Author Topic: Fix this map. [Winewic Castle]  (Read 720 times)

0 Members and 1 Guest are viewing this topic.

Offline Aprikose

  • Count
  • *****
  • Renown: 173
  • Infamy: 68
  • cRPG Player Sir Black Knight
    • View Profile
  • Faction: JugendFeuerwehr
  • Game nicks: Great Bascinet!
Fix this map. [Winewic Castle]
« on: August 09, 2014, 12:00:54 am »
+3
Attackers can open the doors from the front....
(click to show/hide)
click it!visitors can't see pics , please register or login

Offline Alvin_the_Chipmunk

  • Baron
  • ****
  • Renown: 124
  • Infamy: 18
  • cRPG Player
  • How do you like the avatar of the backflip?
    • View Profile
  • Game nicks: Apple_the_Gold
  • IRC nick: What's that?
Re: Fix this map. [Winewic Castle]
« Reply #1 on: August 09, 2014, 12:52:45 am »
0
If I'm correct, there are different kinds of doors in siege. There are the doors that only defenders can open and close, and the other type that can be opened from one side only, regardless of who is attempting to open it.
visitors can't see pics , please register or login

Offline Aprikose

  • Count
  • *****
  • Renown: 173
  • Infamy: 68
  • cRPG Player Sir Black Knight
    • View Profile
  • Faction: JugendFeuerwehr
  • Game nicks: Great Bascinet!
Re: Fix this map. [Winewic Castle]
« Reply #2 on: August 09, 2014, 10:26:10 pm »
0
If I'm correct, there are different kinds of doors in siege. There are the doors that only defenders can open and close, and the other type that can be opened from one side only, regardless of who is attempting to open it.

Those door can be opened by both sides and both teams...
click it!visitors can't see pics , please register or login

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Fix this map. [Winewic Castle]
« Reply #3 on: August 10, 2014, 01:01:28 pm »
0
Hopefully Fips will get the message

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Fix this map. [Winewic Castle]
« Reply #4 on: August 11, 2014, 05:25:27 pm »
+2
Oh shiet  :oops:

Well, that stuff happes when you edit like 20 maps one after another =D
Will get fixed and i'll remove it from the cycle (Which will take some time, since i need the highlords to do it)

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Fix this map. [Winewic Castle]
« Reply #5 on: August 11, 2014, 05:29:07 pm »
0
Oh shiet  :oops:

Well, that stuff happes when you edit like 20 maps one after another =D
Will get fixed and i'll remove it from the cycle (Which will take some time, since i need the highlords to do it)

I think another map is bugged as well:

Fort Rhuin (Siege EU2)

Attacker spawn extremely close to the castle, i heard theres suppose to be a door there but for some reason there is no door. So attackers can get into the flag in like 30 seconds. Its almost impossible to defend in this map:
(click to show/hide)

Is there suppose to be a door there?

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Fix this map. [Winewic Castle]
« Reply #6 on: August 11, 2014, 05:41:43 pm »
+4
It was incredibly hard to attack before so i moved spawns and the horizontal gate (Which is still easy to defend if you are doing it right) and last time i played it, it played a lot better than the last version without being what you just described. Quite balanced actually, if not defended by monkeys.