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Messages - Dede

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181
Türkçe Forum / Re: Turk_
« on: January 25, 2011, 10:28:52 am »
sen bana soyle adnecrias eklemezse ben sevisirim onunla

 :mrgreen:

182
Türkçe Forum / Re: Turk_
« on: January 22, 2011, 11:23:36 pm »
Bende "Turk_" Clanimiz hakkinda bir konu acacakdim, hazir acilmisken buraya yazayim. "CustomClanBanners" diye bir olay var:
http://forum.c-rpg.net/index.php/topic,265.0.html
Orada "Turk_" Clanina ayirilmis bir bölüm var, simdilik bos.
Yani Clan Bannerimizi kendimiz tasarlayip oyuna ekletebiliyoruz. Gerek duyulursa ben birsey hazirlayabilirim.


Dede      : Standart 2h piyade     (asıl Dede'ye saygımız sonsuz, bizimkisi deli dede :) )
Valla okadar kopyam varki artik kendimi Saddam Hüseyin gibi hissetmeye basladim.:D
Sagdan Dede, Soldan Dede, Aksakalli Dede,, Kinali Dede vs.
Düsünsene senin "Kocik" Nickini 3-4 kisi daha kullaniyor. Özelligi kalmiyor ozaman. Arkadasina söylesende Dede yerine Dayi falan kullansa? :D

183
Your first, you say? Then that's a darned good first try! :o
Not  my first at all, but my first for such a game like M&B. :)

Very good work, I like it a lot. I don't know how the textures will look ingame, though, maybe they need more shine.
Ingame all parts will be shiny except the feathers.

I agree. This seems to be 16th century.
I think it fits very well . And there are already a lot of plate armor and helmets in cRPG.

184
Thanks, I have worked really hard on this one, hopefully it gets added to the mod.

@Noctivagant
I already made some yatagan and kilij models but never gathered into one brf file, maybe I should.
Do you have some renders? Maybe we can work together and finish Ottoman armor and weapon sets. I also plan to model some weapons. But if you already have that, I dont  need  do it again. :)
My next model  probably will be the "Janissary" or the "Solak" helmet. The posted one on this thread look toyishly, we need an other one.


185
Finally done with the texturing, hope you guys like it.
This is my first M&B Model.

Ottoman cavalry chichak helmet:
visitors can't see pics , please register or login



186
Some high poly models are not optimized for the game. They have still no Lod stages after patch.
The new DRZ Armors are for example good optimized and also look very good.
http://forums.taleworlds.com/index.php/topic,144724.msg3567377.html#msg3567377

For my models the optimization will have a important role.

187
Hopefully I can finish the texturing part today. Then tomorrow I can post some pictures.
I should mention that I dont make the same chichack helmet what Janis_Corp posted. This magnificently decorated golden Vezierhelmet was probably not widespread.
But the form is the same, just with an other ornament decoration.

Someone knows how the polearm in this picture is called?  (Left guy with shield and polearm. Turkish version of the "English Bill" or a Klingon weapon? :))

188
I have already started to create some Ottoman models. However, I am very lazy, because the mod is very attracting and I cant stop playing. :P

With this helmet, I'm almost done:

And I would not say that there are no similarities between "Turkish" and "Arab" armor. The Ottomans were a multi-ethnic empire, and they were influenced by many ethnic groups. The Janissaries, however, were unique.

189
General Discussion / Re: What's up guys?
« on: January 11, 2011, 01:26:35 pm »
Quote
A filthy band of peasants, lead by Fasader, has attempted to steal your precious heirloomed items. However, you woke up and were able to save 1. Which ones?

...
http://www.youtube.com/watch?v=HMTRoJ0OFcs&feature=related

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