Author Topic: The dev team  (Read 5279 times)

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Offline Gaz.Spencer

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The dev team
« on: January 31, 2016, 02:17:30 am »
0
I'd be interested to know who the dev team now consists of, and what each of the members do etc. Just in a vid introducing each member or something. From the most recent dev blog, we saw there was a new guy. It would just be nice to 'meet' everyone.

Offline autobus

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Re: The dev team
« Reply #1 on: January 31, 2016, 08:20:56 am »
+19
hi
im bus
i do 3d

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« Last Edit: January 31, 2016, 08:37:40 am by autobus »

pogosan

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Re: The dev team
« Reply #2 on: January 31, 2016, 09:52:59 am »
+6

Offline Panos_

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Re: The dev team
« Reply #3 on: January 31, 2016, 11:43:35 am »
+1
cmp, ozin, jacko and Zimke are doing all the real work, the rest are the useless ones  :mrgreen:
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Offline MacX85

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Re: The dev team
« Reply #4 on: January 31, 2016, 11:45:02 am »
+2
I'm doing character and cloths modeling, as external freelancer though.

Offline Golem

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Re: The dev team
« Reply #5 on: January 31, 2016, 11:46:25 am »
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I'm doing character and cloths modeling, as external freelancer though.
Oh nooooo
This is about being straight out retarded. Children see in slow motion like owls.

Offline Teeth

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Re: The dev team
« Reply #6 on: February 03, 2016, 01:39:01 am »
+1
cmp, ozin, jacko and Zimke are doing all the real work, the rest are the useless ones  :mrgreen:
Strong claim, surely based on strong factual information

Offline Mr_Oujamaflip

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Re: The dev team
« Reply #7 on: February 03, 2016, 09:24:28 am »
+1
Make a Team Fortress 2 style meet the team series. For great victory.

Offline Spartacus

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Re: The dev team
« Reply #8 on: February 03, 2016, 06:46:38 pm »
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nvm
« Last Edit: February 04, 2016, 02:30:51 pm by Spartacus »
So thats NA, why do you care about EU? Are you trying to export freedom?

Offline Yeldur

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Re: The dev team
« Reply #9 on: February 03, 2016, 07:50:24 pm »
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cmp, ozin, jacko and Zimke are doing all the real work, the rest are the useless ones  :mrgreen:

Imagining a game without sound currently.

I don't think I'd want to play it.
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pogosan

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Re: The dev team
« Reply #10 on: February 03, 2016, 09:32:10 pm »
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Offline Leshma

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Re: The dev team
« Reply #11 on: February 03, 2016, 09:35:18 pm »
+1
Spent too much time playing cRPG in vacuum. Ain't that bad.

Offline F i n

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Re: The dev team
« Reply #12 on: February 03, 2016, 10:11:43 pm »
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When it comes to sound, it's Glenn getting the job done. Im just throwing in Ideas and providing feedback. Im doing Music most of the time, amongst some other things i dare not talk about.

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Offline Tuetensuppe

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Re: The dev team
« Reply #13 on: February 03, 2016, 10:36:22 pm »
+1
amongst some other things i dare not talk about.

?
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Offline Leshma

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Re: The dev team
« Reply #14 on: February 04, 2016, 12:02:52 am »
+2
When it comes to sound, it's Glenn getting the job done. Im just throwing in Ideas and providing feedback. Im doing Music most of the time, amongst some other things i dare not talk about.

I'm sure your music will be epic, but will it last? Reason why turn off music and dial down sound effects in games I spend thousands hour on is because music tend to piss me off after I hear it for gazillionth time. Will your music be fresh after 10, 100 or maybe even 1000 hours? Warbands score is kinda crappy but I managed to tolerate it for first 1000 hours. Another notable example is catchy main tune of Premier Manager 99. Never gets old. Midi tracks have that effect on me.

Do you take this in consideration while designing Melee soundtrack?