cRPG

cRPG => General Discussion => Topic started by: chadz on August 23, 2011, 03:36:23 pm

Title: Gamemode Stronghold - beta this evening?(CET)
Post by: chadz on August 23, 2011, 03:36:23 pm
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.
(click to show/hide)
Title: Re: New Gamemode
Post by: Mtemtko on August 23, 2011, 03:37:52 pm
wat.
Title: Re: New Gamemode
Post by: Dezilagel on August 23, 2011, 03:38:44 pm
wat.
Title: Re: New Gamemode
Post by: Different on August 23, 2011, 03:39:02 pm
wat.
Title: Re: New Gamemode
Post by: Fluffy_Muffin on August 23, 2011, 03:39:06 pm
Donkey herding game?
Title: Re: New Gamemode
Post by: Akryn on August 23, 2011, 03:40:51 pm
wat.

That looks so fun, I peed a little when I seen it.
Title: Re: New Gamemode
Post by: Fluffy_Muffin on August 23, 2011, 03:44:13 pm
So basicaly who herds more d onkeys into the pit wins
Title: Re: New Gamemode
Post by: Apsod on August 23, 2011, 03:44:57 pm
No, it is about building the most awesome wall.
Title: Re: New Gamemode
Post by: MrShine on August 23, 2011, 03:49:39 pm
c-RPG Jezzball?  ALRIGHT!

(click to show/hide)
Title: Re: New Gamemode
Post by: VVarlord on August 23, 2011, 03:50:02 pm
Im welsh so we are the fucking masters at sheep dog trials.


http://www.sheepdogchampionships.co.uk/
Title: Re: New Gamemode
Post by: Fluffy_Muffin on August 23, 2011, 03:54:04 pm
DTC- Defend The chadz
Title: Re: New Gamemode
Post by: Paul on August 23, 2011, 03:55:35 pm
RAMPART!
Title: Re: New Gamemode
Post by: Christo on August 23, 2011, 03:58:03 pm
O.o
Title: Re: New Gamemode
Post by: VVarlord on August 23, 2011, 03:58:19 pm
RAMPART!

Anyone play Age of empires Conquerors online? Protect the one game mode?

Build as much defences in a short space of time and hold the fort till the timer runs out.
Title: Re: New Gamemode
Post by: Fluffy_Muffin on August 23, 2011, 04:00:16 pm
no,

this is obviously a game of d onkey siege.

3 teams, each spawn in their own triangle (and square and something) and they catapult d onkeys on eachother
Title: Re: New Gamemode
Post by: Teeth on August 23, 2011, 04:01:29 pm
Are we allowed to take penalty kicks?
Title: Re: New Gamemode
Post by: VVarlord on August 23, 2011, 04:02:03 pm
Are we allowed to take penalty kicks?

Free kicks only.
Title: Re: New Gamemode
Post by: blackrose_Baron_Geoff on August 23, 2011, 04:03:52 pm

Dam you chadz stop trolling us !!

another hint maybe ?
Title: Re: New Gamemode
Post by: Fluffy_Muffin on August 23, 2011, 04:04:50 pm
So each team has a goalie who catches the d onkeys and gets points for each one captured, meanwhile the rest battle it out for the control of the catapults. If a goalie doesent capture the landing d onkey their team looses a point. The team that is last standing (meaning the other two teams are at 0 tickets) wins. Goalies can be killed also (they have longer respawn timer)
Title: Re: New Gamemode
Post by: Mtemtko on August 23, 2011, 04:09:59 pm
tip: [15:09] <@Espu> chadz is coding persistent boars right now
Title: Re: New Gamemode
Post by: v/onMega on August 23, 2011, 04:13:35 pm
Add chadz and wi hev da nu beddlfielt 3
Title: Re: New Gamemode
Post by: Ozwan on August 23, 2011, 04:23:18 pm
So is the mentioned long time ago conquest (or whatever) game mode in making?
Title: Re: New Gamemode
Post by: Muunilinst on August 23, 2011, 04:26:30 pm
o.O
Title: Re: New Gamemode
Post by: RagnarLodbroke on August 23, 2011, 04:31:40 pm
Catch the goat?
Title: Re: New Gamemode
Post by: MeevarTheMighty on August 23, 2011, 04:39:04 pm
Looks like you have to ladderpault those ailing cows into the fortification. chadz this means you fixed ladderpaulting? :)
Title: Re: New Gamemode
Post by: Kafein on August 23, 2011, 04:45:26 pm
The alignment of the walls is a secret message. Definetly.
Title: Re: New Gamemode
Post by: Dexxtaa on August 23, 2011, 04:47:33 pm
Kicks only to herd.
Title: Re: New Gamemode
Post by: Moribund on August 23, 2011, 04:50:55 pm
Escape from...

(click to show/hide)

?
Title: Re: New Gamemode
Post by: Moncho on August 23, 2011, 04:52:22 pm
Escape from...

(click to show/hide)

?
Dammit same idea, posted as i wrote it...
Title: Re: New Gamemode
Post by: Kafein on August 23, 2011, 04:54:59 pm
New Tower Defense mode !

One player is randomly chosen defense builder and has to block the others from reaching a flag, spawning herds of aggressive donkeys and placing walls.
Title: Re: New Gamemode
Post by: Christo on August 23, 2011, 04:56:40 pm
This actually looks like some kinda.. Test Version of a game mode.  :)
Title: Re: New Gamemode
Post by: Mendro on August 23, 2011, 05:08:23 pm
Arena Mode?
Title: Re: New Gamemode
Post by: karasu on August 23, 2011, 05:25:47 pm
It's the troll mode, and you're playing it without notici- OH DAMN YOU! (╯°□°)╯︵ ┻━┻
Title: Re: New Gamemode
Post by: Leshma on August 23, 2011, 05:27:36 pm
Isn't this cage where banned fight, someone aready suggested that.
Title: Re: New Gamemode
Post by: kinngrimm on August 23, 2011, 06:02:05 pm
Isn't this cage where banned fight, someone aready suggested that.
that, Link clickme (http://forum.c-rpg.net/index.php/topic,14003.0.html)

or

Prison break came to my mind
Title: Re: New Gamemode
Post by: ThePoopy on August 23, 2011, 06:13:50 pm
looks great, when will it be added?
Title: Re: New Gamemode
Post by: Mustikki on August 23, 2011, 06:27:55 pm
looks great, when will it be added?

when its redi
Title: Re: New Gamemode
Post by: Prpavi on August 23, 2011, 06:28:27 pm
i know this is a day in a life of a Greek simulator, with all the cute fluffy sheep and donkeys to fu...  :mrgreen:

Panos will own this mod, he talked to me about it, hes pretty good at it irl.
Title: Re: New Gamemode
Post by: ManOfWar on August 23, 2011, 06:36:42 pm
why can't we just focus on new strat?
Title: Re: New Gamemode
Post by: Kafein on August 23, 2011, 06:41:02 pm
why can't we just focus on new strat?

visitors can't see pics , please register or login
Title: Re: New Gamemode
Post by: LordBerenger on August 23, 2011, 06:43:57 pm
(click to show/hide)

Discuss!

What in the bluest of blue hell is that?!  :|
Title: Re: New Gamemode
Post by: SquishMitten on August 23, 2011, 06:45:50 pm
It's farmville
Title: Re: New Gamemode
Post by: VVarlord on August 23, 2011, 06:46:56 pm
Its something everyone wants!
Title: Re: New Gamemode
Post by: Phazey on August 23, 2011, 06:50:34 pm
RAMPART!

This, and i demand this game mode to be published a.s.a.p! I will shoot fiery cannonballs at your walls and send up useless balloons.

Hah, i bet only a few of you will get this obscure refence! ;D
Title: Re: New Gamemode
Post by: Kafein on August 23, 2011, 06:59:31 pm
This, and i demand this game mode to be published a.s.a.p! I will shoot fiery cannonballs at your walls and send up useless balloons.

Hah, i bet only a few of you will get this obscure refence! ;D


http://en.wikipedia.org/wiki/Rampart_%28arcade_game%29
there ya go
Title: Re: New Gamemode
Post by: Kingtrisp on August 23, 2011, 07:21:15 pm
It's farmville

Donkey Farmville?
Title: Re: New Gamemode
Post by: Torost on August 23, 2011, 07:25:07 pm
Would be a nice change if the goal in a crpgfight was to steal/kill the other sides cattle, while protecting your own herd.
When one side has no more animals in the herd ,that side loses.
Timeout ties are settled by counting animals left.

Opens for strategic decicions. All the eggs (herd) in one basket? split it up?  Herd the flock to a safer location..
No more running around trying to find the last players left.

Rewards organization, teamwork, and will give meaningfull gameplay for all levels of skill/lvl.
Peasants handle animals :)


Killing the other players would only be to get to their herd, somehow seems more noble, than slaughtering the opposing force to the last man.


Title: Re: New Gamemode
Post by: Kafein on August 23, 2011, 07:27:06 pm
Would be a nice change if the goal in a crpg fight was to steal/kill the other sides cattle, while protecting your own herd.
When one side has no more animals in the herd ,that side loses.
Timeout ties are settled by counting animals left.

Opens for strategic decicions. All the eggs (herd) in one basket? split it up?  Herd the flock to a safer location..
No more running around trying to find the last players left.

Rewards organization, teamwork, and will give meaningfull gameplay for all levels of skill/lvl.
Peasants handle animals :)


Killing the other players would only be to get to their herd, somehow seems more noble, that slaughtering the opposing force to the last man.


