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Topics - Golem

Pages: 1 ... 6 7 [8] 9 10
106
Chivalry / Fights in Chivalry
« on: July 27, 2015, 03:04:06 pm »
I want to make a cRPG team, if someone can provide a TS that would be great.
Steam page for the fights: http://steamcommunity.com/groups/BroTeamTeam/discussions/0/541906989408552068/
My steam page so you can add me: http://steamcommunity.com/profiles/76561198031887383/home
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107
I want to make a cRPG team, if someone can provide a TS that would be great.
Steam page for the fights: http://steamcommunity.com/groups/BroTeamTeam/discussions/0/541906989408552068/
My steam page so you can add me: http://steamcommunity.com/profiles/76561198031887383/home
Modify message

108
General Discussion / cRPG team for FIGHTS
« on: July 27, 2015, 03:01:37 pm »
I want to make a cRPG team, if someone can provide a TS that would be great.
Steam page for the fights: http://steamcommunity.com/groups/BroTeamTeam/discussions/0/541906989408552068/
My steam page so you can add me: http://steamcommunity.com/profiles/76561198031887383/home
Modify message

109
General Off Topic / Chivalry competizion
« on: July 27, 2015, 03:00:39 pm »
I want to make a cRPG team, if someone can provide a TS that would be great.
Steam page for the fights: http://steamcommunity.com/groups/BroTeamTeam/discussions/0/541906989408552068/
My steam page so you can add me: http://steamcommunity.com/profiles/76561198031887383/home

110
General Discussion / New maps
« on: July 09, 2015, 03:15:41 pm »
I have a lot of time on my hands, so I thought I would make a new set of maps. Small to medium size, with high points, some with buildings others pure wilderness. Really going for as much variation as possible. Taking to mind gameplay aswell as looks. Do you want new maps, guys?

111
Suggestions Corner / FLAGS
« on: July 05, 2015, 07:36:39 pm »
Devs, did you consider removing flags at the end of round with the increased population? Also I haven't seen a delayer in a long time...

112
 :) Would you?

113
Cool story. Dishonored feel to it. Uber difficulty seems Uber so far, but enjoyable.

114
... and all the other things floating around out there / New game
« on: June 20, 2015, 11:22:54 pm »
So I was thinking about making a game.  :lol:
Sadly I do not possess a coding ability. I can only make the 'script' for the game and since it will be a 2D sidescroller, art.
So yeah, is anyone here versed in Unity or some such, who would like to help me. Or do you know any good tutorials on how to do a game like this?
It would be a game about dwarves. An adventure with hundreds of possible paths. And numerous epic endings. That's the vision, that is.
Hmm.

115
... and all the other things floating around out there / FORRONOR
« on: June 16, 2015, 12:18:55 am »
So just now For Honor has been announced at E3. It's pretty much Melee: Battlegrounds with a targeting feature and bots. Good thing chadz and others decided to make it a sandbox, because this thing would crush 'em.

116
General Off Topic / New PC
« on: May 19, 2015, 02:01:49 pm »

117
Suggestions Corner / Flamberge - secondary mode
« on: March 18, 2015, 03:22:09 pm »
Why doesn't Flamberge have secondary mode? Is it because it already uses like 3 pole animations, eh? Would it be possible to make it use pole WPF aswell?

118
General Discussion / Flamberge - pole?
« on: March 18, 2015, 03:15:54 pm »
I know it's a 2h sword, but it has like 3 pole animations, so I was wondering whether it uses pole WPF..

119
I don't understand, how this gem isn't here, yet. Maybe it's because everybody already knows about it. Still:

120
... and all the other things floating around out there / Shelter 2
« on: March 13, 2015, 02:52:47 pm »
You play a pregnant lynx. I played only to the credits, that's about 12 minutes, but then I read the real game starts after the credits or whatever.

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