Author Topic: VALORANT  (Read 9218 times)

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Offline Bittersteel

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Re: VALORANT
« Reply #15 on: April 12, 2020, 12:09:35 am »
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Nice reaction speed, 0.3-0.4s? lol

Offline Vibe

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Re: VALORANT
« Reply #16 on: April 12, 2020, 12:11:20 am »
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Floaty movement, no ADS, the need to counter-strafe before shooting which penalizes aggression, awful maps designed to give defenders a massive advantage w/o flashes and smokes, inability to shoot accurately while even just walking.

Oh man that actually has me excited. Counter-strafe is one of the most annoying mechanics ever and it baffles me that people think it raises the skill ceiling. So you are still pretty accurate while walking in VALORANT?

Offline Xant

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Re: VALORANT
« Reply #17 on: April 12, 2020, 01:10:07 am »
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Oh man that actually has me excited. Counter-strafe is one of the most annoying mechanics ever and it baffles me that people think it raises the skill ceiling. So you are still pretty accurate while walking in VALORANT?
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Offline Xant

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Re: VALORANT
« Reply #18 on: April 12, 2020, 02:07:19 am »
+1
The way the recoil reset works also seems to allow for a tapping-based playstyle even with full auto rifles, unlike CS where the accuracy took way too long to reset, which made spraying the only viable option.
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Offline Gravoth_iii

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Re: VALORANT
« Reply #19 on: April 12, 2020, 11:05:02 am »
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Looks like a mobile game
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Offline Xant

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Re: VALORANT
« Reply #20 on: April 12, 2020, 01:24:20 pm »
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Looks like a mobile game
Exactly, which is ideal. Very easy to see enemies, and it runs great. Riot's really outdone itself this time, making sure all the aspects that good FPS players care about are taken into account.
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Offline Xant

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Re: VALORANT
« Reply #21 on: April 12, 2020, 01:30:28 pm »
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Gunplay almost feels like CS, but with the very noticeable difference that you can walk and shoot, which is huge for rewarding movement instead of just holding angles. There's also no momentum, so no "floating" for a bit until you stop. Just stop holding a movement key and you're instantly accurate, or alternatively hold down shift to walk. Standing still and shooting is still more accurate, but seems plenty accurate enough for business even while walking.
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Offline Bittersteel

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Re: VALORANT
« Reply #22 on: April 12, 2020, 04:25:34 pm »
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Seriously, do this test: https://www.humanbenchmark.com/tests/reactiontime

your reaction speed is horrible, borderline granny with only a bunch of spazzing out

Offline Xant

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Re: VALORANT
« Reply #23 on: April 12, 2020, 04:53:24 pm »
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My reaction time is 150 ms, and has been for 15 years. If you weren't shit at FPS games, you'd realize that aim training has nothing to do with "reaction time." Very telling that you don't know the purpose of the "spazzing out", either.
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Offline Ikarus

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Re: VALORANT
« Reply #24 on: April 12, 2020, 06:06:40 pm »
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Gunplay almost feels like CS

although I dislike cs gameplay with the stupid "economy rounds", this gunplay looks way better than csgo. You actually have to aim for the head to shoot the head, not the damn knees.

Quote
aim training has nothing to do with "reaction time."

yes, reaction time is not the most important thing (235 ms :oops:), more important is to learn proper tracking and flicking when aiming
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I am absolutely shit at both, although I love playing fps. I compensate this by being a sneaky asshole, hiding for short moments, leading people into traps/my teammates, shooting from behind...in other words, tactics also help a lot. And being a coward.

no wonder why I love crossbowing in crpg in general so much. Or playing Northstar in Titanfall 2
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Offline Xant

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Re: VALORANT
« Reply #25 on: April 12, 2020, 06:11:13 pm »
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I dislike "economy" in FPS games as well, but in Valorant it seems like you can pretty much always afford at least light armor + SMG, and the SMGs do work in this game, unlike in CS.
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Offline Bittersteel

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Re: VALORANT
« Reply #26 on: April 12, 2020, 06:30:21 pm »
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My reaction time is 150 ms, and has been for 15 years. If you weren't shit at FPS games, you'd realize that aim training has nothing to do with "reaction time." Very telling that you don't know the purpose of the "spazzing out", either.

150ms might be good for regular pug games LOL, I've been playing CS semi-professionally for many years, nice try tho. Could have gone pro many times if I wanted. GG no re

Offline Xant

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Re: VALORANT
« Reply #27 on: April 12, 2020, 06:33:07 pm »
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Pepega
Meaning lies as much
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Offline Gurnisson

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Re: VALORANT
« Reply #28 on: April 12, 2020, 09:02:10 pm »
+5
150ms might be good for regular pug games LOL, I've been playing CS semi-professionally for many years, nice try tho. Could have gone pro many times if I wanted. GG no re

I find this rather difficult to believe considering you couldn't manually block consistently in crpg.
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Offline Bittersteel

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Re: VALORANT
« Reply #29 on: April 12, 2020, 09:09:01 pm »
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haha sure buddy how about I meet you in EU3 in fifteen minutes and we settle this for good?