Author Topic: pike  (Read 2636 times)

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Offline kaassaus

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pike
« on: July 26, 2012, 07:48:42 pm »
+1
the pike should be realistic like the rest of thegame.
how come that we die while we are fighting nose to nose and the 2 meter pike stabs me?
i dont get it...

Offline Lactating Vegetables

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Re: pike
« Reply #1 on: July 26, 2012, 07:50:43 pm »
+4
This game is in no way realistic  :rolleyes:


also have you even tried to use a pike?

and what is your class anyway?

Aurora makes me grab a shield every game!

Offline kaassaus

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Re: pike
« Reply #2 on: July 26, 2012, 07:55:11 pm »
-1
what you mean with class?
 its a simulation game, weapons are realistic, accept the pike.

Offline Penitent

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Re: pike
« Reply #3 on: July 26, 2012, 07:56:51 pm »
+4
The game is in many, many, many ways realistic.

Also, its true that pikes can stab when ppl or things are too close to them.  When the pike is held back, you can stand to where the point is past you, but when they thrust you'll still get stabbed.
They can also "curve stab" around walls and through windows.

It's absolutely ridiculous.

Offline Lactating Vegetables

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Re: pike
« Reply #4 on: July 26, 2012, 07:58:46 pm »
-3
what i mean by class is, are you a, 1h, shielder, archer, xbow, HA, HX, polearm, lancer, 1h cav, 2H my old friend?

Aurora makes me grab a shield every game!

Offline matt2507

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Re: pike
« Reply #5 on: July 26, 2012, 08:03:27 pm »
0
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Offline Lactating Vegetables

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Re: pike
« Reply #6 on: July 26, 2012, 08:08:45 pm »
+6
accept the pike.

agreed, you should accept the pike instead of bitching about it  :lol:

Aurora makes me grab a shield every game!

Offline oohillac

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Re: pike
« Reply #7 on: July 26, 2012, 08:14:32 pm »
0
If someone took the sharp, pointy end of a pike (or spear or other polearm) and held it against my chest at close range, and then pushed said pike, it would hurt me anyway.

Offline Penitent

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Re: pike
« Reply #8 on: July 26, 2012, 08:16:19 pm »
+1
If someone took the sharp, pointy end of a pike (or spear or other polearm) and held it against my chest at close range, and then pushed said pike, it would hurt me anyway.

What if the pike was pointed at you, but you were close enough to hold the end of the pike under your arm and have it stick out 8 inches behind you?  If you are naked, you might get a splinter or a friction burn.

This is the problem.  I think the "hitbox" for the pike starts at the point and continues for a meter down the haft or something.  I don't see how else these strikes can work.
« Last Edit: July 26, 2012, 08:19:37 pm by Garison »

Offline kaassaus

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Re: pike
« Reply #9 on: July 26, 2012, 08:30:46 pm »
0
iam cav polearm, and still by meaning that pike`s are ridiculous.. its impossiple they stab while fightin close combat..

Offline Korgoth

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Re: pike
« Reply #10 on: July 26, 2012, 08:39:08 pm »
0
its a simulation game

No.

Try playing IL-2 Sturmovik: Cliffs of Dover. That's a Simulation game.
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Offline Penitent

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Re: pike
« Reply #11 on: July 26, 2012, 08:43:16 pm »
+1
Realism defines common sense,
but this is a balance issue at its heart.

here are the problems illustrated:

ISSUE#1: Top-Down view
Imagine you are beating down a door, and a pikeman is in the adjacent window watching you (this happened to me the other day).
(click to show/hide)



ISSUE #2: Side View
What the other posters are trying to describe.
(click to show/hide)

I rest my case.
« Last Edit: July 26, 2012, 08:56:05 pm by Garison »

Offline Korgoth

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Re: pike
« Reply #12 on: July 26, 2012, 08:51:21 pm »
0
This game isn't meant to be realistic.

I rest my case.
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Offline Penitent

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Re: pike
« Reply #13 on: July 26, 2012, 08:55:51 pm »
+1
This game isn't meant to be realistic.

I rest my case.

this is a balance issue, not a realism issue.

edit: actually, i think its more of a glitch/bug that needs to be corrected.

Offline Lactating Vegetables

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Re: pike
« Reply #14 on: July 26, 2012, 08:57:59 pm »
+1
so you want to ruin pike even more?


Aurora makes me grab a shield every game!