Ok, what we know/decided so far:
The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.
All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.
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RAMPART!
Are we allowed to take penalty kicks?
Escape from...Dammit same idea, posted as i wrote it...(click to show/hide)
?
Isn't this cage where banned fight, someone aready suggested that.that, Link clickme (http://forum.c-rpg.net/index.php/topic,14003.0.html)
looks great, when will it be added?
why can't we just focus on new strat?
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Discuss!
RAMPART!
This, and i demand this game mode to be published a.s.a.p! I will shoot fiery cannonballs at your walls and send up useless balloons.
Hah, i bet only a few of you will get this obscure refence! ;D
It's farmville
Would be a nice change if the goal in a crpg fight was to steal/kill the other sides cattle, while protecting your own herd.
When one side has no more animals in the herd ,that side loses.
Timeout ties are settled by counting animals left.
Opens for strategic decicions. All the eggs (herd) in one basket? split it up? Herd the flock to a safer location..
No more running around trying to find the last players left.
Rewards organization, teamwork, and will give meaningfull gameplay for all levels of skill/lvl.
Peasants handle animals :)
Killing the other players would only be to get to their herd, somehow seems more noble, that slaughtering the opposing force to the last man.
sigh you guys are far off.
what is this, a pathetic attempt to get more info out of me?
Might actually work
sigh you guys are far off.
what is this, a pathetic attempt to get more info out of me?
Might actually work
sigh you guys are far off.
what is this, a pathetic attempt to get more info out of me?
Might actually work
Yeah man,instead of making some other changes on the game and on strat u just wasted your time on some shitty mod..Well done.
How's your riots going.
How's your riots going.
why can't we just focus on new strat?because it is not we who program!
It's GMod vs Stronghold vs Tribes
It's GMod vs Stronghold vs Tribes
Holy mother of God.
Can't believe precious time is wasted on this ...
Can't believe precious time is wasted on this ...
It's GMod vs Stronghold vs TribesOMG STRONGHOLD! M&B mixed with that CAN'T FAIL :D
I still hope I can pull off the most epic gamemodes of em all:
2 opposing forts, more or less a lot of land in between, capturable spawn points in between (so inf doesn't have to walk that long), buildable siege equipment, gamemode: capture the enemy base while you have to defend your base.
I will call the gamemode "Epic".
Edit: if you want to help me create a prototype map for Epic, pm me.
Maybe what we see in the screenshots, is a test version of this Epic mode, later renamed to Stronghold?Might be that, but it wont be called Stronghold since there already is a whole game series that is called Stronghold (and it's somewhat akin to those games as he said)
The 2 castles just gave it away, I guess that this is confirmed then.
Hmm, hmm.. 8-)
It's GMod vs Stronghold vs Tribes
Le pix bomb.(click to show/hide)
All made using the 7 props available and some keyboard buttons in-game.
By the way, what texture mod is used here? I want. o.o
Too bad that my PC is a piece of garbage. I forgot that Warband can look this good.
Ok, what we know/decided so far:
The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.
All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.
You can actually get a kind of RTS view when you're placing buildings.
Ok, what we know/decided so far:
The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.
All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.
Ok, what we know/decided so far:
The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.
All of this can be changed, nothing is set in stone. This is what makes sense for us right now by brainstorming, not by testing.
You're using all equipment you have in cRPG directly, except hammers, ladders and construction things.
Dunno how much is done. I only started coding it the day before yesterday.
I'd say a rough estimate is 50%, give or take. But Paretos Principle will strike again, I'm afraid.
You're using all equipment you have in cRPG directly, except hammers, ladders and construction things.
Dunno how much is done. I only started coding it the day before yesterday.
I'd say a rough estimate is 50%, give or take. But Paretos Principle will strike again, I'm afraid.
Building and upgrading those buildings allows your team to spawn with better equipment
So how does the weaponsmith work then? Does it increase the money-limitation on your equipment?
for example start with 20000 Gold limit // lvl1 Smith +2k lvl2 +2k lvl3 +2k?
