Author Topic: Light Lance side swings  (Read 1550 times)

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Offline //saxon

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Light Lance side swings
« on: January 31, 2018, 02:51:12 pm »
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Add side swings to light lances; Light Lance/Arabian Light Lance because why not

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Offline Latvian

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Re: Light Lance side swings
« Reply #1 on: January 31, 2018, 03:49:32 pm »
+5
maybe crush through and knockdown as well?
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Offline Chris_the_Animal

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Re: Light Lance side swings
« Reply #2 on: January 31, 2018, 03:55:21 pm »
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I think an overhead attack for Pike and LongSpear would be cool. Not like the usual one for Lances and other 2d-polearms, but something like they got in NW.
Would prevent the good old "oh 3 pikemen? Ill just downblock all day and im fine" situation^^
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Offline Gurnisson

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Re: Light Lance side swings
« Reply #3 on: January 31, 2018, 04:02:56 pm »
+1
I think an overhead attack for Pike and LongSpear would be cool. Not like the usual one for Lances and other 2d-polearms, but something like they got in NW.

It's a nice thought, but the pikes would need a severe rebalance if added. I think they perform their role in mass melee well as it is though. If you want 2D support weapons, we already have a lot of them.

Would prevent the good old "oh 3 pikemen? Ill just downblock all day and im fine" situation^^

Nudges already adressed this problem. Not everyone seems to grasp this, but when I group up with other pikers in strat, I nudge to open up an enemy's defense when needed. Having one attacking direction is still one of the downsides of the longer support polearms compared to 2D ones, but they are needed to balance it out.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Butan

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Re: Light Lance side swings
« Reply #4 on: January 31, 2018, 05:09:14 pm »
+1
Nudges already adressed this problem. Not everyone seems to grasp this, but when I group up with other pikers in strat, I nudge to open up an enemy's defense when needed. Having one attacking direction is still one of the downsides of the longer support polearms compared to 2D ones, but they are needed to balance it out.

Nudges open defense for half a second: hardly possible to react on it, nudges are better exploited by the nudger or simply to combo break.
I agree with your subtext that having a second attack direction for very long polearm would buff them a lot, and the current status quo is OK.
BUT! If another thing could be traded in exchange for overhead stab for long polearms, it would add a great deal of depth to the game for polearmers, and look cool too. Just need to find the balancing factor.

Offline Asheram

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Re: Light Lance side swings
« Reply #5 on: January 31, 2018, 05:34:33 pm »
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maybe crush through and knockdown as well?
and polestun
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Offline McKli_PL

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Re: Light Lance side swings
« Reply #6 on: January 31, 2018, 05:44:20 pm »
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and polestun
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Offline njames89

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Re: Light Lance side swings
« Reply #7 on: January 31, 2018, 05:47:33 pm »
+2
Give 2h swords alternate throwing mode

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Offline _Tamra_

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Re: Light Lance side swings
« Reply #8 on: January 31, 2018, 07:51:01 pm »
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make pike have 2h stab/2h overhead/2h left swing, ya don no

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Offline //saxon

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Re: Light Lance side swings
« Reply #9 on: February 01, 2018, 12:51:34 am »
0
maybe crush through and knockdown as well?
Maybe


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Offline Gurnisson

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Re: Light Lance side swings
« Reply #10 on: February 01, 2018, 10:03:27 am »
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Nudges open defense for half a second: hardly possible to react on it, nudges are better exploited by the nudger or simply to combo break.

Disagree. Depends on the player you play with. If I volountarily move into facehug position with a pike, there's a reason for it. Good players understand what I'm about to do, and will prepare their attack for the incoming nudge. The nudge lasts long enough to be a very helpful tool, while not being considered overpowered.

I agree with your subtext that having a second attack direction for very long polearm would buff them a lot, and the current status quo is OK.
BUT! If another thing could be traded in exchange for overhead stab for long polearms, it would add a great deal of depth to the game for polearmers, and look cool too. Just need to find the balancing factor.

At the moment we have 4D, 2D and 1D polearms (could've had some 3D as well, but that's for another discussion). Losing attacking directions is a significant disadvantage, but the weapons still perform very well in certain situations. If pike and long spear were to get overhead stabs, the downside of using one would purely be based on other weapon stats compared to other 2D poles, which in my opinion would be more boring than the balance now.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Gravoth_iii

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Re: Light Lance side swings
« Reply #11 on: February 01, 2018, 12:44:02 pm »
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Pike/longspear would probably get stuck in the ground with overheads, ye that fun addition.
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Offline Gurnisson

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Re: Light Lance side swings
« Reply #12 on: February 01, 2018, 12:47:44 pm »
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Pike/longspear would probably get stuck in the ground with overheads, ye that fun addition.

We're talking about an overhead stab
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Gravoth_iii

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Re: Light Lance side swings
« Reply #13 on: February 01, 2018, 12:59:05 pm »
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We're talking about an overhead stab

Oh didnt we have that at some point already? I think the issue is that its too hard to recognize the difference in battles.
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Offline darmaster

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Re: Light Lance side swings
« Reply #14 on: February 01, 2018, 01:14:44 pm »
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Please don't touch pikes
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