Author Topic: New to scene editing - started making a map for Siege  (Read 701 times)

0 Members and 1 Guest are viewing this topic.

Offline Sekyria

  • Knight
  • ***
  • Renown: 66
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Sekyria1, Sekyria, Nitas_Ignis
New to scene editing - started making a map for Siege
« on: July 03, 2014, 04:01:43 pm »
+4
Hi!
I started making a map for siege and it's far from done but i would like to get some feedback on it.
Any suggestions on how to improve it? what is good/bad..

note that im new to map-making.

Here are some pictures:

(click to show/hide)

Offline Teeth

  • Moderator
  • *****
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: New to scene editing - started making a map for Siege
« Reply #1 on: July 03, 2014, 09:29:19 pm »
+2
Hey there, nice that you are trying out mapping. I think you got off to a very good start, looks very nice visually. Only thing I can think of in that regard is that you could try to do some more texture variation to break up the slabs of village texture. You already did it a little so it looks good enough, but a little more couldn't hurt. There is also the Ground Paint tool that is fun to play around with. Sometimes a hint of brown or grey here and there can give a map more of a natural or realistic look. Also the map is still very empty so you could place lots more scene props, but you were probably already planning that.

Designing a good siege map that is fun to play as well as balanced is very challenging. You really want different routes to the flag, but important enough choke points so that just camping the flag as defenders is not optimal. It is not entirely clear to me what routes there are available from the screenshot, but I see you have a bunch of backladders. For defenders this usually means that a group of people always have to camp the flag as it is hard to predict whether attackers will use this backroute, if they do they could easily do a ninja capture. For attackers these backladders are a very boring and long run from their spawn, during which they most likely won't have to fight anything. For defenders waiting at the flag is similarly boring. Perhaps you could try to integrate the secondary routes more with the actual castle so people might actually meet some defenders on the wall, instead of staying outside the wall until they are right at the flag area. I would advice you to remove the two furthest away backladders and perhaps work on another route within the castle.

Your map seems quite big. Keep in mind that defenders have a 30 second respawn timer and attackers a 5 second respawn timer, so you should be working off a running distance to the flag that is not too large. Of course the defenders spawn away from the flag usually as well and fighting and chokepoints completely change the calculation, but having the shortest route to the flag be around 40-50 seconds is usually a good idea. For starters you should probably put the attacker spawn points very close to the wall, to shave off like 5-10 s running already. One way to make longer attack routes work balance wise is by just placing the defender spawn points far away from the flag as well. Personally I really hate this though, if the flag is in danger and you spawn like a 30 second walk away, in my opinion that really sucks.

It is important that you keep in mind what you like in a siege map as an attacker and as a defender and that you keep in mind that the map needs to be balanced. Keep in mind that people find fighting generally more fun than running and waiting. If you keep all of that in mind you should turn out a good mapmaker.

Actually with the size of your map you could perhaps make it a conquest map. Fips said he would add 10 minute conquest maps. Conquest maps can feature multiple capturable flags, so you would be able to utilize the space you have much more than regular siege mode.

Offline Sekyria

  • Knight
  • ***
  • Renown: 66
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Sekyria1, Sekyria, Nitas_Ignis
Re: New to scene editing - started making a map for Siege
« Reply #2 on: July 04, 2014, 11:51:16 am »
0
Thanks for the answer! I was planning on adding more stuff and terrain paint.

There is some routes to the flag, like through the water, or the city or the walls.
I will try and make it balanced and you are right its a bit big..  so maybe making it a conquest map isnt a bad idea :)



Offline korppis

  • Earl
  • ******
  • Renown: 404
  • Infamy: 51
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Ninja
Re: New to scene editing - started making a map for Siege
« Reply #3 on: July 04, 2014, 03:30:25 pm »
0
That looks awesome!

I can't really think of anything other than adding more props like Teeth already said.

Also, looking at that first picture... in the lower right corner that small bridge which leads away from flag area. It seems like an area which will be unused since it holds no value for either defenders or attackers. Maybe that area could be changed or blocked with some props to shut it out?

Offline Sekyria

  • Knight
  • ***
  • Renown: 66
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Sekyria1, Sekyria, Nitas_Ignis
Re: New to scene editing - started making a map for Siege
« Reply #4 on: July 05, 2014, 12:34:45 pm »
0
That looks awesome!

I can't really think of anything other than adding more props like Teeth already said.

Also, looking at that first picture... in the lower right corner that small bridge which leads away from flag area. It seems like an area which will be unused since it holds no value for either defenders or attackers. Maybe that area could be changed or blocked with some props to shut it out?

Thanks!
Yeah, i was thinking about that area.. Maybe an archer wants to stand on the docks and shoot all the attackers? But i dont know, there are some other spaces for archers too...

Offline Renay

  • Earl
  • ******
  • Renown: 493
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Every Clan, but mostly Ninja!
  • Game nicks: Ninja_Renay
Re: New to scene editing - started making a map for Siege
« Reply #5 on: July 09, 2014, 07:25:07 pm »
0
I want this map! Fips, do your job!

On the map: Add some details and a siege tower near the attacker spawn.
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.