Damn, my no living will start with this :shock: :o
Maybe make a tutorial movie or something? RipperX can narrate!
Maybe make a tutorial movie or something? RipperX can narrate!
Elloh gais dis is Rippah X. Ai am playing thee nuw gayme mode Stronghold in Mawnt n Blayde Cee Arr Pee Geee.
It's jolly god damn fun and ai am still trying to learn thee baysics. Whooop Whoop diaperberries shirts raining down the sky :!:
http://www.youtube.com/watch?v=6hCWE7NHTuM&feature=player_profilepage
HELLO MY ANOREXIC DOLPHINS!! hahahah
Are the castles supposed to be that close to eachother?
I can hardly see any room for siege equipment :P
It was a testing session and photo shoot, they weren't exactly placed (or built) with strategy in mind. :rolleyes:I had to check if you guys weren't trolling :O
When can we expect to try out this new gamemode?
(...) when he was in our TS he didn't sound like that at allNOOOO!!! :cry:
When can we expect to try out this new gamemode?
I'd usually say when it's done... but I think we all know it will be before...I heard rumor that you GTX cRPG.
M&B: Minecraft ?
btw: destryoing dummy is only + 1 ? but one games last 60-90 minutes?
So you have to play this game mode at least 5 hours to gain x5 ? o.o
I have a question. If you take a look at Natural Selection of example, there's only one commander who builds stuff. How many, who and how will it be determined who is allowed to build stuff?
I think chadz' initial idea was to allow everyone to build but no individual will be able to afford it on his own. Then the existing battalion system can be used. The battalion commander would get the gold from his battalion members and would actually be able to build.
Guess, the dummy is respawning all the time and if you manage to kill it multiple times in one game you'll get your x5.
NOOOO!!! :cry:
The mode looks like a great idea for clan scrims. I'm not sure if it will work for random people. It looks like there will be too much trouble with people doing things in wrong ways accidentally and on purpose.
uh nice idea for the gamemode but i dread relying on ppl who are not on my TS cuz it usually never works. its a freaking miracle if you are able to arganise ppl in regular battles just to change the headless run from spawn in one and only one direction. making them run headless in a different way is a miracle to say the least, making a shield wall wow u must be messiah.Just use teamchat.
Im welsh so we are the fucking masters at sheep dog trials.
http://www.sheepdogchampionships.co.uk/
why it is church? why not mosque?
No, no it's not about putting the sheep's back legs in the tops of your Wellington boots. We know what you Welsh are all about.
why it is church? why not mosque?
why it is church? why not mosque?also the walls and buildings set we use for the mode at the moment only has a church.
why it is church? why not mosque?
Just build a tower next to it, put someone on top and let him spam voice chat. I think quite a lot churches were used as mosques after converting/conquering the area.
This looks like griefing heaven and willrequire at least three moderators during play. Screw up a seven minute match and people rage, now imagine the same with a sixty to ninety minute match.
New admin already losing his nerve? :wink:
The problem will be finding a balance between permissions to build and permission to raze buildings again. Only a few will be able to afford building, but everyone can right now raze your teammates buildings. This probably needs some workover :PMaybe a limit to the amount of siege equipment that can be deployed at the same time?
So... wooden buildings, would that make torch somehow useful?
Great idea!
We could have different sorts of walls, wooden ones being cheaper but vulnerable to fire i.e torches if someone manages to get near the wall.
So... wooden buildings, would that make torch somehow useful?
http://www.youtube.com/watch?v=rYL5Za1MSi8&feature=related
0:50 seconds :lol:
This really looks like PWMod, improved by the superdönkey crew :mrgreen:
Yeah i loved that cs mod.
Looking forward to this one as well.
No, it is about building the most awesome wall.
we germans will win this one. finally we can have the wall again. Thanks chadz <3You sure? I got some chinese friends who would like to argue that. Time to get them hooked on cRPG!
YOUR WALLS!just don't expect too much.
