Poll

Unsheathable, 3 slots, both, or neither?

unsheathable
3 slots
both
neither

Author Topic: [STATS] Should Great Maul be unsheathable or 3 slots?  (Read 3752 times)

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Offline Konrax

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #45 on: January 24, 2012, 05:06:27 pm »
-1
3 slots or the unsheathable sound good to me.

Both would be a bit over kill though.

Offline rustyspoon

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #46 on: January 24, 2012, 06:12:58 pm »
+2
There are a couple reasons it should be 3 slots.

1. It allows the user to have the best of both worlds. You can carry a great support weapon along with a great dueling weapon.
2. It puts it way out of balance with the long maul, which is a similar weapon.

Let's compare:

Long Maul
weapon length: 125
weight: 7
difficulty: 18
speed rating: 70
weapon length: 125
thrust damage: 10 blunt
swing damage: 37 blunt
slots: 3
Can't use on horseback
Crushthrough
Unbalanced
Knockdown

Great Maul
weapon length: 68
weight: 8
difficulty: 20
speed rating: 80
weapon length: 68
thrust damage: 0 pierce
swing damage: 43 blunt
slots: 2
Can't use on horseback
Crushthrough
Unbalanced
Knockdown

Great Maul has higher difficulty, but the Long Maul barely crushes through anything with only 18 str.
Great Maul is heavier which gives it a higher chance to crush through.
Great Maul is 10 speed faster which makes a big difference at such slow speeds.
Great Maul does 6 more damage.
Long Maul is 125 length and great maul is 68.

Now if we look at the lengths along with the animations, it comes out to this:

Long Maul
Overhead 125 - 15 = 110
Left Swing 125 - 7 = 118
Right Swing 125 - 2 = 123

Great Maul
Overhead 68 + 15 = 83
Left Swing 68 + 17 = 85
Right Swing 68 + 13 = 81

They're a bit closer than, but Long Maul still has the advantage length-wise. However, the longer length of the long maul gives it a shorter sweet spot. You need to be a certain distance away to reliably crush through. Since you can be closer with the Great Maul, that isn't much of an issue.

I'm not saying that each one should be nerfed or buffed, I just think that making them both 3 slots would bring them into balance. The each have their roles. I just find it odd that the Long Maul is 3 slots and the great Maul isn't.
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Offline MeevarTheMighty

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #47 on: January 25, 2012, 07:13:16 am »
0
Secret special tactic, for skilled eyes only:

Swing, swing, swing swing, block if he's about to hit you with a side swing, otherwise keep swinging.

Murder in ganks though. I voted unsheathable.

Offline Phew

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #48 on: January 25, 2012, 08:24:09 pm »
0
Mauls are totally over the top right now on Siege. Yesterday all of Occitan showed up on the NA Siege server and put two maulers at the top of every ladder, off to the side where they can't be engaged beyond the Maul's reach. I don't think anyone on attackers even SAW the flag.

I'm sure Battle is different (I never play it), but 1-2 maulers at the top of each ladder in Siege render the castle totally impenetrable. In the rare event you slip past the maulers, they just whip out 2H swords (the ideal 1v1 weapon).

Offline Wraist

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #49 on: January 25, 2012, 09:57:35 pm »
0
Mauls are totally over the top right now on Siege. Yesterday all of Occitan showed up on the NA Siege server and put two maulers at the top of every ladder, off to the side where they can't be engaged beyond the Maul's reach. I don't think anyone on attackers even SAW the flag.

Most of the time in siege, people don't understand the concept of line breaking either and like to diddle dally on top of the ladders.

Offline Zerran

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #50 on: January 26, 2012, 12:08:48 am »
0
Mauls are totally over the top right now on Siege. Yesterday all of Occitan showed up on the NA Siege server and put two maulers at the top of every ladder, off to the side where they can't be engaged beyond the Maul's reach. I don't think anyone on attackers even SAW the flag.

