Author Topic: Dayz Breaking point  (Read 8174 times)

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Offline JackieChan

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Dayz Breaking point
« on: July 10, 2013, 01:28:34 am »
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     Over 600 more weapons added, 100 more hand guns added. etc
    Over 20 lootable skins to find, original bandit skin re-added for bandits, Clan skins - no limit on what we can add
    175+ land, air & sea vehicles added, more end-game vehicles
    New zombie models, zombie sounds, stronger zombies, more zombies.
    More heli crash sites, loot spawns, animals. etc
    ARMA 2 Electrical Power Grid - Can be turned on/off, can be destroyed/repaired (Lighting, Street lights, Light House lights. etc)
    Logistics System - Tow vehicles, flip vehicles, load in gear/smaller vehicles, lift vehicles with helicopters, move objects. etc
    Base construction elements (W.I.P)
    Custom Chernarus Map (Bambie Arena, Aircraft carrier, Base at Klen, Outpost at Devils Castle, Custom buildings around the map)
    Refuel your vehicles fully by parking them close to a fuel tank (one that would work with a jerry can) - saves unnecessary time spent on refueling vehicles
    New sound effects for everything! From climbing ladders to running on surfaces to reloading & firing off weapons.
    Remove parts from vehicles
    Night fog/mist
    SMK Lite animations
    Dynamic Heli Crashes
    Different kinds of Tasers - brings new kinds of gameplay to DayZ
    New and improved map, custom towns, cities, buildings, bases. etc
    Custom Gear Menu
    Streaming Assist Remove Chat
    name removal from ingame menu's
    New zombies/undead - BloodSuckers, Undead Hounds
    Completely custom built Anti-Hack system stops 99.99% of all scripts and hack loaders.
    Synconized ban system. banned from 1 server banned from all BP servers

 

To be added

 

    More skins/clothing, more weapons, more vehicles, more buildings, bases. etc
    Companion Dogs
    New radio system - communicate with other people that have radio's
    Clan channels - talk/type to your Clan in-game over a private channel
    Speakers around Chernarus can play messages & music - can be influenced by players on what the messages are, Players can communicate with the speakers by going to Green Mountain - Radio Tower needs to be repaired/activated - can be destroyed/deactivated.
    In car radio system - communicate with other players + listen to music, messages
    TS3 Integration
    Weight and tiredness system - everything has weight, determines how much you can carry / how long you can run for. Determines how much a vehicle or tent can hold
    A.C.R.E
    Holster sidearm
    New player spawns
    Eat/drink/bandage/morphine/give yourself pain killers in vehicles



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« Last Edit: July 12, 2013, 01:10:11 am by JackieChan »
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Offline CrazyCracka420

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Re: Dayz Breaking point
« Reply #1 on: July 18, 2013, 09:20:14 pm »
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Are the hitboxes still terrible (need to shoot someone 10 times point blank with a shotgun)?

Do the zombies still spaz out as they run making it nearly impossible to actually aim and shoot them cleanly?

Can you still not aim a weapon and move at the same time?
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Offline Senni__Ti

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Re: Dayz Breaking point
« Reply #2 on: July 18, 2013, 10:34:38 pm »
+3
Are the hitboxes still terrible (need to shoot someone 10 times point blank with a shotgun)?

Do the zombies still spaz out as they run making it nearly impossible to actually aim and shoot them cleanly?

Can you still not aim a weapon and move at the same time?

It's still arma 2 (yes :()

Still pretty fun though, managed to find a m240 with 200 rounds within 10mins. (Died straight away as I didn't look behind me -> super zombied.)

Offline JackieChan

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Re: Dayz Breaking point
« Reply #3 on: July 20, 2013, 05:53:19 pm »
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The game isnt perfect, but alot of patches made it playable and awsome. To anyone thinking of playing,  DO IT! :p
Btw if anyone wants to join me and couple of other byz on it, just join our ts (ndition) and see if we are online. We got a camp on a server with lots lots of weapons.
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Offline NejStark

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Re: Dayz Breaking point
« Reply #4 on: July 21, 2013, 04:47:35 pm »
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Ohhh this sounds good. Started playing dayz again recently. Are the servers busy? You play on first person only servers?
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Offline JackieChan

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Re: Dayz Breaking point
« Reply #5 on: July 21, 2013, 11:03:44 pm »
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Ohhh this sounds good. Started playing dayz again recently. Are the servers busy? You play on first person only servers?
There are quiet a bunch of servers around, i tried finding a hardcore server but there wasent any online. I am on ndition ts if you want to join me :wink:
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Offline Weren

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Re: Dayz Breaking point
« Reply #6 on: November 19, 2013, 10:58:35 pm »
+1
Considering BP for ARMA 2 is practically dead, might as well convert this thread to the ARMA 3 edition.