They do exist... :shock:
The gamemode is calledStronghold.Natural Selection
It's played ona large, random plainsmaps
Your objective is to kill the enemydummy (+1 multi)spawn
Your objective is to protect your owndummy (multi = down to 1)spawn
One round should take between60 and 905 to 60 minutes.
There are 8 Resource spots scattered over the map(=Mines)nods.
You have to hold those spots to gain resources.
With those resources, you can buildWall Parts, Towers, Gatehouses, StairsTurret factory, turrets,, etc.
With those resources, you can upgrade yourMines so they give resources fasternods so they are protected.
With those resources, you can build and upgrade buildings:Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)Armory, Weapons labs, High tec. lab, etc
Building and upgrading those buildings allows your team to spawn with better equipment
Siegecampsfactory allow production of Siege equipment away from your base,ChapelComm allows spawning away from your base.
There was allso personal upgrades that you can buy with points, points are given by killing enemys one point per kill, the higher tier upgrades can cost tens of points.
Upgrades like better armor, jet packs,horses, weapons, speedathletics, etc
Yeah i loved that HL mod.
Looking forward to this one as well.
yes Civilian is correct edited
Ok, what we know/decided so far:Wonder how long it'll take people to stop playing this mode altogether when they get fed up with balance because they're stuck with a 1x for an hour straight. This game mode is doomed to fail simply because of that.
The gamemode is called Stronghold.
It's played on a large, random plains map
Your objective is to kill the enemy dummy (+1 multi)
Your objective is to protect your own dummy (multi = down to 1)
One round should take between 60 and 90 minutes.
There are 8 Resource spots scattered over the map(=Mines).
You have to hold those spots to gain resources.
With those resources, you can build Wall Parts, Towers, Gatehouses, Stairs, etc.
With those resources, you can upgrade your Mines so they give resources faster.
With those resources, you can build and upgrade buildings:
Fletcher, Weaponsmith, Armorsmith, Stables, Engineer(+Siege Camp), Church(+Chapel)
Building and upgrading those buildings allows your team to spawn with better equipment
Siege camps allow production of Siege equipment away from your base,
Chapel allows spawning away from your base.
Why would people play this when it takes them 80 hours to get heirlooms they couldn't use in this game mode?
For fun?I don't think he knows that word. Anyone who cares about 'looms have problem grasping it, but he really don't know it.
May be just like why they play cRPG, not only for gen and heirloom imean.
I don't think he knows that word. Anyone who cares about 'looms have problem grasping it, but he really don't know it.
For fun?Sadly you're both too dense to understand what was meant.
May be just like why they play cRPG, not only for gen and heirloom imean.
Sadly you're both too dense to understand what was meant.
Simply put, it's a matter of how many people would be willing to populate these servers knowing that. I didn't state it because of personal reasons. You idiots may understand and enjoy your simple idea of "fun" but you're too closed minded to realize that the other half of this community really likes having and playing with their looms. It's not a matter of what an individual wants, it's a matter of what crpg is(what the community expects and wants) and what this game mode does.
I was simply pointing out the contradiction that this game mode, or rather, that tiny little mechanic, creates.
- You will use your own items, however, they might not be unlocked right away or come at a price (temporary resources, not your real gold).Wait. People didn't get this already? Damn, you have to feed people with teaspoons these days.
- A 'round' means the total time played on a scene. During a round the dummy can be destroyed several times. It just means that you don't have to worry to start building a castle, and losing every progress within a few minutes.
- You will use your own items, however, they might not be unlocked right away or come at a price (temporary resources, not your real gold).
- A 'round' means the total time played on a scene. During a round the dummy can be destroyed several times. It just means that you don't have to worry to start building a castle, and losing every progress within a few minutes.
Wait. People didn't get this already? Damn, you have to feed people with teaspoons these days.If you assume anything about cRPG then you are a fool, give the slew of history of troll posts and weird issues from the past.
