so i made this 1 and im planing to make 1 more with Pual's ideasLooks great!
download http://www.mediafire.com/?sasy6hlp65kci2y
Pic's(click to show/hide)
Frozen_Citylake
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Lannistark's Barbaric Island map from here (http://forum.c-rpg.net/index.php/topic,36462.0.html).
I reworked some stuff like EPs and barriers.Code: [Select]scn_blank_1 blank_1 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000003000050000066522000030df0000734300001825
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Download (http://www.file-upload.net/download-4592856/scn_blank_1.sco.html)
Beach Assault
This DTV map is a little more complicated then the normal village map. It is supposed to replicate being besieged. The players cannot exit the castle ( barriers ) and the bots will enter the castle. Players are free to walk the courtyard and the walls. Shooting and slashing bots as they try to go up the siege tower, up the ladders, or through the gates. It is also manually ai meshed, which im still not sure if it matters but atleast they wont get stuck.
( not really a beach more of an island )(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
Last update: 14.08.14Defend the Viscount
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Releasedate: 08. NOV, 13 Mapname: Saladins_Dream Gamemode: DTV Version: 1.7 Discription: Dessert, water. Oasis. Where could you better settle? - No where. So defend it! Nexusmods: Download @ Nexusmods.com (http://www.nexusmods.com/mountandblade/mods/5877) Download: Download @ irgendwas.bplaced.com (http://irgendwas.bplaced.net/cRPG/DTV-SaladinsDream.rar) Changelog: 09. AUG (http://forum.melee.org/scene-editing/hellsings-dtv-maps/msg1053361/#msg1053361) 08. AUG (http://forum.melee.org/scene-editing/hellsings-dtv-maps/msg1052746/#msg1052746) 01. AUG (http://forum.melee.org/scene-editing/hellsings-dtv-maps/msg1049547/#msg1049547) 15. NOV (http://forum.melee.org/scene-editing/hellsings-dtv-maps/msg894846/#msg894846) 08. NOV (http://forum.melee.org/scene-editing/hellsings-dtv-maps/msg890751/#msg890751) 19. OKT (http://forum.melee.org/scene-editing/hellsings-dtv-maps/msg878523/#msg878523) (click to show/hide)
I´m looking forward for some response :)
~Hellsing
notes:
- I placed one extra weapon rack for archers. Don't know, is this is allowed.
- Small tunnels everywhere, so I made pretty nice routes using ai-limiters and barriers. But cav still may stuck.
- I'm not sure about some spawn points. Bots can get stuck under textures when spawns.
Thank you for your answer, it's really helpful. Back to work.This map looks to easy, just 2 ways to virgin so all players will camp there and build just 2 walls..
- It is allowed, also placing multiple crpg_ballista_full probs
- Cav can't ride up stairs properly, place barriers as upway and try around until they start getting upwards..
- Try to make the rooms bigger and the spawn more in the center of it also increase the height axis a bit..
Will be hard balancing, but could be nice to play. Also make a screen of your AI-Pathing would be interesting on DTV as well..
Keep it on, best wishes.
I actually would love to see a dungeon map in the DTV rotation, great job thereThank you, Cassy.