Author Topic: Balancing Ranged - Taking the Apple philosophy  (Read 766 times)

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Offline Rumblood

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Balancing Ranged - Taking the Apple philosophy
« on: September 19, 2012, 08:17:20 pm »
-12
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline LastKaze

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #1 on: September 19, 2012, 08:23:24 pm »
0
Sounds like WoTR with the "revive" by other teammates and the execution kill, also getting headshotted in the face early in the game shouldn't be nerfed, hell how many people can heal in 10 seconds from taking a arrow/bolt to the face. Because there is no healing system in this game there's no reason to revive anyone, will just make the round go longer.
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Offline Ptolemy

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #2 on: September 19, 2012, 08:52:37 pm »
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No thanks, I don't feel like playing Gears of War today.

Offline Taser

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #3 on: September 19, 2012, 09:59:29 pm »
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Nope. Besides even in wotr, where I assume you're taking this from, allows people to kill someone who is down without executing them. The executions are just for show afaik and not necessary to finish off a fallen foe.
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Offline XyNox

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #4 on: September 19, 2012, 10:22:49 pm »
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This reminds me of those indestructible 6 man medic squads from the good ol battlefield 2 days.

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Offline Kafein

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #5 on: September 19, 2012, 10:50:53 pm »
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This reminds me of those indestructible 6 man medic squads from the good ol battlefield 2 days.

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Offline Zlisch_The_Butcher

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #6 on: September 19, 2012, 10:52:37 pm »
-1
Shit idea, it sucks hard enough in WotR, but on the other hand I'd love to valor whore with 4 other guys spending the entire round in a corner killing/reviving eachother.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Froto_the_Loc

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #7 on: September 20, 2012, 12:39:40 am »
+1
I don't hate it, but the realism side of me says it's not possible to take an arrow to the face and be fine after a bud picks you off the ground.
And that is not even considering the medical knowledge of the time period.
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Offline Wulzzz

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #8 on: September 20, 2012, 05:20:12 pm »
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A solo HX can no longer pick off a team of 8 range-less tincans.  They just keep reviving each other until MOTF pops and take it.

lol i would join that HX(as HA) and just aim at the guys trying to revive the mate.

Offline Haboe

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #9 on: September 20, 2012, 05:26:27 pm »
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Sounds like a uber ranged nerf. Die in melee, and its hard to get revived (the guy that killed you is still there). Die by ranged, likely you are surrounded by teammates, fu ranged he will be healed anyway so your kills are in vain.



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Offline Kafein

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Re: Balancing Ranged - Taking the Apple philosophy
« Reply #10 on: September 20, 2012, 05:28:56 pm »
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Actually in WoTR, revives and executions are what cause ranged to do the few kills they do. The animations for reviving and executing leave you completely open for ranged attacks and in fact, a squishy stationary target.

Offline Tuonela

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