Australia  :cry:
Title: Re: Gloria Victis
Post by: Taser on January 11, 2016, 11:28:50 pm
Oh yeah, are there separate servers or everyone in one?

There's separate servers for NA/EU but everyone in NA is in one server and everyone in EU in another. SO its not all split up besides EU/NA.

aww man, I really wanna get into this game, but if people in NA/EU are complaining about lag I'm guessing it will be totally unplayable from Australia  :cry:

 :cry:

Wait for steam release and try it then?
Title: Re: Gloria Victis
Post by: Algarn on January 12, 2016, 12:19:49 am
Is it any good so far ? Can anyone post a screenshot of the character tab ?
Title: Re: Gloria Victis
Post by: Asheram on January 12, 2016, 12:37:27 am
Is it any good so far ? Can anyone post a screenshot of the character tab ?
Title: Re: Gloria Victis
Post by: Taser on January 12, 2016, 07:27:44 pm
Well I decided to move further from the starter area towards Leaktown to the north. Was fighting lvl 25 corsairs and getting falchions, booze and recipes and a ton of xp. Was nice. Went from lvl 9 to lvl 14 in no time. Then Ismirs went on the warpath and took all the towns/farmhouses in the south. So I decided to go to the closest one to see how it goes in terms of reclaiming. I saw some beehives and was harvesting them when an lvl 5 elder peasant runs at me. He was very upset I was taking his honey. He ko'd me in 3 hits with 180 damage or so per hit. Fucker was in rage mode.

I'm def having fun with it. Kick is very awesome to break defense and stun your enemies. It doesn't seem to everytime so I'm not sure if there's something to it I don't know yet or not.

Would get rekt by lvl 5 elder peasant again/10.
Title: Re: Gloria Victis
Post by: Taser on January 12, 2016, 09:22:29 pm
I'm on tonight,

Shoot me up, you'll never guess my in-game name (it's 'Heskey')

Nice. Farm those foxes and beggars and I'll pop on in a bit. Should have kept one of the simple voulges I got for ya. They're much better than the 1h weps for damage. Gonna take a while before I can craft one. I mean shit. Crafting isn't super complicated but it is pretty mixed with some of the recipes to get the items you need to craft weapons and armor.
Title: Re: Gloria Victis
Post by: Taser on January 12, 2016, 10:10:23 pm
I'm full of noob questions xD

Where can i sell things?
Why is wheat and flax visually bugged?
What am i doing?

It's refreshing

On the mini map you acn see icons like chests, a crest of some kind and other icons that will show things of interest. The crest like icon is traders. I do not know if it matters who you sell to, i.e will a tailor pay you the same amount for a weapon as the blacksmith will?

No idea on why wheat and flax is bugged.

And you do whatever mang. I'm just lvling atm. There's a tourney in like 4-5 hours that I'm going to join and get rekt in. Will be my first taste of pvp.

Haven't done a ton of crafting but I am trying to see where I want to go, maybe engineering but I don't know how we're setting things up or if we're joining random guilds. Only 3 of us so far in GV if you joined NA.
Title: Re: Gloria Victis
Post by: Vovka on January 13, 2016, 10:15:24 pm
Vovka
(Donator)
 :evil:
Title: Re: Gloria Victis
Post by: SeQuel on January 14, 2016, 05:32:12 am
Hmmm, so whats your guys take on the game?
Title: Re: Gloria Victis
Post by: Vovka on January 14, 2016, 12:19:54 pm
this game is not worth it to buy :?
Title: Re: Gloria Victis
Post by: Leesin on January 14, 2016, 12:45:50 pm
Yeah, once you watch the combat videos and see even experienced players on the GV forum saying the combat is laggy, awkward and barely reliant on any skill, I can't comprehend why anyone would waste their money on this, seeing as there is no guarantee it will ever actually improve, let alone be completely fixed. Each to their own though I guess.
Title: Re: Gloria Victis
Post by: Vibe on January 14, 2016, 01:12:19 pm
Last I tried this game was in 2012, the combat is still shit? I mean I can understand it was barebones 3,5+ years ago but this is disappointing to hear.