This.

Anyway it comes down to the dire need of objective based game modes like conquest or CTF (still buggy right ?).
Title: Re: New Gamemode
Post by: chadz on August 23, 2011, 07:28:01 pm
sigh you guys are far off.

what is this, a pathetic attempt to get more info out of me?

Might actually work
Title: Re: New Gamemode
Post by: Kafein on August 23, 2011, 07:32:37 pm
sigh you guys are far off.

what is this, a pathetic attempt to get more info out of me?

Might actually work

No, we don't want info from you.
Title: Re: New Gamemode
Post by: Spleen on August 23, 2011, 07:41:09 pm
It does look like some kind of casual browsergame...
Title: Re: New Gamemode
Post by: Phazey on August 23, 2011, 07:42:05 pm
sigh you guys are far off.

what is this, a pathetic attempt to get more info out of me?

Might actually work

Let's see:

Maps with randomly placed pre set structures, such as walls, broken walls, ruins and such to augment the random plains?
(e.g.: ruins map, but randomized)

That would be freaking awesome. Randomly generated maps for the win! Each map a different fight, fresh tactics, etc... :D
Title: Re: New Gamemode
Post by: Lord_Panos on August 23, 2011, 07:42:15 pm
sigh you guys are far off.

what is this, a pathetic attempt to get more info out of me?

Might actually work

Yeah man,instead of making some other changes on the game and on strat u just wasted your time on some shitty mod..Well done.
Title: Re: New Gamemode
Post by: Cepeshi on August 23, 2011, 07:42:40 pm
obviously captain co-op  :mrgreen: or perhaps King of the hill/fort
Title: Re: New Gamemode
Post by: chadz on August 23, 2011, 07:45:24 pm
Yeah man,instead of making some other changes on the game and on strat u just wasted your time on some shitty mod..Well done.

How's your riots going.
Title: Re: New Gamemode
Post by: Cepeshi on August 23, 2011, 07:46:53 pm
How's your riots going.

he is greek, not brit, or did i missed some events happening in the real world again?  :shock:
Title: Re: New Gamemode
Post by: Lord_Panos on August 23, 2011, 07:48:22 pm
How's your riots going.

Probably if i troll u,u will ban me or mute me,so i pretend i didnt saw that :)
Title: Re: New Gamemode
Post by: dynamike on August 23, 2011, 07:53:09 pm
Clearly hide the pickle!  :D

On a more serious note though: Parcour
Title: Re: New Gamemode
Post by: kinngrimm on August 23, 2011, 08:10:02 pm
why can't we just focus on new strat?
because it is not we who program!
WE it seems to me, have expectations, demands ... but what do WE do actually to help?

+1 serious cat

edit:
dynamike/On a more serious note though: Parcour
i would love to see that :)
Title: Re: New Gamemode
Post by: ThePoopy on August 23, 2011, 08:18:34 pm
is it siege equipment race? first one taking the siege tower over the map wins?
Title: Re: New Gamemode
Post by: chadz on August 23, 2011, 08:21:16 pm
It's GMod vs Stronghold vs Tribes
Title: Re: New Gamemode
Post by: VVarlord on August 23, 2011, 08:23:21 pm
It's GMod vs Stronghold vs Tribes

Dear lord...
Title: Re: New Gamemode
Post by: SquishMitten on August 23, 2011, 08:25:15 pm
It's GMod vs Stronghold vs Tribes
(click to show/hide)
Title: Re: New Gamemode
Post by: VVarlord on August 23, 2011, 08:27:36 pm
L2CROP
Title: Re: New Gamemode
Post by: Christo on August 23, 2011, 08:27:39 pm
Holy mother of God.
Title: Re: New Gamemode
Post by: Lord_Panos on August 23, 2011, 08:30:23 pm
Holy mother of God.



Yes my son?
Title: Re: New Gamemode
Post by: Sphinxer on August 23, 2011, 08:34:45 pm
Can't believe precious time is wasted on this ...
Title: Re: New Gamemode
Post by: Lord_Panos on August 23, 2011, 08:36:48 pm
Can't believe precious time is wasted on this ...

u sir is my idol and my hero.


Title: Re: New Gamemode
Post by: Belmont on August 23, 2011, 08:38:15 pm
New games modes are a welcome addition and I hope that Capture the Flag will be fixed in the near future as I have been wanting to play that game mode for a while. I wouldn't mind Conquest or Search & Destroy either because they are both good modes.
Title: Re: New Gamemode
Post by: KaMiKaZe_JoE on August 23, 2011, 09:13:42 pm
Gmod...

Inb4 car-goat ballista.
Title: Re: New Gamemode
Post by: IG_Saint on August 23, 2011, 09:37:10 pm
Can't believe precious time is wasted on this ...

Goddamn, you're a self entitled little bastard aren't ya..

Since chadz and the rest of the dev team don't actually get anything from making this mod, any time they spend on it is wasted. They could be learning to play an instrument or to paint, raise a family, create something lasting. Instead they spent countless hours developing a mod that will no doubt die in a matter of years. Luckily they enjoy doing it, as long as the devs enjoy working on something, the time they've spent isn't wasted.

on topic: My guess is you can place the walls yourself. I never really played tribes, but wasn't the main game mode CTF with deployable stuff like turrets and vehicles? Looks interesting for sure.
Title: Re: New Gamemode
Post by: Belatu on August 23, 2011, 09:54:47 pm
nothing
Title: Re: New Gamemode
Post by: ThePoopy on August 23, 2011, 10:14:33 pm
oh, its the game mode where u place new walls to your fiefs in strat for a sum of monehy?
Title: Re: New Gamemode
Post by: Casimir on August 23, 2011, 10:22:00 pm
yeah the only interesting part in these screen shots are the presence of d0nkeys
Title: Re: New Gamemode
Post by: Mushy on August 23, 2011, 10:24:00 pm
Your doing it wrong.
Title: Re: New Gamemode
Post by: Socrates on August 23, 2011, 10:27:08 pm
Hmm if it's like what you say it is it will interesting but how will the levels work within cRPG and all?
Title: Re: New Gamemode
Post by: Inporylem on August 23, 2011, 11:41:58 pm
*laddergoatlaught*
Title: Re: New Gamemode
Post by: Different on August 23, 2011, 11:48:30 pm
Just see Crpg_dev playing gamemode *Stronghold* hmmmm  :idea:
Title: Re: New Gamemode
Post by: Jarlek on August 23, 2011, 11:57:34 pm
It's GMod vs Stronghold vs Tribes
OMG STRONGHOLD! M&B mixed with that CAN'T FAIL :D
Title: Re: New Gamemode
Post by: Christo on August 24, 2011, 12:08:17 am
Once chadz posted about his dream gamemode, too bad I can't seem to find the post.

But speculating from the "Stronghold" name, I think it's just what he described.
Title: Re: New Gamemode
Post by: Varric on August 24, 2011, 12:17:52 am
Le pix bomb.
(click to show/hide)

All made using the 7 props available and some keyboard buttons in-game.
Title: Re: New Gamemode
Post by: Christo on August 24, 2011, 12:19:16 am
I still hope I can pull off the most epic gamemodes of em all:
2 opposing forts, more or less a lot of land in between, capturable spawn points in between (so inf doesn't have to walk that long), buildable siege equipment, gamemode: capture the enemy base while you have to defend your base.

I will call the gamemode "Epic".

Edit: if you want to help me create a prototype map for Epic, pm me.

Maybe what we see in the screenshots, is a test version of this Epic mode, later renamed to Stronghold?
The 2 castles just gave it away, I guess that this is confirmed then.

Hmm, hmm..  8-)
Title: Re: New Gamemode
Post by: Jarlek on August 24, 2011, 12:37:33 am
Maybe what we see in the screenshots, is a test version of this Epic mode, later renamed to Stronghold?
The 2 castles just gave it away, I guess that this is confirmed then.

Hmm, hmm..  8-)
Might be that, but it wont be called Stronghold since there already is a whole game series that is called Stronghold (and it's somewhat akin to those games as he said)
Title: Re: New Gamemode
Post by: Paul on August 24, 2011, 12:38:55 am
One developer was banned during the creation of the castles.
Title: Re: New Gamemode
Post by: Christo on August 24, 2011, 12:40:05 am
o.o
Title: Re: New Gamemode
Post by: Camaris on August 24, 2011, 12:41:05 am
Its chadzcraft.
Title: Re: New Gamemode
Post by: Polobow on August 24, 2011, 01:28:37 am
It's GMod vs Stronghold vs Tribes

I... i don't know what to say.
Title: Re: New Gamemode
Post by: Christo on August 24, 2011, 01:42:34 am
Le pix bomb.
(click to show/hide)

All made using the 7 props available and some keyboard buttons in-game.

By the way, what texture mod is used here? I want. o.o

Too bad that my PC is a piece of garbage. I forgot that Warband can look this good.
Title: Re: New Gamemode
Post by: Ninja_Khorin on August 24, 2011, 01:44:59 am
I think it's realistic colours, but I could be wrong. Atleast it's similar.
Title: Re: New Gamemode
Post by: Mtemtko on August 24, 2011, 01:52:18 am
By the way, what texture mod is used here? I want. o.o

Too bad that my PC is a piece of garbage. I forgot that Warband can look this good.

