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Messages - San

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16
Suggestions Corner / Re: Rebalancing the horses
« on: September 18, 2018, 01:25:26 pm »
That does sound slow as fuck. I like the idea, but there are a few things I'm concerned about:

-Horses have 0 armor on their legs against melee. Should that be changed? On the other hand, a horse should probably by screwed if they're stopped or hit with melee around.

-I think the Arabian's 46 maneuver is pretty much the highest it can go, maybe 47 at most. The stat is just that good. I think that primarily speed buffs with some smaller maneuver buffs will be nice without making them too good.

17
General Discussion / Re: Nice job eu
« on: September 15, 2018, 05:57:24 am »
why don't his i's have dots what the fuck

Mod ıs dead

18
Suggestions Corner / Re: Shield Rebalancing
« on: September 12, 2018, 04:37:40 am »
Since the new patch, part of #1 has been done along with #3. Shields now slow you down much less when worn on your back, scaling with shield skill. 1 shield skill also helps with picking up other shields off the ground.

19
Balance-wise I think cav are already good. Of course, the optimal strategy is just to wait and surprise people from behind. It can be boring if that was the only way to play them so cav should focus on having more playstyles and being more fun. I liked the idea of speeding up some of the light bois, and cav in general. Just speed, maneuver is OD.

20
This game coming later than December 7th is really disheartening. I am glad that they're making steady progress at least.

21
i'll read and respond

22
Good ideas. From what I see, there is no damage cap for cav unless you're ranged.

Horses have always been on an increasing scale of usefulness as you increase the difficulty. I actually severely buffed some of the lighter horses and they still aren't all that great as you can see. It's an interesting prospect to buff mobility, I definitely think speed at the very least should be improved though 55 is just meme tier.

Maneuver is the elephant in the room and is why some horses have such terrible speed. You can do some crazy stuff with a horse once you hit 44 maneuver, but the question is if it's really that bad.
With the bumpslash nerf, I personally think that cav have room to grow in terms of buffs, but it needs to be treated carefully. It will be tough to get other balancers to agree if the proposal is too egregious.

I have been using cav for nearly 5 years as well and even though the playstyle can be dumb, it's still a big performance booster. I think it should be made more fun without improving the performance too much.

23
We always wanted to increase the lance angle, but their wasn't any feasible way. I personally don't have access to anything other than the basic module scripts and it doesn't cover that.
I think cav is plenty strong, but I'm open to any suggestions for making it more fun. I think cav should be a bit faster with the same maneuver, just my opinion though, not a balance thing.

The speed bonus for melee was toned down slightly to avoid extremities in damage since it's an exponential multiplier. Speed bonus is still OD, no doubt about that.

I wasn't here, but IIRC people complained a lot about the prepatch Camel when that was strong.

24
Game Balance Discussion / Re: Another suggestion about ranged
« on: September 04, 2018, 03:20:07 am »
Thanks, I have something that I have been working on to propose that's inspired by this thread, but the item stats are not quite finalized. I don't want it to be a nerf, but make hybridization make more sense with ammo and slots. Not going too well so far, tbh.

25
Game Balance Discussion / Re: Another suggestion about ranged
« on: September 04, 2018, 01:21:16 am »
Necro post-- What were the original proposed stats?

I have been thinking about this for a while, and it's a bit more complicated than I thought, mostly concerning the correct slot values for the original weapons.

26
The bumpslash nerf is getting reduced a tad, fortunately. The issue with cav is that there are many ways to achieve incredibly good results due to the sheer mobility of the class, even if their stats are complete ass. I don't mind making them faster since that'll be more fun, but maneuver is tightly controlled right now.

We wanted to adjust things like lance angle (and turn speed nerf) for a while but you need the original devs for some of that afaik.


27
Interesting idea, but there's no elegant way to do this. You'd have to add scripts for checking slots when you spawn on a horse or choose to mount a horse. If you want to mount a horse and your slots are full, should automatically you drop your weapon/shield?

As Torben said, it's easier to make unsheathable/cannot be used on horseback weapons make more sense.

28
General Discussion / Re: Horse nerf
« on: August 26, 2018, 08:04:55 pm »
Nothing that I'm aware of

29
Beginner's Help and Guides / Re: Damage calc / character builder updated
« on: August 24, 2018, 06:48:37 am »
I don't have access to WSE stuff so I don't know which formulas are being used, feel free to branch off what's already there.

30
Announcements / Re: 0.5.3.5-ish: An Actual Patch
« on: July 26, 2018, 02:34:31 pm »
i gotchu fam


lol, but just wanted to point it out since it got super buffed and is a particularly useful item for hardly any cost right now. Definitely won't kill ranged for you, but could ease things a bit.

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