Author Topic: Battle map rotation overhaul - Community input required!  (Read 2812 times)

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Offline Teeth

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Battle map rotation overhaul - Community input required!
« on: August 04, 2014, 05:18:43 pm »
+20
Heyo, I decided to revise the map rotation and I desperately need anyone's input, the rotation is shared between NA and EU, on what to revise exactly.

http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/new/#new

That's the thread. Keep it constructive, keep it tidy and improve the map rotation. I would've done it in General Discussion as the Scene Editing board is reliably ignored, but I have very convenient Moderator powers there. Therefore I shall be bumping this thread for the coming period.
« Last Edit: August 04, 2014, 05:34:48 pm by Teeth »

Offline Grumbs

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Re: Battle map rotation overhaul - Community input required!
« Reply #1 on: August 04, 2014, 06:46:21 pm »
+4
I've never been a big fan of open plains maps, but we could probably do with a few every so often just to change the pace and make things more interesting

Could we have a few different map lists that we swap every so often? Theres loads of old maps i'd like to play that I can't really describe that well and don't know the name of, but would be nice to play them occasionally. There used to be a few snowy maps that were quite good. Oh and remember that one with the huge ice lake in the middle you could fight on, with some ruins around on the sides? Also the one that looked like a WW2 battlefield. Just a smallish muddy looking flatish map
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Offline Gmnotutoo

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Re: Battle map rotation overhaul - Community input required!
« Reply #2 on: August 04, 2014, 08:09:24 pm »
+4
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Offline BlindGuy

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Re: Battle map rotation overhaul - Community input required!
« Reply #3 on: August 04, 2014, 08:17:25 pm »
+6
More than a different rotationn we want less rain and darkness. my EYES ARE BLEEDING.
I don't know enough

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Offline Fearvich

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Re: Battle map rotation overhaul - Community input required!
« Reply #4 on: August 04, 2014, 08:24:22 pm »
+4
My computer sucks. Less flora and useless piles of war-torn junk pooped onto the battlefield.

Offline Mr.K.

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Re: Battle map rotation overhaul - Community input required!
« Reply #5 on: August 04, 2014, 09:46:46 pm »
0
More than a different rotationn we want less rain and darkness. my EYES ARE BLEEDING.

^This

But also more open maps with natural cover. Not just totally flat, because no one likes cav rape, but also not these mountainous shitmaps where archers hide from cav on a vertical cliff and melee can only overhead because side swings get stuck. Something like the desert dunes map work well enough with a bit more cover like a few trees (not in the desert ofc) or rocks. And pleeeease get rid of the horrible horrible siege maps. Couple of times playing my cav character I've actually had to go to EU2 to play cav to even get out of the spawn...

And one last thing. Just get rid of the whole battle game mode and tweak it to something like more open conquest type setting, but a bit longer spawn times and rounds. Something where some parts of the map are good for cavalry and some parts for ranged. Maybe give an option to take down walls with a catapult or build a siege tower to help the attack to make it even better. Could even give us ladders back if it works. You know, stuff we love about Strat, but doesn't work on EU1/2 because the rounds are too short.

Offline Teeth

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Re: Battle map rotation overhaul - Community input required!
« Reply #6 on: August 05, 2014, 12:09:44 am »
+1
I've never been a big fan of open plains maps, but we could probably do with a few every so often just to change the pace and make things more interesting

Could we have a few different map lists that we swap every so often? Theres loads of old maps i'd like to play that I can't really describe that well and don't know the name of, but would be nice to play them occasionally. There used to be a few snowy maps that were quite good. Oh and remember that one with the huge ice lake in the middle you could fight on, with some ruins around on the sides? Also the one that looked like a WW2 battlefield. Just a smallish muddy looking flatish map
The ice one is Peipus Lake, it was alright, probably still in the files. The one looking like a battlefield is called Horrors of the Battlefield. I thought it was no fun to play with too little cover, I always just got shot and nobody really wanted to charge. It also had these little tree stumps that were quite hard to see, but did stop horses. Both are still in the files though so put a suggestion in the thread for them if you want. As for the snowy maps, you could look through the maps in the Scene editor or search for villages in the snowy parts of the Strategus map.

Doing multiple rotations that are changed every few weeks, so you get a batch of maps you haven't played for a while now and then, has been talked off, but without automated server restarts there is no point. The servers don't get restarted too often and without a restart the map rotation doesn't change. So it is one single rotation, a big one though with currently about 80 maps.

But also more open maps with natural cover. Not just totally flat, because no one likes cav rape, but also not these mountainous shitmaps where archers hide from cav on a vertical cliff and melee can only overhead because side swings get stuck. Something like the desert dunes map work well enough with a bit more cover like a few trees (not in the desert ofc) or rocks. And pleeeease get rid of the horrible horrible siege maps. Couple of times playing my cav character I've actually had to go to EU2 to play cav to even get out of the spawn...
This is mostly too vague, I need specific adjustments, not guidelines. Though I do intend to purge all the maps that are too indoors.

My computer sucks. Less flora and useless piles of war-torn junk pooped onto the battlefield.
It's an old game, apart from guidelines to keep the amount of trees low I think I can't help you.
« Last Edit: August 05, 2014, 12:13:57 am by Teeth »

Offline darmaster

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Re: Battle map rotation overhaul - Community input required!
« Reply #7 on: August 05, 2014, 01:09:19 am »
+4
nord town, port assault and village need to be in, bestest maps.
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Offline Screaming Idiot

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Re: Battle map rotation overhaul - Community input required!
« Reply #8 on: August 05, 2014, 01:16:02 am »
+5
nord town, port assault and village need to be in, bestest maps.

Also Field by the River.


Adressing the issue for cav in Siege maps, I think more maps with open fields but also with large walls and buildings need to be implemented, as each player can move through different parts of the map that best complement their build while fulfilling their desired objective.
« Last Edit: August 05, 2014, 01:20:00 am by Screaming Idiot »

Offline Aprikose

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Re: Battle map rotation overhaul - Community input required!
« Reply #9 on: August 05, 2014, 11:43:27 am »
+2
Native maps should me twice in the rotation. They are simply the best!
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Offline Nordwolf

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Re: Battle map rotation overhaul - Community input required!
« Reply #10 on: August 09, 2014, 01:06:07 am »
0
"Stay up!" - me humbly shouting at the monitor to bump this thread

Offline Teeth

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Re: Battle map rotation overhaul - Community input required!
« Reply #11 on: August 09, 2014, 12:21:08 pm »
+1
Still looking for a variety of input, I posted 8 old maps, tell me if you want them back.

http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/15/

This is your shot to remove that godawful map you hate so much.

Native maps should me twice in the rotation. They are simply the best!
Except they are not, many have terrible balance, are too small for 100 players and cater towards camping. Don't mistake familiarity with quality, them Turkish basement dwellers had no idea what cRPG pub battle is and it really shows.
« Last Edit: August 09, 2014, 12:36:34 pm by Teeth »

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Re: Battle map rotation overhaul - Community input required!
« Reply #12 on: August 09, 2014, 12:26:04 pm »
0
yes to all of them apart from two rivers, these were some of my favourite maps, have no clue why anyone would want to remove them.
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Offline Sandersson Jankins

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Re: Battle map rotation overhaul - Community input required!
« Reply #13 on: August 10, 2014, 05:39:55 am »
0
Adding Field By The River is my only suggestion. Best map in-game m8.
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Re: Battle map rotation overhaul - Community input required!
« Reply #14 on: August 10, 2014, 11:00:47 am »
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Adding Field By The River is my only suggestion. Best map in-game m8.

One of the most common maps on EU1
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