cRPG

Other Games => Mount & Blade II: Bannerlord => Topic started by: Mirliva on March 07, 2016, 04:51:30 pm

Title: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Mirliva on March 07, 2016, 04:51:30 pm
Can describe my feelings in 1 word: Amazing!

Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: pogosan on March 07, 2016, 04:56:46 pm
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Mirliva on March 07, 2016, 04:59:51 pm
Same but with graphics mod and crafting. Didn't even see the difference in AI.
Yea I guess cuz of it's on Alpha now. Actually previous of it too. I think it will be released on 2018. I hope this time AI will be better and smarter as you say.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: IR_Kuoin on March 07, 2016, 05:18:51 pm
Just hope formations work properly this time around and you can actually set up your soldiers in a good defensive formation instead of them just running into a huge blob the moment the battle starts.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Butan on March 07, 2016, 05:59:21 pm
Just hope formations work properly this time around and you can actually set up your soldiers in a good defensive formation instead of them just running into a huge blob the moment the battle starts.

Sadly I dont see this happen.

When they are at that point in the battle where they place their groups, the developer said something like "look how the enemy face our troops!" and "lets place our troops in front of them!".
They never mentionned the "always facing closest enemies" as an issue, but as a thing to praise, honestly made me chuckle. M&B: Bannerlord greatly need a "manual facing" tool and smarter AI, you can never really flank or surprise attack ever with the old mechanic.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Overdriven on March 07, 2016, 06:04:28 pm
Formations weren't terrible in Warband. Form up a line on a hill and keep them there and they'd stay in place even when attacked. It was only when charging that formations broke which makes sense. Would like to see more variety with them though rather than a line or just a block.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Jona on March 07, 2016, 06:37:09 pm
I just hope that you can bait the AI into attacking you instead of always having them hold the high ground that they most likely spawn on. It'd be cool if you have the superior ranged numbers that if you just camp an adjacent hill then the enemy will charge your ranged, allowing you to send cavalry or other units around the back to flank them (without the AI automatically sensing your presence and turning to face you immediately). I hope that there is some feature where you place battalion flags 1-5 or something, and each flag is a waypoint, so you can actually tell cavalry to go to point 1, then 2, then 3, and finally 4 at which point they engage the nearest enemies or hold, or something.

On a somewhat related note, I'm hoping  you can surprise enemies on the field as well. This way you don't always have to speak to them before you do battle, and can decide to just jump right into the fray as soon as you catch them. If you're rping a bandit or something you might not wish to always take the chivalrous approach of demanding something to a lord's face and instead just strike them while they're camping for the night (which reminds me, it'd be cool if you can hit an army when they're camping and can then actually sneak up on their camp when the soldiers are sleeping, allowing once more for more advanced flanking strategies and such, even on the world map). Unfortunately the preview simply looks like Warband HD edition... which I'm pretty okay with, but not nearly as hyped as I want to be. I have faith in the modding community to make some sort of kickass multiplayer mod before I tire of singleplayer.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: The_Bloody_Nine on March 07, 2016, 10:06:04 pm
Well, I hoped too see more new things as well. Especially I fear quests will be as dull as before, I expected them to be more nicely interwoven with the gameplay. And too many things seem to be exactly the same like dialogue options ("I need you to follow me for a while") or coloured fonts and buttons. Still I don't rule out that with all improvements put together the game will be huge fun. I just kinda hoped them to be a bit more bold in overhauling the whole concept.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Malaclypse on March 07, 2016, 10:37:22 pm
Didn't watch the whole thing, too boring tbqf. But things I noticed: visually, it is incredibly polished in comparison to Warband. The "sprinting" mechanic looks great in game, with characters actually running and looking like they are running. Can't wait to try it out for myself.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Sultan Eren on March 07, 2016, 11:27:04 pm
I am quite disappointed because it is very much like a remake. The have been doing this for ages and this is the result? Graphics are very good indeed but nothing has changed in terms of gameplay.

The point they missing is it gets boring because it is singleplayer. Okay, It is sandbox but I got the feeling that the singleplayer games are no more valid. Multiplayer however, easier to make and rather than AI you play with real human beings which makes it fun. They should have focused on multiplayer as the donkeycrew does.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Leshma on March 07, 2016, 11:30:21 pm
Maybe they don't have the budget for complete overhaul. To me, this is like with every new TES game. Updated graphics, new story, few tweaks here and there.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: The_Bloody_Nine on March 07, 2016, 11:52:02 pm
The point they missing is it gets boring because it is singleplayer. Okay, It is sandbox but I got the feeling that the singleplayer games are no more valid. Multiplayer however, easier to make and rather than AI you play with real human beings which makes it fun. They should have focused on multiplayer as the donkeycrew does.

No, Singleplayer can still do certain things much better than Multiplayer like storytelling, creating characters & atmosphere etc. But these are exactly the parts where Warband is weak.

