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« on: June 23, 2013, 06:06:01 am »
Ranged in general, but more specifically archery needs quite a bit of work done to it.
Archery (among other factors that make it pretty underpowered) is far too expensive.
I'm using a Broad Short Sword, +3 Long Bow, +3 Bodkin Arrows, Head Wrapping, Tribal Warrior Outfit, Leather Gloves and Serbian Ankle boots.
This amounts to a total possible upkeep of 2043g.
My build is this:
Level 30
Strength: 18
Agility: 20
Power Strike: 6
Power Draw: 6
Athletics: 6
Weapon Master: 6
Archery: 150
One Handed: 50
(Fear not, I'm going to retire at 32 if I can afford it)
And I experience extreme upkeep every round.
I almost always have to repair my bow for 777g and very often my arrows for 354g and not quite as often my sword for 443g.
I'm approximately halfway through level 30 and I've lost nearly 150k this gen.
I've had entire gens of using top tier 2h, polearm and 1h/shield builds (usually with Sarranid guard armor equivalent armor) and this is the first gen I've had where I've not gained money.
I think it's fair to say that archery is extremely overpriced, both for game balanace and realism. A piece of wood however ornate, intricate and high quality wouldn't, intuitively, be as expensive as a sword.
Please, for the love of archery enjoyment, reduce the price and chance of upkeep; especially that of the bow and to a lesser degree, the arrows.
Other thoughts:
Archery is also quite underpowered.
Despite various melee heroes which are the core of the game and Q_Q the hardest; thus get the most changes passed, it is actually not very good whatsoever.
As shown by the text wall above, it is very expensive.
If a target moves around spastically, it is almost impossible to hit people with.
The reticule is enormous even with 150+ wpf and a +3 Longbow.
Unless you use a +3 Longbow and +3 Bodkins, it is also quite weak.
I've taken 5 hits to kill someone, however they were level ~34 and had perhaps 60 body armor.
I propose a change: make archery significantly more accurate, and perhaps all ranged weapons, but make the aim sway.
Have wpf reduce the effect of swaying, and instead of becoming less accurate, holding the arrow down for an extended period of time should cause the aim to sway more.
This would make archery more skill based, due to the element of luck (giant reticule) being eliminated and the ability for an archer to hit would be solely based on his skill, which would be assisted by his character's skills rather than the giant reticule limiting his ability to shoot stuff.
Similarly, it's pretty ridiculous how archery is the only ranged weapon type that has decreasing accuracy when you hold down an attack, makes it nearly impossible to beat throwers/xbowers in a ranged fight.
Apologies for resetting the poll results, I was mucking around with options and for some reason I can't make a poll where you can change your votes...