cRPG

Melee: Battlegrounds => General => Topic started by: Nessaj on December 12, 2014, 02:44:51 am

Title: The scale of Melee Battlegrounds
Post by: Nessaj on December 12, 2014, 02:44:51 am



https://www.facebook.com/meleebattlegrounds/posts/1608666586028329 (https://www.facebook.com/meleebattlegrounds/posts/1608666586028329)
https://twitter.com/meleegame/status/543219427026939904 (https://twitter.com/meleegame/status/543219427026939904)
Title: Re: The scale of Melee Battlegrounds
Post by: jtobiasm on December 12, 2014, 03:46:28 am
Very nice work!

Who was the poor guy who had to hold the same key for that long? :~)
Title: Re: The scale of Melee Battlegrounds
Post by: IR_Kuoin on December 12, 2014, 04:47:53 am
Imagine those open areas scattered with villages and small settlements, defensive strongholds and roads with adventurers on them, oh boy so beautiful.
Title: Re: The scale of Melee Battlegrounds
Post by: MeevarTheMighty on December 12, 2014, 06:15:18 am
Wow, that is big. It's nice landscape too, definitely leads the imagination to fantasize about its potential. Great update. 10/10. :)
Title: Re: The scale of Melee Battlegrounds
Post by: Hecur on December 12, 2014, 12:05:03 pm
It misses rivers to be realistic!

Still looks awsome!
Title: Re: The scale of Melee Battlegrounds
Post by: Maestro on December 12, 2014, 12:41:43 pm
Very good, persistent world mod for Warband would be awesome on this map with this graphics.
Title: Re: The scale of Melee Battlegrounds
Post by: pogosan on December 12, 2014, 12:50:30 pm
Title: Re: The scale of Melee Battlegrounds
Post by: Aprikose on December 12, 2014, 01:48:07 pm
put 10k  players on each side and then team deathmatch.
Title: Re: The scale of Melee Battlegrounds
Post by: FleetFox on December 12, 2014, 03:49:12 pm
It misses rivers to be realistic!

Still looks awsome!

Really good, praise definitely is deserved for this, this is on the verge of becoming my dream game, expansive natural looking environments is one of the things I most regard. Two things to add: one like Hecur has said, I didn't see any water, no rivers, streams and lakes. Was this on purpose and are you guys working on that atm. Number two: are there any plans of making more realistic dense forest on a big scale as many European environments require? Also along with this, will there be fauna running around (rabbits, foxes, deer etc). Great work as always guys, gonna be such a good game.

Cheers
Torr
Title: Re: The scale of Melee Battlegrounds
Post by: Sigibert on December 12, 2014, 03:50:12 pm
I really like the size of it all.

But still, it's not an MMO so it's not like there will be stuff on each spot of the map.

I think it will be comparable to ArmA: there will be small areas to fight on, everything else is more or less empty.
Title: Re: The scale of Melee Battlegrounds
Post by: Maestro on December 12, 2014, 03:54:52 pm
I really like the size of it all.

But still, it's not an MMO so it's not like there will be stuff on each spot of the map.

I think it will be comparable to ArmA: there will be small areas to fight on, everything else is more or less empty.
In my opinion this map was just shown to see what are modders able to use for their bigmap mods,
Main gamemodes will be played on small maps even stronghold game mode.
Title: Re: The scale of Melee Battlegrounds
Post by: Nessaj on December 12, 2014, 04:10:31 pm
The whole video is very ambiguous, but that's intended :wink:

Map (world) isn't finished though, this was as it says in the description just a quick and dirty flyover.
Title: Re: The scale of Melee Battlegrounds
Post by: Maestro on December 12, 2014, 04:22:19 pm
will be there before end of kickstarter campain pre-alpha test?
I think it would be good idea for get publicity.
In my opinion 80% of people who saw this project they like it. It just need bigger publicity because a lot of people dont know about game.
Title: Re: The scale of Melee Battlegrounds
Post by: Nessaj on December 12, 2014, 05:13:13 pm
will be there before end of kickstarter campain pre-alpha test?

