Author Topic: could something be done about mauls please?  (Read 4140 times)

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Offline Nyu

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Re: could something be done about mauls please?
« Reply #30 on: October 18, 2013, 01:39:37 pm »
-1
oh yeah? my last 10 blocks on maul ovehead ended up in crushthrought. what the hell are you talking about?

They have to hold their overhead for some time with the slowest weapons ingame to get crushthrough.

If maulers go for a left-swing they are mostly too slow = block or spam (depending on your weapons speed)
If they go for a right-swing = block or spam (see above)
If they go for an overhead = also spam, if they hold it just attack, if they didn't hold it just block, no crushthrough

Offline rufio

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Re: could something be done about mauls please?
« Reply #31 on: October 18, 2013, 01:42:19 pm »
0
didnt it make a difference if you activly blocked the maul or held your block, asin blocking when the maul releases increases your chance of blocking the crushthrough instead of already holding your block, can someone confirm or deny>?
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Offline Nightmare798

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Re: could something be done about mauls please?
« Reply #32 on: October 18, 2013, 01:45:05 pm »
-4
ah so few pros, maybe a 1h buff is in order?

i dont want 1h buffed, they are pretty fine now. i just wish i could actually do something but to watch how they waltz in front of me [because a guy in full plate with a huge mauls is faster than a guy in light mail and heater shield] and bash my skull in, because they dont need to use their brain to get past the block.
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Offline rufio

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Re: could something be done about mauls please?
« Reply #33 on: October 18, 2013, 01:53:16 pm »
-1
a guy in fullplate is commiting alot of gold to have the armour advantage
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Offline Prpavi

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Re: could something be done about mauls please?
« Reply #34 on: October 18, 2013, 01:53:47 pm »
+4
i dont want 1h buffed, they are pretty fine now. i just wish i could actually do something but to watch how they waltz in front of me [because a guy in full plate with a huge mauls is faster than a guy in light mail and heater shield] and bash my skull in, because they dont need to use their brain to get past the block.

I'm just gonna let the community decide on this...
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Torben

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Re: could something be done about mauls please?
« Reply #35 on: October 18, 2013, 01:53:52 pm »
0
does your shield also slow you down when on you back?  if not but dat shield away :D

also,  you get block against projectiles,  others get better chance against mauls.  kinda ok i guess :D
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Offline rufio

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Re: could something be done about mauls please?
« Reply #36 on: October 18, 2013, 01:56:59 pm »
+1
mauls only really shine in chokepoints
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Offline Nyu

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Re: could something be done about mauls please?
« Reply #37 on: October 18, 2013, 02:00:10 pm »
+1
Running backwards and blocking with a shield sure makes you slower than a guy in plate running forward

Offline Torben

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Re: could something be done about mauls please?
« Reply #38 on: October 18, 2013, 02:02:39 pm »
+1
Running backwards and blocking with a shield sure makes you slower than a guy in plate running forward

running backwards is slower for guys w/o shield as well -.-
let him chamber,  move right and left spam, no?  or just turn around and run  :mrgreen:
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Offline Nyu

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Re: could something be done about mauls please?
« Reply #39 on: October 18, 2013, 02:05:06 pm »
+1
running backwards is slower for guys w/o shield as well -.-

I didn't say anything different :3

Offline Angantyr

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Re: could something be done about mauls please?
« Reply #40 on: October 18, 2013, 02:22:39 pm »
+1
I can understand why you can dislike the crush through mechanic and the weapon in general - the fantasy bs that it is - but compared to what it was it has been nerfed to oblivion (reasonable levels), the price it pays for its few, highly specialized strengths are pretty severe now.
« Last Edit: October 18, 2013, 02:26:19 pm by Angantyr »

Offline Tzar

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Re: could something be done about mauls please?
« Reply #41 on: October 18, 2013, 02:38:28 pm »
+1
Buff ct  :lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Kalp

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Re: could something be done about mauls please?
« Reply #42 on: October 18, 2013, 03:04:28 pm »
+1
weapon with bugged overhead hitboxes
Golden point  :!: Now imagine the fight in clusterfuck on tight walls, team-members behind you. You can move only forward and block or make overhead. If you can't make overhead beacuse this bug/feature you often die.

I often need about 10 hits to kill a tincan mauler.
So you use cut weapon or have low PS. I don't remember to survive 10 hits at least once on strategus battles [10 IF] ... I think it's only possible with full STR whore.

Anyway it's a support-weapon and if you don't have at least "medium" agility level fighting 1vs1 is still hard especially versus experienced player.
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Offline RobertOfDrugsley

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Re: could something be done about mauls please?
« Reply #43 on: October 18, 2013, 03:30:07 pm »
+1
The worst part about maulers seen from a shielder's point of view is that you have to react differently to them than you do to most other things. So if you have a guy about to lolstab you with something and a charged-up overhead maul type, you have the choices between getting overhand raped through the shield or lower your shield to dodge or swing and get lolstabbed.

This, however, is not much different from the advantage a 2h axe and a spear type have when working together well. Sure it's fucking annoying. Not even close to nerf-worthy though.

Honestly I think mauler is one of the more difficult classes to play. Takes patience, timing and a very good feel for the length of your own penis weapon as well as that of the enemy.
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Offline Gurnisson

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Re: could something be done about mauls please?
« Reply #44 on: October 18, 2013, 04:07:38 pm »
+2
When I play shielder or 1h without shield and face a mauler who's not top notch I think "easy kill". 1h is the best (infantry) class for killing maulers. Even in ganks they're not that scary because of laughable turn-rate. A superb mauler could be scary in both ganks and 1v1 situations though, but why wouldn't a superb player be dangerous with any melee weapon in such a situation? :)
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