Doesnt this look better? realistic colors

visitors can't see pics , please register or login

at complete max it still looks like friggin 2008
Title: Re: New Gamemode
Post by: Varric on August 24, 2011, 01:55:11 am
Just polished landscapes, actually.
Title: Re: New Gamemode
Post by: chadz on August 24, 2011, 02:08:07 am
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.
Title: Re: New Gamemode
Post by: Christo on August 24, 2011, 02:11:44 am
Hooooly Shiit.
Title: Re: New Gamemode
Post by: Dezilagel on August 24, 2011, 02:14:17 am
Trypants on?  :shock:

This looks EPIC!
Title: Re: New Gamemode
Post by: Arrowblood on August 24, 2011, 02:15:44 am
Nice
Title: Re: New Gamemode
Post by: Arked on August 24, 2011, 02:16:13 am
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.


This needs RTS view and commander role!
Title: Re: New Gamemode: Stronghold
Post by: okiN on August 24, 2011, 02:20:18 am
You can actually get a kind of RTS view when you're placing buildings.
Title: Re: New Gamemode: Stronghold
Post by: Overdriven on August 24, 2011, 02:21:02 am
Seriously? Not a troll post?

Cause that would be epic  :| Though hard to do in pubby effectively I'm sure.

Edit: Sounds like a cooler version of some of the old age of chivalry game modes.
Title: Re: New Gamemode
Post by: Phineas on August 24, 2011, 02:22:02 am
I was going to say medieval 2-fort but this sounds much better.
Title: Re: New Gamemode: Stronghold
Post by: Arked on August 24, 2011, 02:22:21 am
You can actually get a kind of RTS view when you're placing buildings.

Great! I hope its less messy then buggy map editor :)
Title: Re: New Gamemode: Stronghold
Post by: Christo on August 24, 2011, 02:24:03 am
More stone needed my liege..  :)
Title: Re: New Gamemode: Stronghold
Post by: Varric on August 24, 2011, 02:28:57 am
It just makes the camera go 20 metres above your character when placing buildings.

(click to show/hide)
(click to show/hide)
Title: Re: New Gamemode: Stronghold
Post by: HarunYahya on August 24, 2011, 03:13:57 am
Wood stock is too low sire.
Nice mode, reminds me perfect world but it was build-in-game system totally WIN !
Title: Re: New Gamemode: Stronghold
Post by: MrShovelFace on August 24, 2011, 03:22:46 am
and the second i was just about ready to stop playing this game..
Title: Re: New Gamemode: Stronghold
Post by: ManOfWar on August 24, 2011, 03:35:04 am
How would random pubbies play this? Would this be like for clans?
Title: Re: New Gamemode: Stronghold
Post by: Panoply on August 24, 2011, 03:54:14 am
WHOA! THIS LOOKS AWESOME!

I mean, I see a ton of potential for griefing, and I don't know how well pubbies could play this... but holy crap!

Haha, when you said gmod + stronghold + tribes, I thought you were trolling...
Title: Re: New Gamemode
Post by: rustyspoon on August 24, 2011, 04:10:59 am
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.

My god...you must finish this. NOW!
Title: Re: New Gamemode: Stronghold
Post by: ManOfWar on August 24, 2011, 04:21:46 am
Im assuming the xp gain would be much larger than on battle servers, because of the long time that the game mode will take
Title: Re: New Gamemode: Stronghold
Post by: Torp on August 24, 2011, 05:09:46 am
the only problem i see is that a strong team might get an advantage very fast, and then it will be quite boring

edit: sounds very nice though
Title: Re: New Gamemode: Stronghold
Post by: MrShine on August 24, 2011, 05:44:01 am
Looks awesome.

With such long rounds to gain multi I hope we don't see a lot of 'teams aren't balanced to get a multi' situations.  Dammit, I'd want my x2!

Exploitable but I could see clans trying to take control and try to keep a x5 going.  Seems like a bunch of fun if pulled off right
Title: Re: New Gamemode: Stronghold
Post by: Nick_Trano on August 24, 2011, 06:01:22 am
This is basically persistent world in the sense of castles and crafting, but miles better because you can make custom castles.

I wholeheartedly approve and support this. :D
Title: Re: New Gamemode: Stronghold
Post by: Socrates on August 24, 2011, 06:54:27 am
Sounds huge. How will the repairs work? Will they be scaled to balance a little more with the gamemode? I think a round of 60-90 minutes could really hurt the bank for people wearing decent-good equipment.
Title: Re: New Gamemode
Post by: Vibe on August 24, 2011, 08:06:11 am
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.

All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.

Jesus holy fuck. Now make it a persistent world and you win :D

But somehow I have a feeling this is a troll post. If it's not, then this is better than Strat (atleast for me). Also, how much of it is already done?
Title: Re: New Gamemode: Stronghold
Post by: Camaris on August 24, 2011, 08:14:29 am
Ok didnt expect something like that.
I hope we will be able to play it soon ;).

We dont use our Heirloom in this mod then?
Title: Re: New Gamemode: Stronghold
Post by: chadz on August 24, 2011, 08:25:08 am
You're using all equipment you have in cRPG directly, except hammers, ladders and construction things.

Dunno how much is done. I only started coding it the day before yesterday.
I'd say a rough estimate is 50%, give or take. But Paretos Principle will strike again, I'm afraid.
Title: Re: New Gamemode: Stronghold
Post by: Camaris on August 24, 2011, 08:29:49 am
You're using all equipment you have in cRPG directly, except hammers, ladders and construction things.

Dunno how much is done. I only started coding it the day before yesterday.
I'd say a rough estimate is 50%, give or take. But Paretos Principle will strike again, I'm afraid.

So how does the weaponsmith work then? Does it increase the money-limitation on your equipment?

for example start with 20000 Gold limit // lvl1 Smith +2k lvl2 +2k lvl3 +2k?
Something like that.
Would be cool cause then it would make sense to have more then good equipment without upkeep as only reason.

It will be a really reallly strategic game on big maps ;)

PS: Thank you very much spending time on this awesome new gamemode.
I cant wait to play it.
Title: Re: New Gamemode: Stronghold
Post by: Vibe on August 24, 2011, 08:30:14 am
You're using all equipment you have in cRPG directly, except hammers, ladders and construction things.

Dunno how much is done. I only started coding it the day before yesterday.
I'd say a rough estimate is 50%, give or take. But Paretos Principle will strike again, I'm afraid.

Well the idea is brilliant. It's going in the way of sandbox, which I love. Add few more stuff and it'll be like Haven & Hearth :D

You also said that we're using all equipment we have in cRPG directly, so what are you actually talking about here:
Quote
Building and upgrading those buildings allows your team to spawn with better equipment
Title: Re: New Gamemode: Stronghold
Post by: Cepeshi on August 24, 2011, 08:38:40 am
no hammers no fun
Title: Re: New Gamemode: Stronghold
Post by: chadz on August 24, 2011, 08:38:57 am
So how does the weaponsmith work then? Does it increase the money-limitation on your equipment?

for example start with 20000 Gold limit // lvl1 Smith +2k lvl2 +2k lvl3 +2k?

This.
Title: Re: New Gamemode: Stronghold
Post by: Camaris on August 24, 2011, 08:41:39 am
Awesome. Low tier equipment revival i guess ;))
Title: Re: New Gamemode: Stronghold
Post by: Vibe on August 24, 2011, 08:48:03 am
Wonderful.
Title: Re: New Gamemode: Stronghold
Post by: ShinySpoons on August 24, 2011, 08:51:24 am
So, no upkeep, but there is a gold limit on what one can spawn with. Upgrading buildings increase the gold limit, allowing one to equip better equipment.

Does that sound right?
Title: Re: New Gamemode: Stronghold
Post by: Vibe on August 24, 2011, 08:54:55 am
Actually, when I think about it, this gametype reminds me of Savage 2. Or Natural Selection even.
Title: Re: New Gamemode: Stronghold
Post by: Fluffy_Muffin on August 24, 2011, 09:01:27 am
What bugs me are 3 things.

60 min rounds? :S

Can the dummy be shot? That would kinda suck, you build your castle for 50 min and an sneaky enemy archer shoots down your dummy :D

Will there be a system to prevent dummy rushing at the start?
Title: Re: New Gamemode: Stronghold
Post by: Digglez on August 24, 2011, 09:15:31 am
Looks good although I think 90 minutes is a bit long especially when resolute defenders may get bored with no incentive to defend objective.

Why target dumbie and not an actual NPC like DTV?  That loses armor/shows blood as they take damage.  Perhaps even let you lead them around to move them to safer spots.
Title: Re: New Gamemode: Stronghold
Post by: Vibe on August 24, 2011, 09:30:11 am
The dummy should instead be a shrine of chadzius. Blood sacrifice restores HP!
Title: Re: New Gamemode: Stronghold
Post by: Corrado_Decimo on August 24, 2011, 09:32:26 am
seems really interesting... like a warcraft III (or RTS) mode. build the base, gather key points, upgrade units... i like it!
Title: Re: New Gamemode: Stronghold
Post by: Corwin on August 24, 2011, 09:37:02 am
This sounds like an amazing new thing that would encourage teamplay. I can't wait to try it with my teammates.
Title: Re: New Gamemode: Stronghold
Post by: Vibe on August 24, 2011, 09:39:56 am
I have a question. If you take a look at Natural Selection of example, there's only one commander who builds stuff. How many, who and how will it be determined who is allowed to build stuff?
Title: Re: New Gamemode: Stronghold
Post by: Different on August 24, 2011, 10:16:36 am
Damn,  my no living will start with this  :shock:  :o
Title: Re: New Gamemode: Stronghold
Post by: Old Autobus on August 24, 2011, 10:27:45 am
Damn,  my no living will start with this  :shock:  :o

this
Title: Re: New Gamemode: Stronghold
Post by: Spawny on August 24, 2011, 10:30:53 am
If a round is 60-90 minutes, it would seriously suck to lose a few times in a row (exp wise).

