Not sure do I have a stomach for something so blatantly 'grindy' that pull you by your nose whole time while holding a carrot in front of it. It has to be designed in a different way, not saying I want progression out but it can't be done in a common way.
I need progression in my gaming, but arbitrary numbers that go up exponentially aren't my thing anymore. It has to be something else, flat, always possible to go forward in certain way, a little bit of luck and ton of skill. Don't like what chadz envisioned for Melee, hate rock-scissors way of balancing. This go up but this go down, nah don't like it. But would make it more like ELO where you are factored against other players and that would be basis for distribution of hidden values. Theorycrafting is cancer, would hide values so hard every nerd would give up searching for them in the game code.