Notepad++ is a great program for editing all these .txt files
Open your copied cRPG module folder you made and open
scenes.txtHit
ctrl+f and type the name of a blank map, I used scn_blank_105 through to 109 when I started making maps but it can be any
Copy/paste the terrain code you generated earlier over the terrain code of the blank map you're using, save and close
So that you can find your entry in
scenes.txt I find it helpful to drop a few lines before/after your maps entry in the list. It doesn't affect how the game reads the file and makes it much more human readable.
Like this;
1Bb:You may have noticed the last part of each map entry in the list
outer_terrain. This dictates what is beyond the borders of your map and the
only entries which work here are;
outer_terrain_plainouter_terrain_plain_2outer_terrain_snowouter_terrain_snow_2outer_terrain_steppeouter_terrain_steppe_2outer_terrain_desertouter_terrain_desert_bouter_terrain_beach - Ocean on one side, grassy hills on the other three.
outer_terrain_town_thir_1outer_terrain_castle_9sea_outer_terrain_1 - Ocean on one side, grassy mountains on the other three.
sea_outer_terrain_2 - Ocean on all sides.
Generally you'll want to use
outer_terrain_plain for grassy maps,
outer_terrain_snow for snowy maps, fairly self-explanatory.
It's worth noting that you can change a maps outer terrain without it having any side-effects on your map.
outer_terrain_beach and
sea_outer_terrain are special as you cannot tell which direction the water side will be until you see it, so if your map hinges on a specific side being ocean I recommend setting the outer terrain first instead of getting far in your map only to find out the ocean is on the wrong side.
strings.txt is used to set the name of your map. It follows this format;
str_blank_XX enter_name_here to set the desired name of the map (can be changed at any time)