Though the combat from RipperX's video doesn't look that bad:

Title: Re: Gloria Victis
Post by: Leesin on January 14, 2016, 01:31:55 pm
You can see the horrible delay in combat in his video, 4:27 shows that very well, the delay between the hit and the death is pretty big, so much so that by the time the enemy has reacted and died to the hit, he is already swinging again. I think it was just yesterday I had read a post on the main forum from an experienced player that the delay is so bad that it makes blocking a guessing game and nearly pointless during proper brawl and of course the lag/delays make it a fairly low skill level as a lot of "timing" is just a guessing game.

So yeah, over 3 years and the combat is still suffering the same issues, I don't see it's ever going to suddenly be fixed, the game looks like fun and I have been close to throwing the little amount of money at it requires to play, but I stopped myself because I knew I would soon get frustrated with the shitty combat. Ultimately for a game based on medieval combat, I don't feel they deserve the money if they can't fix the dogshit lag and delay, that should have been one of the main focuses and it seems to me like they have no idea to fix it, OR it just isn't possible to fix, or improve enough to the point to be considered acceptable.
Title: Re: Gloria Victis
Post by: Jarlek on January 14, 2016, 03:13:46 pm
On NA I run a smooth 6 FPS with everything turned off or to the minimum quality.

Sometimes it drops tho...
Oh man. That's gotta be cinematic as fuck.
Title: Re: Gloria Victis
Post by: Molly on January 14, 2016, 04:15:58 pm
yea, lag seems big in the video.
Title: Re: Gloria Victis
Post by: Leshma on January 14, 2016, 05:02:44 pm
Combat system is bad knock-off of system Warband uses. Something that looks terribly outdated which is why Bannerlord and Melee will end up with much improved combat system. It's like developing Doom II clone in a year Quake comes out.
Title: Re: Gloria Victis
Post by: Vovka on January 15, 2016, 04:52:03 pm
the whole fight with NPC comes to stay still and spam overhead, the blocks - a waste of time, hit the enemy is not interrupted by damage, kite useless as Server constantly lag length of the weapon of the enemy is impossible to determine, as his real position. The population of the EU server: 8 Ismir and 5 medians all the points resourse captured by Ismir. after the last patch server crashes before any Event, enemy NPCs invisible, after 14 hours  fight with gost they made server reboots and but after 1 hour they invisible again
gg hf
Title: Re: Gloria Victis
Post by: Taser on January 15, 2016, 07:27:12 pm
Managed to tweak things further and now I run roughly 20 FPS, the game is much smoother now (I'm not picky and I know I'm in the small minority of players, even in proper finished games I often struggle on the FPS front).

Tonight i'll go into the files and disable shadows to see if I can improve it further, but for me 20 FPS is playable.

Really enjoying this game tho. Combat is basic and unfinished but even so I already prefer it to the 'craftathon' survival MMOs out there. There is crafting but it's secondary to combat, everything about this game is about encouraging you to fight, level up and get decent gear at the start, or to conquer outposts/settlements from the other nation when you're strong enough and have buddies with you. I feel like that's the angle we've been told M:BG is going for too.

Although I fully believe that M:BG will blow this out of the water with an inherently superior combat system (even with the Gloria Victis one being a work in progress at the moment, it's quite clear the combat wont be as deep or physical as what we expect from M:BG). But at the moment... there isn't a M:BG open world sandbox that I can play but there is a pre-alpha open world Gloria Victis sandbox I can play, so I think i'll be spending quite a lot of time on this in the meantime.

This is how I feel at the moment. Its a good game to play to scratch the itch so to speak. I'm having fun so far and while there is lag and etc, I haven't had much of an issue thus far with it. There are bugs and glitches but I expected that with it being pre alpha. Its pretty playable thus far and Heskey and I both got our asses handed to us by AI and players alike the last time we played.
Title: Re: Gloria Victis
Post by: Leesin on January 15, 2016, 08:12:20 pm
Sounds like 20 fps masterrace then xD Cos I haven't encountered any of those server-related issues in the last 3 days on the NA server.

I dislike that attacks aren't interrupted by damage at the moment so melee vs bots does pretty much end up hitting each other till one loses their health first. But there's no way combat will be like this on final release and it's an ok placeholder to demonstrate the shape of the game. This is more about larger-scale than about individual duels anyway tho.

But it's been terrible for over 3 years, so where's the indication that the combat lag issues will ever be fixed?
Title: Re: Gloria Victis
Post by: Taser on January 15, 2016, 08:23:48 pm
But it's been terrible for over 3 years, so where's the indication that the combat lag issues will ever be fixed?