For gold it wouldn't be such a problem, as no upkeep = 50 gold/minute -> 3000 gold an hour. Not much, but at least you didn't lose anything.

Other than that, if I'm level 30, I would still play this, as it looks like it could be epic fun.
Title: Re: New Gamemode: Stronghold
Post by: Jarlek on August 24, 2011, 10:33:52 am
This looks SO FUN and SO COOL the only bad thing I can think of is: Will it be too difficult to teach new players? Maybe make a tutorial movie or something? RipperX can narrate!
Title: Re: New Gamemode: Stronghold
Post by: VVarlord on August 24, 2011, 10:41:11 am
Maybe make a tutorial movie or something? RipperX can narrate!

hahahah
Title: Re: New Gamemode: Stronghold
Post by: LLJK_Korea1 on August 24, 2011, 10:45:39 am
I guess the ammount of bubble gum and rubberbands needed for making this gamemode will just fry database servers and cRPG dies with it
Title: Re: New Gamemode: Stronghold
Post by: LordBerenger on August 24, 2011, 10:53:05 am
Maybe make a tutorial movie or something? RipperX can narrate!

Elloh gais dis is Rippah X. Ai am playing thee nuw gayme mode Stronghold in Mawnt n Blayde Cee Arr Pee Geee.

It's jolly god damn fun and ai am still trying to learn thee baysics. Whooop Whoop diaperberries shirts raining down the sky  :!:
Title: Re: New Gamemode: Stronghold
Post by: VVarlord on August 24, 2011, 10:55:28 am
Elloh gais dis is Rippah X. Ai am playing thee nuw gayme mode Stronghold in Mawnt n Blayde Cee Arr Pee Geee.

It's jolly god damn fun and ai am still trying to learn thee baysics. Whooop Whoop diaperberries shirts raining down the sky  :!:

HAHAHAHAHAH

Lol'd out loud!

If he doesnt use a voice changer to talk that shit he does then i must be a fucking aussie
Title: Re: New Gamemode: Stronghold
Post by: VVarlord on August 24, 2011, 10:58:19 am
http://www.youtube.com/watch?v=6hCWE7NHTuM&feature=player_profilepage


HELLO MY ANOREXIC DOLPHINS!! hahahah
Title: Re: New Gamemode: Stronghold
Post by: MaHuD on August 24, 2011, 11:02:23 am
Are the castles supposed to be that close to eachother?
I can hardly see any room for siege equipment :P
Title: Re: New Gamemode: Stronghold
Post by: LLJK_Korea1 on August 24, 2011, 12:03:23 pm
http://www.youtube.com/watch?v=6hCWE7NHTuM&feature=player_profilepage


HELLO MY ANOREXIC DOLPHINS!! hahahah

He speaks into empty can and I guess that accent of his is some kind of gimmick, when he was in our TS he didn't sound like that at all
Title: Re: New Gamemode: Stronghold
Post by: Paul on August 24, 2011, 01:07:25 pm
One idea was to use a keep instead of the dummy as the HQ building. Problem with this is that catapults might be able to hit it too easily on far distances.

The 2 castles in the screenshots were that close because they were just build for testing. In the real game they would be a lot further away from each other like in 2 opposing cormers of the map. It's unclear by now though if large random plain or medium is better size-wise.
Title: Re: New Gamemode: Stronghold
Post by: okiN on August 24, 2011, 01:11:13 pm
Are the castles supposed to be that close to eachother?
I can hardly see any room for siege equipment :P

It was a testing session and photo shoot, they weren't exactly placed (or built) with strategy in mind. :rolleyes:
Title: Re: New Gamemode: Stronghold
Post by: Corwin on August 24, 2011, 01:11:51 pm
When can we expect to try out this new gamemode?
Title: Re: New Gamemode: Stronghold
Post by: MaHuD on August 24, 2011, 01:14:26 pm
It was a testing session and photo shoot, they weren't exactly placed (or built) with strategy in mind. :rolleyes:
I had to check if you guys weren't trolling :O
Title: Re: New Gamemode: Stronghold
Post by: okiN on August 24, 2011, 01:16:53 pm
When can we expect to try out this new gamemode?

It'll probably be a while yet. Last night we were just placing props and building castles, chadz still needs to make the actual game part.
Title: Re: New Gamemode: Stronghold
Post by: Cepeshi on August 24, 2011, 01:18:20 pm
Blah, just another timewaster so we dont bitch about strat progress. To me, personally, this is not anything i would be crazy about. But i might be wrong and it might be the awesomestest thing happening to this mod in like last year, but i seriously doubt that.

GIEF STRAT (and Gnjus) !
Title: Re: New Gamemode: Stronghold
Post by: gazda on August 24, 2011, 01:20:31 pm
awsome
Title: Re: New Gamemode: Stronghold
Post by: Camaris on August 24, 2011, 01:26:02 pm
Questions:

You talk about 60 Minutes roundtime.
While this 60 Minutes are going on you allow multiple destroyings of those dummys and everytime you destroy/Capture it you get a multi or lose one
like a full round in battle was lost/won while your improvements lasts the whole 60 minutes?
Title: Re: New Gamemode: Stronghold
Post by: Tomas_of_Miles on August 24, 2011, 01:45:33 pm
So far this mode reminds me of this Half Life 2 mod: http://store.steampowered.com/app/17740/ . It's actually really fun despite the small community and the amount of douchebags of who are the core of it. +1 For this game mode, could bring in a hell of a lot of new players if publicised properly, and look fairly noob friendly in the early stages of a round. Clans will probably get the most out of this.
Title: Re: New Gamemode: Stronghold
Post by: SilentJoe on August 24, 2011, 01:49:27 pm
(...) when he was in our TS he didn't sound like that at all
NOOOO!!!  :cry:

The mode looks like a great idea for clan scrims. I'm not sure if it will work for random people. It looks like there will be too much trouble with people doing things in wrong ways accidentally and on purpose.
Title: Re: New Gamemode: Stronghold
Post by: chadz on August 24, 2011, 01:54:13 pm
When can we expect to try out this new gamemode?

I'd usually say when it's done... but I think we all know it will be before...
Title: Re: New Gamemode: Stronghold
Post by: Corwin on August 24, 2011, 02:02:25 pm
I'd usually say when it's done... but I think we all know it will be before...
I heard rumor that you GTX cRPG.
Title: Re: New Gamemode: Stronghold
Post by: Yaron on August 24, 2011, 02:03:05 pm
M&B: Minecraft ?

btw: destryoing dummy is only + 1 ? but one games last 60-90 minutes?

So you have to play this game mode at least 5 hours to gain x5 ? o.o
Title: Re: New Gamemode: Stronghold
Post by: SchokoSchaf on August 24, 2011, 02:13:04 pm
M&B: Minecraft ?

btw: destryoing dummy is only + 1 ? but one games last 60-90 minutes?

So you have to play this game mode at least 5 hours to gain x5 ? o.o

Guess, the dummy is respawning all the time and if you manage to kill it multiple times in one game you'll get your x5.
Title: Re: New Gamemode: Stronghold
Post by: Vibe on August 24, 2011, 02:13:40 pm
I have a question. If you take a look at Natural Selection of example, there's only one commander who builds stuff. How many, who and how will it be determined who is allowed to build stuff?
Title: Re: New Gamemode: Stronghold
Post by: Paul on August 24, 2011, 02:17:14 pm
I think chadz' initial idea was to allow everyone to build but no individual will be able to afford it on his own. Then the existing battalion system can be used. The battalion commander would get the gold from his battalion members and would actually be able to build.
Title: Re: New Gamemode: Stronghold
Post by: Opium.dk on August 24, 2011, 02:20:14 pm
I thought this was a troll.
Title: Re: New Gamemode: Stronghold
Post by: Vibe on August 24, 2011, 02:25:00 pm
I think chadz' initial idea was to allow everyone to build but no individual will be able to afford it on his own. Then the existing battalion system can be used. The battalion commander would get the gold from his battalion members and would actually be able to build.

Nice, very nice. Thanks for the answer.
Title: Re: New Gamemode: Stronghold
Post by: Prpavi on August 24, 2011, 02:31:18 pm
uh nice idea for the gamemode but i dread relying on ppl who are not on my TS cuz it usually never works. its a freaking miracle if you are able to arganise ppl in regular battles just to change the headless run from spawn in one and only one direction. making them run headless in a different way is a miracle to say the least, making a shield wall wow u must be messiah.



Title: Re: New Gamemode: Stronghold
Post by: Tomas on August 24, 2011, 02:32:35 pm
Guess, the dummy is respawning all the time and if you manage to kill it multiple times in one game you'll get your x5.

