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« on: May 01, 2019, 08:09:29 pm »
Needs some bigger form of progression to have any staying power. cRPG has the bare minimum with generations and loom points and most of us still play it. It either needs a mode with longer term things (red vs blue faction battle that resets every month/week and theres always ongoing battles. Winning sides get some sort of reward that you can use for something (rare cosmetics for example, maybe unique perks depending on placement, or some shit)) Right now the modes are somewhat boring.
Horde is kind of fun but starting at the shit 20 gold everytime you lose makes it get old REALLY fast. I like it more than DTV because it feels a bit less brain dead in how you play, plus trying to see how many people I can decapitate with one swing is somewhat fun.
Haven't played battle royale but i queued for it once and after 15mins i didnt' get into a match so i gave up.
The frontlines mode doesnt last long enough for you to really do anything in terms of the objective. Usually its just fighting at the center point for about 10mins then the round ends. Reminds me of blackwake where the ygot rid of the really fun fort sieges after you beat the other teams navy because people whined about it, ended up quitting the game shortly after because it was boring AF only doing the shitty boat battles. They should make the matches last longer (~30min) with maybe a 10min "castle siege" where the winner of the first has to invade. Like in Chivalry with the king battles where after a bit the defenders have to hole up in their castle and only get 1 life and have to survive an amount of time.
Skirmish is just NA1, no real changes necessary.
I'd also say add in like 5 new maps and a shit load more weapons to unlock. Also, light armor shouldn't have a point cost and neither should daggers and cleavers. Should be free and not waste your 15 points on custom characters.