Poll

Should lances break?

Yes
31 (60.8%)
No
20 (39.2%)

Total Members Voted: 51

Author Topic: Lances should break when damaged  (Read 2283 times)

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Offline Tuonela

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Lances should break when damaged
« on: May 12, 2012, 11:54:24 pm »
+8
Lances are indestructible in cRPG which makes them way overpowered. The damage they deal should be mirrored to the lance which should have like 100-200 hp depending from the lance. This would make them less overpowered and it would force people to actually think who to kill instead of killing people who are AFK.

Offline Torben

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Re: Lances should break when damaged
« Reply #1 on: May 13, 2012, 12:05:15 am »
+7
this,  and arrows of any kind should not be able to penetrate plate armor,  as their iron poky ends are of lesser strength than the plates steel.
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Offline Chagan_Arslan

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Re: Lances should break when damaged
« Reply #2 on: May 13, 2012, 12:29:49 am »
-2
Lances are indestructible in cRPG which makes them way overpowered. The damage they deal should be mirrored to the lance which should have like 100-200 hp depending from the lance. This would make them less overpowered and it would force people to actually think who to kill instead of killing people who are AFK.

what a well thought point you made, lets just make lancers explode when attacking an afk, the explosion can be explained by the inner shame they are brining upon themselfs

making destructible lance or making them explode so that they wont kill afk, i think its only fair

Offline ArchonAlarion

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Re: Lances should break when damaged
« Reply #3 on: May 13, 2012, 09:54:23 am »
+2
Make the breaking chance based on a certain threshold of damage that the lance deals, preferably something high, like a couch. This kind of thing has been done in other mods.

Even better would be if the chance of breaking was based on something the player has done "wrong", like hitting a shield, not getting a head-shot, not couching, etc. That way the breaking is penalizing poor lance use.

Offline Torben

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Re: Lances should break when damaged
« Reply #4 on: May 13, 2012, 09:59:36 am »
0
Make the breaking chance based on a certain threshold of damage that the lance deals, preferably something high, like a couch. This kind of thing has been done in other mods.

Even better would be if the chance of breaking was based on something the player has done "wrong", like hitting a shield, not getting a head-shot, not couching, etc. That way the breaking is penalizing poor lance use.

i actually like that.  and give old lance angle back.
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Offline Aleskander

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Re: Lances should break when damaged
« Reply #5 on: May 16, 2012, 08:33:13 pm »
0
Sure, but make them actually do 100-200 damage...

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Offline Gurnisson

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Re: Lances should break when damaged
« Reply #6 on: May 16, 2012, 08:34:53 pm »
0
Quote
Lances should break when damaged

No, they should not.
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Offline Vexus

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Re: Lances should break when damaged
« Reply #7 on: May 16, 2012, 08:36:33 pm »
0
Gameplay Balance > Realisim

Offline Christo

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Re: Lances should break when damaged
« Reply #8 on: May 16, 2012, 08:42:49 pm »
+6
If lances would break, all other weapons should break as well.
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Re: Lances should break when damaged
« Reply #9 on: May 16, 2012, 08:47:29 pm »
+1
Humm good idea but make it break on all weapons not just lance to make it more realistic
« Last Edit: May 16, 2012, 08:49:36 pm by AlexTheDragon »

Offline Aleskander

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Re: Lances should break when damaged
« Reply #10 on: May 16, 2012, 08:50:51 pm »
+4
Make any polearm that stops a horse break
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Offline Bobthehero

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Re: Lances should break when damaged
« Reply #11 on: May 16, 2012, 08:56:38 pm »
0
If lances would break, all other weapons should break as well.

Unrealistic.
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Offline Overdriven

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Re: Lances should break when damaged
« Reply #12 on: May 17, 2012, 07:42:45 pm »
+3
Unrealistic.

Not really. Lances in crpg aren't tournament lances which are designed to shatter. These are the same as any other polearm from that point of view. Therefore all polearms/weapons with a wooden shaft should have a chance of breaking it this was added.

Offline Oberyn

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Re: Lances should break when damaged
« Reply #13 on: May 17, 2012, 08:53:38 pm »
+1
If you wanna go realistic with lances the only option is having a physics system that supports weapons catching in armor/shields/flesh. Is that even possible with Warband engine? And it would change the combat mechanics a lot.
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Offline Cup1d

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Re: Lances should break when damaged
« Reply #14 on: May 17, 2012, 10:39:38 pm »
0
If you wanna go realistic with lances the only option is having a physics system that supports weapons catching in armor/shields/flesh. Is that even possible with Warband engine? And it would change the combat mechanics a lot.


blunt weapons will shine, like it was in real life.