I'm sure Battle is different (I never play it), but 1-2 maulers at the top of each ladder in Siege render the castle totally impenetrable. In the rare event you slip past the maulers, they just whip out 2H swords (the ideal 1v1 weapon).

This is exactly what the maul is for, and it should keep this kind of power, however it really needs to be more of a dedicated weapon. Should be 3 slots imo.
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Offline TurmoilTom

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #51 on: January 26, 2012, 04:26:11 pm »
0
It could be 3 slots, unsheathable and 30 difficulty and it wouldn't affect how I use it at all.  :lol:

But as a habitual mauler, I'd say 3 slots sounds good.

Offline Renten

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #52 on: January 26, 2012, 07:19:17 pm »
0
I feel the great maul is actually an acceptable weapon as long as you wear some heavier armor. The ability to also take an effective 2h into combat and not even have to pick the great maul back up after you get done with it is deadly.

 On a side note, yesterday in battle we had 3 long mauls and 4 great mauls running around on the same team. Not many people could stand up anywhere near the 3 long mauls, I don't know how the great mauls did but 3 survived the round so I'd assume decent. Pretty funny when you see a guy in plate get knocked down by a horse and suddenly hammer time.

Offline Lordark

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #53 on: January 26, 2012, 07:39:44 pm »
0
only 1 answer to this predicament.



And god bless all you active members of the community for brining up mis-use of our beloved Crpg weapons...

Nerf the stats but keep it 2 slot...    or Make it 3 slot but buff it up....  Would be fair justice overall.
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Offline Dezilagel

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #54 on: January 26, 2012, 09:20:49 pm »
0
Too good in the hands of anyone who can block decently.

3 slots definitively.
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Offline Xol!

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #55 on: January 26, 2012, 09:50:49 pm »
0
only 1 answer to this predicament.



And god bless all you active members of the community for brining up mis-use of our beloved Crpg weapons...

Nerf the stats but keep it 2 slot...    or Make it 3 slot but buff it up....  Would be fair justice overall.

It certainly doesn't need a buff.  I think changing it to three slots (and the mallet, too, for that matter) would be adequate.
boop

Offline Lordark

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #56 on: January 27, 2012, 06:51:35 am »
0
It certainly doesn't need a buff.  I think changing it to three slots (and the mallet, too, for that matter) would be adequate.

Please read the whole comment before you make your replay Sir.

Making the weapon 3 slots which is pretty rough treatment for a 2hander with reach of less then half the 1handers,

would require a bit of compensation to the players who wield it. A buff I would agree to be in order if that would be the moderators decision. 
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Offline Xol!

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #57 on: January 27, 2012, 07:34:13 am »
0
Please read the whole comment before you make your replay Sir.

Making the weapon 3 slots which is pretty rough treatment for a 2hander with reach of less then half the 1handers,

would require a bit of compensation to the players who wield it. A buff I would agree to be in order if that would be the moderators decision.

I did read the whole comment.  My point is that it doesn't need a buff at all, even if it does get changed to three slots.  I'm a two hander that uses the great maul and the mallet frequently.  It's already a well balanced weapon that rewards teamwork, except that right now you can use it with any other two-slot two-hander.  It's not meant to be a single man wrecking ball.  It's analogous to the long spear for polearms.  You're getting an excellent support weapon, but in return you have to rely on your teammates to help protect you.  You can block just fine with it, and with proper footwork you stand a good chance at winning one-on-ones anyway.
boop

Offline Vexus

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #58 on: January 27, 2012, 12:10:21 pm »
+1
Making great maul 3 slot I can live with it but don't make 3 slot maul and mallet just because they can crush through... the other 2 need more strength (And looming it helps too) to be viable.

The problem of the great maul is that it is very heavy and thus no need to hold the swings to crush unlike mallet and maul.
« Last Edit: January 27, 2012, 12:11:22 pm by Vexus »