Poll

What framerate do you get on average?

>= 30
343 (85.1%)
>= 10 and < 30
23 (5.7%)
< 10
6 (1.5%)
no idea, it doesn't work
31 (7.7%)

Total Members Voted: 403

Author Topic: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)  (Read 63574 times)

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Offline Jarold

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Re: To those who can see this:
« Reply #135 on: December 01, 2013, 03:41:24 am »
+1
It looks like a bath robe and no one uses it but taser. :P

Offline Taser

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Re: To those who can see this:
« Reply #136 on: December 01, 2013, 04:03:49 am »
+1
It looks like a bath robe and no one uses it but taser. :P

Lies I see a lot of people wearing it. Its very fashionable and sexy.

What the hell is a nomad robe?

 :o

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Offline kinngrimm

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Re: To those who can see this:
« Reply #137 on: December 01, 2013, 11:52:10 am »
0
love it!!!

Are you able to read out the customized character looks so anyone of us can see his own characters?
Are you able to read out M&B registry entries via js?  So you could be sure to get the user depending localy stored char data?

There was a question earlier on for workaround or solution to safe localy files via js. You may not be able to safe on the fly, but with manual userinteractions i believe it is possible to safe files localy, isnt it? If you then would either safe the location of that file in a cookie or in a small database, you could access that once saved file, but you wouldnt be able to edit it that way, read only. There also may just be a workaround with the prototype object of js, which was in past(*sigh*iamoutofdateiguess* 10 years back ^^) able to break some of the security defaults of js, but i wouldnt necessearily go there and also i have no idear if these crued methodes still would work. This but shouldnt be a problem anymore if this reaches a state where it is conencted and used by crpg website, as then i guess it would be connected to the db there. DB caching, as also client side caching can be optimized that once it is loaded or preloaded the first time, afterwards you wouldnt have traffic performance issues anymore.
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Offline Kalp

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Re: To those who can see this:
« Reply #138 on: December 01, 2013, 12:08:40 pm »
0
I only don't like the face, it's like "OMG WTF am I doing here ?"  :mrgreen:
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Offline zagibu

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Re: To those who can see this:
« Reply #139 on: December 01, 2013, 01:53:21 pm »
+1
love it!!!

Are you able to read out the customized character looks so anyone of us can see his own characters?
Are you able to read out M&B registry entries via js?  So you could be sure to get the user depending localy stored char data?

There was a question earlier on for workaround or solution to safe localy files via js. You may not be able to safe on the fly, but with manual userinteractions i believe it is possible to safe files localy, isnt it? If you then would either safe the location of that file in a cookie or in a small database, you could access that once saved file, but you wouldnt be able to edit it that way, read only. There also may just be a workaround with the prototype object of js, which was in past(*sigh*iamoutofdateiguess* 10 years back ^^) able to break some of the security defaults of js, but i wouldnt necessearily go there and also i have no idear if these crued methodes still would work. This but shouldnt be a problem anymore if this reaches a state where it is conencted and used by crpg website, as then i guess it would be connected to the db there. DB caching, as also client side caching can be optimized that once it is loaded or preloaded the first time, afterwards you wouldnt have traffic performance issues anymore.

To get at player specific data, it would have to be uploaded to the server. You can't access random files on a client's computer with javascript. I guess it might be possible for cRPG to get the face data from the game files when a user logs into a server, but for me, at the moment, it's not possible to get it any other way.

In theory, it should be possible to provide each player with the correct face, and if I'm done with converting items, I will look into it. But I have no idea what kind of effort is needed to get it flying, so don't get your hopes up too high.


I only don't like the face, it's like "OMG WTF am I doing here ?"  :mrgreen:

It's one of the native standard faces. I agree, it's not really that great, but better than nothing, I guess.
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 Why am I beswung by sharpe and pointed utensyls?

Offline zagibu

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Re: To those who can see this:
« Reply #140 on: December 01, 2013, 04:42:01 pm »
+3
Added eastern stuff. Holy crap these items were a pain in the ass to convert. All multipart and some helmets use 8 different textures. One of the helmets has a 2048x2048 pixel PLUS an additional 512x512 pixel texture. I mean, WTF?

Also fixed most missing triangle problems and added Serbian Lamellar with Kneecops.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Rebelyell

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Re: To those who can see this:
« Reply #141 on: December 01, 2013, 04:48:08 pm »
0
I really think that some admin could stick that there somewhere.
That website contain lots of useful informations and can help peoples with eq setups
without spending gold.

anyway

Is there any chance to load banners on that armors in future?
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Sagar

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Re: To those who can see this:
« Reply #142 on: December 01, 2013, 05:22:56 pm »
0
Great job!
New heraldic armors will be added also?

Offline Vermilion

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Re: To those who can see this:
« Reply #143 on: December 01, 2013, 05:56:07 pm »
+1
Is there any chance to load banners on that armors in future?

Zagibu has already answered that question

In theory, everything is possible. The only limits are my motivation, which is unfortunately VERY limited. The heraldics would require you to upload a banner and then it could blend it over the normal texture. The biggest problem would be to define how to align it, so that it is displayed in the proper position. This information is already available in the tableau definitions in the BRFs, but adapting it for the viewer might not be straightforward. Or it might be. We'll see.

Offline no_rules_just_play

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Re: To those who can see this:
« Reply #144 on: December 01, 2013, 05:57:29 pm »
+1
I didn't remember having such a fat ass

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Amazing work btw

Offline zagibu

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Re: To those who can see this:
« Reply #145 on: December 02, 2013, 11:05:48 pm »
+2
I wish they would allow crossdressing again. Don't you remember the glorious days:

(click to show/hide)
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 Why am I beswung by sharpe and pointed utensyls?

Offline FleetFox

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Re: To those who can see this:
« Reply #146 on: December 02, 2013, 11:27:35 pm »
0
I wish they would allow crossdressing again. Don't you remember the glorious days:

(click to show/hide)

All too well my friend
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Offline Bittersteel

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Re: To those who can see this:
« Reply #147 on: December 02, 2013, 11:29:31 pm »
+1
(click to show/hide)

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Offline zagibu

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Re: To those who can see this:
« Reply #148 on: December 04, 2013, 10:39:45 pm »
+3
Tons of old native stuff added, mostly girl stuff like nomad robe and dresses, etc.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Taser

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Re: To those who can see this:
« Reply #149 on: December 05, 2013, 06:02:07 am »
0
Tons of old native stuff added, mostly girl stuff like nomad robe and dresses, etc.

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but

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