Author Topic: why onehanders are currently op..  (Read 6506 times)

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Offline Prpavi

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Re: why onehanders are currently op..
« Reply #15 on: October 14, 2013, 05:26:07 pm »
+12
All three stabs are equally wrong.



There, fixed it for you
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Offline korppis

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Re: why onehanders are currently op..
« Reply #16 on: October 14, 2013, 05:27:20 pm »
0
1/10th the length of 2h, half the damage, shield weighs >9000 kg ....

All high-end 1h swords are longer than my 2h.   :(

Offline Prpavi

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Re: why onehanders are currently op..
« Reply #17 on: October 14, 2013, 05:30:24 pm »
+2
Also the ammount of shileders atm is not caused so much by 30% higher turn rate or better stab, it's the counter that is missing.

Think about it lance cav is practically non existent so are crushtrough classes. The only thing to counter the shielders (as melee) are kicks and nudges, but people want them nerfed too.
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Offline Tibe

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Re: why onehanders are currently op..
« Reply #18 on: October 14, 2013, 05:34:44 pm »
+1
How dare you buff my class!

Offline Fartface

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Re: why onehanders are currently op..
« Reply #19 on: October 14, 2013, 05:36:50 pm »
+3
1/10th the length of 2h, half the damage, shield weighs >9000 kg ....
You never have to worry about blocking , your thrust+ speed bonus 2 hits people , Certain 1handers can outrange 2handers. You're way better in big blob fights since you don't have to worry about certain stabs coming from behind enemies or multiple attacks on you not to mention you're way safer from xbowmen archers and throwers.
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Offline Torben

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Re: why onehanders are currently op..
« Reply #20 on: October 14, 2013, 05:40:09 pm »
-1
it should be nerfed by buffing other weapon classes
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Offline rufio

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Re: why onehanders are currently op..
« Reply #21 on: October 14, 2013, 05:40:29 pm »
-1
Here you go: http://forum.melee.org/the-chamber-of-tears/


This. Melee balance is fine, there are only some items that could need a little nerf. All three stabs are equally strong.

Let's be honest, Rufio is just mad because the overall skill level got higher while he got worse at the same time. Now there is nothing left for him besides bitching about 1h. Of course you can't chamber a 1h thrust if you suck at chambering in general. Just block it and stop crying.  :P

il still whoop your ass erzengel, youre statement is a standard eazy lets whiff away what hes saying statement, it just butthurt qq coz bad, yeye heard it all before, 1handed stab is still broken
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Offline Fartface

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Re: why onehanders are currently op..
« Reply #22 on: October 14, 2013, 05:43:20 pm »
+2
Onehanders aren't OP, certain Onehanders are on the strong side with the stab buff but nothing to awfull and blunt/pierce 1handers are even more balanced. Anybody that complains about nudges/knockdown should realise there are counter mechanics for both.
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Offline Falka

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Re: why onehanders are currently op..
« Reply #23 on: October 14, 2013, 05:44:40 pm »
0
Maybe you have made a few good points Rufio, but the way you did that makes you QQufio.
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Offline BlueKnight

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Re: why onehanders are currently op..
« Reply #24 on: October 14, 2013, 05:54:43 pm »
+4
it should be nerfed by buffing other weapon classes
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Offline San

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Re: why onehanders are currently op..
« Reply #25 on: October 14, 2013, 05:56:32 pm »
+3
From my experience, you could get a weapon stun on a 1h (sword) every time if you hold it right. That sounds reliable to me.

Offline Micah

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Re: why onehanders are currently op..
« Reply #26 on: October 14, 2013, 06:11:20 pm »
+3
just to give my two cents into the messed up discussion ... i do welcome strong 1h stab for pure 1h , but shielders became to strong with it with the aditional defensive capabilities ... if there is no trade off for shielders related to their versatility and defensive bonus , i find it unfair towards other classes that all have their very strong weaknesses (aka , no ranged cover for unshielded melee classes aswell as ranged as well as weight increase for ranged )  . Considering that new 1h stab  even allows to deal with cav rather easy, due high thrust range, damage and speed besides the already ultra fast and strong swing attacks , i see no weakness anymore, and that seems just wronk ...

edit: the problem is see in the "balance" is, that shields already gives so much advantage alone, and multiplicative more advantage in a group , what no other class can achieve even with good teamwork ...
« Last Edit: October 14, 2013, 06:14:43 pm by Micah »
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Offline Corsair831

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Re: why onehanders are currently op..
« Reply #27 on: October 14, 2013, 06:13:52 pm »
0
Also the ammount of shileders atm is not caused so much by 30% higher turn rate or better stab, it's the counter that is missing.

Think about it lance cav is practically non existent so are crushtrough classes. The only thing to counter the shielders (as melee) are kicks and nudges, but people want them nerfed too.

i don't understand this, i get easily better kdr's on my 2h alt than on my shielder main, which is 7 levels higher ...

2h is honestly so much easier if you have the slightest clue how to play passive
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Re: why onehanders are currently op..
« Reply #28 on: October 14, 2013, 06:15:52 pm »
+2
i don't understand this, i get easily better kdr's on my 2h alt than on my shielder main, which is 7 levels higher ...

2h is honestly so much easier if you have the slightest clue how to play passive
KDR says nothing , you got higher damage on 2handers so you got a better shot at making the finishing blow.
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Offline Micah

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Re: why onehanders are currently op..
« Reply #29 on: October 14, 2013, 06:18:16 pm »
+1
i don't understand this, i get easily better kdr's on my 2h alt than on my shielder main, which is 7 levels higher ...

2h is honestly so much easier if you have the slightest clue how to play passive
exactly this .. to defeat a shielder / a group (with perhaps other support ) you are deemed to hide and play passive .. until you find a moment for successful backstab or singled out player .... trying to play agressive or active is 90% team death warrant .. for most situations and team compositions
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