Author Topic: Siege Server Map Pools (EU5+6+4)  (Read 451 times)

0 Members and 1 Guest are viewing this topic.

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Siege Server Map Pools (EU5+6+4)
« on: January 28, 2011, 02:18:23 pm »
+1
So lots of us are playing Siege. Lets talk a bit about the map pool and how it should be changed.

My opinion:

at 4,5 and 6 remove desert Castle (the map where attackers always win) until Barricades are fixed again or the attackerspawn is moved so they have to run more until they get to the breakable door. (Its not really desert around but grass and trees but the style of the castle is sarranid)

at 6 remove HelmsKlamm. I really like the setting of the map but the map designer made some huge faults... attackers run run run run run run run run run (hillbillysong) to flag.
=> defenders win everytime.

5,6 should add the custom maps 4 got (Without HelmsKlamm). Some are really funny and diversity is wha 5,6 lacks.

What do you think?
« Last Edit: January 28, 2011, 02:35:38 pm by Camaris »