Author Topic: Dev Blog #5 Combat  (Read 69406 times)

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Offline Kelugarn

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Re: Dev Blog #6
« Reply #285 on: March 29, 2016, 11:48:50 pm »
+1
It's a tutorial map from Chivalry. So much fucking effort, wow.

True, but it looks like the combat is a great improvement. To me playing Chivalry always felt like trying to wade up a river while drunk.
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Re: Dev Blog #6
« Reply #286 on: March 30, 2016, 01:47:39 am »
0

Offline Nebun

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Re: Dev Blog #5 Combat
« Reply #287 on: March 30, 2016, 02:29:37 am »
+3
Mele Battleground is the best idea so far and by far, how it will end up we can only guess.
2nd in line would probably be Life is feudal. But not sure how well it will go with such a horrible fighting system and low amount of equipment. And no large scale battles as in strategus.
Everything else is just to kill time until Mele is out. Games without purpose like Native.

But its hard to follow game with no cookies and very rare updates. Would be interesting to follow process even if its small things. I hope chadz preparing something big for next update.
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Offline Gaz.Spencer

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Re: Dev Blog #5 Combat
« Reply #288 on: March 30, 2016, 09:27:42 am »
+1
Mele Battleground is the best idea so far and by far, how it will end up we can only guess.
2nd in line would probably be Life is feudal. But not sure how well it will go with such a horrible fighting system and low amount of equipment. And no large scale battles as in strategus.
Everything else is just to kill time until Mele is out. Games without purpose like Native.

But its hard to follow game with no cookies and very rare updates. Would be interesting to follow process even if its small things. I hope chadz preparing something big for next update.

I think they may have scraped the whole idea of blogs and just put all their time and effort into the game. As long as the game is playable ASAP without sacrificing it's quality of course.

Offline MacX85

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Re: Dev Blog #5 Combat
« Reply #289 on: March 30, 2016, 09:47:24 am »
0
How much could a one-monthly short video or text+screenshots possibly cut from the development time?

Offline Templar_Ratigan

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Re: Dev Blog #6
« Reply #290 on: March 30, 2016, 09:54:06 am »
+1
I find the system they used in the upcoming game Mordhau very well though:

https://www.youtube.com/watch?v=p-B4AwgArwA

His point about realism at the end should be considered by all CRPG players, especially by those who love to pull it out to justify a personal dislike of something.
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Offline Sandersson Jankins

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goddamnit
« Reply #291 on: March 30, 2016, 09:59:58 am »
+2
you fucking shits stop doing that
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Offline Gaz.Spencer

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Re: Dev Blog #5 Combat
« Reply #292 on: March 30, 2016, 10:55:20 am »
0
How much could a one-monthly short video or text+screenshots possibly cut from the development time?

Every second counts!

It seems like they are changing too many things to be giving specifics about the game. Maybe in a bit more time things will start to be a little more concrete and they can set out a steady flow of updates/blogs.

Offline MacX85

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Re: Dev Blog #5 Combat
« Reply #293 on: March 30, 2016, 11:32:32 am »
0
It seems like they are changing too many things to be giving specifics about the game. Maybe in a bit more time things will start to be a little more concrete and they can set out a steady flow of updates/blogs.

Possibly, but still would be nice to see anything even a screenshot from the world map or characters doing something other than fighting.

Offline Golem

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Re: Dev Blog #5 Combat
« Reply #294 on: March 30, 2016, 11:49:34 am »
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Possibly, but still would be nice to see anything even a screenshot from the world map or characters doing something other than fighting.

Like standing around?  :lol:
This is about being straight out retarded. Children see in slow motion like owls.

Offline MacX85

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Re: Dev Blog #5 Combat
« Reply #295 on: March 30, 2016, 11:53:42 am »
0
Like standing around?  :lol:

Like chopping wood, sitting or what do I know... ^^

Offline Golem

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Re: Dev Blog #5 Combat
« Reply #296 on: March 30, 2016, 02:19:41 pm »
0
Like chopping wood, sitting or what do I know... ^^

I think the focus for now is on combat, but what do I know...
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Offline MacX85

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Re: Dev Blog #5 Combat
« Reply #297 on: March 30, 2016, 03:01:14 pm »
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I think the focus for now is on combat, but what do I know...

We saw some sawing wood animation in the background in the first of the Belfast devblogs.

Offline Leshma

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Re: Dev Blog #6
« Reply #298 on: March 30, 2016, 05:48:48 pm »
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Mordhau just strikes me as a improved chivalry. Melee has that RPG aspect, where as, some of these other games are just combat focused.

Light RPG elements cRPG offers is enough for me tbh. Not into Strategus or grand strategies of that kind. Combat comes first everything else after. If Donkeys focus is on game systems like Life is Feudal where you spend more time gathering resources and building stuff than fighting, then it's not a game for me.

Based on what I saw in latest video, Mordhau is much better than Chivalry, which is ultimately arcade game for simpletons. Mordhau seems to have everything from Warband but much improved. Combat finally looks natural and realistic, unlike Warband which is complex but looks awful.

Edit: Would like to see singleplayer campaign in Mordhau like the one in Kingdom Come. Maybe even co-op. But game for austists like cRPG Strategus, no thanks.
« Last Edit: March 30, 2016, 05:53:02 pm by Leshma »

pogosan

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Re: not yet
« Reply #299 on: March 30, 2016, 06:17:55 pm »
0