Everyone's working on a playable version that can give a good first impression, ETA is "soon" :wink:
Title: Re: The scale of Melee Battlegrounds
Post by: FleetFox on December 12, 2014, 06:11:00 pm
Everyone's working on a playable version that can give a good first impression, ETA is "soon" :wink:

Awesome, but what about the nice bunnies? :D
Title: Re: The scale of Melee Battlegrounds
Post by: Micah on December 12, 2014, 06:23:10 pm
Well yeah .. bunnies are nice ..
But i would also like a nice fox hunt .. perhaps as a special game mode  ;D
Title: Re: The scale of Melee Battlegrounds
Post by: FleetFox on December 12, 2014, 06:27:43 pm
Well yeah .. bunnies are nice ..
But i would also like a nice fox hunt .. perhaps as a special game mode  ;D

FOX HUNT???? WTF Micah... that ain't cool mate, feel free to hunt deer sure but not foxes.
Title: Re: The scale of Melee Battlegrounds
Post by: Senni__Ti on December 12, 2014, 07:14:19 pm
Saw plenty of weeds, some mountains, but no dew.
0/420

FOX HUNT???? WTF Micah... that ain't cool mate, feel free to hunt deer sure but not foxes.

Calm thoughts fleet, calm thoughts.

How about a compromise, everyone loves pandas right?

(click to show/hide)
Title: Re: The scale of Melee Battlegrounds
Post by: FleetFox on December 12, 2014, 08:48:43 pm
Saw plenty of weeds, some mountains, but no dew.
0/420

Calm thoughts fleet, calm thoughts.

How about a compromise, everyone loves pandas right?

(click to show/hide)

lol that was a calm thought, only the aristocracy and their hunting pals like Fox hunting, there is a reason it was banned due to animal rights.
Title: Re: The scale of Melee Battlegrounds
Post by: Micah on December 12, 2014, 09:16:12 pm
lol that was a calm thought, only the aristocracy and their hunting pals like Fox hunting, there is a reason it was banned due to animal rights.
So foxes have a right to complaint and pledge for animal rights ... but whats about those hundreds and thauseands cute little bunnies and chicken you eat all day? Did you ask them for permission ?   :twisted:
Title: Re: The scale of Melee Battlegrounds
Post by: FleetFox on December 13, 2014, 12:15:45 am
So foxes have a right to complaint and pledge for animal rights ... but whats about those hundreds and thauseands cute little bunnies and chicken you eat all day? Did you ask them for permission ?   :twisted:

Yeah man, cos foxes are purely killed for sport now and they are wild (in UK)... chickens are grown to be eaten and rabbits aren't treated well either as you say, but at least they make good eating so their life is not wasted.
Title: Re: The scale of Melee Battlegrounds
Post by: Beauchamp on December 13, 2014, 03:24:49 am
i'm curious - was there any reason why to rush the kickstarter so early?

you keep adding quite a good stuff in quite short time (combat video, big map video, playable game is coming soon as you say), common sense says wasn't it better to actually wait? also why didn't you release some content before the kickstarter, at least i haven't seen anything anywhere about the game until it popped up in kickstarter outta nowhere. some publicity before the kickstarter would do no harm at all. for example i've seen videos of deliverance months on youtube before they went openly public with the game and launched ks campaign. i knew the game was coming, i was watching it and looking for it ahead...
Title: Re: The scale of Melee Battlegrounds
Post by: MeevarTheMighty on December 13, 2014, 10:04:37 am
FOX HUNT???? WTF Micah... that ain't cool mate, feel free to hunt deer sure but not foxes.

Foxes are a feral species in Australia Calradia Meleeia. It's irresponsible and selfish not to hunt them until only their bloodied tears remain. :)
Title: Re: The scale of Melee Battlegrounds
Post by: Sigibert on December 13, 2014, 11:57:50 am
i'm curious - was there any reason why to rush the kickstarter so early?

you keep adding quite a good stuff in quite short time (combat video, big map video, playable game is coming soon as you say), common sense says wasn't it better to actually wait? also why didn't you release some content before the kickstarter, at least i haven't seen anything anywhere about the game until it popped up in kickstarter outta nowhere. some publicity before the kickstarter would do no harm at all. for example i've seen videos of deliverance months on youtube before they went openly public with the game and launched ks campaign. i knew the game was coming, i was watching it and looking for it ahead...