Only indication I know of is one of the devs said they're going to be ensuring servers are better before release on steam within the next couple of months. Pretty shitty for the people who've been asking for it for years though.
Title: Re: Gloria Victis
Post by: Leesin on January 15, 2016, 08:56:06 pm
I'd assume it's more than "making the servers better" or they would have addressed that issue a long time ago, in fact it would be baffling if that was the reason why the game is still laggy as hell after 3+ years, they'd be fucking idiots to not have already "ensured the servers are better", because the lag/delay completely effects in how the game plays out and how their combat systems work, this seems to me that it's clearly an underlying issue in the coding/netcoding or whatever else might concern the horrible laggy delays.

I'd love to eat my own words and see these issues vanish, but I have a feeling that after all this time it's not going to happen.
Title: Re: Gloria Victis
Post by: Taser on January 15, 2016, 09:01:21 pm
That's all I know of the situation. I don't know if its bad coding or not good enough servers to handle the load already or just not enough servers period. If they've addressed the issue further than that or have said they're going to, then I'm unaware of it.
Title: Re: Gloria Victis
Post by: MacX85 on January 17, 2016, 06:41:52 pm
So yeah, over 3 years and the combat is still suffering the same issues, I don't see it's ever going to suddenly be fixed, the game looks like fun and I have been close to throwing the little amount of money at it requires to play, but I stopped myself because I knew I would soon get frustrated with the shitty combat.

Exactly how I felt. Everytime I logged in I found myself enjoying the world but the combat being so dull quickly drains every fun out of it that might have been there. Really sad
Title: Re: Gloria Victis
Post by: Vovka on January 18, 2016, 07:56:08 am
killed today 3 times guy 80+ lvl with mine 33 lvl character  :lol: pvp fight so f dumb  :?  cant even cancel ur swing
Title: Re: Gloria Victis
Post by: Asheram on March 12, 2016, 02:04:18 am
Title: Re: Gloria Victis
Post by: Earthdforce on May 06, 2016, 05:03:43 pm
http://www.mmorpg.com/gamelist.cfm/game/896/feature/10828/April-Update-Final-Stretch-Before-Steam-Launch.html


This gun be on early access soon
Title: Re: Gloria Victis
Post by: Siiem on May 06, 2016, 07:53:58 pm
Looks about as much fun as a cactus condom.
Title: Re: Gloria Victis
Post by: Taser on May 06, 2016, 10:46:47 pm
I hope they didnt patch that hilarious bug that made me + Taser exponentially more powerful the longer we were in the server xD

As your faction takes settlements on the map, you get small passive bonuses to crafting chance, small % bonus to damage and health and stamina etc etc. On only 1 of the servers, we realised eventually that rather than these bonuses disappearing as the settlements were lost, they persisted so that everytime we lost and retook a settlement our bonus would increase. The best part of this being that the multiplier was applied on top of the previous multiplier (unlike the other servers) so we did end up with roughly 100x more health and stamina than we should have and ended up rambo-ing a castle full of stupidly strong AI on our own...

Sadly we disconnected and when we respawned there it turned out the bots could 1shot us...

Haha I remember that. We had like 2k health and a ton of stamina. Took forever to kill those bots but we did it until there was one left in the tower but my archery was shit and it just tanked every arrow I shot which was doing a pitiful amount of damage anyway. Then we lagged out then reconnected and got rekt.

Was funny though. I was hoping we'd take it and laugh as we owned a strong as hell place through sheer glitch power.
Title: Re: Gloria Victis
Post by: Earthdforce on June 09, 2016, 08:15:16 pm
http://steamcommunity.com/app/327070/discussions/0/350533172679655172/

BartoldGV  [developer]   Jun 8
[OFFICIAL] HEADSTART! Read for details
Quote
Greetings!

We have a pleasure to announce that the servers have been successfully wiped! We invite every player who already has access to the game to join the headstart – you can already join the game using your current accounts.

With the Steam Early Access launch each current player will earn a Steam key allowing to add Gloria Victis to the Steam library. As some users may experience slow download when using our launcher, we highly recommend to run the game using Steam when it is possible, as it will offer much faster download with a guaranteed bandwidth.

Moreover, in response to numerous requests of our players, we are setting up new servers for Eastern Europe, South America and Oceania regions to allow more users to play comfortably.

