Author Topic: Version 0.240  (Read 58064 times)

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Offline Lichen

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Re: Version 0.240
« Reply #195 on: September 19, 2011, 05:28:34 am »
+1
Expensive material you see.
No more lords and princesses paying very little in upkeep. Only peasants rightfully still have cheap stuff. But I would go one further and make the bride dress like 15,000 gold. If you want to wear the special dress pay the special price.

Offline Kingtrisp

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Re: Version 0.240
« Reply #196 on: September 19, 2011, 05:32:07 am »
0
dress @ that price just stupid tbh
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Offline Seadle

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Re: Version 0.240
« Reply #197 on: September 19, 2011, 05:33:14 am »
0
Anyone have the meshes for Solak_Helmet_B, C, and Janissary_boerk_C?
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Offline Kophka

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Re: Version 0.240
« Reply #198 on: September 19, 2011, 05:34:59 am »
0
If they increased requirements for heavy horses you'd have a heavy horse except your character would be weak due to needing to pump agi to get extra riding. That would be kinda pointless. Increasing requirements for the faster horses makes it so the rider is not as 'tough' and thus balances well with the horse not being the 'heavy' role.

Lichen and I don't agree on a lot of stuff, but this actually makes a ton of sense. I was wondering how they would find a way to differentiate between "light cavalry" and "heavy cavalry", when people could wear full plate on an overwhelmed little courser. Thanks for pointing that out Lichen, +1'd.  :D

Offline HarunYahya

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Re: Version 0.240
« Reply #199 on: September 19, 2011, 07:44:24 am »
0
Forward Base = MOST AWSOME FEATURE (WIN)
Weapon Rack = WIN
Old school shitty small siege tower = WIN
Huge siege tower = EPIC WIN
Catapult ammo = Nothing important, place a weapon rack near your cata to get ammo quick.
Walls damage = Tried on ruins , i hit a ruined wall with a catapult for more than 15 times, nothing happened.
Archery Buff = Although it is annoying , it's WIN.
Turkish helmets = WIN but boerk needs to have more armor.Because boerks which used in 14th Century had steel protectors inside ketch.
Reflective bump = EPIC WIN ! At last we got rid of ridiculous bump/slash bs.
New riding values = Nothing important (except arabian warhorse 7 riding :O) most of the cav had 6 riding anyway.But still it is a positive addition.
*removed scaling from strategus = FAIL if you didn't remove Battle Duration Limit with scaling system.10k v 10k battles lasts for 3 hours.3 hours to kill 10k...It won't be enough imho.

Thanks for the update , i think it is a good piece of work .

Offline chadz

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Re: Version 0.240
« Reply #200 on: September 19, 2011, 07:51:56 am »
0
Walls damage = Tried on ruins , i hit a ruined wall with a catapult for more than 15 times, nothing happened.

It doesnt work on all walls, mostly just on those that are used to bulid castles. Try hosting a deathmatch server with the map castle_25_exterior , for example

also, it changes to damaged after 3 or 4 shots, and to destroyed after 15. so if you see no change after 4 shots, it's not a working wall. We should probably give a message when hitting na object that cant be destroyed.
« Last Edit: September 19, 2011, 07:54:44 am by chadz »

Offline justme

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Re: Version 0.240
« Reply #201 on: September 19, 2011, 08:05:07 am »
0
Seriously what cav doesn't have 6 riding? Unless you really stacked on strength before. But I certainly don't know anyone in GK who doesn't have at least 6 riding. So it's not really a problem the way I see it. They are the top tier horses after all.

ummm i have 4, what i can ride only camel now... can i respec this 4 points into shield, as i expect huge increase of range..?

Offline T_Grellenort

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Re: Version 0.240
« Reply #202 on: September 19, 2011, 08:24:06 am »
0
this is the most shity patch of all. The Teutonic Order is likely to return to the native.
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Offline Cicero

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Re: Version 0.240
« Reply #203 on: September 19, 2011, 08:37:52 am »
0

*removed scaling from strategus = FAIL if you didn't remove Battle Duration Limit with scaling system.10k v 10k battles lasts for 3 hours.3 hours to kill 10k...It won't be enough imho.


the only biggest problem i think ?

Offline Heres Ronnie

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Re: Version 0.240
« Reply #204 on: September 19, 2011, 10:10:22 am »
0
WORST PATCH EVER... cav nerfed again

Offline Corrado_Decimo

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Re: Version 0.240
« Reply #205 on: September 19, 2011, 10:24:28 am »
0
edit:
archery damage defined by arrows, not by bows
throwing got the extra_penetration flag, so it behaves like archery&xbow vs armor

 :lol: :lol: :lol: :lol:

Walls damage = Tried on ruins , i hit a ruined wall with a catapult for more than 15 times, nothing happened.

why would a just ruined wall... be... ruined more?  :?





also... this patch is 233Mb... lot of work.

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« Last Edit: September 19, 2011, 10:30:43 am by Corrado_Decimo »

Offline Tennenoth

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Re: Version 0.240
« Reply #206 on: September 19, 2011, 10:34:21 am »
0
Did some testing late last night with Urist on the duel server it appears:

Arrows are currently only cut damage, it took me the same amount of arrows for Masterwork Bodkin as it did with normal arrows (Both +3 damage). That'll get changed soon so technically nothing has changed for archery other than the fact that the best arrows have become expensive versions of the worst temporarily! :P

Secondly, from what I can gather, the horse bump - bump rider thing isn't supposed to be quite so effective and all this whining about "omg i'm going to need to respec!?!" is very very premature since WSE has only just been added and things are still needed to be tested regardless of whether or not they've been tested previously, give the devs a break, they're doing their best to make sure that the game works in the correct way.
As far as I understand it, they're going to stop the rider bump for different speed cavalry, I don't know whether or not they wanted it to work under a certain speed or above one (both would make sense, fast moving cav would lean into their swings and would be trying to kill you while going slower would reduce the effects of a bump anyway but you wouldn't be on guard quite so much so you'd get caught out.) but just hold your horses, pun intended, and wait for things to get ironed out.

I have no news on anything else since we only tested those two things, not even sure if I am allowed to post this but I am just to give the devs some time to do their job. It's always like this after a patch and this is no exception due to a technically massive update and change to the equipment the devs have to work with.

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Offline Gortha

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Re: Version 0.240
« Reply #207 on: September 19, 2011, 10:35:47 am »
0
Can engineers upgrade dispensers to lvl. 3 now?

Planetside!? Team Fortress?

Offline Corrado_Decimo

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Re: Version 0.240
« Reply #208 on: September 19, 2011, 10:37:36 am »
0
Rus bow -1 damage...
bodkin arrows now have 1 pierce damage... really?

arbalest speed rating 78...

REALLY?

great maul -1 speed...

WAT?!!?!!?!??

Offline Gortha

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Re: Version 0.240
« Reply #209 on: September 19, 2011, 10:48:28 am »
0
I'm in different other than the fact that it's in keeping with the "nerf archery every patch" golden rule. Although I would ditch that accuracy in favour of a bit more damage back... =/

Also, added some more I remembered after I clicked post.

Its a archer Buff.

You got Piercing Damage with every Bow now, if u want to...
And can switch to Cut damage if u want to kill Softer Targets faster...
And Some Bows got Buffed Stats.