So basically it would be a new round everytime the dummy dies but all the previously built walls, etc are kept between rounds?
Title: Re: New Gamemode: Stronghold
Post by: Overdriven on August 24, 2011, 02:35:09 pm
That is my major concern. Organising pubbies for this. Would be great fun when banner balanced with your clan mates. But relying on pubbies to do things properly would be painful.
Title: Re: New Gamemode: Stronghold
Post by: Camaris on August 24, 2011, 02:36:57 pm
NOOOO!!!  :cry:

The mode looks like a great idea for clan scrims. I'm not sure if it will work for random people. It looks like there will be too much trouble with people doing things in wrong ways accidentally and on purpose.

It will work for those randompeople who are able to work together with clans on the servers.
Even now i know some people wearing regulary our banner and behaving like clanmembers without being in clan or in our ts.
You dont have to be a genius to do simple basics of teamwork. Unfortunatly you shouldnt be dumb either.
Title: Re: New Gamemode: Stronghold
Post by: dynamike on August 24, 2011, 04:42:42 pm
Awesome concept, sounds fun!

It would be great to appoint a commander on each side that can see the troop status/location and issue orders. This would allow for at least SOMEWHAT organized pubbie matches.

As for the issue of multiplier: I am pretty sure that the multiplier will change dynamically throughout a game. When the "HQ" of a side is capped, it should adjust accordingly right away.
Title: Re: New Gamemode: Stronghold
Post by: Lichen on August 24, 2011, 05:18:53 pm
This mode reminds me of capture the island mode in operation flashpoint which was amazingly awesome and the main reason I played. Only thing is if some other thing of real importance/significance than a dummy would be used as what you need to protect that'd be cool. Maybe a NPC king, princess etc.

uh nice idea for the gamemode but i dread relying on ppl who are not on my TS cuz it usually never works. its a freaking miracle if you are able to arganise ppl in regular battles just to change the headless run from spawn in one and only one direction. making them run headless in a different way is a miracle to say the least, making a shield wall wow u must be messiah.
Just use teamchat.
Title: Re: New Gamemode: Stronghold
Post by: Teeth on August 24, 2011, 05:29:19 pm
I'm really impressed with the coding abilities of chadz and the rest of the dev team. You truly have the skills to make something extraordinary. And you  guys are not bend on earning money so you guys actually try new things and come up with creative ideas.

First Strategus makes me think of Lords of the Realms and now he makes a Stronghold inspired game mode. chadz, I love your taste in games!

I wish you the best of luck on this project and I really hope it works out.
Title: Re: New Gamemode: Stronghold
Post by: Phazey on August 24, 2011, 05:43:06 pm
Oh my, he's not trolling. Freaking awesome.

I can't wait to try this. Code faster! Faster i say! FASTERRR!!! :D

Love this. Too exited to post properly. Gief! *hurries to dev channel to spy on progress*

The potential... i'm already drooling. So cool.  :twisted:
Title: Re: New Gamemode: Stronghold
Post by: Swaggart on August 24, 2011, 05:54:03 pm
60-90 minutes of play time to get 1 multi if you win? Man, at least give x5 right away for that much effort.
Title: Re: New Gamemode: Stronghold
Post by: karasu on August 24, 2011, 06:13:20 pm
Don't worry too much about the duration, it is something to be changed obviously.

Keep up the good work Donkeylord, make it worth of heavenly cheers.
Title: Re: New Gamemode: Stronghold
Post by: Reyiz on August 24, 2011, 06:23:38 pm
why it is church? why not mosque?
Title: Re: New Gamemode
Post by: Turkhammer on August 24, 2011, 06:24:54 pm
Im welsh so we are the fucking masters at sheep dog trials.


http://www.sheepdogchampionships.co.uk/

No, no it's not about putting the sheep's back legs in the tops of your Wellington boots.  We know what you Welsh are all about.
Title: Re: New Gamemode: Stronghold
Post by: VVarlord on August 24, 2011, 06:39:15 pm
why it is church? why not mosque?

Oh shit son, this could get interesting!


No, no it's not about putting the sheep's back legs in the tops of your Wellington boots.  We know what you Welsh are all about.

We fuck'em you eat'em!
Title: Re: New Gamemode: Stronghold
Post by: Paul on August 24, 2011, 06:58:31 pm
why it is church? why not mosque?

Just build a tower next to it, put someone on top and let him spam voice chat. I think quite a lot churches were used as mosques after converting/conquering the area.
Title: Re: New Gamemode: Stronghold
Post by: Meow on August 24, 2011, 07:12:24 pm
why it is church? why not mosque?
also the walls and buildings set we use for the mode at the moment only has a church.
Title: Re: New Gamemode: Stronghold
Post by: cmp on August 24, 2011, 07:39:06 pm
why it is church? why not mosque?

Because a church is the building where chadzianity is practiced. Mosques don't exist in chadzia.
Title: Re: New Gamemode: Stronghold
Post by: Keshian on August 24, 2011, 07:51:21 pm
Will this be delaying making a separate strategus continent for NA players????
Title: Re: New Gamemode: Stronghold
Post by: Dahobo on August 24, 2011, 08:17:20 pm
Hmm I can see only clans playing this it would require alot of teamwork. When non-clan people enter there just going to look for the first enemy and try to kill him instead of helping his team...
Title: Re: New Gamemode: Stronghold
Post by: Donkleaps on August 24, 2011, 08:50:36 pm
This sounds incredible and reminds me of that game Fantasy Earth Zero. If you do this the right way it will be a  massive success.
Title: Re: New Gamemode: Stronghold
Post by: Phyrex on August 24, 2011, 09:09:03 pm
This sounds epic!

ETA? :P
Title: Re: New Gamemode: Stronghold
Post by: Duster on August 24, 2011, 09:17:18 pm
Just build a tower next to it, put someone on top and let him spam voice chat. I think quite a lot churches were used as mosques after converting/conquering the area.

Bahahaha

Also, nuoooh my god this looks like fun
Title: Re: New Gamemode: Stronghold
Post by: [ptx] on August 24, 2011, 09:25:47 pm
This is waaaay big.  :shock:
Title: Re: New Gamemode: Stronghold
Post by: Tears of Destiny on August 24, 2011, 09:29:24 pm
This looks like griefing heaven and willrequire at least three moderators during play. Screw up a seven minute match and people rage, now imagine the same with a sixty to ninety minute match.
Title: Re: New Gamemode: Stronghold
Post by: Socrates on August 24, 2011, 09:38:31 pm
Oh yes like some people are suggesting at the beginning of round a commander should be appointed like in Empires a mod for HL2. It would be better to have one person voted to be able to make the walls and other structures he could be playing in a RTS hybrid view inside his command tent or whatever.
Title: Re: New Gamemode: Stronghold
Post by: Kryser on August 24, 2011, 09:46:47 pm
Like in savage the old pc game.
Title: Re: New Gamemode: Stronghold
Post by: okiN on August 24, 2011, 10:40:45 pm
This looks like griefing heaven and willrequire at least three moderators during play. Screw up a seven minute match and people rage, now imagine the same with a sixty to ninety minute match.

New admin already losing his nerve? :wink:

Here are some more shots, mostly of the castle I made when we were testing tonight! Interior is a bit bare because I had to go play a Strat siege. Took a few pictures of the stuff other people were building as well.

(click to show/hide)

Should give you some idea what kind of building capabilities we're dealing with.
Title: Re: New Gamemode: Stronghold
Post by: Tears of Destiny on August 24, 2011, 10:42:12 pm
New admin already losing his nerve? :wink:

Not losing his nerve, just remembering how much trolls are on the internet. I am thinking of siege but with four times the "fun" in it  :wink:
Title: Re: New Gamemode: Stronghold
Post by: okiN on August 24, 2011, 10:44:14 pm
Yeah, I don't doubt that trolls and bug abusers will be trying their hardest to ruin it for everybody, but I'm also sure chadz will work hard on his end to put in some safeguards, and deal with whatever new issues may emerge after release. Just have to wait for the game mode to take shape so we can all better understand what the problems might be. :)
Title: Re: New Gamemode: Stronghold
Post by: chadz on August 24, 2011, 10:45:55 pm
The problem will be finding a balance between permissions to build and permission to raze buildings again. Only a few will be able to afford building, but everyone can right now raze your teammates buildings. This probably needs some workover :P
Title: Re: New Gamemode: Stronghold
Post by: Overdriven on August 24, 2011, 10:46:06 pm
Curious...how many players are we reckoning this for? It looks like it could potentially support a huge server.
Title: Re: New Gamemode: Stronghold
Post by: Moncho on August 24, 2011, 10:49:26 pm
The problem will be finding a balance between permissions to build and permission to raze buildings again. Only a few will be able to afford building, but everyone can right now raze your teammates buildings. This probably needs some workover :P
Maybe a limit to the amount of siege equipment that can be deployed at the same time?
Title: Re: New Gamemode: Stronghold
Post by: Varric on August 24, 2011, 11:02:24 pm
More pix of the map. (http://imgur.com/a/78rTY#4AcgL)
Title: Re: New Gamemode: Stronghold
Post by: Bobthehero on August 24, 2011, 11:06:07 pm
So... wooden buildings, would that make torch somehow useful?
Title: Re: New Gamemode: Stronghold
Post by: Deathwhisper on August 24, 2011, 11:27:08 pm
So... wooden buildings, would that make torch somehow useful?

Great idea!

We could have different sorts of walls, wooden ones being cheaper but vulnerable to fire i.e torches if someone manages to get near the wall.
Title: Re: New Gamemode: Stronghold
Post by: Mosquito on August 24, 2011, 11:33:50 pm
torches with a shortish throw range and not carryable on horseback would add a  dramatic feature ie "kill that bastard before he gets any closer" type of angle.