UPDATES

Hotfix was applied - please run launcher to update the game files. Textures and infinite loading should be already fixed. Thanks for patience!

Due to Steam policy, current players will receive Steam keys to their dasbhoard (http://gloriavictisgame.com/user/panel) at the Early Access launch. Thank you for patience!

See you in battle!
Title: Re: Gloria Victis
Post by: Kadeth on June 10, 2016, 06:39:18 am
and Oceania regions

WAT

this literally never happens, might actually be playing this game after all!
Title: Re: Gloria Victis
Post by: Lt_Anders on June 20, 2016, 12:50:53 am
On early access now. Good?

Looks like the OKAM
Title: Re: Gloria Victis
Post by: Latvian on June 20, 2016, 01:00:32 am
game is still crap, laggy and weird jumping animation not even talking about strange ass melee combat. It needs shit ton of work untill it becomes decent
Title: Re: Gloria Victis
Post by: Leesin on June 21, 2016, 09:11:15 pm
Yeah I have been trying it out recently and I have a feeling this game isn't going anywhere, I've had fun with it, but for 2 years in development I don't think they have any fucking idea about what they even wanted the combat to be like, or if they can actually make a decent combat system at all.

 Even if you removed the lag from combat, you're still left with a bland combat system that has retarded mechanics. The only block breaker ( kick ) is next to useless against anyone that has half a brain, it is easily avoided due to its slow nature and the speed at which you can back pedal and block. If you hit someone that is blocking, you get staggered, giving them a free hit on you, let's remember there is no such thing as block directions, you block everything just holding block, blocking without a shield does require a little more thought, but you basically can block constantly when you are in melee range of your enemy.

Now, you combine both the useless block breaking kick and the effect of being staggered when hitting a blocking opponent, then what you see among the competitive fights where people are scared to lose one or two imaginary items, are people that will beck pedal constantly while blocking, easily able to avoid any kick attempts. This means you can chase them trying to kick them forever and probably failing, or you will get fucking bored of doing that and swing a hit at their block that will stagger you and hope you can stumble out of the way of their attack or just get fucking hit, then they will go back to blocking and running away until you get bored again, or of course you could also play the same and reenact Gandalfs final battle with the Balrog where they fought for two days until Balrog got bored of holding block and Gandalf rekt him.

I've rekt some of these guys that play like this, but it was honestly a very drawn out and boring affair and made it painfully obvious how the combat in Gloria Victis punishes aggressiveness and favours being a "hold block backpedaling" fairy leaving combat with little fluidity. I have tried to bring this issue up in detailed posts, along with the issue of being able to fire UNBLOCKABLE high damage arrows point blank into someones face even as they are hitting you with a weapon repeatedly, yet most of the few replies consist of a Fanboy saying "it's fine you're just bitching" without any real argument or explanation to their opinion.

With such a brown nosing and passive community that is so content with having this shitty combat system with dog shit mechanics, I can imagine this game is never going to really go anywhere, as the devs seem clueless on what good mechanics are they will think it's fine as the majority of players seem to do so too. I am going to play that game some more with the intent on making other players playtime as awful as possible by being really fucking annoying and boring to fight, then when I get bored I will just check in every few months to see how much the game has progressed to its inevitable death, which I believe is inevitable considering the game is mainly based on PVP, yet the PVP mechanics and design are dogshit even after 2 years.

/rant
Title: Re: Gloria Victis
Post by: Kadeth on June 22, 2016, 05:07:11 am
/rant

sums it up perfectly; the community is full of your classic MMO crafting grinders that don't actually care about the extremely bland and flawed combat system, and the devs don't seem interested in adjusting the combat at all because of this
Title: Re: Gloria Victis
Post by: Asheram on February 18, 2017, 01:48:36 am
http://steamcommunity.com/games/327070/announcements/detail/261609914173950216
So the animation and combat update are 90% done which is good to hear. Not sure if they are adding directional blocking but it looks like they are adding a chambering/parry mechanic.
Title: Re: Gloria Victis
Post by: Asheram on April 19, 2017, 09:03:09 pm
Quote from: Fiore;133263024015536981
Quote from: Propell;133263024015298807
Nice are they changing mechanics or just animations?
Both - directional blocking is being added, as well as the pace of the fighting. With directional blocking, there are different levels of success, such as perfect and imperfect blocks - both giving different results. It is also more focused on the weapons rather than the exact positioning of your whole character.

