Author Topic: Mods compatible with cRPG (updated 05-07-14)  (Read 61337 times)

0 Members and 1 Guest are viewing this topic.

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Mods compatible with cRPG (updated 05-07-14)
« on: June 23, 2012, 03:08:35 pm »
+72
Previous thread hasn't been updated since the beginning of time so here's a new compilation. I reuploaded most of these mods so there shouldn't be any problems with download. Everything was actually tested and confirmed as working by me.

Will be continued once I have some time to look for few other mods I know of that have been sort of forgotten. Stay tuned.


SOUND MODS:

More Metal Sounds

This makes sounds, well, more metal, brutal and meatish. A must-have in my opinion. Youtube example

Download
Important Use the latest sounds.txt file from this thread, it works with new cRPG versions. (if the sounds text file you downloaded from that thread is named anything else but "sounds.txt." - for example if it's sounds(2).txt - you must first rename it to exactly "sounds.txt".)

Backup "sounds.txt" in modules/cRPG. Copy "Sounds" and sounds.txt  to your modules/cRPG. Overwrite.

Screaming woman fix. Paste this to Warband/Sounds.



Sounds of Suffer

This is an upgrade-mod for More Metal Sounds, it makes people die in more audible agony, cracking skulls and screams of unlucky guys who got their limbs severed are way better. Very tasty. Okay, I need help.

Download

Copy to cRPG/Sounds, overwrite.


Heavy Hooves (for native sounds, not for More Metal)
Horses are louder and more hearable. A must-have for any archer twat.

Download

Backup Warband/Sounds (it's in your main folder, not Modules/... etc.). Copy these sounds, overwrite.


Louder Horses (for More Metal Sounds)
Pretty much same as above but compatible with MMS.

Thread

Download

Backup Modules/cRPG/Sounds. Copy and overwrite.

Archery sound mod (by Kulin_ban)

Version for native sounds
Installation: Download and extract to Mount&Blade Warband\Sounds

Version for More Metal sounds
Installation: Download and extract to Mount&Blade Warband\Modules\cRPG\Sounds




VISUAL MODS:


Realistic Colors
Your Warband doesn't look like disney anymore with this. Replaces bright and shiny textures with more grimdark and gritty looking ones. You can add taller grass with this aswell. A must have for DX9 users.

How it looks like
Download

How to install:
(click to show/hide)


Calradia in Darkness
A somewhat alternate version of Realistic Colors

How it looks like

Download

Overwrite Textures in your Warband location. Oh, right, back it up first though.

Cinematic Compilation (Graphic and sound enhancement)
Thread
Screenshots:
(click to show/hide)

Expanded Horizons
Adds, well, horizons. Really good looking ones.

TaleWorlds thread

Download  (thx Zemalf)

What do you do with this:
(click to show/hide)

New Heirloom Models

Excellent mod specifically for cRPG by Final_Boss and now continued by Jarold. Enhances the looks of upgraded weapons.

Thread

Download latest version



"New patch broke heirloom mod! WHAT TO DO WHAT TO DO *runs with hair on fire*"?
(click to show/hide)

Alternate crosshairs

Backup ui_gadgets.dds in your Warband/Textures. Paste the downloaded ui_gadgets there, overwrite.

#1 white triangles
(click to show/hide)

#2 white triangles with red dots (Merc crosshair)
(click to show/hide)

#3 white lines
(click to show/hide)

#4 white lines with red dots (Meow's crosshair)
(click to show/hide)

#5 small dots
(click to show/hide)

#6 thick red lines (Makuab's crosshair, both versions in one .rar)

#7 red dots with additional shapes (Life's crosshair)
(click to show/hide)

Native crosshair here, if for some weird reason you'd like that hideous thing back.


Old arrow/bolt flying model


For me, and for a whole lot of people, new "realistic" arrows are rather impossible to track in flight. Therefore here's how you can bring back the old, "blurred" and much larger version of flying projectiles.

As for now, you can just use this made by me itemkinds1 file which does the trick (though when cRPG updates it might replace it or it become incompatible)  (updated 18-11-12)

What to do with this:
1. Backup itemkinds1.txt, it's in Modules/cRPG
2. Copy the downloaded file there and overwrite.

Now, the manual method (when above becomes outdated) looks like this:

(click to show/hide)

Skyrim UI

Thread


ScaryMod by Segd version 4.0 now!

The ultimate low-res texture pack. It makes your game look like it was 1996 but with it you can probably run Warband on your phone.

Thread with download and stuff

(click to show/hide)

Old bow animations 

Thread and download here


Blood enhancement tweak

Official thread and download here

Instructions are here: http://forums.taleworlds.com/index.php?topic=143179.0
If you use modified particle_system.txt, you have to do this by hand. If not and you feel lazy, I uploaded one version here -> http://www.mediafire.com/view/v3mlci3l280bddb. It's using the 5th tweak (open artery++).