Huge amounts of this gamemode sounds great, keep up the good work.
Title: Re: New Gamemode: Stronghold
Post by: Duster on August 24, 2011, 11:37:19 pm
Great idea!

We could have different sorts of walls, wooden ones being cheaper but vulnerable to fire i.e torches if someone manages to get near the wall.

http://www.youtube.com/watch?v=rYL5Za1MSi8&feature=related

0:50 seconds  :lol:
Title: Re: New Gamemode: Stronghold
Post by: Polobow on August 25, 2011, 12:01:13 am
So... wooden buildings, would that make torch somehow useful?

I can look in the future. This is why i got a +1 torch on gen 2.
Title: Re: New Gamemode: Stronghold
Post by: indigocylinder on August 25, 2011, 06:27:49 am
Notice how one castle was built on the side of the map. Seems like this would offer considerable financial and strategic benefits.

I suggest that you make it so buildings can't be placed that close to the border.
Title: Re: New Gamemode: Stronghold
Post by: Aseldo on August 25, 2011, 07:05:46 am
http://www.youtube.com/watch?v=rYL5Za1MSi8&feature=related

0:50 seconds  :lol:

Seeing that shield used by legolas gave "shield archer" a whole new meaning :D
Title: Re: New Gamemode: Stronghold
Post by: LastKaze on August 25, 2011, 09:18:23 am
looks cool, i can't wait to try it out, but i can't believe the time limits from 60min-90min
Title: Re: New Gamemode: Stronghold
Post by: killnaboy on August 25, 2011, 10:21:41 am
very excited!!
Title: Re: New Gamemode: Stronghold
Post by: Kafein on August 25, 2011, 12:41:30 pm
This really looks like PWMod, improved by the superdönkey crew  :mrgreen:
Title: Re: New Gamemode: Stronghold
Post by: Jacko on August 25, 2011, 12:51:14 pm
Looks awesome, can't wait to try it.
Title: Re: New Gamemode: Stronghold
Post by: LLJK_Korea1 on August 25, 2011, 01:00:28 pm
This really looks like PWMod, improved by the superdönkey crew  :mrgreen:

PWMod without P
Title: Re: New Gamemode: Stronghold
Post by: [ptx] on August 25, 2011, 01:10:50 pm
W(in)Mod?
Title: Re: New Gamemode: Stronghold
Post by: Blondin on August 25, 2011, 02:08:23 pm
This will kill strategus :)

Btw, i wonder if this can be merge with strat, each map representing a territory of calradia map (need many server), each faction could create his own castle/town, etc (many more ideas).
Title: Re: New Gamemode: Stronghold
Post by: Assarhaddon on August 25, 2011, 08:28:11 pm
The gamemode is called Stronghold. Natural Selection
It's played on a large, random plains maps
Your objective is to kill the enemy dummy (+1 multi) spawn
Your objective is to protect your own dummy (multi = down to 1) spawn
One round should take between 60 and 90 5 to 60 minutes.
There are 8 Resource spots scattered over the map(=Mines) nods.
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs Turret factory, turrets,, etc.
With those resources, you can upgrade your Mines so they give resources faster nods so they are protected.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)Armory, Weapons labs, High tec. lab, etc
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps factory allow production of Siege equipment away from your base,
Chapel Comm allows spawning away from your base.
There was allso personal upgrades that you can buy with points, points are given by killing enemys one point per kill, the higher tier upgrades can cost tens of points.
Upgrades like better armor, jet packs,horses, weapons, speed athletics, etc

Yeah i loved that HL mod.
Looking forward to this one as well.


yes Civilian is correct edited
Title: Re: New Gamemode: Stronghold
Post by: Civilian on August 25, 2011, 08:49:32 pm
Yeah i loved that cs mod.
Looking forward to this one as well.

Blasphemy for calling it a cs mod. Its a HL Mod
Title: Re: New Gamemode: Stronghold
Post by: IceManX on August 25, 2011, 09:36:46 pm
omg this sounds rly awesome!!

need this new gamemode!!
Title: Re: New Gamemode
Post by: Niemand on August 26, 2011, 12:52:56 am
No, it is about building the most awesome wall.

we germans will win this one. finally we can have the wall again. Thanks chadz <3
Title: Re: New Gamemode: Stronghold
Post by: Meow on August 26, 2011, 01:09:05 am
visitors can't see pics , please register or login

visitors can't see pics , please register or login

visitors can't see pics , please register or login

Title: Re: New Gamemode: Stronghold
Post by: Tears of Destiny on August 26, 2011, 01:10:04 am
YOUR WALLS!

They do exist...  :shock:
Title: Re: New Gamemode: Stronghold
Post by: Meow on August 26, 2011, 01:15:34 am
yeah no lies from my side except it's about bans or kick or something like that.
Title: Re: New Gamemode
Post by: Jarlek on August 26, 2011, 02:11:50 am
we germans will win this one. finally we can have the wall again. Thanks chadz <3
You sure? I got some chinese friends who would like to argue that. Time to get them hooked on cRPG!
Title: Re: New Gamemode: Stronghold
Post by: Meow on August 26, 2011, 02:26:03 am
YOUR WALLS!

They do exist...  :shock:
just don't expect too much.
they might look crappy at a later state of production  :mrgreen:
Title: Re: New Gamemode: Stronghold
Post by: MrShovelFace on August 26, 2011, 05:24:53 am
The gamemode is called Stronghold. Natural Selection
It's played on a large, random plains maps
Your objective is to kill the enemy dummy (+1 multi) spawn
Your objective is to protect your own dummy (multi = down to 1) spawn
One round should take between 60 and 90 5 to 60 minutes.
There are 8 Resource spots scattered over the map(=Mines) nods.
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs Turret factory, turrets,, etc.
With those resources, you can upgrade your Mines so they give resources faster nods so they are protected.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)Armory, Weapons labs, High tec. lab, etc
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps factory allow production of Siege equipment away from your base,
Chapel Comm allows spawning away from your base.
There was allso personal upgrades that you can buy with points, points are given by killing enemys one point per kill, the higher tier upgrades can cost tens of points.
Upgrades like better armor, jet packs,horses, weapons, speed athletics, etc

Yeah i loved that HL mod.
Looking forward to this one as well.


yes Civilian is correct edited

i loled
Title: Re: New Gamemode: Stronghold
Post by: Digglez on August 26, 2011, 05:29:06 am
NS is one of the most underated and underplayed mods ever
Title: Re: New Gamemode: Stronghold
Post by: Kelugarn on August 26, 2011, 06:54:30 am
Also like Empires mod for HL2, if anyone played that
Title: Re: New Gamemode: Stronghold
Post by: Skurcey on August 26, 2011, 01:41:43 pm
http://www.sourcefortsmod.com/  :twisted:
Title: Re: New Gamemode: Stronghold
Post by: Radament on August 26, 2011, 02:26:52 pm
i touched myself reading this.
Title: Re: New Gamemode: Stronghold
Post by: Tydeus on August 26, 2011, 05:21:54 pm
Quote
Ok, what we know/decided so far:

The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.
Wonder how long it'll take people to stop playing this mode altogether when they get fed up with balance because they're stuck with a 1x for an hour straight. This game mode is doomed to fail simply because of that.

As for the equipment stuff, how does any of this fit into a mod with persistent characters and items. You're essentially removing their items for this game mode it seems. Why would people play this when it takes them 80 hours to get heirlooms they couldn't use in this game mode?
Title: Re: New Gamemode: Stronghold
Post by: Gheritarish le Loki on August 26, 2011, 05:33:08 pm
Why would people play this when it takes them 80 hours to get heirlooms they couldn't use in this game mode?

For fun?
May be just like why they play cRPG, not only for gen and heirloom imean.
Title: Re: New Gamemode: Stronghold
Post by: Jarlek on August 26, 2011, 07:07:13 pm
For fun?
May be just like why they play cRPG, not only for gen and heirloom imean.
I don't think he knows that word. Anyone who cares about 'looms have problem grasping it, but he really don't know it.
Title: Re: New Gamemode: Stronghold
Post by: Tydeus on August 26, 2011, 07:35:04 pm
I don't think he knows that word. Anyone who cares about 'looms have problem grasping it, but he really don't know it.
For fun?
May be just like why they play cRPG, not only for gen and heirloom imean.
Sadly you're both too dense to understand what was meant.

Simply put, it's a matter of how many people would be willing to populate these servers knowing that. I didn't state it because of personal reasons. You idiots may understand and enjoy your simple idea of "fun" but you're too closed minded to realize that the other half of this community really likes having and playing with their looms. It's not a matter of what an individual wants, it's a matter of what crpg is(what the community expects and wants) and what this game mode does.

I was simply pointing out the contradiction that this game mode, or rather, that tiny little mechanic, creates.
Title: Re: New Gamemode: Stronghold
Post by: Blondin on August 26, 2011, 08:09:19 pm
Sadly you're both too dense to understand what was meant.

Simply put, it's a matter of how many people would be willing to populate these servers knowing that. I didn't state it because of personal reasons. You idiots may understand and enjoy your simple idea of "fun" but you're too closed minded to realize that the other half of this community really likes having and playing with their looms. It's not a matter of what an individual wants, it's a matter of what crpg is(what the community expects and wants) and what this game mode does.