I don't know if that would have helped... But at the very least KS did draw some attention. They could try it again in some months.
Title: Re: The scale of Melee Battlegrounds
Post by: Teeth on December 13, 2014, 12:17:39 pm
Damn that is a big map, but seems to large for Stronghold and too large to reasonably populate even with a few hundred players. Is this the world map that eventually will be used for the Epic, with instanced servers and seamless server transitions and all that jazz? In any case, I get that ArmA fuzzy feel of adventuring on a big open map. I can totally picture picking a site for my house there and riding around with my horse. It looks pretty natural, though it could use some more water of course.

i'm curious - was there any reason why to rush the kickstarter so early?

you keep adding quite a good stuff in quite short time (combat video, big map video, playable game is coming soon as you say), common sense says wasn't it better to actually wait? also why didn't you release some content before the kickstarter, at least i haven't seen anything anywhere about the game until it popped up in kickstarter outta nowhere. some publicity before the kickstarter would do no harm at all. for example i've seen videos of deliverance months on youtube before they went openly public with the game and launched ks campaign. i knew the game was coming, i was watching it and looking for it ahead...
Gotta agree with Beauchamp, considering it's 8 months ago that I played some incredibly crappy first combat build, the game has been shaping up very fast with cool stuff being added at a stellar pace. Even within this Kickstarter, though I imagine you have been slaving away at an unsustainable pace, you are showing stuff I really didn't expect yet even after seeing the initial video. Perhaps this time of year being 'ideal' for Kickstarters should have been a less important consideration than the attractiveness of the product you are presenting.

Shoulda woulda coulda's aside, I expect good things to come in the next few months and I am impressed at how far along a lot of stuff already is. If things go the way they are going then a somewhat entertaining alpha release shouldn't be that far from the line and with that a much better product for presentation.
Title: Re: The scale of Melee Battlegrounds
Post by: Nessaj on December 13, 2014, 01:04:36 pm
The world isn't done, far from it. Can't reveal too much though :wink:

i'm curious - was there any reason why to rush the kickstarter so early?

Actually it's late, very late. (Too late if you read http://www.eurogamer.net/articles/2014-10-02-kickstarter-games-in-2014-are-making-less-than-half-what-they-did-last-year (http://www.eurogamer.net/articles/2014-10-02-kickstarter-games-in-2014-are-making-less-than-half-what-they-did-last-year)).

However take a look at a lot of the current Steam games that's doing great, they all had very rough crowdfunding campaigns with zero attention/PR, despite having tons of videos and stuff out beforehand. Kickstarter/Indiegogo did nothing for them. Steam did everything.

But yeah, indeed, we went in "cold" with zero PR in any regards at all. That's because we have to work with what we have, the time we have, we're all spending as much of it [time] as we can outside jobs etc, that sometimes leaves no way of turning back or pushing arranged schedules/deadlines. We try and do the best we can with what's available to us. The KS is actually running as worst case scenario, we of course wanted to have a playable version ready, to have combat more done, to arrange for long Twitch sessions etc. It's all pretty standard no-brainer. Just, life throws you lemons and all that :mad:

Also the "only" issue I see with the KS is the extremely tiny amount of views. This echoes for the other game devs I talked to (who's also on KS, with both failed and successful campaigns), there's almost no traffic at all gained from KS, you have to work insanely hard to drive traffic to the KS, which is even more requiring nowadays where only few wants to write about Kickstarters, that's unless they're already successful or revolves around someone/something famous. Not to mention the general animosity against KS/crowdfunding due to all the campaigns people feels cheated by.