(Thanks korppis)


Instructions are here: http://forums.taleworlds.com/index.php?topic=143179.0
If you use modified particle_system.txt, you have to do this by hand. If not and you feel lazy, I uploaded one version here -> http://www.mediafire.com/view/v3mlci3l280bddb. It's using the 5th tweak (open artery++).
[/quote]


How to run Warband in windowed mode but without borders (meaning it looks exactly like it was fullscreen) by Smiley

(click to show/hide)
« Last Edit: July 05, 2014, 01:26:41 am by Tot. »
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #1 on: June 23, 2012, 03:33:40 pm »
0
Reserved.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline bosco

  • Count
  • *****
  • Renown: 258
  • Infamy: 25
  • cRPG Player
  • Steady...
    • View Profile
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #2 on: June 23, 2012, 03:41:05 pm »
0
Good thread.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #3 on: June 23, 2012, 06:03:23 pm »
0
There have also been alot of new armor an gear retexture somewhere and helmets should try and find em all too lasy to do it myself  :mrgreen:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #4 on: June 23, 2012, 06:12:42 pm »
0
+1
When west germany annexed east germany, nobody moved a finger too.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1883
  • Infamy: 1943
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #5 on: June 23, 2012, 06:40:02 pm »
0

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #6 on: June 24, 2012, 05:58:23 am »
0
Well done! I had no idea those mods about the sound of horses existed! Thank you!

Offline FleetFox

  • Marshall
  • ********
  • Renown: 711
  • Infamy: 72
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Fox Shox Rox
    • View Profile
  • Faction: The Norsemen
  • Game nicks: Norse_Torr and FleetFox
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #7 on: June 24, 2012, 08:36:36 am »
0
Nice going Tot, much appreciated :)
"Its better to die on your feet than to live on your knees."
― Emiliano Zapata

Offline Baggy

  • Count
  • *****
  • Renown: 199
  • Infamy: 94
  • cRPG Player
  • Sup brah
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Baggy _Potato Blight_ Famine Emigration
  • IRC nick: Baggy
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #8 on: June 25, 2012, 03:46:03 am »
0
What section of txt do you copy over for the blood mod.
visitors can't see pics , please register or login

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #9 on: June 25, 2012, 04:04:43 am »
0
What section of txt do you copy over for the blood mod.

I don't know, but it works by just overwriting the file. Maybe you won't see Rageball's new particles (I just don't know), but for battle it works.

Offline FleetFox

  • Marshall
  • ********
  • Renown: 711
  • Infamy: 72
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Fox Shox Rox
    • View Profile
  • Faction: The Norsemen
  • Game nicks: Norse_Torr and FleetFox
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #10 on: June 28, 2012, 12:13:51 pm »
0
Hey, I really want to get rid of the Heavy Hooves sub mod, because its way too loud for me lol. I have reinstalled M&B and cRPG for the sounds still remain, can anyone help me? :)

cheers
"Its better to die on your feet than to live on your knees."
― Emiliano Zapata

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #11 on: June 28, 2012, 02:50:05 pm »
0
Update:

New version of Louder Horses, got rid of enhanced charge bump sounds, they were unnecessary, and tweaked a bit the quality.
Better installation files for Blood Enhancement, thanks go to korppis.

Hey, I really want to get rid of the Heavy Hooves sub mod, because its way too loud for me lol. I have reinstalled M&B and cRPG for the sounds still remain, can anyone help me? :)

If you reinstall Warband and clear the remains (aka remove the folder it was in after uninstalling it) there is no way the louder sounds are going to be there again. Out of curiosity, how much too loud would you say it is, ie. 30%?
« Last Edit: June 29, 2012, 06:04:29 pm by Tot. »
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #12 on: June 28, 2012, 05:41:33 pm »
0
I've updated the More Metal Sounds compatibility thread, with the contributions from the community members
visitors can't see pics , please register or login

Offline FleetFox

  • Marshall
  • ********
  • Renown: 711
  • Infamy: 72
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Fox Shox Rox
    • View Profile
  • Faction: The Norsemen
  • Game nicks: Norse_Torr and FleetFox
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #13 on: June 28, 2012, 11:57:24 pm »
0
Update:

New version of Louder Horses, got rid of enhanced charge bump sounds, they were unnecessary, and tweaked a bit the quality.
Better installation files for Blood Enhancement, thanks go to korppis.

If you reinstall Warband and clear the remains (aka remove the folder it was in after uninstalling it) there is no way the louder sounds are going to be there again. Out of curiosity, how much too loud would you say it is, ie. 30%?

Thanks for you help mate, and I had been playing with headphones (without speakers) so my opinion won't be accurate, but 20% louder would be better for me ^^
"Its better to die on your feet than to live on your knees."
― Emiliano Zapata

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Re: Mods compatible with cRPG (updated, sticky?)
« Reply #14 on: June 29, 2012, 06:04:18 pm »
+1
Update:

Added Old arrow/bolt flying model
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.