Author Topic: New Strategus (new round & mechanics)  (Read 16914 times)

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Offline Jufasto

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Re: New Strategus (new round & mechanics)
« Reply #15 on: February 20, 2019, 04:58:28 pm »
+1
Amazing work! Excited to play strat again  :D

Offline Gandalf77

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Re: New Strategus (new round & mechanics)
« Reply #16 on: February 20, 2019, 05:18:58 pm »
+2
where is the summary of last round ? :F

Offline DaveUKR

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Re: New Strategus (new round & mechanics)
« Reply #17 on: February 20, 2019, 06:02:48 pm »
+1
where is the summary of last round ? :F

Professor is responsible for that.

(click to show/hide)

Offline njames89

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Re: New Strategus (new round & mechanics)
« Reply #18 on: February 20, 2019, 06:17:45 pm »
0
where is the summary of last round ? :F

At least some screenshot compilations from battles on moddb  8-)

Offline Pawiu

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Re: New Strategus (new round & mechanics)
« Reply #19 on: February 20, 2019, 06:54:23 pm »
0
lolo gj with deleting every worthy fief
(Like whole area where mighty GO once lived)
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Offline Jona

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Re: New Strategus (new round & mechanics)
« Reply #20 on: February 20, 2019, 07:11:53 pm »
0
lolo gj with deleting every worthy fief
(Like whole area where mighty GO once lived)

The only 2 worthy fiefs that have been deleted are almerra and unuzdaq castles. Both of which should be re-added and teleported up to the Nord lands.  8-)
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Offline njames89

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Re: New Strategus (new round & mechanics)
« Reply #21 on: February 20, 2019, 07:17:28 pm »
+1
muh Durquba and Curaw made the cut  :wink:

Offline Gandalf77

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Re: New Strategus (new round & mechanics)
« Reply #22 on: February 20, 2019, 11:10:14 pm »
0
Professor is responsible for that.

(click to show/hide)

anyway

Polanie have won.


no Ryibelet = no Rider on the map :F


Removing GO lands and expecting them to come back :D ???

Offline Novamere

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Re: New Strategus (new round & mechanics)
« Reply #23 on: February 21, 2019, 03:53:37 am »
+1
Great Job

Offline Tristan_of_Erzoth

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Re: New Strategus (new round & mechanics)
« Reply #24 on: February 21, 2019, 06:10:42 am »
+2
Why would you want to take the same spot every strat round, no wonder you guys get bored and quit after a month
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Offline Yeldur

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Re: New Strategus (new round & mechanics)
« Reply #25 on: February 21, 2019, 11:10:33 am »
0
Why would you want to take the same spot every strat round, no wonder you guys get bored and quit after a month
idgaf what gay town i have i just need my chinese armies to RISE UP
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Offline Ikarus

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Re: New Strategus (new round & mechanics)
« Reply #26 on: February 21, 2019, 04:54:56 pm »
+1
jesus, I didn't expect so many battles so early after reset :shock:
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Offline Yeldur

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Re: New Strategus (new round & mechanics)
« Reply #27 on: February 21, 2019, 11:01:28 pm »
+2
jesus, I didn't expect so many battles so early after reset :shock:
ikr, it's pretty crazy, even serr and pogosan have come across from LO to start playing some c-rpg again lmao

Dave actually has revived EU, something I thought couldn't be done lmfao.
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Offline DaveUKR

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Re: New Strategus (new round & mechanics)
« Reply #28 on: February 21, 2019, 11:13:47 pm »
+4
·  Default loom level of gear that fiefs sell is now 0 instead of -1
·  Mercs get autohired every minute (starting at 5 hours after the attack was launched so that we don't hire people when the attack can still be cancelled and ending with 30 minutes before the battle not to screw up manual roster changes, AI autohires every minute up to the very battle start)
· Used equipment that you loot now degrades 1 loom level instead of previous 2, it makes it more useful with synergy of converting items to your nation
· Added Nation filters into cRPG shop
· You only see items that you can upgrade in the fief upgrade tab, no mess anymore
· We added some more Common gear and going to add more of that
· Merc cRPG gold rewards should finally work now

Offline Novamere

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Re: New Strategus (new round & mechanics)
« Reply #29 on: February 22, 2019, 06:35:28 am »
+2
How do i apply or join a faction?