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Game Balance Discussion / Re: Minor items adjustments
« on: May 12, 2011, 02:22:14 pm »
Agree about both claymore and 1h axes. Also, all Long Axes could use damage reduction, they are overused for the reason.
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I would really like to wear heavier armour then the Heraldic Mail but I just can't afford the upkeep on the Transitional set. It would be awesome if a new set, for instance Heraldic Scale with Surcoat, could be added at roughly 13k gold price.
UI'm using the pike now, it's way faster than the heavy lance and has more reach.
Thats the archer-nerf:
Tbh if archers want an heraldic they could get the other heraldic.
It is way shorter so it would be more likely to have less armor.
I am talking about this.
And tbh i have never seen it on battlefield.
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I like the current selections, but I think rather than changing them add a leather heraldic offering.
Maybe you need to accumulate a certain number of these messages with equipment and then you can give your armor/weapons a personal, unique name.
Oh, and I have never gotten the message on my main or my alts.
Reducing the price of the katana to match its stats its not the way to go.. I would rather see an increase coupled with a buff. Weaboos don't need the money anyway, as most of us use cheap armors.
Agree however that it should match the longsword and heavy bastard in stats however, but I think people put far too much emphasis on the value of speed. You can't outspam any player except only PERHAPS extreme low levels with little to no wpf and everheading Mauls vs extreme agi-builds. And I'm not even sure that even then, you can outspam a good player. The spamming thing is a myth in my opinion.
Longsword as it is now:
PRICE: 6660
weapon length: 106
weight: 1.8
difficulty: 10
speed rating: 98
weapon length: 106
thrust damage: 22 pierce
swing damage: 36 cut
slots: 2
Secondary Mode
Katana as it is now:
PRICE: 9376
weight: 1.3 0.5 kg lighter -> This is also negative, as you will get stunned more often by more weapons.
difficulty: 9 1 less difficulty req.
speed rating: 101 3 more speed rating
weapon length: 95 --- 11 less range than longsword
thrust damage: 16 pierce 6 less pierce than longsword
swing damage: 35 cut 1 less swing damage than longsword
slots: 2
No Secondary Mode
In my opinion the RANGE ALONE, makes up for the higher speed of the Katana. Thus the pierce and swing damage should match the Longsword, or be a mix. Right now the Longsword has a total of 7 more damage points than the Katana.
Proposed Katana:
weapon length: 95
weight: 1.3
difficulty: 9
speed rating: 101
weapon length: 95
thrust damage: 20 pierce (To actually make it useful, and not be a 70% bump risk)
swing damage: 37 cut (Still 1 damage under the longsword total)
slots: 2
The 1 remaining damage point, together with lack of versatility due to no secondary mode makes up for the 1 less diff. req.
I don't mind increasing the price further to pay the "Weaboo Tax", double it for all I care..
These changes would make choosing between Kata and Longsword a difficult decision, for battle or duel. Range is slightly more valuable in battle however, as many opponents play the range game, and it can be an easy win against shielders who can't reach you.
The weight balance pays for itself, as lighter means getting stunned, and heavier means potentially less wpf.
Now tell me whats wrong with this logic.
Don't be like me and stop at 12 agility and combine it with a heavy board shield. Makes you slow as fuck.
Has nothing to do with the speed of polearms or 2h weapons.
Imo, this is the first time I really feel the game is as balanced as it could be. Some maps favor some builds, but in the end everybody has an equal chance.
I've seen shielders, 2h, polearms, cav, archers an crossbowmen at the top of the scoreboards. Whenever 1 class hits the top a lot, it's mostly cRPG veterans who would kick my ass at level 4 with a club anyway.