I'll play the game or watch more videos before i decide, but let me just throw this out there. If you're a certain type of person you will be determined to not enjoy this game as much as you remember enjoying Warband. No matter what features are in it, no matter how well implemented, even if you cannot find something objective the game simply wont 'feel' as good as you remember Warband feeling all those years ago when it was new.

Because nostalgia's a bitch. Even Warband can never feel as good as somebody like that remembers Warband feeling. These people will complain about how much better Warband is, but on that day these people wont actually go back and play Warband 'nah, bored of it... but it's still LOADS better than this new game'. The new features will be too different to Warband, the core features that you enjoyed so much in Warband will be too similar to Warband.

The only time people like this will praise Bannerlord, regardless of how it turns out, will be when M;BG comes out. Because those exact same people will be determined to point out how lacking M;BG is compared to Bannerlord, and as stated these observations will happen regardless of how good either finished product is.

Makes no sense what you are saying, imo.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Daunt_Flockula on March 08, 2016, 12:14:27 am
As far as I can see, there is already a predetermined formation, which you can arrange beforehand and wholly command at the time of battle. If we are talking about formations, that alone is a huge improvement that I very much appreciate. It felt so boring in Warband to tell your infantrymen to hold the front line, ranged to line up behind them and cavalry to stay close every single time you had an encounter.

As for the point about single player, I really like it to be there. That is the case with almost any game. I understand some people love multiplayer more than anything, but I personally despise the entire online-ization of games that has been going on for some time now. There are still people like me out there who would like to chill alone without much need for online interaction.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Yeldur on March 08, 2016, 01:20:26 am
Yea I guess cuz of it's on Alpha now. Actually previous of it too. I think it will be released on 2018. I hope this time AI will be better and smarter as you say.
They've said they want to release it in 2016, but this is Taleworlds, so 2018 is probably accurate.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Yeldur on March 08, 2016, 01:22:03 am
You know what I'd love, Total War Formations mixed with the in person battles, now that would be fucking epic. I would love for CA/SEGA to work with Taleworlds on a game, thinking of the endless possibilities :OOO
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Bjord on March 08, 2016, 02:36:32 am
I'm pretty sure the ginger shot some speed. :lol:

Looks amazing, I'm actually hyped.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Leshma on March 08, 2016, 01:22:34 pm
Do i spy someone saying that Bannerlord is better than M;BG based on no first-hand experience of either game?

Is this same person likely to also shit on Bannerlord on all Bannerlord threads as not being a worthy successor to Warband, regardless of the end product? Oh i do believe so.

Yes and yes. Have strong desire to play some Mount & Blade these days but won't resort to playing outdated gaim from god knows which year which is falling apart in many aspects. So yeah, I'm kinda hyped for Bannerlord. On the other hand, MBG or whatever is called is horribly late and doesn't look like something I would like to play in current state. Basing solely on last presentations, Bannerlord looks so much better which is understandable because it is further in development than MBG. Thing is, I'm not patient enough to justify one games suckiness based on development stage it is in. If and when they finish it I'll praise it, currently it is huge pile of dog poo. Just like Star Citizen or any similar hey guyz i'm an alpha project game.

Bannerlord isn't what people and I among them expected to be, because we have unreasonably high expectations of game we've spent thousands of hours playing. But it is undeniably the best of its kind and that isn't going to change any time soon, it seems.

Edit: About cRPG mod. You can bet your ass there will be few versions of it done by different moder groups. Maybe they won't have Strategus because that's huge undertaking for any moder (kudos to chadz for puling it off) but mindless and fun grind through multiplayer modes will be there. And there's a big chance it will be more akin to first iteration of cRPG, with crazy builds and all that jazz. People will leave restrictions to Donkey Crew and their special historically accurate game set in 13th century. Rest of us want to have some fun.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Guray on March 08, 2016, 03:32:52 pm
In the video They showed what was going on on the map but there is also background of this singleplayer they have showed.

For example now when we attack caravans or peasants and block the trade routes, it is going to cause problems in the cities using that route . because they wont be able to get products or sell them . This will cause the effected soldiers to not get payment or maybe even enough food so they will start demoralizing and maybe even die.You can also block multiple trade routes since you can now split your forces. When you do so the AI doesnt just stand and watch , it will try to attack you and remove your block

Now there is crime system which will cause townsman-townswomen to lose money or die . Then it will affect the stability in the city and cause problems. You can even make your own crime web and cause problems in cities(if the lord of the city doesnt find out later).

I am sure they have done alot more in the background . They have said " Now the player is not going to be important. Player will be just like any other lord ." This explains the state of the singleplayer and I can not wait to play it.

On the other hand to come to multiplayer, they have said that they were focusing on multiplayer as much as they focus on singleplayer. So I am sure we will be happy about it.
TaleWorlds I trust in :)
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: The_Bloody_Nine on March 08, 2016, 06:46:27 pm
Would be great if playing as an outlaw is actually doable and entertaining to a certain point. Should be a lot harder than playing as lord, though.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Prpavi on March 18, 2016, 02:23:48 am
I will decide on buying this game after seeing the multiplayer, hopefully some beta/demo play. Looks better currently than Battlegrounds.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Falka on March 20, 2016, 11:33:15 pm
I am quite disappointed because it is very much like a remake. The have been doing this for ages and this is the result? Graphics are very good indeed but nothing has changed in terms of gameplay.