Here's some pictures from my session this evening:

Someone actually found a helicopter already.  :o
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Found some serious firepower from the "barracks".
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Offline CrazyCracka420

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Re: Dayz Breaking point
« Reply #7 on: November 19, 2013, 11:00:14 pm »
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Still lots of hackers in the game?  Are zombie still ridiculous (zig-zagging all over the place)?  When you line up a shot while crouched, does it still seem like you didn't actually hit what you were shooting at?

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Offline Weren

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Re: Dayz Breaking point
« Reply #8 on: November 19, 2013, 11:06:44 pm »
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Still lots of hackers in the game?  Are zombie still ridiculous (zig-zagging all over the place)?  When you line up a shot while crouched, does it still seem like you didn't actually hit what you were shooting at?

The mod just came out few days ago, so I haven't encountered any hackers so far. Zombie behaviour is completely different in Arma III, they are also a lot slower.

does it still seem like you didn't actually hit what you were shooting at?

I have never noticed this.  :o
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Offline Vibe

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Re: Dayz Breaking point
« Reply #9 on: November 19, 2013, 11:12:14 pm »
+1
Still lots of hackers in the game?  Are zombie still ridiculous (zig-zagging all over the place)?  When you line up a shot while crouched, does it still seem like you didn't actually hit what you were shooting at?

They completely migrated the mod from Arma 2 to Arma 3, so none of the stupid shit from Arma 2 is present, like the zigzagging, teleporting zombies. I didn't even see them hit through walls or anything. Due to Arma 3 Breaking Point is ways better than any Arma 2 DayZ mod, if you ask me. Even better than DayZ SA from what we've seen of it so far.

The mod is getting regular updates as well and considering the alpha just came out, this has the potential to be really amazing.

Offline NejStark

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Re: Dayz Breaking point
« Reply #10 on: November 19, 2013, 11:37:05 pm »
+1
Played an hour or so tonight. If you spawn far from a town on Altis, you;re gunna starve to death (like I did). No food or water for over an hour checking every measly building!

It performs and looks a lot better than arma2 dayz for me. Zombies animations look better, you do feel like you've hit what you've hit (Hitting a zombie with a baseball bat and seeing it ragdoll instead of just drop is ace). A few bugs but for being days old, its really good.

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Re: Dayz Breaking point
« Reply #11 on: November 19, 2013, 11:42:11 pm »
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Sorry I was referring to DAYZ on ARMA II, never played this on ARMA 3.  Sounds like (maybe besides hackers, but I can deal with that) from ARMA II to ARMA III have been fixed (the shot detection was retarded, so were the zombies in DAYZ on ARMA II).  Maybe I should check this out
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Offline Vibe

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Re: Dayz Breaking point
« Reply #12 on: November 20, 2013, 12:25:52 am »
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Have yet to encounter a cheater on Arma III, in any of the multiplayer missions, tbh.

Offline NejStark

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Re: Dayz Breaking point
« Reply #13 on: November 20, 2013, 12:34:26 am »
+1
Yeah same. Havent seen one after like 60hrs of Arma 3 Wasteland. Seems like its been dealt with pretty well.
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Offline Vibe

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Re: Dayz Breaking point
« Reply #14 on: November 20, 2013, 09:46:17 pm »
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New patch notes:

New: Custom Made gun sounds for Breaking Point by JSRS. (http://jsrs-studios.com/)
New: Player Spawn Point positions.
Fixed: Throwables not functioning correctly.
Fixed: Several Model files missing for certain guns causing crashes.
Fixed: Other tweaks and optimisations.


Fucking nice that they put in JSRS sounds, they're awesome. Full win on this decision.