Poll

should the xp needed per level increase more linearly?

yes
27 (49.1%)
no
28 (50.9%)

Total Members Voted: 54

Author Topic: flatten xp/level curve  (Read 1531 times)

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Offline War_Ferret

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flatten xp/level curve
« on: February 24, 2015, 09:00:14 am »
+1
Not completely linear of course, but... more flat than now.

I think it's pointless that you make the first 15 to 20 levels in a couple of minutes. And, what's worse, after hitting level 37 it's basically over, unless you want to grind another 500+ million. I'm not saying you should be able to reach higher levels, just the progression shouldn't stop so abruptly. Levels should be gained more evenly throughout the xp gain imo.

Offline W0LF

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Re: flatten xp/level curve
« Reply #1 on: February 24, 2015, 12:42:37 pm »
0
Thats how leveling works man... You need more xp per level. Not every level is going to have the same xp requirements in between them.

Offline Macropus

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Re: flatten xp/level curve
« Reply #2 on: February 24, 2015, 12:43:56 pm »
+1
Not completely linear of course, but... more flat than now.

I think it's pointless that you make the first 15 to 20 levels in a couple of minutes. And, what's worse, after hitting level 37 it's basically over, unless you want to grind another 500+ million. I'm not saying you should be able to reach higher levels, just the progression shouldn't stop so abruptly. Levels should be gained more evenly throughout the xp gain imo.

But that was the idea behind changing the EXP curve - to reduce the differences between high level players and normal ones. afaik.

Offline W0LF

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Re: flatten xp/level curve
« Reply #3 on: February 24, 2015, 12:50:55 pm »
0
But that was the idea behind changing the EXP curve - to reduce the differences between high level players and normal ones. afaik.

Offline War_Ferret

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Re: flatten xp/level curve
« Reply #4 on: February 24, 2015, 07:15:58 pm »
0
Again... I don't want it to be completely linear, just a little more than now.

Offline W0LF

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Re: flatten xp/level curve
« Reply #5 on: February 24, 2015, 07:26:28 pm »
0
It was changed to what it currently is from what you are asking it to be changed to. You are essentially asking for it to be put back to as it was.

Offline War_Ferret

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Re: flatten xp/level curve
« Reply #6 on: February 24, 2015, 08:14:44 pm »
0
I guess.

Offline Fungus

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Re: flatten xp/level curve
« Reply #7 on: February 25, 2015, 03:50:28 pm »
0
noh

Offline Daunt_Flockula

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Re: flatten xp/level curve
« Reply #8 on: February 25, 2015, 04:04:53 pm »
+3
Nope. I am pretty sure you just want more freshly-retired peasants running around for you to shoot comfortably for a longer period of time before they turn into armored bastards. So, nope.

Offline Novamere

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Re: flatten xp/level curve
« Reply #9 on: February 25, 2015, 04:44:24 pm »
+4
I think its all pretty fine except for level 37. When you hit 37 its over cause you need 500 million to hit 38 and with no strat battles and NA1 never getting larger then 40 people that will never happen. So theres pretty much nothing for people at lvl 37 to look forward to and thus quit the mod@

Offline War_Ferret

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Re: flatten xp/level curve
« Reply #10 on: February 25, 2015, 07:14:11 pm »
+1
Nope. I am pretty sure you just want more freshly-retired peasants running around for you to shoot comfortably for a longer period of time before they turn into armored bastards. So, nope.

No, I am pretty sure I have 2 level 37 chars and virtually no way to get any further anymore.

Offline Bronto

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Re: flatten xp/level curve
« Reply #11 on: February 26, 2015, 03:22:12 am »
+7
Here's an idea and it takes literally one click and some typing. There's a tab on your character page that is for retiring. Click it and enter the data it asks for. You're ruining your own fun by being level hoarding shitlords. Retire and the world is your oyster you level hoarding shitlords. Shitlords.

Offline Sharpe

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Re: flatten xp/level curve
« Reply #12 on: February 26, 2015, 04:28:37 am »
+7
Just in case the point wasn't hit upon

You're ruining your own fun by being level hoarding shitlords. Shitlords.
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Re: flatten xp/level curve
« Reply #13 on: February 26, 2015, 05:23:57 am »
+6
You're ruining your own fun by being level hoarding shitlords. Shitlords.

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Offline War_Ferret

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Re: flatten xp/level curve
« Reply #14 on: February 26, 2015, 07:41:13 am »
+2
How about this:

- either make xp-gain transferrable, so you can play your dead-end char and receive the xp for an alt instead,

- or give high levels the option to spend xp on LPs,

both with a small penalty, but you still get something out of it.
« Last Edit: February 26, 2015, 07:51:14 am by War_Ferret »