Author Topic: Version 0.260  (Read 56913 times)

0 Members and 2 Guests are viewing this topic.

Offline Stormcrow

  • Knight
  • ***
  • Renown: 61
  • Infamy: 58
  • cRPG Player
  • The spirit is willing, but the body is weak
    • View Profile
  • Game nicks: Stormcrow, Ragnarok
Re: Version 0.260
« Reply #345 on: January 17, 2012, 10:26:13 pm »
0
this game just gets more retarded with each new patch. chadz and the dev team should go find a different mod to ruin
« Last Edit: January 17, 2012, 10:31:13 pm by Stormcrow »
Gen 19 lvl34 archer

Offline IR_Kuoin

  • King
  • **********
  • Renown: 1761
  • Infamy: 331
  • cRPG Player
  • What too write here?
    • View Profile
  • Faction: Fallen Brigåde
  • Game nicks: KuoiN, Ziath
  • IRC nick: Simply Kuoin
Re: Version 0.260
« Reply #346 on: January 17, 2012, 10:30:29 pm »
+1
this game just gets more retarded with each new patch. chadz and the dev team should go find a different mod ruin

OR they could try to play their own more a bit often, and start listening on some real veteran players.
visitors can't see pics , please register or login

Offline Stormcrow

  • Knight
  • ***
  • Renown: 61
  • Infamy: 58
  • cRPG Player
  • The spirit is willing, but the body is weak
    • View Profile
  • Game nicks: Stormcrow, Ragnarok
Re: Version 0.260
« Reply #347 on: January 17, 2012, 10:32:52 pm »
+1
Why would you play this when you can afford anything else?
why would you want them to play it just makes them more biased?

Tbh this happens every big patch. The the dev team realizes how stupid they are and then backpedals on most of the archer nerfs that they call a patch

And whats the deal with nerfing 1/2 hand weapons every patch along with nerfing archery, First the fighting axe, then the langes messer and now the mace. Next they will nerf the supremely overpowered military sickle.

If you keep nerfing 1 slot weapons then hybrid archers will become the most useless class in the game just like the horse archer
« Last Edit: January 17, 2012, 11:05:03 pm by Stormcrow »
Gen 19 lvl34 archer

Offline Kenji

  • Baron
  • ****
  • Renown: 140
  • Infamy: 24
  • cRPG Player
  • Casual Player
    • View Profile
Re: Version 0.260
« Reply #348 on: January 17, 2012, 11:44:13 pm »
+1
Why would you play this when you can afford anything else?
why would you want them to play it just makes them more biased?

Tbh this happens every big patch. The the dev team realizes how stupid they are and then backpedals on most of the archer nerfs that they call a patch

And whats the deal with nerfing 1/2 hand weapons every patch along with nerfing archery, First the fighting axe, then the langes messer and now the mace. Next they will nerf the supremely overpowered military sickle.

If you keep nerfing 1 slot weapons then hybrid archers will become the most useless class in the game just like the horse archer
I don't share your point of view.

There are some measures called 'Trial and Error'. Besides, we aren't being asked to pay for the maintenance of the servers or the development of the mod. (We donate)

That said, I came back after the new patch because of the new helmets; shallow as my reasoning may be, this mod does not get more retarded with each new patch, instead, it improves.

Offline IR_Kuoin

  • King
  • **********
  • Renown: 1761
  • Infamy: 331
  • cRPG Player
  • What too write here?
    • View Profile
  • Faction: Fallen Brigåde
  • Game nicks: KuoiN, Ziath
  • IRC nick: Simply Kuoin
Re: Version 0.260
« Reply #349 on: January 17, 2012, 11:50:48 pm »
0
visitors can't see pics , please register or login



visitors can't see pics , please register or login
« Last Edit: January 17, 2012, 11:52:58 pm by IR_Kuoin »
visitors can't see pics , please register or login

