Poll

Would you like to see (12th-16th century) Turkish items in cRPG ?

Yes, these items will increase the variety in game.
191 (83.8%)
No, they are unnecessary.
37 (16.2%)

Total Members Voted: 228

Author Topic: Add Turkish / Seldjuk Items  (Read 12542 times)

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Offline Hisagi

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Re: Add Turkish / Seldjuk Items
« Reply #120 on: September 18, 2011, 01:42:19 am »
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Big +
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Offline Kalitorian

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Re: Add Turkish / Seldjuk Items
« Reply #121 on: September 18, 2011, 12:20:31 pm »
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+1 for the nice armours

Offline Sir Ryden

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Re: Add Turkish / Seldjuk Items
« Reply #122 on: September 19, 2011, 01:00:29 am »
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   Byzantine armors? D:

Offline Diomedes

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Re: Add Turkish / Seldjuk Items
« Reply #123 on: September 19, 2011, 02:18:37 am »
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+1 Yatagan and Char-Aina, the rest were less interesting to me.

Offline BattalGazi

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Re: Add Turkish / Seldjuk Items
« Reply #124 on: September 19, 2011, 12:44:48 pm »
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Great news guys,

In the latest patch (0.240 I guess), all the Turkish helmets we have sent to the dev team has been added.
In behalf of the helmets being added, I would like to thank;

* All the cRPG community to share their ideas and bumped the poll and thread with their righteous demands :)
* Dede, on his magnificent models and the time he spent for them
* and finally the developer team to take into consideration the wishes of the masses.

Good job so far. However, the job is not finished yet. The body armors and yataghan still need some fixes on their models. This part will be mostly on the shoulders of Dede. But the rest has been greatly done by you, all the supporters, in means of showing public interest to Turkish items and attracting the attention of the developer team. I honestly believe that from now on, asking the team to add the remaining models will be much easier than before. Thank you all, again.

Offline _Vlt_CnC_

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Re: Add Turkish / Seldjuk Items
« Reply #125 on: September 19, 2011, 01:03:25 pm »
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 :mrgreen:

I can see new stuff, but no images in the equipment windows...It's normal?
New stuff is already active?