Author Topic: 0.5.1.2, 0.5.1.3: Hotfixes galore  (Read 6162 times)

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Offline RD_Professor

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0.5.1.2, 0.5.1.3: Hotfixes galore
« on: December 06, 2017, 09:21:11 pm »
+30
To be frank, these past two patches have been a bit of a mess. Essentially, what I meant to implement in 0.5.1.2 has taken two patches and a lot of hotfixes to actually work. And still, there are some things that are not yet working. But, considering that it's been a week since I pushed out a new patch, even though the patch isn't working quite yet, I'm still going to post patchnotes so you guys have some idea of what is going on.

Right now, the development of cRPG is in a fairly nebulous state. That is, the patches I've been doing recently aren't always working correctly on release, and require some work to finish. So, going forward, instead of releasing patchnotes for the official patches when I manage to fix the patch material (sometimes that's day of, other times over a week later), I'll post a weekly update (probably on Wednesdays) on the devvings of cRPG. This'll include what I plan to do over the next week, what I've finished from the previous week, and what I still need to fix. Of course, I'll still give patchnotes on any major patches I roll out, which I'll do here for 0.5.1.2 and 0.5.1.3.

0.5.1.2
What was attempted:
-Professor: New items added
-Ikarooz: Recoloring of items
-Professor: x5 bonus for defeating tin can wave
-Professor: Tweaks to donkey wave
-Professor: DTV rewards reduced by 3/4 (not the cap)
-Professor: Lowered difficulty of items I meant to lower during level revert patch
-Professor: Fix to respec/exchange active time, strat roster capped at 75
-Professor: Tweaks to DTV bot AI

0.5.1.3
What was attempted:
-Professor: Add equip boxes to old DTV maps, add those maps to rotation
-Professor: Fix to small siege tower
-Professor: Implement 'happy hour' on tick-based gamemodes (x2 xp/gold for a 1 hour period in EU and in NA primetime each day)
-Professor: x5 bonus for defeating tin can wave
-Professor: Fix item textures from 0.5.1.2
-Professor: Fix to distribution of items after siege
-Professor: Give STF characters correct xp, level
-Professor: Fix strat ticks consumption/gain of production points

Issues to fix by next week:
-x5 bonus did not work (should be fixed)
-Small siege tower is not yet rotating to correct angles. This should be fixed over next few hotfixes
-Happy hour has been a pain to implement. Again, this should be fixed after a few hotfixes
-The texture for Heraldic Surcoat over Mail is inexplicably broken. Hopefully Ikarooz or someone else familiar with items can help me figure out why. Sorry, Gristle.
-By all rights, items should be awarded to the winner of sieges in strat, but that is not happening. There is a whole mess of code associated with the result of strat battles, so this will take some time for me to figure out. I'm hoping I can have it fixed by next Wednesday(should be fixed)
-Still need to fix STF characters, but that will take about a minute.

Looking ahead:
-Balancing to ranged (likely that throwing weps will see an increase in weight, lower tier xbows will see nerf to damage)
-More tweaks to DTV AI
-Fix raids in strat(might have been fixed)
-Add in item pictures in shop
-Fix ladders thrown hitting other ladders and breaking
-Other things too, I'll update this list as the week goes on

Item changes:
For those curious about changes to items, apologies in advance. The patches were especially messy in this area. If I can get to it I'll clean it up.
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« Last Edit: December 08, 2017, 08:02:08 pm by RD_Professor »
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Offline Drunken_sailor

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #1 on: December 06, 2017, 11:43:19 pm »
+1
nice what hour is happy hour?
Always do sober what you said you’d do drunk. That will teach you to keep your mouth shut
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Offline RD_Professor

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #2 on: December 07, 2017, 12:41:08 am »
+2
nice what hour is happy hour?
I'm thinking 8 EST for NA, and 7 CET for EU. Lemme know if 7 CET (6 GMT I think) is good for yall EU folks.
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Offline slimpyman

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #3 on: December 07, 2017, 01:25:58 am »
+1
man i need me some NA sir-pidge.    crpg.

Offline Pollux

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #4 on: December 07, 2017, 05:44:55 am »
+1
thx you da best

Offline Drunken_sailor

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #5 on: December 07, 2017, 07:19:16 am »
+4
Is ther any chance that you could set happy hour to coinide with a rageball server only so we could have a good rage match, I think the best I ever played was 5v5 I would like to try it on 15v15 at least... its begging i know.. but plokz sir i would like some moar
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Offline njames89

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #6 on: December 07, 2017, 12:38:57 pm »
+3
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Offline Nickleback

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #7 on: December 08, 2017, 02:15:59 pm »
0
(should be fixed)

(might have been fixed)


= (maybe ,i hope ,likely,i believe,chances are,probably the problem is fixed ) :DDD

= (i clicked everything and shook the server box perhaps it is fixed)

Offline Grimoald

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #8 on: December 08, 2017, 04:30:38 pm »
+3
x5 bonus is not fixed ....

Offline njames89

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #9 on: December 08, 2017, 05:00:04 pm »
+3
Professor still working on it. Your patience is appreciated.

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #10 on: December 09, 2017, 01:06:17 pm »
+3
who told u that he was patient :D ,nice admin skills with ur foxy talk fucker.

Offline Rando

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #11 on: December 12, 2017, 06:57:58 am »
+3
wtf i love professor now
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Offline Gandalf77

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #12 on: December 13, 2017, 12:28:14 am »
+1
fix dmg on jumping out of the walls and nerf xbows and it wil be good :F and fix ladders man, they are breaking on contact with siege shields, ladders and other stuff

Offline Lord_Carlos

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #13 on: December 13, 2017, 09:15:45 am »
0
fix dmg on jumping out of the walls and nerf xbows and it wil be good :F and fix ladders man, they are breaking on contact with siege shields, ladders and other stuff

just crossbows not, ITS A Crossbow only Thing on that I dont fail.

Offline RD_Professor

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Re: 0.5.1.2, 0.5.1.3: Hotfixes galore
« Reply #14 on: December 14, 2017, 11:10:00 am »
+10
0.5.1.5 is out! Unfortunately, it looks like there are some issues with adding in new items, so the items I planned to put in the patch today aren't out yet. However, progress was made on the issues from last week.

0.5.1.4 & 0.5.1.5
-Professor: x5 bonus for DTV (95% certain that this works)
-Professor: Found issue with Heraldic Surcoat over Mail. Once new items are added in, it will work
-Professor: Items should be correctly distributed after strategus fights
-Professor: Code implemented for Happy Hour. No word on whether this works

Issues to fix
Fix the adding in of new items
Still need to fix siege tower
Check whether Happy Hour works
Apparently population in cities is not increasing after a castle is taken
Rebalancing/tweaks to ranged

Why no new topic? Well, I didn't get really enough done to merit making a new topic.
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