Ah, fantastic. Much much better! :!:If you assume anything about cRPG then you are a fool, give the slew of history of troll posts and weird issues from the past.I didn't assume. I just read the HOLY EQUUS AFRICANUS ASINUSS post and understood what he meant. My troll detector is also highly sophisticated and chadz have been very decent with his posts for a long time anyway.
I prefer hard data not speculation of the community that is pretty much worthless.
- You will use your own items, however, they might not be unlocked right away or come at a price (temporary resources, not your real gold).
- A 'round' means the total time played on a scene. During a round the dummy can be destroyed several times. It just means that you don't have to worry to start building a castle, and losing every progress within a few minutes.
So that means I could use a simple sword until we unlock the masterwork long espada eslanova.Yes, although I would take an axe (high damage, fast, shieldbraking) or a mace (fast, medium damage but blunt damage, knockdown) instead. The earlier swords are not that good. Sword, on the other hand, is nice and the first good 1h sword in my opinion. Maybe the Nordic Sword if your not that keen on stabbing. Still, it's nice having to use lower tier weapon a bit, then go for the heavier ones. I'm looking forward to this :D
This also means having heirloomed low-tier items give an advantage early-game.
I have a fond relationship with the simple sword, along with the long arming sword and the long espada eslanova, they're my 3 babies :3Hold on, the long arming sword is MY little baby. :O You were that random chick I knocked up! WE CAN FINALLY BE A FAMILY AGAIN!
Damage is no issue for me so I need a relatively long weapon as well as fast one, the sword combines both, with 10 ps the damage agaisnt other people, who wont be really armored by the time I use the sword will be more than sufficient.
3
I am a man of finesse and of few hits :P
Also I didn't have much of a problem with lag spikes until after the steam update screwed everything up and then dled the patch for crpg after that.
Omg, must.. have.. full low-tier +3 set!
http://imgur.com/a/fuqvK#IrvDW
Various antics of today's test.
We are currently considering doing a not-closed-but-not-open-beta-either this weekend. Truth to be told, we simply can't test all of the game techniques with 10 players - the game is supposed to be played with 100 people :)
Not yet sure how we'll determine who will get access, as we only need 50 to 100 players, stay tuned.
If they could add Bots too then we would have a fucking Stronghold/Savage/DOTA mix! NERDGASM! But that would probably kill the servers xD
Of all the mods and game modes I've ever seen, this may be the least compatible for bots. If you didn't herd them around every five feet the would be constantly smashing into walls. There may be some way to have each prop come with its own AI mesh and alter all the ones around it to connect, but I doubt it.I know. They should be commandable. Dunno by who. Still, having NPCs who just spawn and mindlessly zerg the enemy would be cool, just to get shit going. You would have to make barracks and shit though. But mainly I meant it for wall archers or something, making the battles bigger (yes i want 200+ bots on each side WITH 60v60 players, MUAHAHAHH). I know it's totally unreasonable and impossible to make, but one can hope, can't I?
I know. They should be commandable. Dunno by who. Still, having NPCs who just spawn and mindlessly zerg the enemy would be cool, just to get shit going. You would have to make barracks and shit though. But mainly I meant it for wall archers or something, making the battles bigger (yes i want 200+ bots on each side WITH 60v60 players, MUAHAHAHH). I know it's totally unreasonable and impossible to make, but one can hope, can't I?
It's not that unreasonable. But many people don't have enough RAM for it.
just dont go get drunk once and buy yourself some rams instead :mrgreen:
Actually, I always had that kind of reasoning about the price of things.
One bottle of vodka = 8Gb DDR3 stick
One-week holiday in some fashionable location = a new rig you'll be using at least one year long :o
You forgot the flying ponies, Ion Death Cannon, wild animals, hounds of war, 100x more siege equipment (types), 1000x more siege equipment (limit on each team), crafting system and RP elements. xD My visions are grand. These are only a small part.
It's not that unreasonable. But many people don't have enough RAM for it.
Chances are good that a beta will be released this evening for a few hours to test.Shit im gonna miss dat :rolleyes:
why bring server down i liked it