Author Topic: Development update - April 2018 - Updated 4/21/2018  (Read 9496 times)

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Offline Dupre

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Development update - April 2018 - Updated 4/21/2018
« on: April 12, 2018, 10:50:35 pm »
+39
Just wanted to give a quick update(4/21/2018):

Item Reforge is now set to give 3 heirloom points for your masterwork items. It was previously set to 2 heirloom points.  This will be in for a limited time till we are able to get item exchanges coded into the item shop.

Where is the Reforge button?:
(click to show/hide)

Character Respec timer has been adjusted to 1 free respec every 24 hours on your nonmain characters. Our plan is still to add purchasable  character respecs for your Main/Strategus to the item shop in the near future.


Hello cRPG community,

Prof and I wanted to give everyone an update on whats going on in the background. We're also looking for some more help, specifically with website development, but we're always open to adding anyone who is serious about helping cRPG development. So if you have worked on websites in PHP or know python and the module system, get in contact with me or Professor on here or Discord.  We appreciate all the feedback, all of it is looked at and considered so please keep sharing.

Current situation with Strategus:
We thought a lot of the major bugs were fixed with the last Strategus reset but unfortunately some major bugs were found by the community. Professor has fixed most of them but a couple are still being looked at. We are now considering this Strategus round more of a test to finally figure out and fix all the major bugs so that next round will run flawlessly. We apologize for not communicating this earlier.
We'll give an update later this month what the plan is and when another reset will be implemented.

Currently being worked on:
-Strategus pseudonyms bug - Professor is currently figuring out the issue with Pseudonym. We should see a fix soon.
-Any bugs related to Strategus(Getting Strategus to run flawlessly is number one)
-Adding in new items from Zimke and Weren(will be the last patch of new items for a while, more focus will be put towards fixing bugs and development)

Implementing in the near future:

Bring back Proximity Experience(thanks for the idea Sauce)

Website:
-Item Exchange added to the shop
-Character Respecs added to the shop

DTV:(Plan is to go back to the old DTV game mode, Defend the Village)
-Adding back some rounds
-Removing the Virgin
-New maps

Strategus:
-Battle time window(No more bad battle times. We will work with the community to figure the best time for battles to happen in both NA and EU)

New/Old Game Mode:
-Team Death Match


We have a lot of ideas but just not enough man/woman power to help with development. This is our focus now. I'll be updating or posting new announcements when development changes or if we plan on implementing anything to cRPG.

Thank you to everyone for sticking around and staying loyal for so many years. Let's all help each other to make cRPG great again.




« Last Edit: April 22, 2018, 12:51:15 pm by Dupre »
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Offline Novamere

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Re: Development update - April 2018
« Reply #1 on: April 12, 2018, 11:17:39 pm »
+9
Awesome you guys are doing a great job

Offline Allers

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Re: Development update - April 2018
« Reply #2 on: April 12, 2018, 11:42:00 pm »
+1
old xp system replacing current xp system?
Ca$hville 615

Offline Dupre

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Re: Development update - April 2018
« Reply #3 on: April 12, 2018, 11:58:59 pm »
+4
old xp system replacing current xp system?

I wasn't around when the old XP system was in place so I can't give a good description of it but yes, we would like to replace the current xp system with the old xp system. There will probably be adjustments based on our current population and on what we find out diving deep into the code. We haven't touched or looked at the code yet, but will dive right into it after strategus is good to go.
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Offline Allers

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Re: Development update - April 2018
« Reply #4 on: April 13, 2018, 01:59:26 am »
-1
nice ;))) you should consider crushthrough morningstar as well pls XD
Ca$hville 615

Offline Novamere

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Re: Development update - April 2018
« Reply #5 on: April 13, 2018, 04:15:47 am »
+3
nice ;))) you should consider crushthrough morningstar as well pls XD

Yea and while your at it gimme a great maul on horseback i wanna have fun

Offline Sauce

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Re: Development update - April 2018
« Reply #6 on: April 13, 2018, 04:34:48 am »
+6
It's 2018 and I'm still playing. Get fucked bannerlord.

Offline Tristan_of_Erzoth

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Re: Development update - April 2018
« Reply #7 on: April 13, 2018, 05:56:06 am »
+6
revert the long maul and great maul textures back to the old ones while we are at it
visitors can't see pics , please register or login

http://steamcommunity.com/id/evilmagic/

Offline Deus Immortalis

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Re: Development update - April 2018
« Reply #8 on: April 13, 2018, 08:16:12 am »
+1
Wipe it too while you're on it. We have absolutely nothing to lose and a lot to gain.

I was here for a small time when this mod was very alive, and I wish to see it back to that state.
bUFf pLaTE pLeaSe

Offline Asheram

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Re: Development update - April 2018
« Reply #9 on: April 13, 2018, 08:30:31 am »
+2
Wipe it too while you're on it. We have absolutely nothing to lose and a lot to gain.

I was here for a small time when this mod was very alive, and I wish to see it back to that state.
If you had been here for a large time time when it was very alive you wouldn't be saying this. Wiping peoples stuff isnt going to magically make it very alive again. It will still be the same undead mod it is, people come back for a bit and leave again, its been like this for 2-3 years. Wipe might bring some back for the same amount of time any patch does then they will leave again, but this time with everyones shit wiped.
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Dalhi

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Re: Development update - April 2018
« Reply #10 on: April 13, 2018, 08:45:52 am »
0
Even on NA in late night you have like 60-70 players on Native TDM, while there are 3-4 on DTV in cRPG. Where is the point in keeping current status? The stagnation is killing the playerbase, it needs new influx of players that are still around, just they won't under any circumstances hop in with while they are put in great disadvantge in both levels and equioment. What do you say to a new guy? Retire 16 times to keep up in both exp gain and get some looms? That's bullshit. Besides pretty much everything lost value, looms, gold and xp if you are a long time player.
Sure, crpg veterans knows very well game mechanics and are just extremly good, and everyone that is pretty new to the game will get destroyed fast, without a decent numbers of similiar skilled players he'll leave, and that is what is happening to every new player that I saw in last 2-3 months.
Only way to get a decent playerbase at once is a new beggining for everyone.
Just lets hope that Professor will manage to get new servers running with a fresh database in some near future. We'll see what dies first  :lol:
« Last Edit: April 13, 2018, 08:56:27 am by Dalhi »

Offline Casul

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Re: Development update - April 2018
« Reply #11 on: April 13, 2018, 01:21:46 pm »
+2
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Richyy

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Re: Development update - April 2018
« Reply #12 on: April 13, 2018, 01:22:31 pm »
+2

Offline njames89

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Re: Development update - April 2018
« Reply #13 on: April 13, 2018, 01:22:40 pm »
+2
Good update! Nice work Dupre  :D

Offline Gurnisson

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Re: Development update - April 2018
« Reply #14 on: April 13, 2018, 01:25:55 pm »
+1
She's not a virgin anymore. What do you think happens when the bots overrun your team of (white) knights in shining armour?
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.