Author Topic: Dota 2 cRPG Guild (Discuss Dota here)  (Read 272100 times)

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Offline cmp

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Re: Dota 2 - Team cRPG?
« Reply #750 on: July 01, 2013, 06:59:48 pm »
+2
Laser rocket tinker can shit on pretty much every mid. He's also a hard counter to Huskar because of his pure damage, so your Tinker had to be a huge noob.

Offline Xant

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Re: Dota 2 - Team cRPG?
« Reply #751 on: July 01, 2013, 10:15:52 pm »
0
Aaaand laser blinds, so when Huskar moves in to BS-spam you, he won't be hitting.
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Offline Gravoth_iii

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Re: Dota 2 - Team cRPG?
« Reply #752 on: July 01, 2013, 11:26:25 pm »
0
Ah i thought tinker had only a bunch of magic damage stuffs, i guess thats why i saw huskarr actually take damage from some nukes.
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Offline Christo

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Re: Dota 2 - Team cRPG?
« Reply #753 on: July 02, 2013, 01:17:26 am »
0
Ah i thought tinker had only a bunch of magic damage stuffs, i guess thats why i saw huskarr actually take damage from some nukes.

He doesn't need magic, he has laser beams!

I should play it more often, I tried it once and it was cool even though I didn't know how rearm works at first.
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Offline rufio

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Re: Dota 2 - Team cRPG?
« Reply #755 on: July 02, 2013, 01:44:34 am »
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a fat tinker is pretty damn scarry
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Offline Korgoth

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Re: Dota 2 - Team cRPG?
« Reply #756 on: July 02, 2013, 02:40:55 am »
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The other day I was laning with some Sven against a solo Huskar. Whenever we went to kill him, the Sven would iniate with his stun from max range then Warcry and run all the way to him, hit him 2 or 3 times then die, then I'd die trying to help him.

And no matter how many times I told him to save the stun until he is low, he just didn't listen, he fed the Huskar this way about 4 times in the early game.
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Offline IR_Kuoin

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Re: Dota 2 - Team cRPG?
« Reply #757 on: July 02, 2013, 03:07:48 am »
+1
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Offline Korgoth

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Re: Dota 2 - Team cRPG?
« Reply #758 on: July 02, 2013, 03:25:19 am »
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Atleast he was smart enough to get the Euls

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Offline Xant

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Re: Dota 2 - Team cRPG?
« Reply #759 on: July 02, 2013, 11:12:00 am »
0
The other day I was laning with some Sven against a solo Huskar. Whenever we went to kill him, the Sven would iniate with his stun from max range then Warcry and run all the way to him, hit him 2 or 3 times then die, then I'd die trying to help him.

And no matter how many times I told him to save the stun until he is low, he just didn't listen, he fed the Huskar this way about 4 times in the early game.

How would saving his stun until he is low help...? Then he just takes more damage early instead of taking it late, end result is exactly the same.... except not: if the Huskar is smart he can kite the Sven while doing damage if Sven doesn't stun early.
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Offline rufio

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Re: Dota 2 - Team cRPG?
« Reply #760 on: July 02, 2013, 11:25:21 am »
0
new huskar becomes near magic immune at low health now , so its better to nuke early and stun late.
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Offline Xant

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Re: Dota 2 - Team cRPG?
« Reply #761 on: July 02, 2013, 12:28:22 pm »
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That just seems like even more of a reason to use Sven's stun earlier. It deals some pretty damn good damage as well.
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Offline rufio

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Re: Dota 2 - Team cRPG?
« Reply #762 on: July 02, 2013, 01:00:00 pm »
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well its all situational, but in general a low health huskar auto attacking with his healing up isnt something you want to manfight. specially in a 2vs1, it would be best to get him into that critical dangerzone and then stun and finish the job.
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Offline Xant

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Re: Dota 2 - Team cRPG?
« Reply #763 on: July 02, 2013, 02:17:50 pm »
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i don't even
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline rufio

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Re: Dota 2 - Team cRPG?
« Reply #764 on: July 02, 2013, 02:20:50 pm »
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play anymore , we know its ok
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