Author Topic: Siege map: Old manor (suggestions for a better name welcome)  (Read 1821 times)

0 Members and 1 Guest are viewing this topic.

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Siege map: Old manor (suggestions for a better name welcome)
« Reply #15 on: April 27, 2011, 11:47:13 pm »
0
If the defenders manage to stay on the floor below the flag, and not fall to their deaths, it's pretty much "impossible" for the attackers to win. Or do we just fail to find the other way every time?
Monkeys!

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Siege map: Old manor (suggestions for a better name welcome)
« Reply #16 on: April 30, 2011, 11:45:17 am »
0
I think putting many spawn points can reduce the impact of this. For example, putting all the entry points from 0 to 31 for defenders, and all those from 32 to 63 for attackers.

Actually, if you do NOT put all of those spawnpoints on the map, players might spawn anywhere on the map from time to time, so it's actually a good idea to ALWAYS place all of these entry points.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?