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Topics - Golem

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77
General Off Topic / Ketosis
« on: January 21, 2016, 10:26:30 am »
Anyone tried it? What's the adjustment period like? Do you enjoy food more? Have you lost/gained weight?

78
General / cRPG Standalone
« on: January 20, 2016, 03:05:13 pm »
Will cRPG become standalone once Melee has early access like for example Project Reality for Battlefield 2?

Or will you just shut cRPG down, when Melee gets released?

Have you considered this?

79
Suggestions Corner / FOV and camera distance
« on: January 16, 2016, 01:03:49 pm »
I wonder, if this could be implemented: https://forums.taleworlds.com/index.php?topic=104924.0
(click to show/hide)

81
General Discussion / Shieldwall!
« on: January 13, 2016, 12:39:49 am »
Anyone fond of Vikingr(or anyone at all, really), with free time on Saturdays wanna team up to play? The event starts at 7PM GMT and is weekly.
visitors can't see pics , please register or login

82
General Discussion / Moving gold
« on: January 12, 2016, 10:37:42 pm »
So I have some gold, but it's split between characters. I have a STF character, there is currently about 100k on him and I can give that to any character. I had a level 30 character, same story.
But I also have a level 25 with 180k on him. I can't move that anywhere. I wasn't sure, if it wouldn't get stuck, if I made him STF, so I tried making the level 30 a STF and I now have 10k stuck on him. What to do?  :rolleyes:

84
Suggestions Corner / Castlely maps on the Battle server!?
« on: January 11, 2016, 12:05:11 am »
I stumble upon these really good OSP castles http://forums.taleworlds.com/index.php/topic,332952.0.html
It would be a waste to not use them in cRPG, but noone plays siege anymore. So I thought we could have something like a castle day once a week. On that day EU1 would only cycle through these 25 maps.
What say ye?

85
General Discussion / Teamkillings
« on: January 08, 2016, 07:06:50 pm »
Can you add some sort of teamkill penalty, that is more material in nature than the current one? Say, the teamkiller loses 1% of his gold, if a team mate dies directly from his hit or by an enemy hit, while he's stunned. That's what? One econd, one and a half?

86
General Discussion / 2handed throw axe
« on: January 07, 2016, 09:42:36 pm »
So the two-handed throwing axe has the hunting axe picture on website. Would really like to see the scaled hunting axe model as the 2h throwing axe, but I know it's easier to just swap them pictures. Either way, should get fixed, asap.

89
General Discussion / What are those?
« on: December 15, 2015, 03:24:23 pm »
visitors can't see pics , please register or login

90
General Discussion / Nerf ranged and cav
« on: December 14, 2015, 12:18:08 am »
 :evil: Since yesterday(?) I accumulated a group of people who want me to stop making threads, so now I am creating this one!  :twisted:

I am aware of the shitstorm I am going to get for this, but I think it needs to be said. We need to nerf ranged and cav.
But Golem, how would you go about this without upseting millions of players of the glorious cRPG mod?


By planting more trees on the map, apparently.
Here is summary of all the good things that more trees would provide:
- Cover + obstruction for cavalry
- Fresh oxygen
- Root system, preventing land-slides
- Squirrels
(click to show/hide)

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