I was simply pointing out the contradiction that this game mode, or rather, that tiny little mechanic, creates.

There is a difference between playing with loom for fun and playing for loom, i have looms and i like to play with, but i often change weapon (depends on type pierce, cut, blunt), and i don't see any problem to play without for a new mod. There is plenty of things to do in this mod, many thing for making you forgot about your looms, and i'm not sure that looms will have any use or interest in this mod, this is more a matter of managing and strategy.
Title: Re: New Gamemode: Stronghold
Post by: Tears of Destiny on August 26, 2011, 08:15:26 pm
Looms or no looms,  the game mode will be awkward in not allowing you to use your "identity" of items, and as a person who has a main of an archer, out of all the bows only 3 are not garbage... and something tells me that those bows will not be easily attainable like all top-level stuff in this game mode.

While the game mode can be fun for a bit, the 60-90 minute per round gig will be murder for ost players, and this will likely turn into a DTV (few players), especially since if you are not using your stuff then I don't see how upkeep will factor into it, and thus the xp/cash reward will be abysmally small.

I can understand fun, but I can see where Tydeus is coming from. You built your character to use certain things, and being handed a cookie cutter platter instead of your usual custom toolbox is going to be putting off a few folks.
Title: Re: New Gamemode: Stronghold
Post by: chadz on August 26, 2011, 08:19:18 pm
- You will use your own items, however, they might not be unlocked right away or come at a price (temporary resources, not your real gold).
- A 'round' means the total time played on a scene. During a round the dummy can be destroyed several times. It just means that you don't have to worry to start building a castle, and losing every progress within a few minutes.
Title: Re: New Gamemode: Stronghold
Post by: Jarlek on August 26, 2011, 08:22:19 pm
- You will use your own items, however, they might not be unlocked right away or come at a price (temporary resources, not your real gold).
- A 'round' means the total time played on a scene. During a round the dummy can be destroyed several times. It just means that you don't have to worry to start building a castle, and losing every progress within a few minutes.
Wait. People didn't get this already? Damn, you have to feed people with teaspoons these days.
Title: Re: New Gamemode: Stronghold
Post by: Tears of Destiny on August 26, 2011, 08:24:22 pm
- You will use your own items, however, they might not be unlocked right away or come at a price (temporary resources, not your real gold).
- A 'round' means the total time played on a scene. During a round the dummy can be destroyed several times. It just means that you don't have to worry to start building a castle, and losing every progress within a few minutes.

Ah, fantastic. Much much better!  :!:
Wait. People didn't get this already? Damn, you have to feed people with teaspoons these days.
If you assume anything about cRPG then you are a fool, give the slew of history of troll posts and weird issues from the past.

I prefer hard data not speculation of the community that is pretty much worthless.
Title: Re: New Gamemode: Stronghold
Post by: CrazyCracka420 on August 26, 2011, 08:27:55 pm
Awesome looks like a fun game mode
Title: Re: New Gamemode: Stronghold
Post by: Teeth on August 26, 2011, 08:29:07 pm
If this shit is fun, I don't even need xp and gold. Just saying...
Title: Re: New Gamemode: Stronghold
Post by: Thucydides on August 26, 2011, 08:42:39 pm
we should get multis for achieving objectives, not just destroying a dummy. Like controling a key bridge or resource, or building a completed wall/castle.
Title: Re: New Gamemode: Stronghold
Post by: Jarlek on August 26, 2011, 09:41:46 pm
Ah, fantastic. Much much better!  :!:If you assume anything about cRPG then you are a fool, give the slew of history of troll posts and weird issues from the past.

I prefer hard data not speculation of the community that is pretty much worthless.
I didn't assume. I just read the HOLY EQUUS AFRICANUS ASINUSS post and understood what he meant. My troll detector is also highly sophisticated and chadz have been very decent with his posts for a long time anyway.
Title: Re: New Gamemode: Stronghold
Post by: Beans on August 26, 2011, 10:03:47 pm
The idea seems awesome as long as the multiplier factor can be worked out to be more equal, the same system as battle won't work when the rounds are so long.

One big question is how are resources going to be allocated? If you team holds 3 mines or whatever do they go to a team pool? Individual pool? Who chooses how to build shit with what money.
Title: Re: New Gamemode: Stronghold
Post by: Bobthehero on August 26, 2011, 10:17:22 pm
- You will use your own items, however, they might not be unlocked right away or come at a price (temporary resources, not your real gold).
- A 'round' means the total time played on a scene. During a round the dummy can be destroyed several times. It just means that you don't have to worry to start building a castle, and losing every progress within a few minutes.

So that means I could use a simple sword until we unlock the masterwork long espada eslanova.
Title: Re: New Gamemode: Stronghold
Post by: Jarlek on August 26, 2011, 11:47:16 pm
So that means I could use a simple sword until we unlock the masterwork long espada eslanova.
Yes, although I would take an axe (high damage, fast, shieldbraking) or a mace (fast, medium damage but blunt damage, knockdown) instead. The earlier swords are not that good. Sword, on the other hand, is nice and the first good 1h sword in my opinion. Maybe the Nordic Sword if your not that keen on stabbing. Still, it's nice having to use lower tier weapon a bit, then go for the heavier ones. I'm looking forward to this :D

Also this is a nice place for the MILITIA to fight! We're already using low end gear (not peasant but not far from) so in the beginning we'll be more used to the equipment.
Title: Re: New Gamemode: Stronghold
Post by: Bobthehero on August 26, 2011, 11:48:36 pm
I have a fond relationship with the simple sword, along with the long arming sword and the long espada eslanova, they're my 3 babies :3

Damage is no issue for me so I need a relatively long weapon as well as fast one, the sword combines both, with 10 ps the damage agaisnt other people, who wont be really armored by the time I use the sword will be more than sufficient.
Title: Re: New Gamemode: Stronghold
Post by: Varric on August 27, 2011, 03:32:00 am
This also means having heirloomed low-tier items give an advantage early-game.
Title: Re: New Gamemode: Stronghold
Post by: TomMyyY on August 27, 2011, 03:59:41 am
This also means having heirloomed low-tier items give an advantage early-game.

Omg, must.. have.. full low-tier +3 set!
Title: Re: New Gamemode: Stronghold
Post by: Jarlek on August 27, 2011, 04:31:49 am
I have a fond relationship with the simple sword, along with the long arming sword and the long espada eslanova, they're my 3 babies :3

Damage is no issue for me so I need a relatively long weapon as well as fast one, the sword combines both, with 10 ps the damage agaisnt other people, who wont be really armored by the time I use the sword will be more than sufficient.
Hold on, the long arming sword is MY little baby. :O You were that random chick I knocked up! WE CAN FINALLY BE A FAMILY AGAIN!

(Yeah, the simple sword is totally cool with 10 PS, but for 6ish you wanna have something with a bigger punch. Maces are, and will always be, awesome against everyone. Try one. Although it might be bad if your slow. What's your athl?)
Title: Re: New Gamemode: Stronghold
Post by: Bobthehero on August 27, 2011, 04:38:22 am
3
I am a man of finesse and of few hits :P
Title: Re: New Gamemode: Stronghold
Post by: Keshian on August 27, 2011, 04:47:27 am
3
I am a man of finesse and of few hits :P

"Thats what he said."
Title: Re: New Gamemode: Stronghold
Post by: Bobthehero on August 27, 2011, 05:19:16 am
And I know I am a good fingerer goddamnit ):<
Title: Re: New Gamemode: Stronghold
Post by: joey_bologna on August 27, 2011, 07:15:25 am
How about focusing on fixing the servers first? I don't know how many of us are having serious lag problems on the servers, but it gets to the point where it becomes unplayable. Why not get that shit fixed first? This is the only game I really play, but am getting tired of the non stop lag spikes, and am playing less and less. It also has nothing to do with my specs. I get 18mbps on average, and I don't lag on other games. I also see other posts, and it effects people with different hardware isps etc. Also I didn't have much of a problem with lag spikes until after the steam update screwed everything up and then dled the patch for crpg after that.
Title: Re: New Gamemode: Stronghold
Post by: Gheritarish le Loki on August 27, 2011, 03:13:18 pm
Also I didn't have much of a problem with lag spikes until after the steam update screwed everything up and then dled the patch for crpg after that.

Then you should ask Talesworld or Steam, but not chadz.
Title: Re: New Gamemode: Stronghold
Post by: Corrado_Decimo on August 27, 2011, 07:10:43 pm
Omg, must.. have.. full low-tier +3 set!

oh damn i thought i'd stop retiring!

i trade my mighty great maul for a mighty cudgel!
Title: Re: New Gamemode: Stronghold
Post by: Banok on August 30, 2011, 02:10:11 pm
sounds fun! reminds me of power struggle in crysis, where you have to hold power plants in a huge battlefield style map in order to get access to better weapons including nukes to blow up enemy base and win. like that but medievil ;)

power struggle = one of the funniest multiplayer modes ever imo.

lets just hope you can code this decent because I imagine it will be EXTREMELY hard.
Title: Re: New Gamemode: Stronghold
Post by: Polobow on August 30, 2011, 03:44:15 pm
I should consider looming my leather gloves.
Title: Re: New Gamemode: Stronghold
Post by: Aelfwine on August 31, 2011, 12:51:25 am
is this true? i have the weird feeling this is a huge troll topic :mrgreen:
i'm playing stronghold kingdoms right now.. playing m&b and stronghold at the same time, no more hopes of getting back to some sort of life :cry:
Title: Re: New Gamemode: Stronghold
Post by: Varric on August 31, 2011, 01:31:58 am
http://imgur.com/a/fuqvK#IrvDW

Various antics of today's test.
Title: Re: New Gamemode: Stronghold
Post by: Tennenoth on August 31, 2011, 01:35:34 am
http://imgur.com/a/fuqvK#IrvDW

Various antics of today's test.

