Poll

What framerate do you get on average?

>= 30
343 (85.1%)
>= 10 and < 30
23 (5.7%)
< 10
6 (1.5%)
no idea, it doesn't work
31 (7.7%)

Total Members Voted: 403

Author Topic: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)  (Read 63597 times)

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Offline zagibu

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Re: To those who can see this:
« Reply #75 on: November 05, 2013, 01:50:13 pm »
+6
If you check the kuyak materials in the BRF you'll see that they use alpha testing, not alpha blending, and face order has no effect whatsoever on the first. That's what I tried to enable with no success, which tells me that either the PNG transparency is not interpreted as alpha channel or the alphaTest material value is not being used by three.js (according to the documentation it is).

I have tried ruling the PNG problem out by using the PNG of the buffalo example on the kuyak. The result was the same, you could see other meshes through it, but not faces of the kuyak. Also, on the heavy kuyak, it works for some faces on the left shoulder with the default png. I'll keep posting it in the three.js IRC channel, maybe someone will know what's it all about.
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Offline cmp

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Re: To those who can see this:
« Reply #76 on: November 05, 2013, 04:04:30 pm »
+1
Ok, but what settings did you use in the material?

Offline zagibu

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Re: To those who can see this:
« Reply #77 on: November 05, 2013, 04:27:22 pm »
+5
I used transparent: true and tried alphaTest with various values (0.1, 0.5, 0.75, 0.9). The buffalo alpha works with any alphaTest value (with 0 it seems to do blending instead of simple alpha test, the hair edges are a lot smoother), for the kuyak, there are no changes.
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Offline cmp

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Re: To those who can see this:
« Reply #78 on: November 05, 2013, 04:48:35 pm »
+1
I used transparent: true and tried alphaTest with various values (0.1, 0.5, 0.75, 0.9). The buffalo alpha works with any alphaTest value (with 0 it seems to do blending instead of simple alpha test, the hair edges are a lot smoother), for the kuyak, there are no changes.

Did you notice any difference between the alpha test values (something like this)? You should keep transparent: false, by the way.

Offline zagibu

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Re: To those who can see this:
« Reply #79 on: November 05, 2013, 05:01:04 pm »
+5
Hmm, if I set transparent: false and use alphaTest, it works on the buffalo, but not on the kuyak. So it might still be in the PNG somehow. Also, the different values cause the hair pixels on the buffalo to be better mixed with the background, giving a smoother appearance (lower = better). You can download the stuff from here and play around with it: http://node23.net/zagibu/buffalo

[edit] Actually, the different values yield exactly the result shown in your tree picture. On the buffalo.

[edit2] I don't think it's in the png, because if you apply the buffalo png to the kuyak, the leg pixels don't show through the hem, which should be transparent. I am still of the opinion it has to do with face ordering, mainly because i have no other idea what it could be.
« Last Edit: November 05, 2013, 05:06:19 pm by zagibu »
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Offline zagibu

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Re: To those who can see this:
« Reply #80 on: November 06, 2013, 01:23:41 am »
+5
I've converted stuff from dejawolf. He's a great artist, but converting his stuff was a pain in the ass, because there is no technical consistency in his work. He seems to do things differently for almost every piece he creates.

As always, hit CTRL + F5 to get the update and let me know of any problems that are not mentioned in the known bugs section.
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Offline chadz

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Re: To those who can see this:
« Reply #81 on: November 06, 2013, 08:01:52 am »
+1
Even works on my smartphone btw (android/chrome), 40fps, you need to enable webGL under chrome://flags/ though.

Offline zagibu

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Re: To those who can see this:
« Reply #82 on: November 06, 2013, 10:56:11 pm »
+5
Uploaded some ninja and samurai stuff, as well as some armors from zimke. As always, hit CTRL + F5 to get the latest stuff.

For now, I skip the multipart meshes and will come back to them later. That's why serbian lamellar armor with kneecaps is not in, yet.
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Offline Polobow

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Re: To those who can see this:
« Reply #83 on: November 07, 2013, 04:02:27 pm »
+4
Suggestion: random button! Might create interesting sets which people didn't think of.

Offline Butan

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Re: To those who can see this:
« Reply #84 on: November 07, 2013, 04:06:18 pm »
+3
And animation on/off + 2 'models' slots to compare armor sets.

Offline Panos_

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Re: To those who can see this:
« Reply #85 on: November 07, 2013, 04:06:51 pm »
0
the byzantium helmet is outdated :)
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Offline zagibu

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Re: To those who can see this:
« Reply #86 on: November 07, 2013, 04:59:47 pm »
+5
the byzantium helmet is outdated :)

Which one? There are two.

Suggestion: random button! Might create interesting sets which people didn't think of.
And animation on/off + 2 'models' slots to compare armor sets.

Good ideas, will keep them in mind.
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Offline Panos_

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Re: To those who can see this:
« Reply #87 on: November 07, 2013, 05:01:04 pm »
0
both
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Offline zagibu

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Re: To those who can see this:
« Reply #88 on: November 07, 2013, 05:02:36 pm »
+5
Are the pictures in the shop wrong, then? If so, can you tell me which are the updated ones?
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Offline Panos_

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Re: To those who can see this:
« Reply #89 on: November 07, 2013, 05:08:41 pm »
0
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