cRPG > Realism Discussion
Ranged Weapons in general!?
Peasant_Woman:
Today I was lirking the servers and while shotting off my crossbow thought that maybe it would be a good idea to have arrows/bolts/Jarids/throwing weapons a player picks up be slightly more effective than usual to account for them landing in wine/blood/dirt/whathaveyou and it being more efficient from a rendering perspective?
Not sure if it is already like this or not however it would enhance the game for melee playersTM so why not?
Yes this is realism. :oops:
Casul:
Arrows hitting concrete or stone should have a chance to break, arrows being stuck in dirt should become blunt automatically when picked up.
Same for all projectiles imo.
/realism
IR_Kuoin:
If you hit someone in the ass, pulling it out should result in a poison arrow as your next victim will get bits of poop in his bloodstream, granted it penetrates.
Asheram:
Also need the ability to surround yourself with these.visitors can't see pics , please register or login
Paul:
--- Quote from: IR_Kuoin on October 04, 2017, 09:57:03 pm ---If you hit someone in the ass, pulling it out should result in a poison arrow as your next victim will get bits of poop in his bloodstream, granted it penetrates.
--- End quote ---
Sure, if a round lasts for about a week, there could be infection-related deaths and stuff.
Navigation
[0] Message Index
[#] Next page
Go to full version