That spawn rape thing should be sorted out. Was great fun though, the build mechanism and the way everything works is quite easy to work out with a bit of guidance, I think a little page on how things work would be all that was needed to get people with my intelligence level running around on it successfully!

Some great stuff in the Stronghold, with a group of 60 vs 60, if the fps issues are sorted will be tremendous fun. I can't wait for the full release let alone playing the beta again!

Edit: Some great screens there Varric.
Title: Re: New Gamemode: Stronghold
Post by: DrKronic on August 31, 2011, 02:28:23 am


that sounds crazy I like it, all for different game modes whatever may become of that
Title: Re: New Gamemode: Stronghold
Post by: Mushy on August 31, 2011, 02:47:57 am
Finally, people getting E-boners over something NOT strat related.

Good job!
Title: Re: New Gamemode: Stronghold
Post by: Warcat on August 31, 2011, 03:26:12 am
Was fun, however as seen from the pics, their were some flaws in the exp gain system.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: chadz on August 31, 2011, 10:25:31 pm
We are currently considering doing a not-closed-but-not-open-beta-either this weekend. Truth to be told, we simply can't test all of the game techniques with 10 players - the game is supposed to be played with 100 people :)

Not yet sure how we'll determine who will get access, as we only need 50 to 100 players, stay tuned.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Banok on August 31, 2011, 10:27:32 pm
Well you'll have to cancel it. Im going away this weekend!
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Kafein on August 31, 2011, 10:32:19 pm
Mememe !

I played savage back then  :D
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Teeth on August 31, 2011, 10:37:01 pm
Go chadz! Go rest of the dev team! Go beta testers! Go Stronghold!
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Deathwhisper on August 31, 2011, 11:07:17 pm
This looks great!

However, is it me or did the siege tower go through the wall in one of Varric's screenshots?
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: okiN on August 31, 2011, 11:12:10 pm
Probably at least some parts of it. Warband doesn't exactly have realistic collisions.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: H4rdn3ssKill3r on August 31, 2011, 11:22:37 pm
ME TOO PICK ME TOO.

but seriously, this sounds like freaking fun, its like playing stronghold (derp derp derp) but being the soldiers, also huge walls of archers raining down arrows on the attackers, god I can see it now.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Oggrinsky on August 31, 2011, 11:42:14 pm
Looks like I chose a great time to get internet hooked up at my new place. This looks amazing by the way, thanks for all the hard work devs!
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Jarlek on August 31, 2011, 11:52:27 pm
If they could add Bots too then we would have a fucking Stronghold/Savage/DOTA mix! NERDGASM! But that would probably kill the servers xD
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Thovex on August 31, 2011, 11:53:17 pm
Sounds awesome chadz.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: gazda on August 31, 2011, 11:57:48 pm
We are currently considering doing a not-closed-but-not-open-beta-either this weekend. Truth to be told, we simply can't test all of the game techniques with 10 players - the game is supposed to be played with 100 people :)

Not yet sure how we'll determine who will get access, as we only need 50 to 100 players, stay tuned.

you just gave me a boner  :)
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Cosmos_Shielder on September 01, 2011, 12:29:20 am
I would be really pleased to help with beta testing this new game mode . It seems to be really interessant to play and i would be really proud of helping to improve it.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: [ptx] on September 01, 2011, 01:22:14 am
You know you want me there. The question is, do I want to be there?

Hmmm, well, i guess i kind of do. But i got other things to do this weekend, so, tough luck for you. :P
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Warcat on September 01, 2011, 03:53:48 am
If they could add Bots too then we would have a fucking Stronghold/Savage/DOTA mix! NERDGASM! But that would probably kill the servers xD

Of all the mods and game modes I've ever seen, this may be the least compatible for bots. If you didn't herd them around every five feet the would be constantly smashing into walls. There may be some way to have each prop come with its own AI mesh and alter all the ones around it to connect, but I doubt it.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Qilidj_Arslan on September 01, 2011, 04:28:37 am
Is the NA population illegible for that Beta?
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Vibe on September 01, 2011, 07:36:41 am
Pick me, for I am a veteran Natural Selection and Savage player!
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Jarlek on September 01, 2011, 11:54:14 am
Of all the mods and game modes I've ever seen, this may be the least compatible for bots. If you didn't herd them around every five feet the would be constantly smashing into walls. There may be some way to have each prop come with its own AI mesh and alter all the ones around it to connect, but I doubt it.
I know. They should be commandable. Dunno by who. Still, having NPCs who just spawn and mindlessly zerg the enemy would be cool, just to get shit going. You would have to make barracks and shit though. But mainly I meant it for wall archers or something, making the battles bigger (yes i want 200+ bots on each side WITH 60v60 players, MUAHAHAHH). I know it's totally unreasonable and impossible to make, but one can hope, can't I?
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Kafein on September 01, 2011, 11:57:32 am
I know. They should be commandable. Dunno by who. Still, having NPCs who just spawn and mindlessly zerg the enemy would be cool, just to get shit going. You would have to make barracks and shit though. But mainly I meant it for wall archers or something, making the battles bigger (yes i want 200+ bots on each side WITH 60v60 players, MUAHAHAHH). I know it's totally unreasonable and impossible to make, but one can hope, can't I?


It's not that unreasonable. But many people don't have enough RAM for it.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Cepeshi on September 01, 2011, 12:06:40 pm

It's not that unreasonable. But many people don't have enough RAM for it.

just dont go get drunk once and buy yourself some rams instead  :mrgreen:
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: okiN on September 01, 2011, 12:12:11 pm
You, too, can be a goat farmer!
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Kafein on September 01, 2011, 12:14:54 pm
just dont go get drunk once and buy yourself some rams instead  :mrgreen:

Actually, I always had that kind of reasoning about the price of things.

One bottle of vodka = 8Gb DDR3 stick
One-week holiday in some fashionable location = a new rig you'll be using at least one year long  :o
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Deathwhisper on September 01, 2011, 12:16:03 pm
I think it could be a good idea to spawn bots near the dummy. It would help defending against early rushes.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Swaggart on September 01, 2011, 05:43:20 pm
Actually, I always had that kind of reasoning about the price of things.

One bottle of vodka = 8Gb DDR3 stick
One-week holiday in some fashionable location = a new rig you'll be using at least one year long  :o

Nerd logic at its finest.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Jarlek on September 01, 2011, 07:11:00 pm

It's not that unreasonable. But many people don't have enough RAM for it.
You forgot the flying ponies, Ion Death Cannon, wild animals, hounds of war, 100x more siege equipment (types), 1000x more siege equipment (limit on each team), crafting system and RP elements. xD My visions are grand. These are only a small part.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: MrShovelFace on September 02, 2011, 07:04:49 pm
its hard to believe that a mod made by a self proclaimed ass doesnt have a d onkey in it
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Beans on September 03, 2011, 05:01:03 am
If you are looking for cool NA people to test, well I'm clearly your man.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: PhantomZero on September 03, 2011, 05:18:26 am
You will need more than 1 NA mans to test such a large gamemode, I too will test.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: Tiberias on September 03, 2011, 09:52:31 am
Everyone wants to test it...its AWESOME
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: chadz on September 03, 2011, 10:39:07 am
Chances are good that a beta will be released this evening for a few hours to test.
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Bilbo on September 03, 2011, 10:58:36 am
can´t wait sooo long...
want it now :P
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Fluffy_Muffin on September 03, 2011, 11:14:37 am
Sweet
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Polobow on September 03, 2011, 12:33:07 pm
Awesome  :D.

We be building dat constructions
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Jarlek on September 03, 2011, 01:47:08 pm
Siege engineer reporting in! (can I haz beta?)
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Byrdi on September 03, 2011, 01:55:11 pm
Sounds good.
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Varric on September 03, 2011, 02:18:35 pm
The title is very punny.
Title: Re: New Gamemode: Stronghold - Semi-public beta this weekend
Post by: HarunYahya on September 03, 2011, 02:45:52 pm
Chances are good that a beta will be released this evening for a few hours to test.
Shit im gonna miss dat  :rolleyes:
Any kind sire will record it for poor folk like me ?
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: H4rdn3ssKill3r on September 03, 2011, 03:24:52 pm
Lets roll!

Goddam Stronghold beta!
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Chen1201 on September 03, 2011, 07:26:21 pm
why bring server down i liked it
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Polobow on September 03, 2011, 07:28:59 pm
why bring server down i liked it

Yeah. Charging the other teams castle is fun
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Thucydides on September 03, 2011, 07:54:42 pm
hahaha i was just playing Stronghold today, please implement farms somehow so i can grow my crops and then run out with a pitchfork :D:D

Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: Byrdi on September 03, 2011, 09:32:21 pm
It seems to me like it was very hard to organize anything, maybe its just because its a new gamemode and people need to get use to it.
Title: Re: Gamemode Stronghold - beta this evening?(CET)
Post by: MrShovelFace on September 03, 2011, 09:34:04 pm
if anybody remembers how siege was when it was first experimented with..