Yeah, after so much time they come and show us... this? It looks exactly like Warband with better graphics. Even NPCs still can't talk. Already disappointed.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Butan on March 21, 2016, 02:52:04 pm
Looks better currently than Battlegrounds.

No fucking shit, they been at it for the last 5 years  :P
Looks like a Warband 1.5 to me atm.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: MacX85 on March 21, 2016, 03:33:18 pm
No fucking shit, they been at it for the last 5 years  :P
Looks like a Warband 1.5 to me atm.

I don't know what's supposed to look better about it. Bannerlord has more content to present atm, sure... but the combat is the same old shit and characters look cartoonish.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Falka on March 21, 2016, 03:57:33 pm
Looks like a Warband 1.5 to me atm.

More like Warband 1.15  :wink:

Looks better currently than Battlegrounds.

That's... not really surprising, is it.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Polobow on March 21, 2016, 08:48:50 pm
Yeah, after so much time they come and show us... this? It looks exactly like Warband with better graphics. Even NPCs still can't talk. Already disappointed.

I can guess where you're coming from, but the most exciting thing about this all is the extensive moddability. That's what they've been working on all this time. Sure, the base game may not be that much of a difference, but the real meat is going to be mods. Just wait  :P
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Bittersteel on March 22, 2016, 04:15:03 pm
It's 40 minutes gameplay, you idiot. damn u bad
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: karasu on March 22, 2016, 05:41:20 pm
To be honest, the demo was lackluster if approached as a "veteran player" of the series. Might have been fine and interesting to a newcomer.

Not sure I like how they kept the "random spawn of top tier gear", instead of making it accessible by reaching certain aspects like fame and honor among that specific realm etc.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Beauchamp on March 23, 2016, 09:43:39 am
5 years spent and they didn't improve almost anything - especially the multiplayer. graphics is better, but they still probably employ the same disney texture artist for a dark medieval hack´n slash game. thats what i call time wasting!

great thing is it seems they didn't fuck up anything at all either, all the good things stayed - combat, moddability (maybe even improved).

good enough for me!
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: [ptx] on March 23, 2016, 11:06:12 am
Moddability should be vastly improved. They talked about this once, about the sort of modding tools they would release and that the mods would be done in C#. Hell, even i might give modding a try on it as i love C# :D
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Jarold on March 24, 2016, 01:35:50 am
5 years spent and they didn't improve almost anything - especially the multiplayer. graphics is better, but they still probably employ the same disney texture artist for a dark medieval hack´n slash game. thats what i call time wasting!

great thing is it seems they didn't fuck up anything at all either, all the good things stayed - combat, moddability (maybe even improved).

good enough for me!

I dunno, it looks like they've improved a lot of aspects. I especially liked how the archery looked when the player used the bow, and the weapon crafting. I play native with diplomacy because I like the game how it is originally (like most of my games). The battle between the two armies looked like a much smoother and more responsive experience, i'm not sure if they still just blob together now though. However, the cavalry charged actually looked pretty meaty. The feeling I got from watching this video was a low budget Skyrim with big battles and the improved, tried and true warband combat. Sadly no news on multiplayer yet, but I did see a video where they showcased their replay feature which showed a quick clip of multiple human players duking it out..... and it was great looking, much more fluid looking clusterfucks.  :lol:

Also, as a scene editor myself it looks like they have made it possible to make some great maps that will be much more visually appealing and will allow map makers who think outside the box to make some interesting gameplay/scenery. Not to mention it looks a lot easier to navigate and place objects on a scene, so maybe anyone could get into it easily (hello mods!).
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Mirliva on March 28, 2016, 11:46:28 am
If you guys ever played Persistent World mod you'll know there's some actions are blocking to make a proper role and after that problem the developers made a new mod called by Feudal World. There's lots of actions added that you can not do them in PW.

Anyway I guess there'll be some actions like it ib M&B II. Like cutting people's heads, execution, burning the enemies etc. I wish the PW or FW mod of Bannerlord will be released after it has been, quickly.
Title: Re: M&B II: Bannerlord - 30min Gameplay!!!
Post by: Sandersson Jankins on April 02, 2016, 06:16:05 am
Been playing tons of that Caribbean warband mod expansion lately. It has a pretty decent pre-battle and battle formation system. By pressing the TACTICOOL MAP key, you can move around squads or groupings of your dudes according to class (musket, melee, cav, etc). You just click on the nifty little square representing those dudes (its got 2 cool cross swords for melee dudes) and drag it elsewhere on the map.

Battle AI (ESPECIALLY targeting) is pretty fucking abysmal in the mod, but that formation thing is lovely. You can certainly pull off enfilading fire on bad guys, wide cavalry flanks without using FOLLOW ME and dragging them along with you, etc.