It is not necessarily an animation change; it is more of a combat overhaul. You will be seeing Gloria Victis 2.0. :)
Title: Re: Gloria Victis
Post by: Asheram on April 26, 2017, 10:42:29 pm
New gameplay trailer, looks like the animation/combat update is close. See you guys there 😀.
Title: Re: Gloria Victis
Post by: Kadeth on April 28, 2017, 03:23:01 am
looks like the animation/combat update is close.

How close? "soon"?  :wink: Good to see they're finally making big changes in the combat department. I hope it fixes the ridiculous desync problems present in the current system. Will definitely check it out when it's patched.
Title: Re: Gloria Victis
Post by: Asheram on June 16, 2017, 05:48:54 pm
How close? "soon"?  :wink: Good to see they're finally making big changes in the combat department. I hope it fixes the ridiculous desync problems present in the current system. Will definitely check it out when it's patched.
Soon is NOW! http://steamcommunity.com/games/327070/announcements/detail/3062859752406260447
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Title: Re: Gloria Victis
Post by: Gatsby on June 16, 2017, 06:34:00 pm
I'm not exactly following this game coz i'm tired of ea in general but i have a couple of questions:

" Keybinds for directional attacks. A long-time requested feature – you can assign each type of attack (left, right, stab and overhead) to different keybinds. Hope you’ll love it as much as we do! "

Maybe i'm wrong, but won't this bring a lot of macroing? And even if it won't,isn't  kind of meh, compared to the mouse aiming combat system?

How the server/s work? There's like one huge server or many 64/100 ppl servers?
Title: Re: Gloria Victis
Post by: Asheram on June 16, 2017, 06:38:47 pm
One big server as it's a mmo not a survival game. As far as the keybind I haven't yet tested the update as I am at work.
Title: Re: Gloria Victis
Post by: Taser on June 16, 2017, 07:34:00 pm
Going to try to test this out later today or this weekend. Definitely interested if the combat is good or not.
Title: Re: Gloria Victis
Post by: Asheram on June 16, 2017, 07:43:42 pm
So I guess the blocking isn't m&b style but For Honor 3 zone crap that you have to aim at opponents attack? And only works in pvp?
Title: Re: Gloria Victis
Post by: Taser on June 16, 2017, 07:50:18 pm
Yeah seems like it going off what they're saying. Might be more like chiv with the blocking but we'll see. But not sure why they'd limit it to pvp but not pve. Or how that works.

Eh. I'll know more later or you will. Maybe heskey will try it out soon as well.
Title: Re: Gloria Victis
Post by: Vibe on June 16, 2017, 08:02:39 pm
Please report how it is
Title: Re: Gloria Victis
Post by: Taser on June 16, 2017, 08:13:01 pm
You taking my name in vain over here? You gotta message me to make me play things these days

I always take your name in vain.

Heskeydammit! Just flows off the tongue like silk.

But it was an ok game before just bad combat. With better combat, might be worth a shot.
Title: Re: Gloria Victis
Post by: Vibe on June 16, 2017, 09:00:15 pm
hey, it's an open world mmo with territorial control and melee combat, something some other game will never have :)
Title: Re: Gloria Victis
Post by: Asheram on June 16, 2017, 10:52:50 pm

edit so you can no longer play in first person its seems and the block is the same damn static block but angled instead of parallel to ground like before, so I guess you have to turn your body and be in the right spot is what they consider directional blocking now? And you cant scroll very far out anymore so that hot bar covering your body from the waste down looks horrible.
Title: Re: Gloria Victis
Post by: Asheram on June 17, 2017, 08:15:55 pm
Title: Re: Gloria Victis
Post by: N1PS on June 22, 2017, 04:19:40 pm
Loved this game until the new update. Totally borked the combat system.