Anyway, keep calm and don't panic, a promise was made and it'll be kept no matter how the KS turns out. We all want to make an amazing game and only the end of the world can stop us :P
Title: Re: The scale of Melee Battlegrounds
Post by: Ikarus on December 13, 2014, 01:08:12 pm
What doesn´t kill ya only makes ya stronger  8-)
Title: Re: The scale of Melee Battlegrounds
Post by: Beauchamp on December 13, 2014, 02:40:49 pm
i initially thought that the only reason could be you need some money asap so you launched it no matter the odds. well you can "always" fill in remaining 100k and grab those 30k already collected. in the end its the case of many ks games :)
Title: Re: The scale of Melee Battlegrounds
Post by: pogosan on December 13, 2014, 02:45:45 pm
Title: Re: The scale of Melee Battlegrounds
Post by: Micah on December 13, 2014, 05:34:24 pm
I fully disagree with the opinion that Melee was presented to KS in an to early state; infact, i could argue for the complete opposite. I could iterate on the mandatory negative space in the development of an envolving community effort, but its not the major question at hand, since the next step is far more important. In the end it had to be tested and the outcome is not measurable in amount of money that was backed. We recieved attention from major game studios and magazines, we learned what people like and dislike and how they percieve us, we learned what the cRPG community is good for and what its not good for, we are on the scene and alive, thats what counts!

You wouldnt call a child born is into the world in an unready state because it has to learn to move its limbs yet(and learn that it has limbs) and to learn a language, would you ? Its imperative to have as few as possible preconditioned traits which only limit you in what might grow into.

So, lets celebrate and be happy and confident, nothing to cry about silly thngs :)
Title: Re: The scale of Melee Battlegrounds
Post by: Teeth on December 13, 2014, 07:52:22 pm
Your argument completely ignores that the main goal of doing a Kickstarter is to receive funding.
Title: Re: The scale of Melee Battlegrounds
Post by: Molly on December 13, 2014, 08:40:48 pm
Your argument completely ignores that the main goal of doing a Kickstarter is to receive funding.
This.
Not to mention that perception is coupled with presentation and that is the main point that bugs me about this campaign. Anyway...

I had a long talk with a friend of mine today about Melee and the KS campaign and he told me his view and impression. It was interesting to hear for me because he never played crpg, he never played Mount and Blade... and those are the people a sucessful campaign needs. Oh, he actually backed at Alpha Access tier anyway...

The very first thing he said was that he wouldn't have heard anything about Melee if I hadn't told him. Most stuff he backed on KS, he knew about it even before the campaign started. I can come up the several examples of prominent campaigns right from the top of my head BUT those had some mighty developer name behind them so it's questionable if relevant or not.

Second thing he came up with was the lack of updates. He said that every other project he backed put out way more updates about even minor stuff and engaged more efficiently with the community that way. Not enough communication.

Then he had the impression that the whole campaign seemed like it wasn't prepared enough and done in a quick and bit sloppy way. Lots of edits and shifting around... stuff like that.

Another point he made was that people might not be able to distinguish between popular projects like Kingdom Come and Melee because on a first glimpse they seem very similar. And buddies of him that he tried to persuade into backing basically said "Why? I already backed Kingdom Come. They look too similar to warrant another backing." Seems it doesn't point out well enough the competitive multiplayer on a quick glimpse. Maybe lack of actual melee fighting footage.

