Author Topic: Narra Test Siege  (Read 8546 times)

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Offline PhantomZero

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Re: Narra Test Siege
« Reply #30 on: October 06, 2011, 11:21:06 pm »
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Add timer on a right corner, so player will know exactly how much time left till attackers retreat.

I don't know, I feel that is something the commanders should know, but not the players. Obviously as an AI town there would be no possible way of knowing.
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Offline ThePoopy

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Re: Narra Test Siege
« Reply #31 on: October 06, 2011, 11:48:23 pm »
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Offline Meow

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Re: Narra Test Siege
« Reply #32 on: October 07, 2011, 12:13:06 am »
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sorry the walls were bugged  :mrgreen:

Offline SeQuel

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Re: Narra Test Siege
« Reply #33 on: October 07, 2011, 12:28:44 am »
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We woulda won a lot quicker if that flag in the tower would go down. It was either glitched in the tower or there was so much shit on the ground it was blocking it.

Offline Jacko

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Re: Narra Test Siege
« Reply #34 on: October 07, 2011, 12:40:21 am »
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SeQuel: Didn't you attack? Cause you know, you guys lost  :lol:. We still had lots of flags left up in the keep as well.
Heh, bugged walls sure, but they still worked, kind of,  and we got to try most things out. I had fun, I believe most people had as well. A good start overall.
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Offline Braeden

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Re: Narra Test Siege
« Reply #35 on: October 07, 2011, 01:57:37 am »
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No idea how much xp I had, but that map was epic.

Offline Leshma

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Re: Narra Test Siege
« Reply #36 on: October 07, 2011, 01:58:12 am »
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sorry the walls were bugged  :mrgreen:

As always :P

Offline Lt_Anders

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Re: Narra Test Siege
« Reply #37 on: October 07, 2011, 02:05:53 am »
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And people treat it like a battle server with infinite lives.

More like a siege that people hate so much. Hell, we could of EASILY bleed you if we fell back tot he keep instead of playing battle.
Defence was negative in K/D. So much like watching a pack of lemmings.
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Offline Oberyn

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Re: Narra Test Siege
« Reply #38 on: October 07, 2011, 02:35:26 am »
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Partly why I didn't even try to show up this time. The last time I had an outdated version of the game so I was all buggy anyways, but what really annoyed me was the total lack of teamwork or coordination. To be expected really, but I don't think it's as fun as a proper siege would be. These tests seem to be on the fly though, and to test certain new features, not general Strat gameplay.
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Offline Blackzilla

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Re: Narra Test Siege
« Reply #39 on: October 07, 2011, 03:10:36 am »
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any1 get video of the siege or had livefeed? Would like to watch. Also the new maps sound awsome.
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Offline Leesin

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Re: Narra Test Siege
« Reply #40 on: October 07, 2011, 04:38:53 am »
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My internet blew out an hour before the test siege and has been off all fucking night, not a happy fellow.  :mad:

Offline PhantomZero

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Re: Narra Test Siege
« Reply #41 on: October 07, 2011, 05:05:09 am »
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And people treat it like a battle server with infinite lives.

More like a siege that people hate so much. Hell, we could of EASILY bleed you if we fell back tot he keep instead of playing battle.
Defence was negative in K/D. So much like watching a pack of lemmings.

Lighten up Francis, it was a fun battle to test out new strategus mechanics. If the defenders had a commander and Strategus was back, yeah maybe people would have fought a little better. But come on.
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Offline Wookimonsta

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Re: Narra Test Siege
« Reply #42 on: October 07, 2011, 10:45:35 am »
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btw leshma, dont fuck with the catapults next time. You threw off our aim twice by fucking with the block.
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Offline Leshma

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Re: Narra Test Siege
« Reply #43 on: October 07, 2011, 12:41:55 pm »
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Don't be an asshole, I touched the catapult just once...

Vashe was the guy who was messing with them rest of the time.

Edit: And that one time when I was near the catapult I moved the block by mistake, it wasn't intentional.
« Last Edit: October 07, 2011, 12:44:25 pm by Leshma »

Offline Phazey

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Re: Narra Test Siege
« Reply #44 on: October 07, 2011, 06:38:16 pm »
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I really enjoyed the test siege.

Then i thought, why don't we do this every week? And made a post about it on the suggestions forum: http://forum.c-rpg.net/index.php/topic,17723.0.html