R.I.P.
Title: Re: Gloria Victis
Post by: Asheram on July 20, 2017, 08:47:32 pm
Azeb nation being added on July 25th. Deus Vult!
http://www.mmorpg.com/gloria-victis/news/azeb-playable-race-and-more-coming-on-tuesday-1000044943#vanilla-comments
Title: Re: Gloria Victis
Post by: Leesin on July 28, 2017, 11:08:02 am
This game is still dog shit. The only progress they've really made is adding some more content, the core of the game is still a mess and I have a feeling it's never going to improve, either they don't know how to do it, or they can't. The server side/net code stuff is still fucking awful like it was when I played long ago, which further ruins the shit combat system. Chances are if they've made no progress at all on improving the core features of the game by now, they probably will never do so. Even if they manage to do so, at this slow rate of development, it will probably be in 5+ years and there will be something else more modern and better on the market. The game's also pretty fucking dead, with hardly anyone from the original player count returning to test patches, even with the very few players spread across server, the servers and netcode still struggle too.

It's honestly sad, but my feeling on the game is that it's nothing more than a vision and a dream that is never going to achieve anywhere near what they wanted, kind of like OKAM lol.
Title: Re: Gloria Victis
Post by: Vibe on July 28, 2017, 02:08:41 pm
It's honestly sad, but my feeling on the game is that it's nothing more than a vision and a dream that is never going to achieve anywhere near what they wanted, kind of like OKAM lol.

Or pretty much any medieval open world mmo. Honestly looks like Life is Feudal is going to be the closest thing we're going to have to a non-fantasy medieval MMO. At least it's got some cool core systems if you don't mind the grind.
Title: Re: Gloria Victis
Post by: Asheram on February 22, 2018, 09:07:28 pm
It has been awhile since I played as I was hoping the combat rework would put it closer to Mount and Blade combat which unfortunately it didnt as the block is still a static 1 animation type instead of 4 directional.

But I logged on today after this patch to see whats new as they just added playable female characters and I am pleasantly surprised, it flows alot more smooth than it used too. I can get used to this. Cant wait til they add horses.

Its pretty amazing what they have done with little funding and a small team and I hope it continues to grow.

Some of the new weapon swings seem similar M&B Bannerlord gif we saw.visitors can't see pics , please register or login

Title: Re: Gloria Victis
Post by: Leesin on February 23, 2018, 09:52:38 pm
Bullshit Asheram, Gloria Victis is still absolute dog shit.
Title: Re: Gloria Victis
Post by: Vexus on February 23, 2018, 10:16:04 pm
Hey, after all this time it still gets updated multiple times a week.


Pretty impressive if you ask me.
Title: Re: Gloria Victis
Post by: Taser on February 24, 2018, 01:31:10 am
Asheram is trying to hype me back into trying GV a third time.

I wont fall for it!
Title: Re: Gloria Victis
Post by: djavo on May 21, 2018, 03:55:40 pm
Game is amazing, I just spent 7 full days digging hole to China to prove the world is flat. Currently at 2m depth. I also like that they implemented slav squat animation for looting.
Title: Re: Gloria Victis
Post by: Asheram on August 04, 2018, 11:23:47 pm
Farming, tents/campfires and 3 directional blocking added  :shock:

Also a new trailer:

https://www.gloriavictisgame.com/en/news/19548
https://www.gloriavictisgame.com/en/news/19574

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Oh and this one must have been for Tristan, they set him up on a dinner date with a hot blonde.
https://www.gloriavictisgame.com/en/news/19527
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Title: Re: Gloria Victis
Post by: Kadeth on August 06, 2018, 01:06:30 am
Farming, tents/campfires and 3 directional blocking added  :shock:

The game's netcode and combat system were already broken, imagine how bad it is now with directional blocking :lol: It's a shame though, could have been a fun game if they were able to get the core gameplay somewhat stable.
Title: Re: Gloria Victis
Post by: Leesin on August 06, 2018, 05:50:47 pm
The game's netcode and combat system were already broken, imagine how bad it is now with directional blocking :lol: It's a shame though, could have been a fun game if they were able to get the core gameplay somewhat stable.

Yeah if there's one thing this game needed it definitely isn't 3 directional blocking  :lol:
Title: Re: Gloria Victis
Post by: Taser on August 06, 2018, 06:07:54 pm
Asheram is trying to hype me back into trying GV a third time.

I wont fall for it!

Still true!

It is cool and all but still mang if they dont fix the lag, its just not gonna be a fun game.
Title: Re: Gloria Victis
Post by: Asheram on August 06, 2018, 07:39:38 pm
Yeah the combat still feels clunky. Wish it was more like and as smooth as Warbands, I would play it more than 10 minutes at a time if it was.