Offline Aljo

  • Knight
  • ***
  • Renown: 64
  • Infamy: 69
  • cRPG Player A Gentleman and a Scholar
  • Using hammer outside construction sites since 2009
    • View Profile
  • Faction: Principality of Ultio
  • Game nicks: Aljo
  • IRC nick: Aljo
Re: Version 0.260
« Reply #350 on: January 18, 2012, 12:03:13 am »
0
visitors can't see pics , please register or login


Most epic return ace ever.  8-)

Offline Aljo

  • Knight
  • ***
  • Renown: 64
  • Infamy: 69
  • cRPG Player A Gentleman and a Scholar
  • Using hammer outside construction sites since 2009
    • View Profile
  • Faction: Principality of Ultio
  • Game nicks: Aljo
  • IRC nick: Aljo
Re: Version 0.260
« Reply #351 on: January 18, 2012, 12:07:24 am »
0
Yeah, the length is bugged (~40 invis. reach), but we noticed too late. Will be fixed in tomorrow's hotfix.

Where is thine hotfix, my liege?

EDIT: double post, hell to the yes!

Offline von_felty

  • Peasant
  • *
  • Renown: 4
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Faction: TBT
Re: Version 0.260
« Reply #352 on: January 18, 2012, 12:15:18 am »
0
Get rid off that stupid scoreboard and I have no problem with being a supporter.
But as long as people are trying to compare their epenis with all the others and measure people's skill on the amount of kills they do, I want to kill people, too.

You know... That would be an awesome idea to have a realism server which doesn't show any score other than if a team wins or loses. Or you could do it like this...

One team wins everyone gets 10 score.

Other team loses, they get a -10 score.

Maybe it would enforce teamplay that way but somehow I doubt it.

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: Version 0.260
« Reply #353 on: January 18, 2012, 01:32:11 am »
0
And whats the deal with nerfing 1/2 hand weapons every patch along with nerfing archery, First the fighting axe, then the langes messer and now the mace. Next they will nerf the supremely overpowered military sickle.
that one already had been nerfed also a while back  :lol:

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: Version 0.260
« Reply #354 on: January 18, 2012, 03:04:43 am »
-3
Removing ladders for archers is akin to removing horses for cavalry it would have been better to just make them indestructable once placed.
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: Version 0.260
« Reply #355 on: January 18, 2012, 03:28:57 am »
+1
visitors can't see pics , please register or login

Not really I am not a archer,I have a archer alt but dont play it much.I use a shield,archers dont bother me much at all unless theres a lot in one area, cavalry on the other hand I find a whole lot worse and even more so when several are running you over in tandem.
« Last Edit: January 18, 2012, 03:30:01 am by Asheram »
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Jeade

  • Duke
  • *******
  • Renown: 569
  • Infamy: 38
  • cRPG Player
  • Well Caleb's a liar.
    • View Profile
    • Soundcloud
  • Game nicks: MAGA_Jeade, Gregory_McFin, Frat_Lion
  • IRC nick: Jeade
Re: Version 0.260
« Reply #356 on: January 18, 2012, 03:39:06 am »
0
...I have a archer alt but dont play it much.
And you really won't be playing it much after this patch!
visitors can't see pics , please register or login

Offline Asheram

  • King
  • **********
  • Renown: 1107
  • Infamy: 124
  • cRPG Player
  • stuck in a never ending time loop
    • View Profile
Re: Version 0.260
« Reply #357 on: January 18, 2012, 03:51:25 am »
0
And you really won't be playing it much after this patch!
That or I might just respec it so it has 3 power draw and 10 athletics and use the shortbow so at least it cant be caught. :P
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Version 0.260
« Reply #358 on: January 18, 2012, 03:54:20 am »
+1
Removing ladders for archers is akin to removing horses for cavalry.

:lol:
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Beowulf

  • Peasant
  • *
  • Renown: 9
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Version 0.260
« Reply #359 on: January 18, 2012, 04:22:05 am »
0
Can someone explain why ladders were removed from reg game play? Even as a defender i luv seeing those things come up on the walls, just looks awesome.
A computer once beat me at chess, but it was no match for me at kick boxing.