Of course I have my personal opinion but I don't wanna write that down right now. I wanted to write down his views as the experience of someone completely uninvolved in the game, a regular "customer" and gaming enthusiast.
He actually made several other minor points that I can't remember properly right now. I might post those later on if I can remember them...
Title: Re: The scale of Melee Battlegrounds
Post by: Micah on December 13, 2014, 09:02:35 pm
Your argument completely ignores that the main goal of doing a Kickstarter is to receive funding.
It does. Because i am of the opinion that errors are the necessary means to move forward and learn and not get stuck at them. They dont mean a fail if you dont reduce yourself to this context. The nurtured fear of mistakes is what makes people dumb and think small, where instead they shoud be something to strive for and to embrace imo. As a very smart, analytic mind that you are, i hope you agree with me, that errors can be seen as seen as something different than just fail (eventhough they have to be accepted as what they are) ... they might be even more worth than successfull attempts, because they are what makes you really learn and evolve and not just confirm your opinion. IF you are willing to accept them as possible outcome that is.
(click to show/hide)
I kinda agree with some points regarding the presentation and the distinction part... and i have my own ideas aswell .. but, like you said, they seem not to be that important compared to the overall problem of how unspectacular the core idea for MBG was perceived ... but please dont tell me , you had really known that beforehand .. noone really did .. eventhough the complaining faction of people appear to have been right in this case .. NOONE really knew before it was tested!
I also like to point out that the particular presentation and also many other complaints  are only minor things that would have been overlooked , if the core concept was received better by people. It just didnt cut it for them ... like for instance Epic possibly could(thats just an example). If the core concept is accepted, then many the other problems resolve themselfes .. like spreading the word by word of mouth and constructive criticism would follow naturally.
Title: Re: The scale of Melee Battlegrounds
Post by: Grumbs on December 13, 2014, 09:11:39 pm
Ofc the main goal is to get funded, but they succeeded in some very important tertiary goals. They know exactly what to use to promote the game next time they present it: Stronghold mode + melee combat details.  These are the things that must be presented in a polished fashion. The "sequel to cRPG" angle doesn't really cut it as a selling point, they need to set it apart in a convincing way. Anyway if they didn't do a kickstarter now they would not have learned all the stuff they learned, and would not have announced that they were working on a game with a bit of fanfair like they did

Playable demo seems to be consuming their attention atm and it might be a bit late at this point
Title: Re: The scale of Melee Battlegrounds
Post by: Molly on December 14, 2014, 10:42:47 am
That's where I tend to disagree now, Grumbs. I would have said before that Melee combat needed more focus but now I don't believe that anymore...

For us, the most important part of the game is the more involving and flexible, more demanding melee combat, best looked at en detail with a scalpel. For all those people you gonna need for money making, I doubt they look at it that detailed. Actually, I am pretty sure by now that they don't.
They see "Melee sword fighting, like what M&B did and Kingdom Come does too, right?" and are done with it. The combat system is a rather bad selling point honestly because when you have to explain a selling point for 10 minutes, you already lost half the customers after the first 2 minutes in :P

My suggestion: Mass-PVP Multiplayer, huge maps, persistent game modes like Stronghold, shit ton of gear and customization. Those are the points that Kingdom Come, Chivalry and M&B can't deliver.

They all have "melee", ofc not nearly as good as M:BG will have it, but that obviously doesn't sell.

I have another point which I hinted at in my post before, though. But it might be unfair since I dunno anything about the personal situations of the DonkeyCrew members but those have probably a big influence:
I had the impression that the campaign was badly prepared in advance. All the content seemed as it was created with a hot needle instead of having it already half-way done somewhere in the drawer as I would have expected it to be. At least the standard mandatory updates.

And I am not really criticizing here. I thought as well that the 360° combat would be the best way to go. I think more of it as a résumé, a conclusion.
It ain't over yet, there were a lot of projects which got funded in the last 2 days. But we, as supporters, have the luxury and time to already start thinking about it...
Title: Re: The scale of Melee Battlegrounds
Post by: Grumbs on December 14, 2014, 12:31:53 pm
The most popular thing thats got people talking about the game is a gif of the 360 degree combat (http://9gag.com/gag/aNoRRp0). In a game about medieval guys hitting each other, thats what you want to show people imo - what is unique about the combat. Then you want to show why people are hitting each other, what are the reasons to fight and play the game (stronghold, mass pvp, levelling up,character customisation, improving your own skill etc). I think when they first presented the game it was pretty slick and professional, but didn't really show off the melee combat enough (and even made it look worse imo with the noscope360 attacks, and I don't think it looked that good when you first see someone getting hit when going up a ladder) and it didn't show stronghold with enough detail

I also feel the 360 combat needs to be explained a bit more - why does attacking in 360 degrees improve the game if you block in 8 directions? Weapons as physical objects needs to be explained. Will you need to aim for certain body areas to get past armour? Will you do more damage if you hit certain areas so need full control?
Title: Re: The scale of Melee Battlegrounds
Post by: The_Bloody_Nine on December 14, 2014, 01:17:31 pm
Molly is right, the detailed presentation of how combat works is mainly interesting for people already familiar with M&B or similar; or people who already got interested. The more important thing is how to get that first initial interest. And yeah, it is pretty obvious that devs wasn't certain about this. KS main video was pointed exactly at that (getting people not familiar with M&B), but the title was 'crpg successor' and the whole KS article was to less focused, loosing in detail without making noobs clear what this game is about.

But you all really have to listen what Nessaj and others keep repeating, even if the presentation had it's faults it was not the actual problem. The problem is that waay to few people had the chance to have a look at the project at all. From the few thousands that had a look at it I guess the quota who then pledged was not too bad, what we need is millions who have a look at it.
Title: Re: The scale of Melee Battlegrounds
Post by: Mr_Oujamaflip on December 14, 2014, 01:35:21 pm
I agree.

I said before the best idea going forward would be to get to playable alpha stage, send it to some reviewers and Youtubers, get some early access games going to showcase the size of it and especially how cool stronghold is. Get some interest going with a set date for another kickstart, generate all the interest before it starts and off we go.
Title: Re: The scale of Melee Battlegrounds
Post by: Thomek on December 15, 2014, 01:20:19 pm
what we need is millions who have a look at it.

This is prime mistake IMO. Failure to get enough views and attention. There are 3 components to this I think:

* It didn't go "viral" as in spreading all by itself. (Perhaps partly my fault. But how the fuck do you make something like this go viral anyway ?) :D I think somehow, it is near impossible to "plan" something to go viral, unless you have some great sensibility for it.

* Failure to Push It Out There. Theorethically we could have engaged the community in a much stronger way, but alas, we have little manpower to do even that, and active community has not been very active, and is not longer as big as it once was. 26k views on the youtube KS video is pathetic.

* Failure to get the sympathy of the press. It's really sad to me, that IMO who free press is for, is people like us. Who KS is for, is people like us. Uknowns, not fat and established old game devs, riding old names. Not people who have a marketing department and huge resources and experience to put behind a KS. In stead they choose to spend page up and page down, and video on video, pushing Far Cry 4....

(click to show/hide)
Title: Re: The scale of Melee Battlegrounds
Post by: Grumbs on December 15, 2014, 02:25:25 pm
I think Christmas is just a bad time all round. A lot of games come out so the press has stuff to talk about. People are already spending their dough either on new games or on their family for christmas. Kickstarter is unpopular atm. Even Early Access is unpopular and that lets you play something straight away.

I don't think there was enough new territory explored in the KS video for it to go viral. Its kinda same old stuff if you saw Chivalry or M&B. No mention of 360 combat. The mention of genuinely new stuff like Stronghold comes a bit late in the main video and is pretty vague. The cinematic intro with the guy going up the ladder is decent but not 100% polished. If I did a new video I'd make it more straight to the point without being too flashy. I'd explain straight away what the game is basically while showing cool footage or i'd make the "story" style intro a bit quicker or shorter. Anyway it wasn't a bad effort and probably can't be blamed for the Kickstarter not working out

BTW I think theres a risk of assuming this was a complete failure. 26k views might not seem like much, but thats a lot of people for a game that just appeared from nowhere. I bet it could have been way worse for some random indie game like this is. Thats a lot of people that know about the game that didn't before
Title: Re: The scale of Melee Battlegrounds
Post by: Molly on December 15, 2014, 02:44:14 pm
[...]
* Failure to get the sympathy of the press. It's really sad to me, that IMO who free press is for, is people like us. Who KS is for, is people like us. Uknowns, not fat and established old game devs, riding old names. Not people who have a marketing department and huge resources and experience to put behind a KS. In stead they choose to spend page up and page down, and video on video, pushing Far Cry 4....

(click to show/hide)
This went pretty well, I think. RPS, Warhorse, PCGames.de... I've backed projects with less press exposure :?
Title: Re: The scale of Melee Battlegrounds
Post by: Riddaren on December 15, 2014, 07:43:55 pm
One of the reasons I'm on a horse in cRPG is to skip those tedious walks from spawn to battle.
That's also the main reason I don't play siege at all...

With that said and after looking at this video, a horse won't be enough in M:BG. I need a dragon!

:wink:

ps
Awesome work! So looking forward to this game.